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Zinn

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  1. Upvote
    Zinn got a reaction from Flaksmith in Wotlabs Confessions   
    Almost every single aspect of XVM is blatant cheating and I am amazed that WG doesn't ban it.
     
    I had fun playing artillery in beta when it had laser accuracy, no shell velocity reduction and you started with the first shell already loaded and I don't regret one second of it. One-shotting some poor guy in the enemy spawn when the timer read 14:58 was hilarious, even if it's probably the single most disgusting thing in PvP history. This is also why I usually only get lightly salty at Death by Clicking, as I remember how it used to be.
     
    Overlord is a bro-tier dev and it's a damn shame that he isn't a part of the main WoT crew anymore.
  2. Upvote
    Zinn got a reaction from Duncs in Wotlabs Confessions   
    Almost every single aspect of XVM is blatant cheating and I am amazed that WG doesn't ban it.
     
    I had fun playing artillery in beta when it had laser accuracy, no shell velocity reduction and you started with the first shell already loaded and I don't regret one second of it. One-shotting some poor guy in the enemy spawn when the timer read 14:58 was hilarious, even if it's probably the single most disgusting thing in PvP history. This is also why I usually only get lightly salty at Death by Clicking, as I remember how it used to be.
     
    Overlord is a bro-tier dev and it's a damn shame that he isn't a part of the main WoT crew anymore.
  3. Upvote
    Zinn got a reaction from reepneep in They need to eliminate the Draw   
    Despite you not understanding the Way of SerB, it is nevertheless correct: The draw is a necessary result of the base mechanics of the game (viewrange abuse and camo abuse in particular) to keep the pace up and the fun going, combined with WGs desire to please the average casual gamer. A draw is already treated like a loss for both sides in all but name (no bonus exp and such), so there isn't much you can actually do about it in terms of game mechanics, except making the match time shorter.
     
    Creating a whine thread about a 1/100 game event is so WotLabs it hurts: Remember kids, if you don't want a draw, just press W until you find an enemy tank and the problem solves itself.
  4. Upvote
    Zinn got a reaction from Marduk in They need to eliminate the Draw   
    Despite you not understanding the Way of SerB, it is nevertheless correct: The draw is a necessary result of the base mechanics of the game (viewrange abuse and camo abuse in particular) to keep the pace up and the fun going, combined with WGs desire to please the average casual gamer. A draw is already treated like a loss for both sides in all but name (no bonus exp and such), so there isn't much you can actually do about it in terms of game mechanics, except making the match time shorter.
     
    Creating a whine thread about a 1/100 game event is so WotLabs it hurts: Remember kids, if you don't want a draw, just press W until you find an enemy tank and the problem solves itself.
  5. Upvote
    Zinn got a reaction from assassinated in Unlocking of additional equipment slot for silver   
    Look, your system doesn't work because there barely is a choice to begin with: If there were 10 amazing items for every tank, then your system would be perfectly fine because choices for slot number 4 and 5 would still leave out 50% of all the good stuff. Currently, it's hard to find more than 5 actually useful items for a given tank and you already have access to 3 of them by default.
     
    I mean, if I am driving the average heavy, I can find a good use for rammer/GLD/vert stab/toolbox and maybe vents or something. Sure, mounting optics wouldn't hurt my tank but the vast majority of heavies don't really have the speed to YOLO around in open areas where such equipment would come in handy and they sure as shit don't have the camo to hang around in a bush either. If my team is winning, I won't be doing the spotting in almost any scenario anyway and if my team is losing, I will be sticking to the nearest cover that provides an advantage for my tank in a fight. Likewise, light tanks could become amazingly OP in the right hands because you would now have enough slots to maintain your damage output but also be able to passive and active scout at damn near maximum efficiency.
     
