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Zinn

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  1. Upvote
    Zinn reacted to Gharirey in [BRAH] It's NOT just a game, brah   
    Thank you all for playing, especially those of you who showed up until the very end when most of us had the tank secure and we just needed to push the last few players.
    I am also extremely grateful to our FCs - this campaign was a massive strain but it was fun playing with all of you. Fjell's math was awesome and got as many people as possible the tank. Last but not least, thank you Nurki - assembling this group of people and getting us through this campaign has been a huge effort!
    I am pretty content with the results. Everybody who showed up at least semi-regularly secured a tank. We finished 62nd which is respectable but - and that is my one regret - we could have easily made top 50. We outperformed a lot of other clans massively at tier X which allowed us to rise more than 50 spots in that stage alone. Sadly, we performed poorly in tier VI (we had to learn how to chip effectively first - which resulted in us not spamming enough battles in the beginning; moreover, our tier VI winrate was mediocre). After tier VI was done, we improved considerably. Sadly that stage had a rather big impact on overall results. Tier VIII on the other hand had very little impact but at least tier X allowed us to make big steps by finishing several missions.
    I am just happy that this massive grind is done! Enjoy the tanks! And now let's have some fun and beat up those plebs who thought attacking our sh is a smart idea!
  2. Upvote
    Zinn reacted to Nope in [BRAH] It's NOT just a game, brah   
    BRAH managed to get 38 tanks this campaign, everyone who wanted the tank and played daily got it.
    Also, new logo:

  3. Upvote
    Zinn reacted to Nope in [BRAH] It's NOT just a game, brah   
  4. Upvote
    Zinn reacted to Never in 4 Years of WoTLabs   
    Holy shit.
    Huge thank you to everyone for making this possible.

