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Kolni last won the day on November 21 2018

Kolni had the most liked content!

About Kolni

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  • Birthday 03/27/1995

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  1. This is a topic instead of an update simply because there isn't a thread on it yet and sharing information could be good on these mechanics so was thinking that it could be a general thread for this mechanic in particular. I don't actually have anything of value to share besides some trivia on how they coded it. I was watching Niall play the EBR, and if you activate the boost mode mid-air your speedometer increases but you don't actually accelerate. Obviously you shouldn't, but it does mean that they used IRL mechanics of a speedometer similar to cars where your speedometer is linked to your tire rotation, and that the km/h increase is because the tires don't have resistance during flight so they simply rotate faster. Also, boost on aggressive slopes and you'll easily clear 50m in air, you can make it from the Glacier ship into the water on the south side which is over a 150m jump to clear. This is absolutely ridiculous. At range these tanks also move too fast that to hit a shot with a slow shell velocity (E 100, FV4005 and so on) in x8 sniper mode your turret either moves too slowly, your bloom resets because of how aggressively forward you have to aim to lead, or you have to aim in x4 because your lead has to be so much that you can't actually see the tank in x8, and close up your turret rotation doesn't hold up to catch them. More gamebreaks, at least you make arty players quit arty by yoloing them into quitting the class altogether since nobody'll be able to hit you for shit. On test server I've made it to arty alive and killed it without the enemy being able to shoot me while driving straight through them all with some minor turns. There's also supposed rumours (have yet to see any myself though) that using this to boost yourself on top of buildings can break the game and make you clip into them xD 1.4 will be the patch that kills the last shred of competitiveness the game had you get stupid stuff like this, on the brightside doing races on maps and trying to do certain flips is kinda fun, but this is game is not WoT anymore when these tanks come into the game
  2. no he nerf so i won't be playing, good to know
  3. i think it's time, 2012 came calling and it's time for a global fucking HE ammo nerf

    1. Show previous comments  4 more
    2. Kolni


      nope, they're just plain toxic altogether and he rounds bring nothing good to this game besides babysitting subhumans into relevance and if you don't see that then you're probably one of them

    3. Ham_


      I wish HE was like AP, and AP was like the low damage gold round

    4. Tarski


      If you can't beat them, join them? 

  4. Fear not! If your WR is below 50% 0.44acc actually means 0.22, so you will be just fine
  5. Does this mean I’ll not be #1 WN8 across all servers or not anymore asking for a friend who cares very much about internet schlong
  6. Any EU clan got spot for 2-3 accounts for the campaign? I'll be active every day, have most CW tanks etc

    only requirement is that the clan is good enough to guarantee tanks for active players


    ex-wgl player, lots of cw exp and so on and so on

    1. Show previous comments  7 more
    2. Sylvansight


      ENYZM have a lot of space

    3. Kolni


      ideal is a fake and gay shitter clan

    4. Ham_
  7. This forum in two words
  8. Kolni

    Charts: What matters to you?

    WN rank in sig so I can whip my internet schlong out on the official forums
  9. Perhaps the heaviest things we bring to battle aren't our tanks, but our feelings~

    1. Kolni


      What did I do

      I don’t remember 

  10. I'll be able to help out on basically all areas when it comes to the advice. I've coached players from orange to 4k so I feel I'm experienced enough It gets trickier at the top-end though (but that's maybe 1k players total? on EU) because the mistakes are something that needs to be seen to find (macro, tilt and derping) but a statpage of a 3k wn8 player with 60 wr and one with 2k wn8 and 65 wr for example doesn't really tell you anything more than that the 3k player is boosted and the 2k one is likely just platooning because of how wn8/service record translates already, but there are obviously general pointers there too to give. They're just much harder to give concrete, useful advice to based off of only data. I don't know if WoTLabs has the data to do this but one area where I could really see this being useful is telling people which maps they suck on, so they focus on improving on them. Some general ways to play the maps could be written up (per class if you're no-lifing) and a general guideline for decision-making on them. You can do the same thing per-tank (at least T10s), it's a lot of work though and I definitely won't be able to do all of it.
  11. Kolni

    December 2018 Map Elimination

    FTR the only good map is El Halluf Every other map is either imbalanced to a side (Ruinberg, Live Oaks, Mannerheim, Sand River etc), terrible after 1.0 with the small changes (Siegfried Line and Himmels etc) or have terrible gameplay dynamic (Steppes, Airfield, Abbey and every new map since 2013). Maps like Prokh, Mali, Redshire, Muro, Karelia and so on are all lineup specific. Most maps short of Abbey/everything (except Overlord IMO) after 2014 have those specifics too, they're generally just harder to come by. When it comes to how reliably good games you can get then Prokh is obviously the number one map in the game across the board for people that know how to abuse vision together with reading deployment spreads blindly etc, but that map fucking sucks dick in inaccurate heavies when there's 3 arties so is it really a quality map when your tank choice loading in can render you close to useless just like that? Just the way I think when it comes to map quality
  12. Kolni

    December 2018 Map Elimination

    (On phone) I am not a fan of Paris, but it is actually (and strangely) my highest average performing map across the board except for lights. Abbey being my worst map in general. +1 El Halluf - only good map left in the game with this meta - 3 Erlenberg - shit rework that turned a good map into unplayable -3 Abbey - arty and HE meta makes this map unplayable, I generally just leave during countdown if its full T10 and 3 arty
  13. welp. i think it's fair to say that i'm back to wot for real

    if anyone needs boosting just hmu :doge: 

    1. Show previous comments  1 more
    2. sohojacques



      This should be WotLabs new subheading.

    3. mistervanni


      all hail our scandinavian overlords

    4. monjardin


      Haha. I've just started playing again this week. I'd quit after the 268v4 was out for a couple weeks.

  14. friendly 277 drives side out on malinovka hill encounter, instadies and we're losing

    turns out he made a real good shield for my 113 and i finally broke the 11k dmg barrier i've never done before

    1. Haswell


      Pubshit has always been more useful as deployable cover, what have you been doing all this time? :doge:

  15. so there is something bugged with the 705A model, if you push tanks with it that are sideways it'll keep them permatracked forever :doge: ??????

    1. Kolni


      i was able to facehug a sideways 113 for over a minute while shooting other stuff and he couldn't move :serb: 

    2. Ham_


      Because for some reason it is 100 tons (for reference IS-7 is 68 tons...)