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Madner Kami

Verified Tanker [EU]
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Everything posted by Madner Kami

  1. I see, you just recently joined the WoT-community?
  2. The thing mostly suffered from low DPM, bad gun handling and meh mobility. Well, that and having the worst aspects of both the Chieftain (the hull) and the T95 (the turret). Now I haven't played in a while, but they are adressing a large part of the issues. It won't be stellar, but it certainly can't be the worst of the bunch anymore.
  3. Nice. Weren't light tanks supposed to have the edge in view range, compared to the wheelies? GG
  4. Yup, they are recycling their audience harder than any time before. It's something that was apparent in WoWS for a while now and while WoT always was going hard for that, it will make a step up with this change.
  5. How are they converted? Do they retain an innate benefit or is it completely gone? Because, you know, they sold you something and they are now changing the system to where what you specifically purchased, does not exist anymore, without your consent.
  6. Ah, a map where teamplay is rewarded and necessary and a couple of unexpected things can happen that turn the battle around, even in the late stages. Thanks for bringing those memories back, I miss the map, too.
  7. Few things show your lack of understanding as good, as this one line. You currently do not need to deal HP-damage to reset a cap. It's perfectly sufficient to just hit the tracks, be that with AP, APCR, HEAT, HE or HESH.
  8. It sounds egocentric, but it isn't. The simple fact of the matter is that with blue stats you'll likely be the best or one of the best players in the team, but even if you are unicum-purple, you can't replace 14 other players. If the enemy team has slightly more luck, slightly better players or reads the map that slightly bit better than your team, then there's nothing you can really do. The only thing you can do is, to focus on your play and maximizing your impact on the play. The only things you can do is, to deal damage, kill tanks and spot and keep enabling chances for others to take. *You
  9. Has it occured to you, that your HE isn't penetrating the armor, as it lacks penetration and the external explosion is soaked up by the thick armor? The error is most always found between the seat and the keyboard...
  10. Not an issue, just use the turret's 37mm. It has superb DPM, although it's kind of a needle-gun.
  11. May I introduce you to the Black Prince, utilizing a gun you can find on a T6 medium?
  12. SPG Rebalance: [...]AP will be faster, but lower arch. So french artillery throwing AP can only hit anything in a straight line then?
  13. 100 HP, 210 DPM, Top speed of 5km/h. Hmyes, this will be a completely overpowered vehicle
  14. No, it wouldn't be more effective. You're just enforcing the exact same thing that players are already doing: Artificially tilting the team-compositions, leading to tilted data. By doing what you suggest, for example, you could weed out the inter-medium balance, but it wouldn't tell you a damned thing about how those mediums play against other classes, which is just as important as balancing the mediums between each other.
  15. I'd prefer higher alpha over higher DPM as a buff (obviously higher alpha will increase the DPM as a side-effect d'uh, but you know what I mean).
  16. Looking forward to someone actually testing this. My expectation: It will not have any appreciable influence on average. Good players generally are uncovered more often, due to moving more, playing more agressively, firing whenever they can and thus make themselves a more obvious target on their own.
  17. I am not even surprised...
  18. The tank where I'd take Grousers over Turbo the most likely are, the French single-shot heavies. They have decent power/ton, but are just flat out fucked due to their ground-resistances.
  19. I find they actually have a rather good balance of view range, camo and mobility. They make for great passive scouts, if you gear them for it, but of course a number of things fucks with that potential. Chief issue being wheelies there. Otherwise, I get some really hard old (autoloading) 59-16 vibes from them, minus the assassination-ability. Once it clicked, I actually came around to love them, despite their combatitive short-comings. (And before someone goes and checks my stats: I need to get back to LHMTV and Setter and salvage the winrate there at some point or play in any notable cap
  20. DPM is all good and funky, until you realize that you can rarely or even barely get it to bear. With the old equipment really the only parameters of a tank you could fiddle with was firepower and spotting, as all the other equipment was way too niche and narrow in focus or just flat out too weak. This has changed now. You can do quite a bit for your survivabilty and your mobility and I think especially the later is a huge deal for good players. Getting to where you need to be that little bit faster or, in case of some particular tanks, getting there at all before it's too late and fire only on
  21. That is nonsense. Ventilation, Brothers in Arms and Food always lowered final accuracy and still do. As for IAU, I don't see a reason for WarGaming to reinvent the wheel, just in order to mess with perception for the sake of a single equipment piece. The accuracy bonus from the module must be a modificator to (base) accuracy, as they'd have to completely revamp the aiming formula to have it do anything else. As such, aim-time is not going to be longer with the IAU, it stays the same compared to it not being fitted and, logically, the bonus from IAU is applied constantly and thus lowers th
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