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Verified Tanker [SEA]
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  1. Upvote
    DoggieKruger got a reaction from CraBeatOff in Char Futur 4 Appreciation Thread.   
    Glad I followed skill's recommendation to get this tank. 
    I suck at most high tier play but the char future is able to carry me
  2. Upvote
    DoggieKruger got a reaction from kunjuro in Tiger I Initial Production in Tunisia (1/35 Tamiya)   
    Looks like it's going for a dry desert look, but definitely could be greasier
  3. Triggered
    DoggieKruger reacted to 2012_PlayeR in Obi-Wan doesn’t need the high ground to win   
    Obi-Wan doesn't need to be on the high ground, the high ground just needs to exist within the battle; Obi-Wan knows that when he has the low ground, he really has the high ground, from a certain point of view; see Diagram A.
    Look at his battle record:
    Maul: Has low ground, wins
    Dooku: No high ground, loses
    Dooku rematch: No high ground, loses
    Greivous: Has low ground, wins
    Vader: Has high ground, wins
    Vader rematch: No high ground, loses
    Obi-Wan with the high/low ground is canonically the most powerful Jedi. This is fact. Had Yoda not denied his request to battle The Senate with typical Jedi arrogance, Obi-Wan could have defeated Palpatine in the Senate building, which housed a variety of different altitudes; this was designed so that the Chancellor could always have the moral high ground in political debates. But Obi-wan didn't fight The Senate, and Yoda soon learned that you can't cleave the Sheev in a normal 1v1. 
    It took the Tusken Raiders years of conflict against Old Ben Kenobi to grasp his superiority in terrain advantage, as you see them visibly flee in ANH when they realize he holds the low (inverse-high) ground; this was the optimal strategy against a near-invincible opponent.
    Yoda is shorter than virtually every other fighter, which gives him a permanent low-ground disadvantage; however, his saber-fighting style utilizes a flipping-heavy technique in order to negate this weakness for a temporary window. You'll notice that, after falling from the central podium in The Senate's building, he immediately retreats upon realizing he is on the lowest ground. You'll also notice that, while training Luke, he rides on him like a mount, to gain the intellectual high ground and accelerate Luke's training. Obi-Wan's defensive Form III lightsaber style synergizes with his careful military maneuvers; as he only strikes when prepared, he can always hold the strategic high ground. (The business on Cato Neimodia doesn't count.) You'll come to realize that this is why Commander Cody's artillery strike failed against Obi-Wan, when hundreds of Jedi were killed in similar attacks. Cody failed to grasp the strategic situation, as the Jedi Master's elevation was superior to his by hundreds of meters, making him virtually unkillable. (You'll notice that all the Jedi killed in Order 66 were on level ground with the clones, thereby assuring their demise.) Had Cody taken his time and engaged the Jedi on even terrain, he would have succeeded. Obi-Wan subsequently retreated under the surface of the lake, so that he could maintain the topographical low/high ground. This is why Obi-Wan is so willing to fight against impossible odds to the point where he thrusts himself in immediate danger; when your probability of victory is 1-to-10, you have the statistical (and therefore strategic) low ground, a numerical advantage when you use your point of view to flip the value to 10/1 . Almost losing is, in Obi-Wan's case, certain victory.
    As we all know, spinning is a good trick. However, only the Chosen One can spin outside of a starfighter. Palpatine tried spinning, but he lost due to this technique (but this was intentional, as losing gave him the emotional high ground when Anakin arrived). The reason for this is that spinning provides a yin-yang approach to combat (based in Eastern philosophy on balance), giving the spinner the high ground from above and below. Only the Chosen One can master the spin, as it is their destiny to maintain balance in the universe. This is why Obi-Wan was so emotional after defeating Vader on Mustafar; he expected to lose the high ground to the spin, but Anakin fell to the dark side and could no longer use his signature trick, becoming the very thing he swore to destroy. Additionally, Anakin told Obi-Wan that, from "[his] point of view, the Jedi are evil". This broadens Anakin's mind to the concept of relativity in the context of the moral high ground, a mere step away from tactical comprehension.
