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Sgt. Pepper

Verified Tanker [NA]
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Everything posted by Sgt. Pepper

  1. I too am a complete fucking idiot and support this pile of garbage.
  2. The reason western companies haven't really tried this (specifically North American, since you cited LoL/Dota 2/HotS/whatever nonsense exists nowadays) is because the market really isn't that big for tank arcade shooters. Part of the reason europe/russia have more games like this (even stuff like some LEGO-esque models from Italerie (or whatever they're called, my friend got a pretty good looking Elefant model from them)) is because tanks are a much larger part of their history. Tanks, from a civilian/outside standpoint, serve as an icon of a nation's possession of land. Considering that europ
  3. 12.8cm master race. I'm fairly certain I 2 marked the tank while grinding it with the 12.8cm and my friend played it with the 12.8 as well. The 128mm L/61 has ridiculous accuracy, ridiculous DPM, ridiculous pen and even good damage. The 15cm certainly is interesting, but it loses its charm from the Rhm, where you're no longer facing itty bitty tier 6 tanks that you can 1-shot. Every tier 7 medium can tank the hit and some tier 7 TDs can. The 12.8 just had paralyzing DPM and I think it's really the best gun in the game.
  4. I cannot increase my budget. I'm thinking about just getting 8gb @ 3000mhz instead of 16gb because I really do not want to go over 1000.
  5. I'd rather keep the current tower and even think I'm gonna stick with 8GB of RAM. The motherboard has 4 RAM slots, so if I need more ram, I can just order another stick.
  6. Updated with some suggestions. Just in case the link doesn't automatically update, here it is.
  7. So, after working during the holidays, I accumulated enough money so that I feel comfortable building a PC. Here's the link to the pcpartpicker build. A few notes on the build: The cooler is $27, but pcpartpicker doesn't know where to find the price for some reason. The GPU also is displayed at 400 (which is retarded and I will never pay for) but that's at OutletPC and not Newegg (priced $270 however, it's out of stock and will wait until it becomes in-stock). Thoughts? Edit: I was talking to a friend about the wired NIC card and he says it's unnecessary so I'm scratch
  8. The game is chained to being relegated towards a casual playerbase as a result of WG introducing flavor of the month lines, Type 4/5 gun changes and more. I also agree that a game will always need a casual element in order to teach the game, however WG is trending more heavily towards a casual audience with recent changes and trying to claim that the Type 4/5 is hard to play (which is bullshit). I'm sorry I didn't address your points but I want to remain on topic. Overall, the QnA proved that WG is not interested or doesn't know about the potential that a competitive scene has. By extension, t
  9. I don't think you quite understand. This game is designed for the casual player. The 95% who just get home from work/school and want to blow things up. How does the game cater towards this is: 1. RNG. Shell dispersion. Shell damage (in the extreme, it's 25% which is far too much on even 400/490 alpha tanks). Shell penetration (again in the extreme, it mostly notably impacts tier X, where 260/270 pen in the norm). 2. Pay-to-win aspects. Gold ammo is regularly the better round to use, regardless of if it's HEAT. Tanks like the 252U, T26E5 and to a degree, the Skorpion G. These tanks ar
  10. Tier X is really kinda a culmination of ideas. You need to know your tank (since usually the tier 9 is the training-wheeled version of it), you need to have knowledge of restraint (due to high DPM and high alpha tanks floating around) and also aggression (since players are usually more aware at tier X so it's a little harder to open up with aggressive maneuvers leaving smaller opportunities). You also need to have knowledge of the bulli (since tier X is so strong compared to tier 8). To specifically answer question 1: The best way to learn is to play. This goes for many things, but practi
  11. One battle is really shitty evidence. It's like saying "The Defender is underpowered because I got matched up against a bunch of Tier Xs one time and only got 1500 damage" or something silly. In other news, good job. I'd like to see how the WZ-111 fares in tier X MM without gold. That would be interesting.
  12. Yeah, Obj 268 v4 is just retarded. 462 VR with just optics, 492 with BiA, Sit Aware, Recon (and optics). This thing can see as far out as the M48, but with 750 alpha and 3000 DPM easy. And yes, they did nerf a whole bunch of TDs VR (I think it was 1 or 2 years ago at this rate). However, what baffled me with that patch was how the FV183, T110E3 and JPE all needed the same VR as the Grille, more than the 268, and yet more than the Strv 103. This tank in particular I fully expect a VR nerf.
