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Verified Tanker [EU]
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About UrQuan

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    Fascist Box Tanker

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  1. Correct, but there were quite some complains that it made blocking too easy & stuff. Also you could rack up some insane blocked damage through this. Old system was pretty close to what OP wants. All non-damaging hits used to count for blocked damage (including those who hit external modules like tracks optics & gun). Then it got changed, can't recall the reason anymore albeit it could be to cull down some of the insane blocked damage you could see. Non-damaging HE didn't count even back then for blocked damage tho.. Now only shots that your armor stopped are counted, making a
  2. I would say yes. The best players can do both (play agressively from start & yet still preserve themselves for the end). Note, i'm not one of those, i'm too agressive for my own good. I'm one of those who has been terrible in preserving myself & hence tend to go for early damage & this is reflected in my rather aggressive playstyle & the my WR compared to my rather low WN8 for such WR. I'm far from an unicum tho & recognize the fault in my gameplay. Namely the lack of patience at the right times... Especially later in the game, where patience rewards you better.
  3. Likely this is also because of the Forumites channel on the EU server, a relax channel for finding fun platoonbuddies (password: play4fun ) Houses a wide variety of skill, but they're generally nice folks to toon with. Just let them know what tiers you enjoy.
  4. You can also look up the channel 'Forumites' on EU (PW: play4fun ) It's a platoonchannel consisting of people of various skills, set up to find platoons easy.
  5. Remember that repair & medkits also exist & when used, nullify all your modules you critted on that tank. It's important for that mission that the modules remain destroyed till the tank is down / game is over. So with reusable consumables, this mission did got a bit harder to do.
  6. Could it be this one: Schmidty's (crew) XP guide ? It was made with help from the EU community & lots of testing to verify how it all worked (where the wiki & this guide differ, assume this guide is correct, during tests, it's been discovered the wiki isn't always correct in XP distributions & workings)
  7. Got to agree with most here, the past year(s), quite some changes made WoT worse. For me the MM change to the 3-5-7 favored template made the game alot less fun, especially as I enjoy armored heavies. The various badly balanced armored tanks added in lately just added to the issue tbh. Because even the crap ones were tough to take on, even when played badly. That just kills the fun some more. I don't mind struggling against an armored tank that's been played well, but if see someone who has no clue about angles & he still gets to live doing stupid stuff, then blegh, you're killing the
  8. This is also happening on EU, no stats, error shows 'Clan not found'. No idea how widespread the error is.
  9. I like to name & praise this Progetto for being an awesome teammate: Red_Terror_777. He sure lived up to his name: First he helps me to rip out the HP of the enemy Object 907 ( Our object 430 assists at end & takes him out) while our other tanks ran off. Then we both hold this corner, while our Tiger II makes sure he is of zero use & our two meds decide chasing that T-54 lwt is the best use of their time. I use my armor to hold off the Lowe & track+damage the Type 4 each time he tries to peek so he can't fire. Meanwhile, Progetto rips anything apart that tries to
  10. I like to name & shame/praise 6 artilleries from an Airfield match. First the 3 artilleries on our team; for not being able to land some decent shots; apparently hitting an O-ho was beyond their skill-level. O-ho was giving us such a hard time at Airfield rocks that in the end, our team decided to man up & rush him. Because obviously our arty couldn't hit it. Then the enemy artillery fired. I like to praise them for their pinpoint accuracy. They could what our artillery did not; take out the O-ho. After that: steamroll ahoy!
  11. Can confirm that the Confederate medal award prerequisites have changed: Triple Confederate game Top 3 has a confederate medal each, despite different Xp & different amount of damage & tanks shot. Only thing we all share is that we had 6 tanks damaged but not destroyed. Likely it now only checks for the player that damaged most tanks without destroying it, starting from 6 damaged but not destroyed tanks.
  12. Because an image says more then words: Jawohl, Maus is balanced. I survive this btw, ended the game with something like 7K blocked in full premium spam. For people who say 'Why didn't they flank you?' They tried, it's how i lost some HP, but the T57 & arty made short work of flankers. Enemy arty didn't bother shooting me, so that helped greatly. It's something I noticed with the latest arty rework, my armored tanks get far less arty shots fired at them then before. My non-armored tanks on the other hand got an increase in skyfall love. To add to above image, peopl
  13. Regarding mentor, it's a very specific skill to use & as this discussion shows, it is also based on own preferences. Only to be used on large crew tanks tbh (6 crew ones) + only on crews you intend to keep. It is also an odd skill, as in that it always works, whether the commander is dead or not, it does not matter, the Mentor bonus always applies. If the crewmember is dead or not, he still gets the mentor bonus XP. It even works together with BiA, getting a slight bigger crew XP bonus when you have it. As noted, you have to train it early to get the most out of it, as it is wast
  14. Know what you mean. Not fond of this route of weakspot removal, but on the other hand, they're being consistent, as the classic KV weakspots got removed on all the other HD models. To me the HD KV-4 armor seems like they decided to simplify its armor layout, removing the various different armor plates (and weakspots) & make it into uniform armor slabs. This is reflected during gameplay as the armor feels more reliable now. Not in the 'I can bounce higher pen guns' way but more that you can bounce lower pen guns easier (and thereby make it harder for lower tier / low pen tanks to fight
  15. Thanks, I missed this change. In the grand scheme of things it won't change much, but for the rare game like this, it's a great & fun addition.
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