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Everything posted by Zinn

  1. I've thought about a cheeky game now and then, and I do occasionally log in to get some loot such as the santa recruit. However, WoT is still kinda low on my priority list because the game is very random and adulting gives me a lot less time to play games. So guaranteed fun > random chance of fun. It would probably easier if I had a friend to play with but I doubt any of you guys would want to sink to the complete tomato level I'd play at now. It would also be turbo casual anyway, which is sort of against the principles of this site, dead as it may be.
  2. There's a pretty significant difference between rigging the MM and being fucking dumb with balancing vehicles and maps. WG are not so much rigging towards your WR as they are changing the game to milk money from customers. Whereas the previously huge and growing playerbase could sustain a pretty fair game, the rapidly dwindling playerbase cannot, and thus WG must prioritize their actions: Should they make sure the low level grind is fun and balanced (and let's be honest, that's been garbage since Day 1) or should they push everyone and their mother into tier 8-10, aka the end-game, where
  3. The easiest way to debunk conspiracy shenanigans - even without touching statistics, unpredictable pubbies and such - is to simply state that WG allows you to save replays and track your stats. There would be no point in doing this if they're out to make sure you can't perform in a certain way, for better or worse. However, it would be very noticeable if they did manipulate anything relating to your WR since you have thousands of tracked games and replays.
  4. 4 years too late to e-girl scam on a forum
  5. That's a nice theory but there's also the classic saying "if it ain't broke, don't fix it", aka "why bother if it isn't absolutely necessary?" WG could have done something about this kind of player ages ago and set a precedent for such behavior but when it comes to any popular online place/activity, you gotta do it early. You can't make an AI do this shit for you, so it's thousands upon thousands of man-hours checking through all the shitters behaving this way, not to mention untold amounts of false report by salty tomatoes. WG may have a theoretical incentive to do this but not a pr
  6. So they're only 9 years late to a mechanic that should have been in the game from the start? Thanks, WG!
  7. I don't think I've ever heard of anyone playing to grind crew exp, since it takes an absurd amount of time for no reward. Maxing out a crew takes something like 13,4 million exp IIRC, so even though I'm not sure how high you can stack an exp bonus these days, you'd still have to play 2680 games with that crew at an average of 5k exp/game. If a game runs at 5 min average, that's a cool 223 hours from start to finish, not counting garage time. I guess you can cut a couple of hours off that time by starting with a 100% crew but still As for crew exp and skills in general, it's always been
  8. It always makes an impression on me how bad WG is at balancing WoT. It's been almost 9 years and they still haven't figured out what sort of game they want to make and this in-between stuff isn't working now that they're well into the decline stage of the PLC. They could have made a full Gotta Go Fast RNG-fest with speedy tanks and explosions or they could have made a skill-based tactical 3rd person shooter and either would be great for the respective audiences. Yet they chose to do neither
  9. I sometimes post but yeah, WoT sucks and people mostly moved on. They had a shot of turning the game around when they tried the esports thing and gained some momentum but they didn't. That said, the game is also just plain old: Not many games can get people playing past a month or two, not to mention years, and WoT turns 9 in August. I'd say most people here gave it more than a good run and it just got kicked to the curb by not fixing their problems in time, instead choosing to cash in during the growth phases.