    Anakin doesn't hate sand for the reasons he told Padme; all Jedi hate sand, as the battlefield can rapidly change between low and high ground on multiple vectors, so your perspective must be from a certain three-dimensional point of view in order to comprehend who holds the high ground. This is the only reason why Obi-Wan killed Maul in Rebels. This is also the reason why Obi-Wan hates flying; there is no gravity in space, therefore there is no high or low ground from any frame of reference (This also negates the spinning trick.)
    In ANH, Vader proves his newfound mastery by engaging Obi on perfectly even ground. However, Obi-Wan intentionally sacrifices himself on the Death Star, so that he could train Luke from a higher plane of existence, thereby giving him the metaphysical high ground.
    Why was Vader so invested in the construction and maintenance of the Death Star? Because he knows Obi-wan can't have the high ground if there's no ground left. Image A. As seen through the events of the Clone Wars, Obi-Wan was known to be on friendly terms with Senator Organa, whose homeworld held large quantities of mountainous terrain, the perfect habitat for a Jedi Master. Grand Moff Tarkin was already in position to destroy Alderaan as a first target, as the distance from Scarif to Alderaan was too vast to reach between the escape and recapture of the Tantive IV, even at 1.0 lightspeed. Alderaan had been the initial target all along, as Obi-Wan with the high ground was the primary threat to the Death Star. How? Because a moon-sized space station would have some form of gravitational pull, thereby negating Obi-Wan's zero-gravity weakness; Obi-Wan with the perpetual high-ground in a low-orbit starfighter would easily be able to fire proton torpedoes through a ventilation shaft, although the Empire was uncertain of the specific weakness of the Death Star planted by Galen Erso (who was a good friend).
    In Return of the Jedi, you can see that the Throne Room contains a variety of different altitudes; Palpatine placed these there to ensure Vader's defeat. However, Sheev failed to realize that his weakness was no ground, and should have covered that useless gaping pit which does nothing.
    A common misconception is the idea of a 'prostrate position' version of the high ground, wherein Obi-Wan lies flat on his back, giving him tactical superiority from his point of view. However, this strategy is futile, as for the high ground to come into effect, there must be a differential between parties on both the x-axis and y-axis to a moderately significant variation from both absolutes (Angles only a Sith would deal in). For Obi-Wan's high ground powers to be in full effect, he must stand between 15 and 75 degrees (π/12 to 5π/12 radians) diagonal from his opponent(s) on any quadrant of the area circle; this has been dubbed the Trigonometric Perspective Diagram. (Diagram B). The total effect for conventional high ground advantage can be calculated via the MetaComm Equation, or f(x) = lim 0→x π/12 | 7π/12 5π/12 | 11π/12 Ʃ(x) (2tan(x) / 3sin(x) + (log10Δ)) * cΦ
    Δ = distance on hypotenuse (meters)
    Φ = Surrounding Force [c (variable) * β (Earth Gravity) * (pressure (psi)/2.2)]
    'x' refers to the angle of contact between the two parties on, with advantage being based purely on position on the Y-axis, as the vast majority of force users base their perception on elevation rather than spacial relativity.
    The power of gravitational force has great effect on the high ground; too weak, and the high ground holds no traction; too strong and the ground becomes the real enemy. Experimentation has proven that the high ground typically holds significant value between .8 and 1.4 β (Earth Gravities) with maximum impact standing roughly equal to 1.05.
    Pressure is equally important, as it is a surrounding force attached to gravity (the high ground has famously low impact in aquatic environments). Pressure(λ) is measured in pounds per square inch (psi), to be used as a gravity multiplier (or division if pressure is sub-atmospheric; Φ (Surrounding Force) is a variable defined as β * 2.2λ , with no metric value assigned due to its singular application in the MetaComm equations.