  5. Upvote
    Zinn got a reaction from Archaic_One in Frontline News - Memes are Dreams   
  6. Upvote
    Zinn got a reaction from Nkrlz in Is WoT a Fast or a Slow Paced (or both) Shooter? Out of the Selection of Two, Which End Would Warrant Better Gameplay?   
    WoT is one of the slowest shooters ever created and you can succeed even if every joint in your body has arthritis. The fact that your damage output is measured in minutes is a pretty big hint when every other shooter measures it in seconds. Winning in WoT is almost exclusively about triggering avalanches and delaying enemy advances, at least up to 60-ish WR - at this point, you need to start piling more damage as you need to be able to get the snowball rolling on your own.
    The game is just very very slow, as it takes the average team about a minute to reach a combat-ready state and then a couple of minutes on top of that to secure a flank. Steamrolls happen because WoT is poorly designed in terms of sustainability - A lack of viable pathways mean that you get 1/2-2/3 of each team punching each other in the face at the first point of contact, rather than spread out or dug down in tactical positions. On top of that, you can solve penetration problems by loading HEAT/APCR which neatly removes a huge tactical aspect of the game and causes further avalanches as even E-100s will need to move like a spastic medium tank to not get rekt.
    WoT only feels fast paced because in a 5 minute game, you spend about 50% of the time traversing the map. Ironically, the most action packed maps are the ones the player base hates the most, due to how little armor matters and how low sustainability is (Swamp/Campinovka/Komarin/whatever). Since you lack the mobility to dodge shells and don't have the armor to bounce them, the only other choice is to become invisible by hiding in a bush, camping behind a building or fucking off to some other part of the map and hope for an ambush or push.
    As Pity says, the pace is not the real problem with the game. Slow or fast is irrelevant - What matters is that shit works and you have options, hence why people who want to excel at games often end up quitting WoT as WG provides neither. Why put hundreds or thousands of hours into WoT when you can have a more fun and balanced experience doing the same in LoL, DOTA, CS, Rocket League or even fucking CoD? On top of that, putting that much time into the aforementioned games would have put you in a place where you could win real proper money as well.
    At 15k+ games in WoT, you'd have spent fairly close to as much time there as the best teams have in Rocket League. Only, they are competing for 250k dollaridoos and you are still smashing tomatoes.
  7. Upvote
    Zinn got a reaction from BoilerBandsman in Is WoT a Fast or a Slow Paced (or both) Shooter? Out of the Selection of Two, Which End Would Warrant Better Gameplay?   
    WoT is one of the slowest shooters ever created and you can succeed even if every joint in your body has arthritis. The fact that your damage output is measured in minutes is a pretty big hint when every other shooter measures it in seconds. Winning in WoT is almost exclusively about triggering avalanches and delaying enemy advances, at least up to 60-ish WR - at this point, you need to start piling more damage as you need to be able to get the snowball rolling on your own.
    The game is just very very slow, as it takes the average team about a minute to reach a combat-ready state and then a couple of minutes on top of that to secure a flank. Steamrolls happen because WoT is poorly designed in terms of sustainability - A lack of viable pathways mean that you get 1/2-2/3 of each team punching each other in the face at the first point of contact, rather than spread out or dug down in tactical positions. On top of that, you can solve penetration problems by loading HEAT/APCR which neatly removes a huge tactical aspect of the game and causes further avalanches as even E-100s will need to move like a spastic medium tank to not get rekt.
    WoT only feels fast paced because in a 5 minute game, you spend about 50% of the time traversing the map. Ironically, the most action packed maps are the ones the player base hates the most, due to how little armor matters and how low sustainability is (Swamp/Campinovka/Komarin/whatever). Since you lack the mobility to dodge shells and don't have the armor to bounce them, the only other choice is to become invisible by hiding in a bush, camping behind a building or fucking off to some other part of the map and hope for an ambush or push.
    As Pity says, the pace is not the real problem with the game. Slow or fast is irrelevant - What matters is that shit works and you have options, hence why people who want to excel at games often end up quitting WoT as WG provides neither. Why put hundreds or thousands of hours into WoT when you can have a more fun and balanced experience doing the same in LoL, DOTA, CS, Rocket League or even fucking CoD? On top of that, putting that much time into the aforementioned games would have put you in a place where you could win real proper money as well.
    At 15k+ games in WoT, you'd have spent fairly close to as much time there as the best teams have in Rocket League. Only, they are competing for 250k dollaridoos and you are still smashing tomatoes.
  8. Upvote
    Zinn got a reaction from zapyoug in Is WoT a Fast or a Slow Paced (or both) Shooter? Out of the Selection of Two, Which End Would Warrant Better Gameplay?   
    WoT is one of the slowest shooters ever created and you can succeed even if every joint in your body has arthritis. The fact that your damage output is measured in minutes is a pretty big hint when every other shooter measures it in seconds. Winning in WoT is almost exclusively about triggering avalanches and delaying enemy advances, at least up to 60-ish WR - at this point, you need to start piling more damage as you need to be able to get the snowball rolling on your own.