  13. King of the Sea is the closest to a competitive mode that WG has acknowledged (CWs are such crap, I have no idea why they didn't just do tier 8). Here is a link to the King of the Sea 4 semi-finals, game 1. I also think that tier X is a terrible place to put CWs, as CVs aren't balanced, Conqueror isn't balanced, AA stacking isn't balanced, Yamato lolpenning everything isn't balanced, etc. It wasn't your opinion, I was voicing my thoughts on how CVs should be changed regarding vision. Take a look at the KotS video I linked to see what CVs are like in a competitive matchup (Don
  14. That will generally only work to stop strikes. Flanking ships are usually going to be in the open, where you don't even need to strike a ship to kill it (since a majority of your team will simply turn their guns and focus it down) so you will just hover a plane outside the AA range and then your team kills it. The only real exception to this would be Akizuki, which is one of the few (if only) ships that can fire their AA while unspotted (which WG wants to get rid of). Then, to make that distraction play, you have to open up with your guns (unless you're torpedo-boating around the map, which ge
  15. I was specifically replying to the first part of this sentence. Yes, they severely cripple ships in pub matches, SPECIFICALLY because of their loadouts. I could (and still can not) tell if you were referring to pubs/comp and assumed comp. My thoughts on competitive CV strikes have already been addressed so I won't go into the details again. I will do my due diligence (I specifically didn't reply to the vision-based portion because I didn't see anything wrong with your assessment) and address the vision of CVs. I do agree that CVs need changed for spotting. I don't think air-spotting shoul
  16. It's ok if you don't know what you're talking about. But if you try and pass it off as legitimate evidence, I have no mercy. I honestly can't think of a single reason why you would bring 2/2/2 Shoukaku or strike Lexington (eww). Perhaps he's trying to point towards pubs, where it is possible to DoT bleed/alpha strike some ships. In that case I agree, but there is no way on this Earth that a comp player is going to be killed by 1 lone TB squad (unless suffering from prior injuries). Being killed by a DB squad is even more unlikely (unless attacking a DD). Perhaps I simply took the entire paragr
  17. I have no words to describe your retardation if you think CVs are good in comp because of their strike capability. Tier 8 is the most played competitive tier and 3/1/1 Shoukaku is taken as the CV of choice. You only get 1 TB squad so killing DDs early isn't possible and 1DB squad means you aren't a major threat with DoT bleeding. The reason CV is taken in comp is for vision. Having air superiority establishes vision easier, which is why AS loadouts are taken. My thoughts on the new GZ (version 3 or 4?) is that it's still a broken ship. It's far too effective vs BBs and not only that, it's
  18. Being able to choose your own loadout would be disastrous. Part of learning in videogames is predictability of a strategy. You literally cannot predict what loadout a person would run until you see their planes. By the time this happens, it may be too late for a player. You also still run into issues where people will play AS anything just for the hell of it (or because they think it's good in randoms or something) or Strike (because they like screwing their team over or something).
  19. Honestly, I think your rambling thought doesn't really warrant much merit, but there are some valid and extremely invalid points, so I'll address those instead of the obvious no-brainer points. 7. In my experience following videogames, from recently-made titles going all the way back to really old titles, every developer plays their game. It may not be during their free time, but they do playtest while at work. I just have a feeling that WG envisions a different idea what the game should play like (and thus wants to force players to play that way, which doesn't work). 8. I actually t
  20. Well, I can say that America fought wars with air/seapower. If you look at WW1 and 2, we (Americans) had to cross oceans to deploy tanks which was a considerable amount more effort compared to say, Russia or Germany. It's also no secret that Russia is more nationalistic/militaristic which contributes to having more knowledge of their current/previous arsenal. The arcade tank-shooter market also simply doesn't exist in America due to its fascination with FPS games. I think it would also be hard for an America-made tank shooter to catch on simply because 1. It's not FPS but it's a shooter? 2. Wt
  21. Don't quit on the Mahan. Especially if you haven't unlocked the second set of torpedoes. The upgraded torpedoes turn it into a completely different boat. If you have and still struggle with it, I dunno what to say as it plays similarly to the Farragut.
  22. Honestly, I don't feel like developing a formula for WoWs would be worth the while. The game has a fraction of the playerbase that WoT has and the WoWs scene is much more casual than WoT. I simply don't see a need for developing such a metric when the game's playerbase simply doesn't want it. I also don't feel like the game is competitive either, with its closest counterpart being CS:GO. Too many random outcomes like shell dispersion and stray citadel hits and overpens when it should be pens however the consumables are awesome and serve as a great way to change the game flow which I would like
  23. Razer laptops may be good, but they're overpriced to high hell. You simply don't pay for what you get. Not in the cheap object sense, but you're basically pulling an Apple and paying out the ass for the Razer branding.
  24. BREAKING NEWS: WG offering free Captain respec from Oct. 18 to 23. At least for NA. Cheer up and respec your shit so CV captains rejoice!
  25. I never understood the logic of taking control away from the player in any videogame. No player wants to be handicapped or otherwise handcuffed from using tools. I get the whole "training wheels" thing, but autodrop is still available even when you get to tier 6. This method of curbing seal clubbing not only handicaps experienced players, but new players as well.
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