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Madner Kami

Verified Tanker [EU]
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Madner Kami last won the day on July 22 2019

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About Madner Kami

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    Begins 1/2 Line Push

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  1. Rising to a challenge is a virtue, especially when you succeed despite the odds. If you are only a good player when driving an IS3, then you are not a good player.
  2. But the vehicle has pretty good armor, except it has the exact same problem that every superheavy faces. Gold and overall too much penetration on opposing tanks.
  3. WTF is wrong with the engine of this tank? Every hit seems to disable it, plus it retains the german frontal transmission problem. I thought they removed that?
  4. Tank's crap. The gun is so incredibly unreliable even at closest ranges, that you might as well not shoot in the first place.
  5. Arguing that the original VK 75-iteration is overpowered, when the gold-standard in the tier is the Defender, is kinda silly. As currently is, the VK 75 is a good premium tank with some unique characteristics and clear drawbacks. You know, the way it should be in an environment, where the gold-standard is a good premium tank with some unique characteristics and not the Defender.
  6. Really? Congrats. My first game in it since over two years by now, was a T9 fight. That was fun. Not the tank's fault though, it's decent in it's tier. It just doesn't scale well, like at all. It's a T6 at most.
  7. Technically, Rattlesnake should be fast to be highly upgraded, thanks to the reduced radar time. Top config has pretty rad DPM compared to the other two, but since they can fit an autoloader, this DPM-advantage becomes meh. Rattlesnake also runs into ammo-issues even if you avoid conflict early on. Fuck this ammo-issue, seriously. Russian wankercan goes from unarmored fastish medium with decent gun, to IS3 plus. Go figure. German one is... I dunno what to think. The armor advantage is noticible early on, but the upgrade-path of the russian wankercan makes it more effective as a tanker, so what's the point...
  8. Starting with low ammo is fine, but jsut 8 shots is just stupid. If you don't find an ammo crate before your next best spawned enemy does, you're just flat out fucked and might just as well roll over and go back to garage. This is nonsense.
  9. Variant A) You get your ammo rack blown up. Variant B) While circle-strafing the Manticore, and laughing your ass off, you drive off a cliff.
  10. Given it's stated reload speed, those 16 rounds are enough to sustain continuous fire for 3 minutes and 44 seconds, quite respectable actually. If you ignore the related alpha that is.
  11. "Preaimed". There's currently rumors and videos uploaded, that people get data only delayed from the servers with suspicious reliability.
  12. That change goes along with a 20-30% increase in HP. It's a really convoluted way to nerf premium ammo damage output.
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