    The game is just very very slow, as it takes the average team about a minute to reach a combat-ready state and then a couple of minutes on top of that to secure a flank. Steamrolls happen because WoT is poorly designed in terms of sustainability - A lack of viable pathways mean that you get 1/2-2/3 of each team punching each other in the face at the first point of contact, rather than spread out or dug down in tactical positions. On top of that, you can solve penetration problems by loading HEAT/APCR which neatly removes a huge tactical aspect of the game and causes further avalanches as even E-100s will need to move like a spastic medium tank to not get rekt.
    WoT only feels fast paced because in a 5 minute game, you spend about 50% of the time traversing the map. Ironically, the most action packed maps are the ones the player base hates the most, due to how little armor matters and how low sustainability is (Swamp/Campinovka/Komarin/whatever). Since you lack the mobility to dodge shells and don't have the armor to bounce them, the only other choice is to become invisible by hiding in a bush, camping behind a building or fucking off to some other part of the map and hope for an ambush or push.
    As Pity says, the pace is not the real problem with the game. Slow or fast is irrelevant - What matters is that shit works and you have options, hence why people who want to excel at games often end up quitting WoT as WG provides neither. Why put hundreds or thousands of hours into WoT when you can have a more fun and balanced experience doing the same in LoL, DOTA, CS, Rocket League or even fucking CoD? On top of that, putting that much time into the aforementioned games would have put you in a place where you could win real proper money as well.
    At 15k+ games in WoT, you'd have spent fairly close to as much time there as the best teams have in Rocket League. Only, they are competing for 250k dollaridoos and you are still smashing tomatoes.
  9. Upvote
    Zinn got a reaction from Gr1nch_1 in Is WoT a Fast or a Slow Paced (or both) Shooter? Out of the Selection of Two, Which End Would Warrant Better Gameplay?   
    WoT is one of the slowest shooters ever created and you can succeed even if every joint in your body has arthritis. The fact that your damage output is measured in minutes is a pretty big hint when every other shooter measures it in seconds. Winning in WoT is almost exclusively about triggering avalanches and delaying enemy advances, at least up to 60-ish WR - at this point, you need to start piling more damage as you need to be able to get the snowball rolling on your own.
    The game is just very very slow, as it takes the average team about a minute to reach a combat-ready state and then a couple of minutes on top of that to secure a flank. Steamrolls happen because WoT is poorly designed in terms of sustainability - A lack of viable pathways mean that you get 1/2-2/3 of each team punching each other in the face at the first point of contact, rather than spread out or dug down in tactical positions. On top of that, you can solve penetration problems by loading HEAT/APCR which neatly removes a huge tactical aspect of the game and causes further avalanches as even E-100s will need to move like a spastic medium tank to not get rekt.
    WoT only feels fast paced because in a 5 minute game, you spend about 50% of the time traversing the map. Ironically, the most action packed maps are the ones the player base hates the most, due to how little armor matters and how low sustainability is (Swamp/Campinovka/Komarin/whatever). Since you lack the mobility to dodge shells and don't have the armor to bounce them, the only other choice is to become invisible by hiding in a bush, camping behind a building or fucking off to some other part of the map and hope for an ambush or push.
    As Pity says, the pace is not the real problem with the game. Slow or fast is irrelevant - What matters is that shit works and you have options, hence why people who want to excel at games often end up quitting WoT as WG provides neither. Why put hundreds or thousands of hours into WoT when you can have a more fun and balanced experience doing the same in LoL, DOTA, CS, Rocket League or even fucking CoD? On top of that, putting that much time into the aforementioned games would have put you in a place where you could win real proper money as well.
    At 15k+ games in WoT, you'd have spent fairly close to as much time there as the best teams have in Rocket League. Only, they are competing for 250k dollaridoos and you are still smashing tomatoes.
  10. Upvote
    Zinn got a reaction from Folterknecht in Is WoT a Fast or a Slow Paced (or both) Shooter? Out of the Selection of Two, Which End Would Warrant Better Gameplay?   
    WoT is one of the slowest shooters ever created and you can succeed even if every joint in your body has arthritis. The fact that your damage output is measured in minutes is a pretty big hint when every other shooter measures it in seconds. Winning in WoT is almost exclusively about triggering avalanches and delaying enemy advances, at least up to 60-ish WR - at this point, you need to start piling more damage as you need to be able to get the snowball rolling on your own.
    The game is just very very slow, as it takes the average team about a minute to reach a combat-ready state and then a couple of minutes on top of that to secure a flank. Steamrolls happen because WoT is poorly designed in terms of sustainability - A lack of viable pathways mean that you get 1/2-2/3 of each team punching each other in the face at the first point of contact, rather than spread out or dug down in tactical positions. On top of that, you can solve penetration problems by loading HEAT/APCR which neatly removes a huge tactical aspect of the game and causes further avalanches as even E-100s will need to move like a spastic medium tank to not get rekt.