  10. You'd think it was a proper necro but it was the 3rd most recent below the stickies or something like that @8_Hussars RNG mechanics are strictly designed to help less skilled players and hurt more skilled players, it's their entire raison d'être and a way for develepors to reach a more casual audience. The RNG also goes far beyond what you think it does, since it also applies to the Matchmaker and the +2 tier difference on vehicles. There's a virtual mount Everest of difference between being a top tier vehicle and a bottom tier vehicle in WoT, which is a huge part of why the game is dyin
  11. RNG in PvP games is the vilest filth in the observable universe and serves no other purpose than to fuck up the better player. After all, this website contains years and years of guides, tips and analysis of data with the sole purpose of telling RNGsus to go fuck himself with a cactus. It's never okay that some random guy gets to survive because your gunner decided to sneeze as he pulled the trigger and thus created a new impact site on the moon, nor is it okay that your 390 alpha gun can't kill a dude on 320 HP because someone forgot to load enough explosives into the shell that day and
  12. All you really gotta do is look at this image and take a gamble on which end scenario WoT will follow
  13. There's a greater chance of me winning the Eurojackpot than WG getting shit done, not to mention done before we die of old age. I think WG started mentioning giving everyone 6th sense for free around 2014 but I sure as shit don't see it in-game yet. WG also works on a schedule that rivals poorly imported Korean MMOs, given to some Western publisher that releases a translation patch and then doesn't do anything to the game for well over 6 months despite the native game getting content every few weeks. Frankly, WG has had many ideas over the years that could have turned WoT into an absolute
  14. Basically, the game has been in the cash cow stage of the Product Life Cycle for about 2 years now. Granted, you can't quite fit an MMO into the classic marketing models since content production functions on an entirely different business model (eg. you only make the tank once, whereas you have to produce millions of cans of tomato soup or whatever as the market demands it) but the functional aspects are pretty similar: Go harder on marketing and sales incentives (OP premiums, armor changes to encourage gold spam etc.), lower your efforts on the production side of things as further development
  15. WoWP was DoA, I remember trying it for a few hours in beta and shortly after release. I think I quit it after 2 days and never looked back. It's been so long I can't remember any details, just that it was pretty ass in general and seemed like something they hardly bothered supporting to begin with. It also didn't help that WT was doing all of it better with way prettier graphics while being able to run at 60 FPS on a TI-86. Frankly, if you look at how they treated tanks and boats compared to planes, it's kinda baffling. I'm almost certain that WG did it to stick it to Gaijin and nothing e
  16. The thing is that WG does this shit on purpose, people are far too kind to them and presume they're just bumbling around incompetently. That was probably true 5-6 years ago but today they're very keen on the business model they use: Give the people with T10 an easy time while making sure that gold spam is at its highest at that point by giving 8s and 9s just about enough prem pen to do something. Mr 45% gets to see big numbers and feel useful while the 9s still have things to do and the 8s are fodder. It's nothing new, they just moved the concept up in tiers, as I'm sure most of us remember gr
  17. Even I've been focused hard back in the day and I think we can all agree that I'm nothing special on this site. When you sat in an IS-3 during a tier 10 match back in 2015, where the distribution was something like 8/5/3 from T10 and down with about 5 pixels visible to arty and they still wasted shells trying to triple nuke you for 50 splash damage, it's time to take a break. XVM wouldn't be a problem if it wasn't for the fact that WG heavily marketed towards and severely exploited traditional non-gamers and kept pushing the game in said direction. Their classic example was a "daddy" (aka
  18. Tier 10 is hard as balls when you first start playing because the entire carry potential is on your back now. There's no longer a top tier to bail you out or someone to hide behind, meaning that any mistake on your part is felt by the entire team. It's probably even worse in this regard with the new MM, where there are fewer 10s and way more shitters in 8s. I mean, my Ehundo was rolling around with a 45% WR or some shit for the first 100 battles and the fact is that after 466 battles, it still hasn't cracked 60% even though it's close. Your first 10s are going to have trash stats and that
  19. It has 175 pen when it has everything that isn't the BL-9, as noted in my post about few people having the top gun in early launch. IMO, Tiger II is fine at its tier, it just needs some buffs to get a real role again. A bit more armor and maybe some RoF increases but I can't say much about the gun since I haven't played the KT in years, I just know its armor has been garbage since 2011 or something. Given that most German tanks have been in the same state for half a decade, I doubt the ghost of Stalin would start allowing buffs any time soon.
  20. Tfw I played the KT back when its only real competition was the IS-3 (no one really played murricans in early launch on EU) and most people didn't have the big gun. Bouncing their shitty 175 pen and slicing though their frontal armor like a hot knife through butter was the stuff of dreams. Elevation also mattered in terms of protecting your weak-ass turret 'cause you could facetank and angle against most guns. I never really understood why they didn't buff the KT a little bit to enter some sort of useful niche. It's in this sort of marginally useful position, where a ton of other tanks ha
  21. Worked on the side for an esports org, though a very tiny one (aka didn't get paid shit, was just for fun). Studying marketing management atm, which is pretty fun. I'm a complete pubbie in WoT after being gone for so long but it's not that bad when you're not heavily invested in the game. I can definitely tell WG have been retarded in the meantime and the MM is hell on some of my tanks. At least I don't get mad about it 'cause I'm not invested in it. As for erections, passing plays with randoms in Rocket League is up there.
  22. Not sure if his stats or his shitposting got worse in the two years since I last posted here tbh.
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