    In situations regarding Obi-Wan and his relativistic point of view, you must substitute the Quadrilateral MetaComm Equation (the Jedi Master function), f(x) = lim 0→x minmaxƩ (2tan(x) / 3sin(x) ) * (1.2)cΦ [min = (|cos(x)| = 1) | (|sin(x)| = 1) + π/12 ), max = (|cos(x)| = 1) | (|sin(x)| = 1) + 5π/12 ].
    The viable Φ field is expanded, as Obi-Wan has taken advantage of the high ground in so many different environments that he simply uses it more efficiently, and the min/max values apply due to his multidimensional point of view, evidenced by the Trigonometric Perspective Diagram. Additionally, the distance factor does not affect Obi-Wan, as spacetime can be perseptively compressed, giving him the ideal Δ value from his point of reference.
    In conclusion, Obi-Wan abuses spatial relativity and Taoist doctrine in order to always invoke his high-ground powers. To properly analyze the strategic genius of Kenobi, one must hold advanced knowledge in Philosophy, Mathematics, and Calculus-based Physics, and be able to integrate these topics together.
  4. Like
    DoggieKruger reacted to kolni in The return of Province   
    I saw Stanlock play Province. He almost managed to drive out of base in his Super Conq before he died  
  5. Upvote
    DoggieKruger reacted to monty50k in So WG devs do eat crayons. A new map on supertest that seems to be created by a toddler    
    WG forgot to add giant WIP signs on some placeholders, quick, mock them!
  6. Upvote
    DoggieKruger got a reaction from hazzgar in AMX Canon d’assaut de 105 - Tier 8 Premium French TD (Why?)   
    SU-122-44 laughs
  7. Upvote
    DoggieKruger got a reaction from lavawing in AMX Canon d’assaut de 105 - Tier 8 Premium French TD (Why?)   
    SU-122-44 laughs
  8. Upvote
    DoggieKruger reacted to Marty in How to scout on Lakeville?   
    My 2 cents: (hopefully the image makes sense, colors match the color of the base and double-colored are for both bases)

  9. Upvote
    DoggieKruger reacted to Rspctd in How to scout on Lakeville?   
    To add to @Marty excellent post. There is a bush next to the house in G7 that is commonly referred to the Eural bush that is also very nice to spot their TD"s and shit. It's not as risky as circle 6 but gets the job done equally as well. 
    Scouting here really comes down to reading team comp. and hoping that the enemy is stupid enough to not drive the redline and that you have adequate firepower behind you to shoot whatever the hell crosses. I've played games where I've had T10 Td's downright not shoot crossing E100's or others where every single scout that yolo pushes is blapped within seconds. It is entirely team, enemy team dependent once you are in those bushes correctly. 
  10. Upvote
    DoggieKruger reacted to PityFool in AW re-designing artillery and possibly removing it   
    So, before AW was launched we had countless discussions happening on their forums saying exactly this "The ability to deal indirect damage to an opponent who can neither see or retaliate was a mechanic that just didn’t work well", Only after their game is pretty much dead do they realise "Oh hey, maybe those players who had put thousands of hours into WoT were actually right about arty?" 
    Fuck sakes.
  11. Upvote
    DoggieKruger reacted to kunjuro in 1/35 Panzer IV ausf H He(Tamiya)   
    Hello comrades,

    Since playing WoT has been getting a bit toxic for me (FUCK ARTY), decided to try my hand again in scale models. Sharing with you my progress with the Tamiya Panzer IV ausf H 1/35. 

  12. Upvote
    DoggieKruger got a reaction from BlackAdder in Supertest: another tier 8 RU premium heavy... Object 252   
    People complain all the time. One of the benefits of a premium should be offering another tank that offers a similar playstyle to the one already in the tech tree but with prem benefits. In fact, the more the merrier.
  13. Downvote
    DoggieKruger reacted to hazzgar in EMIL I and EMIL II: tier 8 & 9 heavies   
    Solo the 50 100 is pretty hard anway give the long reload and the fast speed of flanks failing sometimes. 