    WoT only feels fast paced because in a 5 minute game, you spend about 50% of the time traversing the map. Ironically, the most action packed maps are the ones the player base hates the most, due to how little armor matters and how low sustainability is (Swamp/Campinovka/Komarin/whatever). Since you lack the mobility to dodge shells and don't have the armor to bounce them, the only other choice is to become invisible by hiding in a bush, camping behind a building or fucking off to some other part of the map and hope for an ambush or push.
    As Pity says, the pace is not the real problem with the game. Slow or fast is irrelevant - What matters is that shit works and you have options, hence why people who want to excel at games often end up quitting WoT as WG provides neither. Why put hundreds or thousands of hours into WoT when you can have a more fun and balanced experience doing the same in LoL, DOTA, CS, Rocket League or even fucking CoD? On top of that, putting that much time into the aforementioned games would have put you in a place where you could win real proper money as well.
    At 15k+ games in WoT, you'd have spent fairly close to as much time there as the best teams have in Rocket League. Only, they are competing for 250k dollaridoos and you are still smashing tomatoes.
  11. Upvote
    Zinn reacted to PityFool in Is WoT a Fast or a Slow Paced (or both) Shooter? Out of the Selection of Two, Which End Would Warrant Better Gameplay?   
    Going off your title, in the "shooter" scene, WoT's pace is best described as glacial.
    The game's "pace" is really quite far from the real core problems and changing it really wouldn't serve any good purpose.
  12. Upvote
    Zinn reacted to xmenxmen2 in [BRAH] It's NOT just a game, brah   
    Since I'm a teamplayer, how many of those are single?
  13. Upvote
    Zinn reacted to Nope in [BRAH] It's NOT just a game, brah   
    Was too busy for SH tonight; 75% winrate with our 'all ladies' team battle team (....and _JohnConnor, so 6 ladies and a bitch )
  14. Upvote
    Zinn reacted to vernl in [BRAH] It's NOT just a game, brah   
    Well rip, was fun playing with you guys
  15. Upvote
    Zinn reacted to Never in Never's Fun Night With Hackintosh   
    So today I decided I wanted my Hackintosh back. Since the new macOS Sierra is out, I thought why not?
    Well, this is what happened. It's a long story, so be warned:
    First, tried to download legit Sierra on my old MacBook Pro. No go, Apple went all pedobear on it. Too old.
    Then, tried to find pirated version online. Found a Mega link, started to download but couldn't finish it because now Mega has limits on how much you can download.
    Find ANOTHER pirated version on ThePirateBay. Comments indicate that it works, so why not?
    Download it, get software to write iso on pen drive. Lose my other 8GB pen drive so I have to use my Windows 10 one.
    Fine, time to install the new SSD! Went out and got a 120GB SSD just for macOS so I don't have to fuck around with partitions.
    Spend an hour fucking around inside my case because I can't find unangled SATA cables, and my Windows SSD is on the bottom slot so I can't put an angled one.
    Then I realized I can just move it a couple of slots up. Whoops.
    Buuut, then I realized that because I have a big ass fucking case (Corsair 900D), my power cables barely reach the SSDs. I spend another 15 minutes figuring out how I'm gonna route the cables to connect everything I need to it: 2 SSDs, 3 HDDs and my H100i water cooler.
    Alright, after some tugging, I managed to get everything installed, let's fire it up!
    Start installation, things going smooth but very, very slow. Weird, since I'm installing to an SSD. Must be bottlenecked at the USB stick.
    Finally, installation is done! Time to fuck around with kexts for the next 3 hours!
    Boot in to macOS Sierra but... it's really, really slow. I mean, my 2009 MacBook Pro running El Capitan is faster than this.
    Weird, must be a power management issue.
    Welp, time to fire up Multibeast and install Clover and a few kexts, mostly networking, audio and USB support. Now I can boot without the USB stick!
    Spend a bunch of time trying to get HDMI audio to work. No go. Starting to get annoyed at the slow interface.
    Used a tool that is supposed to automatically configure HDMI audio for NVidia, but still doesn't work.
    Getting slower and slower, every time I reboot.
    Then suddenly, the fucking thing won't boot anymore.
    In fact, the fucking thing shuts down by itself after a few seconds. It barely even posts.
    Reset CMOS, try again. This time it works, but now I'm starting to get kernel panics.
    What the actual fuck?
    Went to the bathroom, came back and tried again. This time it booted.
    Tried to boot into Windows, but it's very, very slow as well. What?
    Type my password and... the PC shuts off.
    OK, what the actual fuck is going on?
    Went into BIOS.
    CPU is at 245 MHz.
    At > 95C.
    At idle.
    Completely panic and shove my hand on my cooler.
    Can't feel the pump running.
    Oh. Shit.
    Panic turn off my computer and start looking around.
    Look at the back of the PC.
    Remember when I said the cables barely reached? Turns out I accidentally unplugged my H100i cooler.
    I've been running this computer completely dry for the past 4 hours.
    Holy. Fucking. Shit.
    Plugged the fucking thing back in, turned computer on, went into BIOS.
    CPU at 3.9 GHz, 40C.
    Booted in macOS Sierra.
    Smooth as a baby's butt.
    Well holy shit, I'm fucking stupid.
    Special thanks to Intel for saving my stupid ass.
    Oh, and then I switched my AppleHDA.kext with one from a vanilla installation and the HDMI audio worked first try. Welp.
  16. Upvote
    Zinn reacted to Visn0r in [BRAH] It's NOT just a game, brah   
    I wrapped an old xmass tree a bit so that needles are not everywhere. I towed the package on the stairs and all the way to the garbage cans outside. Ever since no one is parking on my place, I don't hear any loud sounds or music from neighborhood apartments and everybody started to be very respectful suddenly.

