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FavreFan4ever

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FavreFan4ever last won the day on January 11

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About FavreFan4ever

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    Always On The Losing Team

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  1. Why does blocking a user on this website not hide their status updates? I've got everything checked.

  2. Did you struggle with the *abysmal* pen of the 75? Every time I see someone championing that gun I see the pen values (100/129) and wonder how you do more than scratch paint in tier 6/7 games, especially where it doesn't have the excellent mobility it used to. Also, I'm curious if grousers are as good actually improve terrain resistance. tanks.gg doesn't seem to think so.
  3. Any advice for a Foch B setup? Thinking IRM/GLD/Turbro (for the poor reverse speed), but vents or some vision equipment might also make sense in the 3rd slot.
  4. I hardly feel the difference with turbro. Only 14 more horsepower, (180 --> 194, when it previously had 250) isn't significant enough to warrant it IMO. WG really butchered this tank. It's still a capable vehicle, but it requires significant goldspam and *lots* of patience. It's one thing to play against the enemy. It's another to feel like I'm playing against my tank as well.
  5. "Yes sir/I decline"? Really, WG? What was wrong with "Affirmative/Negative"? If it ain't broke, don't fix it.

    1. RedwoodOriginal

      RedwoodOriginal

      There is a mod for affirmative/negative

  6. Fair point. I simply struggle to be consistent in it. It's one of the few tanks I can see myself completing TD 15-3 (or 4) in due to its burst capacity. Still, I think it's hands down the worst tier X TD. I have a hard time getting the gun in position to do damage.
  7. Foch B probably has the worst chassis at tier X. Armor isn't great, weakspots are large and obvious, gun arc is awful, mobility isn't its strength, and you have to spam gold to be relevant in most games. It's easily the most awkward tier X in my garage to play. I find it difficult to dictate the terms of engagements in it like other TDs can... you don't do well at long range, and getting in close means you're exposing your awful weakspots. @Rexxie seems to like it, though, and I'd trust their opinion over mine for better players than I. AMX M4 isn't great either, but at least the 130mm is fun to blap people with and you have enough mobility to choose your engagements. It's overshadowed by the E5 and Sconq, but I find it fun to play. There's something about having low expectations going into a match that lowers the pressure I put on myself, which leads to more enjoyable gameplay. It's why I still have the AMX 40 in my garage.
  8. There's over 100 pages in this topic, so forgive me if this has been asked; SPG 15.4 (stun an enemy HT or TD for 120s in total, potential stun duration is counted). Do I need to focus one poor sucker for the entire game (as the text suggests) or can I spread the love? Edit: It can be multiple people, thank god. Would hate to have to focus someone like that.
  9. How about the 13 105? CVS/Optics are a given and VStab feels necessary, but IRM/Turbro/Vents/Grousers also could get a look because of the 105's poor traverse speed.
  10. Also, has anyone tried a different setup on the Bat? Currently running Optics/GLD/VStab but I like maneuverability so the GLD might be dropped for the Rotation one.
  11. Ok, what about the 30B? Currently running Rammer/VStab/Optics, but I'd love to get the turbrocharger on there because in a paper tank, your mobility is your lifeline. Ok, two games into a Rammer/Turbro/Optics setup and a VStab is needed. Guess I'll forego vision.
  12. I'm thinking the Improved Hardening is just a little bit too good. HP buff, makes it harder to track you, and decreases track repair time. That's incredibly strong on most superheavies, but also armored TDs. The 268V4 just got a massive buff. Rammer/Hardening/Turbro and you're unstoppable.
  13. WG is giving me hope that someday we might have an uptiered ELC.
  14. Yeah. Fucking stupid, *and* they nerfed the already useless 90mm. At least the stock gun is passable, but its really frustrating to lose the 105 for absolutely no reason.
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