    Basically, having extra slots would not encourage me to mount something I don't find beneficial to my vehicle anyway because it would, unsurprisingly, be a waste of credits. In the end, cookie-cutter loadouts exist because they are almost universally useful and very few things can go wrong with them. Right now, you can always argue about a couple of items in terms of personal preference and playstyle but you'd lose that ability almost entirely with your system because there just aren't that many items that boost important areas of any given tank. It would simply move mandatory items from rammer/vert stab/vents to rammer/vert stab/vents/GLD or something.
  6. Upvote
    Zinn got a reaction from TouchFluffyTail in Operation: Wiki   
    ITT: Politics at work, wiki style.
  7. Downvote
    Zinn got a reaction from Euchre in They need to eliminate the Draw   
    Despite you not understanding the Way of SerB, it is nevertheless correct: The draw is a necessary result of the base mechanics of the game (viewrange abuse and camo abuse in particular) to keep the pace up and the fun going, combined with WGs desire to please the average casual gamer. A draw is already treated like a loss for both sides in all but name (no bonus exp and such), so there isn't much you can actually do about it in terms of game mechanics, except making the match time shorter.
     
    Creating a whine thread about a 1/100 game event is so WotLabs it hurts: Remember kids, if you don't want a draw, just press W until you find an enemy tank and the problem solves itself.
  8. Upvote
    Zinn got a reaction from canadiantrex in Operation: Wiki   
    ITT: Politics at work, wiki style.
  9. Upvote
    Zinn got a reaction from UbaldoBastardo in Resurgence Of Armor (Part Dos)   
    If we're talking arty, I think the main issue is the lack of retaliation: If I get rekt by a 183, I'll get pretty salty (because being one-shot in a permadeath game isn't fun) but I'll also know that the guy is extremely likely to be focused by every single teammate in the area because nobody likes him and they sure as shit don't want to be next in line to get hit. Even if he doesn't die from the initial retaliation, everyone will be looking out for him for the rest of the battle. This is how the vast majority of the game functions, with one guy attacking, another retaliating and positions changing.
     
    An artillery, however, will instead shoot from a location that from my perspective is behind a village, two hills and a fucking forest of camo. There is literally nothing I, nor anyone on my team, can do except take it up the rectum because we cannot spot him and we cannot fire back because he's sitting 800m away behind a fortress of hard and soft cover. In other words, we are pawns in the game of Arty vs RNGsus unless we take turns camping in an arty-safe location which is boring and takes us out of the action. It doesn't matter if WG nerfs arty or not because the fundemental issue isn't that arty does X damage, has Y aim time and Z accuracy or whatever else you can think of: The problem is that arty can hit me and I cannot hit it back. WT tanks have a much better handling on arty because you know that whoever is using it can see you and thus it is possible to find him within a reasonable distance (not to mention you get a warning and such).
     
    As for armor, I think the main problem here is that WG doesn't just go Full Arcade on the game and make shit up entirely. The mediums are just too modern in nature (high pen, high speed, turrets of the finest Stalinium) with guns that can compete with heavies in in nearly all areas, while the downsides of less HP and hull armor are relatively easy to counter through map positining. Which is probably why WG is doing a lot of overhauling on maps they might not have done otherwise, given that it's easier to add a few bumps in hull-down positions for low gun depression tanks than it is to re-balance all guns and armor.
  10. Upvote
    Zinn got a reaction from Ashlee_Corcoran in Bun's thread of Transitional Cataloging and discussion (and shenanigans).   
    I went outside once and it was awful.
  11. Upvote
    Zinn got a reaction from assassinated in When do WN8 improvements raise my Win Rate?   
    You shouldn't really connect WR and WN8 so closely, since this particular rating is amazingly skewed towards doing damage. In fact, people should stop connecting WR and WNx in the way they do, simply because what truly wins games in solo play is your ability to make the tomatoes press W after finding their initial camping spot and not the amount of damage/kills/spotting you pull off. That's not to say that doing thousands of damage and spotting isn't contributing to winning but the fact of the matter is that you are never ever going to win a 15v1 match on your own. You are going to desperately need meatshields and people shooting in the general direction of the other team while you pull off what's truly needed to secure the game.
     
