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Kolni

Got Fired
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Kolni last won the day on June 9

Kolni had the most liked content!

About Kolni

  • Rank
    1:1 High Caliber/Game Ratio
  • Birthday 03/27/1995

Profile Information

  • Gender
    Male
  • Location
    Stockholm
  • Interests
    wn8
  • Server
    EU

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  1. 0.4 no thanks i think everything but leo 1 has too shitty acc
  2. I’ve decided to go on hiatus again, not liking my gameplay enough/gameplay in general. Feels like I’ve regressed a little just in a few weeks again, will still be here and answer things but I’m not interested in playing when I don’t meet my standards. Not really sure if it’s got to do with me or something else, also don’t want to bother finding out.
  3. I actually wouldn't mind an aggressive HP buff to everything. Say 20% at tier 5 and below to rid of some oneshot-memes, and maybe 15-10% above on higher tiers. Gives you longer games which I honestly think nobody would mind, and would increase quality a bit more. That said I think it's the only change necessary, the change will scale better for armoured tanks unless you change alpha to match the HP change, but then it's pointless. With some bigger HP pools the 400-500 arty splash isn't as problematic, high alpha TD value goes down a little bit, more uptime (takes longer to kill) so active spotting, being the first to push, and trading gets easier across the board which I honestly think could be a very good thing for new player experiences and low-tier players while not ruining the top tier experience. The change proposed is honestly too aggressive. It tries to solve too many problems with WoT without considering its gameplay implications.
  4. im not a physicist (which isn't actually important to this), i asked you to explain further so i could see the connection which you didn't so where does that leave us? i asked you to explain and you aren't, you're redirecting would it be narrow minded to assume that someone is gimping themselves by not using one of their two legs to walk? i think it does, and while it's stretched to an extreme you are still presenting a similar thing. not using the tools at your disposal but instead working around it is the very definition of gimping yourself lol i called you a meron because i think you are, trying to shit talk other people without any evidence to support what you're saying along with obvious contradictions that a player that desires competition never would have. either you're lying about your skill level or you're actually a genuine meron, no other way for someone to do what you're doing
  5. lights have been busted in fl really long so this change really makes sense... but wg doing something sensical? i smell shenanigans
  6. i dont see how extending a simple symmetry into a complex one has absolutely anything whatsoever to do with this but if you care to elaborate im all ears on what you wrote though it really doesn't matter, if you are good enough to 3mark them without gold you are good enough to perform well above with it so why don't you? this is the game and your attitude towards it doesn't make sense since 3 marking is a competitive element to the game, and if you dont want to load gold then you're gimping yourself which goes against every sort of competition in history lol if you care about 3 marks but still hold to your pub retard gold sucks values you are a walking paradox my friend
  7. https://www.dropbox.com/sh/yt4uvmde5uqt5gr/AACIgwLSx_kpVAx3PSiZpQiga?dl=0 replay links for the ppl who want to use those instead, nothing's muted but a lot of people don't like my music choices also the odd grille/pz7/tvp game in there while bc dead session stats but some games are missing, they're probably around average tho (from bottom to top in order) this was a bit more focus on spotting in general, honestly the bc is just so incredibly bad at dealing damage reliably that i actually think the best way to play it is like a light with an mt hp pool much to my frustration there were so many fv183s out today after the black market sale and i haven't played in pretty long so i decided to just power through it anyway despite getting penned by just a ridiculous amount of them
  8. https://www.dropbox.com/sh/bzoezjugvm5kmyy/AADKJZUGAC-ULllw8fYpBFfOa?dl=0 <-- replay pack i posted this as status and since i play with replays off in general i normally don't save replays but i think it'll actually do more use here, this is one of the sessions were i felt that i was nearing the peak of how good the game can be in several of the games so there's honestly a lot to learn from them, but still very many mistakes that could be worked on etc might be willing to go over them with analysis from my PoV if needed will have my replays on again for a while and share some useful ones here if i get around to playing a bit more
  9. while they do matter they are also very overrated they matter because it's a parameter you can improve on infinitely, but having played so much without them they really dont play as big of a part as made out to be the big hump is to get over not having sixth sense, it makes for a totally different game because you have to guess and react to anything that could spot you but past that and you won't notice everything else very much 90s CD rep kit made the repair skill a lot less useless, i only do one engagement in that window so my kit'll be back up anyway most of the time so the repair skill really goes down in value camo is probably the most notable skill you can learn in game imo, after you get past playing without sixth sense then having camo really is noticeable, while everything else is sort of playable without with a stock 100% crew i'd say my dpg goes down less than 600 on t10s across the board, which is still very far from bad performance
  10. <- grinded his rerolled account on his fresh dpg 907 with an 80% crew instead of playing TBs/SHs because fuck grinding crew XP lol i will say that the grindy nature of this game is a positive, if it’d be like other F2P games where you could just buy everything to skip the grind entirely a lot of wots value would drop.. here the XP needs to come from somewhere which means that you have to invest time into the game and not just money this training thing wont matter tbh, the people good enough to reroll for stats have done so already and everyone else has their garage pretty well set by now, honestly cant count on new players in this game lol i dunno who’d suffer through low tiers to grind their way to the t10 gameplay that isnt even good
  11. B9GD9xF.jpg?1

    85-95 in 9 games.. lol

    1. Show previous comments  5 more
    2. Snoregasm2

      Snoregasm2

      Thanks for uploading. I really liked how you played Mines - that map is fucking cancer at higher tiers but you managed it really well. Do you often go to that hull down spot? Seems a great place for a Russian med.I really noticed how you approached the end game (stage 3/4) - you were a 1 shot the entire time, but you still actively pushed and hunted damage. Your movement towards the hill completely neutralised the Swedish TDs whilst allowing you side shot on the Type 5.