    *not mine but made my day today
  17. Upvote
    Zinn reacted to Private_Miros in win 8 stats posting incorrectly   
    "win8".
     
    And he still cares about 10 points.
     
  18. Downvote
    Zinn reacted to Hammerman in win 8 stats posting incorrectly   
    There is a 10 point difference between the two. Wot Labs is 10 points higher, but in game XVM shows 10 points lower. So I began a investigation, and I noticed  171 battles on the Rheinmetall Scorpion G -  58% win rate and 0 win8 blank and in the red. What's going on here? anybody?
  19. Upvote
    Zinn reacted to Gashtag in [BRAH] It's NOT just a game, brah   
    I had an in depth conversation with him about this just recently

    Nurkus, how welcome is my account here?
  20. Upvote
    Zinn reacted to Nope in [BRAH] It's NOT just a game, brah   
    I'll be the first to admit that this was about fucking time.
    But:

     
    We celebrated 1200 games together today, me and the hunda.
     
  21. Upvote
    Zinn reacted to Jesse_the_Scout in Sandbox   
    Anything that creates more random results favor the worse player in general. Imagine if chess required a die roll every time you tried to take a piece. The worse player is basically always going to lose in chess, but if you add random rolls he could get lucky on rolls and potentially win a game once in a while. My chance of beating some RU chess master is absolutely 0% unless we include the possibility he has a heart attack and dies mid game, but with die rolls it might become 1%. 1% is still > 0.
    I think good players sometimes miss some of the details of randomization in tanks. For example, one of the guys I sometimes platoon with is always tinfoil hatting about rigged games. The reality is WG has rigged the game, but not by fixing teams, frequency of tiering, "MA SHOTS ALWAYS MISS BECAUSE RIGGED", or any of the other dumb shit people claim-those would all be stupidly obvious and are also fundamentally unnecessary. They rig games by adding so many random elements into the game that it becomes harder and harder for the skilled player to win.
    In particular a couple years back they removed the MM balance between top tier heavies which had existed for years. The bottom line is for an average player it makes zero impact on their odds; 49 is 49 is 49. But for GOOD players getting a low tier game against an enemy team stacked with top tier heavies makes it even more unlikely they'll be able to carry compared to a balanced team composition. WG rigs the shit out of the game, but they do it with random elements because people don't realize the dynamics at work and they aren't really "rigging", they're simply dumping more and more statistical likelihoods against the better players. And then CarbonWard still has like 99.8% WR or some shit, and I'm sure they pull their hair out because they can drop him into a tier 10 game with a knife and a loincloth and he'll still have 4 kills by the end and win by capping.
    You would think randomization would turn off new players but you have to remember randomization acts like a rubber band; it doesn't just hold back the good player, it also pulls forward the bad one. I've joked before this game is the only game I know where the better a player gets the more likely they are to quit playing. That's in part because the better you get the harder and harder the rubber band pulls on you to drag you back down. As you get better you become more and more aware of the pull and increasingly resent it. What people miss is that when you're bad this game also totally high fives you and showers you with achievements. "You clicked the purple guy and one shotted him, ACHIEVEMENT UNLOCKED!" You have to remember that even though reds get their butts kicked disproportionately, it also makes it seem like a bigger deal to them when they occasionally get to kill teh purple guy. It's like a lottery, you lose overall but people tend to remember that one big win more than all the times they wasted a dollar. If you removed all the random elements you'd have a purple jack off paradise where the reds would almost never get to extract sweet revenge with the occasional lucky win. Random reinforcement basically: winning 1/10 can be intoxicating to people, while winning 0/10 eventually makes even the most stubborn of red give up.
    I've noticed too with my irl friends this game tended to really hit it off with them at first, and then about the time they start hitting dark green skill level they all lost interest and drifted away. To an extent I think RNG plays a part. When they're new, the game is forgiving and gives them a leg up, but as they start to get good they feel the pull of the rubber band against them and begin developing an increasing sense of frustration.
  22. Upvote
    Zinn reacted to Nope in [BRAH] It's NOT just a game, brah   
    Do you even stronghold?
     
    The dreamteam:

  23. Upvote
    Zinn reacted to Kitten in skorrpion g, zero w8?   
    When did I implement the w8 scale? Guess the Skorp must be really light then or something. E100 must have a nice value since it's a fatass.
  24. Upvote
    Zinn reacted to Nope in [BRAH] It's NOT just a game, brah   
    Sorry, I don't walk around remembering every bad reroll I sperg at, judging by those numbers you probably really did play shit and derserved a PM anyway. #SorryNotSorry
    Also, rather amused that this random pubbie went "trust me, she's like this" to my ex, the guy who prob know me better than anyone else in this topic, top kek.
     
    You're so good at making friends, come be a brah, brah <3
     
    I wanted to write that one of them was in Norwegian so it wouldn't make sense anyway, then I remembered ...
  25. Upvote
    Zinn got a reaction from Nope in [BRAH] It's NOT just a game, brah   
    Tfw you'll never experience being butthurt to the point of both getting banned from a video game for 3 months and sperging up a topic someone made in order to have fun with other people
    Fixed, make it happen
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