    What exactly is necessary to win is extremely match specific and can include some legitimately stupid moves that directly harms your precious WN8 (like a perfectly timed suicide rush into a 183 you know is there but needs to be spotted and distracted), so keep that in mind. There's also a big difference between winning and winning while performing well: I'm pretty good at the former and currently practicing on the latter.
  12. Upvote
    Zinn got a reaction from korvanos in Resurgence Of Armor (Part Dos)   
    If we're talking arty, I think the main issue is the lack of retaliation: If I get rekt by a 183, I'll get pretty salty (because being one-shot in a permadeath game isn't fun) but I'll also know that the guy is extremely likely to be focused by every single teammate in the area because nobody likes him and they sure as shit don't want to be next in line to get hit. Even if he doesn't die from the initial retaliation, everyone will be looking out for him for the rest of the battle. This is how the vast majority of the game functions, with one guy attacking, another retaliating and positions changing.
     
    An artillery, however, will instead shoot from a location that from my perspective is behind a village, two hills and a fucking forest of camo. There is literally nothing I, nor anyone on my team, can do except take it up the rectum because we cannot spot him and we cannot fire back because he's sitting 800m away behind a fortress of hard and soft cover. In other words, we are pawns in the game of Arty vs RNGsus unless we take turns camping in an arty-safe location which is boring and takes us out of the action. It doesn't matter if WG nerfs arty or not because the fundemental issue isn't that arty does X damage, has Y aim time and Z accuracy or whatever else you can think of: The problem is that arty can hit me and I cannot hit it back. WT tanks have a much better handling on arty because you know that whoever is using it can see you and thus it is possible to find him within a reasonable distance (not to mention you get a warning and such).
     
    As for armor, I think the main problem here is that WG doesn't just go Full Arcade on the game and make shit up entirely. The mediums are just too modern in nature (high pen, high speed, turrets of the finest Stalinium) with guns that can compete with heavies in in nearly all areas, while the downsides of less HP and hull armor are relatively easy to counter through map positining. Which is probably why WG is doing a lot of overhauling on maps they might not have done otherwise, given that it's easier to add a few bumps in hull-down positions for low gun depression tanks than it is to re-balance all guns and armor.
  13. Upvote
    Zinn got a reaction from moshker in Resurgence Of Armor (Part Dos)   
    If we're talking arty, I think the main issue is the lack of retaliation: If I get rekt by a 183, I'll get pretty salty (because being one-shot in a permadeath game isn't fun) but I'll also know that the guy is extremely likely to be focused by every single teammate in the area because nobody likes him and they sure as shit don't want to be next in line to get hit. Even if he doesn't die from the initial retaliation, everyone will be looking out for him for the rest of the battle. This is how the vast majority of the game functions, with one guy attacking, another retaliating and positions changing.
     
    An artillery, however, will instead shoot from a location that from my perspective is behind a village, two hills and a fucking forest of camo. There is literally nothing I, nor anyone on my team, can do except take it up the rectum because we cannot spot him and we cannot fire back because he's sitting 800m away behind a fortress of hard and soft cover. In other words, we are pawns in the game of Arty vs RNGsus unless we take turns camping in an arty-safe location which is boring and takes us out of the action. It doesn't matter if WG nerfs arty or not because the fundemental issue isn't that arty does X damage, has Y aim time and Z accuracy or whatever else you can think of: The problem is that arty can hit me and I cannot hit it back. WT tanks have a much better handling on arty because you know that whoever is using it can see you and thus it is possible to find him within a reasonable distance (not to mention you get a warning and such).
     
    As for armor, I think the main problem here is that WG doesn't just go Full Arcade on the game and make shit up entirely. The mediums are just too modern in nature (high pen, high speed, turrets of the finest Stalinium) with guns that can compete with heavies in in nearly all areas, while the downsides of less HP and hull armor are relatively easy to counter through map positining. Which is probably why WG is doing a lot of overhauling on maps they might not have done otherwise, given that it's easier to add a few bumps in hull-down positions for low gun depression tanks than it is to re-balance all guns and armor.
  14. Upvote
    Zinn got a reaction from elFred in New WoTLabs colour references?   
    No Rerollicum™?
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