      I also noticed that you never 'pushed' early game, i/e/ you didn't risk your HP for key spots. You basically played PvE - where your team went, you used them, but you didn't let the team use you. E.G. on Prok you took what damage was there without needlessly risking yourself spotting. When your team pushed 1/2 line you followed, and put yourself more at risk as it was now stage 2. As soon as it was clear it was a lost flank, you noped right out of there (very impressive - I find it hard to retreat from there once pinned down). But you still showed balls - I would never rush the Kragnvan knowing that the Skorpian was camping at the back. You even missed your first shot but still killed both.

       

      On Lakeville, I was amazed how you dealt with the Chinese TD who rushed you in the middle. It's not that you killed him, it's that you did it taking 0 dmg whilst ensuring that enemy in the middle got 0 shots on you (you only took splash from arty). The level of micro is insane, and probably can't be replicated, but I still wanted to call it out. Later on, as with all the games I watched, your assist damage comes almost by accident - you're hunting damage and you get spotting damage as you do it - you're not actively scouting or spotting (again, treating it like PvE and doing your own dirty work without necessarily relying on teammates).

      Sorry for the long comment - i intend to replay properly to your high level gameplay topic. 

      If anyone else sees this, watch the replay pack.

    3. Kolni

      Kolni

      I'd say that the Studzi game was almost all luck. My initial thought when they started proxying me was that my game was over (at like 94,5 at the time so a little pressure that got into my head right off of the bat) but noticing how many people we had in the back I knew I was safe at least. No way they could push me as long as I sidescraped the Cent and eventually forcing him to overpeek. The issue was that I was stuck though, as long as they kept proxying me I wouldn't be able to do anything. Luckily they got bored and started taking damage and eventually fell back so I could start untying the area and break the stalemate. 

      Most of the assisted was intentional, on Mines I was the one lighting their entire middle and I'm arty safe so I can pe permaspotted, so I just keep them lit for arty long enough and it'll eventually start shooting it. IS7s will get penned in their UFP trying to sidescrape me eventually, so I'd wear them down no matter what either through assisted by arty or by my own damage. It's a hard situation to put yourself in but a very good one, if you can be the only one being proactive but still safe is when I get my really high damage games. Sometimes odd assist numbers just come up without thinking of it, but I think that's just a result of playing the game the way I do. 

      Regarding the middle meme on Lakeville I obviously just should've double-tracked the WZ and sidefarmed him as it'd been much easier but I was feeling confident so I wanted to see what I could pull off lol. I accounted for at least taking one shot of damage from him though, otherwise straight to double track. 

      Lakeville was also lucky damage-wise, didn't think the game would be any good after such little action early on.

    4. Snoregasm2

      Snoregasm2

      I thought on Mines the spotting was a happy side effect - re-watching it, I can see you peaked more than you needed to, so yeah, good spotting work. 

      On that note, I saw your view range was slightly less than max - i assume you use vents rather than optics as a result? All my high level meds run optics instead - it is mainly because i hate relying on teammates for spotting and often have to do it myself (or at least I feel that way - maybe I should change). Is that something you do for all tier 10 meds, or just the Russian meds/140?

      Another thing I noticed (i've watched the rest of the games now, including Studz) was how decisively you push when you decide that's what you want to do. I think a lot of players like me (nowhere near your level, but fairly good at micro/other stuff you mentioned in your topic) are timid when pushing, because we remember times when it went wrong/we died due to lack of teammate support. Essentially, we're letting emotion/past tilt get in the way of the correct play at the time. I think (correct me if i'm wrong) you push so well because you actually have such a macro understanding/awareness that even though it may look like a risk, it actually isn't. Your push on Highway is a case in point - you went at the Jagd E 100 and Badger, because you knew there were no base campers and that they couldn't counter push. It's really helpful watching what you're saying in your topic in real time.

      Your worst game was probably Minsk. I personally block it as it seems so random pushing the 1/2 line (do you always do this in meds?) - you have no real idea as to what's there until you're there (a little like the hill on Serene Coast) - which maps do you block, out of interest?

      I liked to watch your opening moves in each of the games. On Sieg, for example, I often go to E8 at the start from North spawn, but it is very hit and miss. I thought your opener was much better for a Russian med. How much are your opening moves dictated by arty? Studz for example was a very safe opener (yeah, you got a little lucky, but tbh it is hard for them to push if you have back campers), given it was both arty safe and not going into the trench to potentially get yolo'd. 

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