  14. Upvote
    DoggieKruger reacted to Jesse_the_Scout in Upcoming "new" Map: Paris   
    WG's map making is more simple than you'd think according to that recent Q&A video, they basically just said, "the map makers don't really think about balance as they make maps." More or less they just make stuff that looks aesthetically pleasing and that's the extent of their goals. So then the balancing department guys get to deal with the pile of shitty maps that completely ruin the equilibrium between the basic roles of tanking, sniping, scouting, flanking, etc.
  15. Upvote
  16. Upvote
    DoggieKruger reacted to Fulcrous in Why is the E5 consider op?   
    LFP is an autobounce in most parts. There's a small patch you can reliably pen but if you are off by a mm, it's a bounce.
    Cupola (right side assuming you are facing it) is the only way to reliably pen. With standard rounds its 50/50 and only gold rounds make this a 75/25 pen chance. Once again if you are off by a little amount it's an autobounce.
    The number of times some shitter has killed me because I got RNG'd shooting the weakspots is far more than the number of times I got 183'd pre-nerf.
    Compare the E5 to other heavies. IS-7 has a trash tier hull now, E-100 is autopen for good players, Maus is free farm, 215B - despite good gunhandling + dpm) suffers from overmatch and fires, IS-4 is also autopen, 113 turret is trash and so on.
  17. Upvote
    DoggieKruger reacted to Trumpetah in Grille 15 WN8   
  18. Upvote
    DoggieKruger reacted to Valachio in WoT 2.0--more real than you think   
    Wargaming literally used Obsidian to test the market's demand for a WoT with modern vehicles.  RIP Obsidian
  19. Upvote
    DoggieKruger reacted to the_bolshevik in WoT stats vs real life stats   
    So... then the pubbies are the exploited workers, and purples are the capitalists.
    The poor pubbies work hard to produce hit points, but these purple bourgeois swine accumulate them all. And they just store them away in service records to compare e-peens with their capitalist friends!
    One day, the masses of pubbies will achieve consciousness of their hit point slavery, and they will organize the overthrow of the purple class.

  20. Upvote
    DoggieKruger got a reaction from tomhwk in Keep Calm and Join [CROWN]   
    [CROWN] is a clan mainly doing Tier6/8 SH. We will be doing the upcoming CWE.
    While many players are blue or better, the most important requirements are SH experience(so you can be picked in CW) and activity. If you can join our nightly SHs then getting picked in CWs should be no problem. Experienced callers are also highly welcome. We will be using TS3 as our communications. 
    Click here to join
    EDIT: Most of the core players and callers will be Japanese. If you are comfortable with hearing the word oppai repeatedly or ever wanted to be a Japanese high school girl this is the clan for you.
  21. Upvote
    DoggieKruger reacted to Serene_Potato in Live Oaks - North Spawn.   
    Just to add a bit more, many players seem to have a nearly unreal aversion to going city and anyone going city, even though it is very viable nowadays.
  22. Upvote
    DoggieKruger reacted to nemlengyel in Are projectors usefull for gaming?   
    my screen has the same bug, if I sit at it and someone walks in front of it, the picture goes away
  23. Upvote
    DoggieKruger reacted to TimberWolffe in AC1 Sentinel: For players as bad as me   
    I really really like the tank
    it's a shame I'm a terrible player
  24. Upvote
    DoggieKruger reacted to Cronk in U-Turns?   
    This pubbie clown had rammed/bumped and shotblocked me a bunch of times, so I had enough, don't mess with heavier tanks and new physics.
  25. Upvote
    DoggieKruger reacted to Serene_Potato in Struggling with the SU 122 44   
    Can't really find anywhere to snipe.
    When I asked, "how do you play this tank", the funniest (and least helpful answer) I got was "load rammer, vents, and jam yourself up their asses"
    Difficult to use it as an assault gun too, even in a top tier game.
    Ah yes, and my main issue is either being too passive, having my team kill everything while I wait for unspotted tanks to get spotted where I'm aiming, or I get too impatient and aggro the enemy, which tends to get me killed, even in a tier 7 game.
    Any advice, especially for tier 9 games?
    Thanks much
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