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Status Updates posted by kolni

  1. Would you say the game has improved over the last 6 months? 

    I think it might be the first time the reception seems to have trended upwards for WoT since like 2014

    1. Expendable_Lad


      Based on the last few years - I've been playing more tanks in the last 6 mos than any other time in recent memory (RIP personal life). I still have a ton of "what the faaaaaa?" moments seeing 48%ers in bourrs crushing it and getting gold spammed in my 8s by tier Xs - but yeah, I feel you on this. 

  2. one of my best freestyles for suuure

  3. cjfudbc.png

    this tank Gladge

    1. Show previous comments  1 more
    2. kolni


      Nah might somewhere down the line though, off stream for #1 HoF first

    3. hazzgar


      Please stream. I was going up nicely, even had a 2k base exp game but then got punished with the 91% curse. 

    4. hazzgar


      Noticed one silly thing about this tank. Full gold spam, without any boosters and it still makes money. Even when buying consumables at full price. WG is shit at balancing this part of prems since prem shells on 200 alpha kpz07 cost around the same.

  4. borrasque has 40% camo stationary?? this cant be real

    1. Show previous comments  12 more
    2. hazzgar


      @sr360 yeah I was curious since I finished my missions and don't need bounty GLD on my arty but yeah VS, Vents and IAU work well for me. Cursed with 91% and now dropped to 88-89% after getting punished for that 7k damage/2050 exp game with steamrolls on ensk. 

    3. GehakteMolen


      hmm, thats rly sucky aim time, yeah, i would put optics / lnes and last slot gld (i think and no stab) i personally thing improved aiming is a waste on almost every tank, for med / heavy its imo always stab / rammer, and last slot rotation / turbo / vents / gld, depending whats sucks the most (tds can be played so different, hard to generalize)

    4. hazzgar


      @GehakteMolen IAM is amazing on autoloaders tho and imho since it affects your accuracy at all times makes a big difference. 

  5. streaming at twitch.tv/yung_xd


    first gameplay in 6 montyhs, 0 battle PTA grtind

  6. Goddammit feeling the urge to play again... 

    EU/RU accounts to sock very welcome, stats will obviously be worthwhile as long as credit drop isn't an issue

  7. funny how u can make house into trance by just speeding it up (+8%)


    1. LoverJoy


      What's the difference?

  8. I always wondered why WoT never had people doing mechanical deep dives. The climbing era was probably the only thing that resembled anything near it where you really took a close look at terrain and how traction worked. 

     WoT is just so incredibly lacking in any sort of information to use for it.

    I for one would really like to know what decides when a physical texture can be fired through. It is by all means possible to do it but the visual/physical texture relation has nothing do with it and there's no real explanation as to why it should even be able to occur in the first place. It's a solid texture your tank can interact with but still fired through. 

    1. hall0


      in the meantime. Soap Rocks :serb:

    2. kolni


      I mean the opposite was true too, the rails cap building on Himmels Atk/Def (dunno if it still exists) was possible to clip into but not fired through - pretty sure it was fixed reasonably fast at least

  9. >decides to give anime a try

    >watches jujutsu kaisen, attack on titan, fullmetal brotherhood and akame ga kill

    >immediately starts rejecting western storywriting

    i'm going to be a weeb forever now aren't i? 


    the aot story has been stuck in my head for weeks 

    1. Show previous comments  16 more
    2. CandyVanMan


      It does transition into a more continuous storyline later on.

      But in the end people have different preferences, though having different taste than me is of course objectively wrong.

    3. kolni


      Yeah I’m halfway through and felt that I could’ve started there and had the exact same amount of context which just doesn’t bode well in terms of me appreciating it

      Samurai Champloo sold me on the first episode though. Hiphop beats and fight scenes just hits different, good recommendation!



    4. kolni


      Really enjoyed it all the way through. 

      Can’t decide whether the baseball episode is a work of art or the stupidest 20 minutes of media I’ve ever sat through though, ”retarded genius” is the only way I can describe it

  10. meh guy with acc decided he wants to keep it for himself now, so i'm again accountless

    didn't expect a break but i don't mind one :D i should be DJing more anyway




    1. Show previous comments  1 more
    2. TheMarine0341


      I have an EU account w/ a few lines to T8+ T8 prems, my NA account is sitting dormant if you need some action

    3. Vindi


      Lets buy some accs and get some fun @kolni ? @TheMarine0341 i would try that acc on eu if kolni does not need it maybe..

    4. TheMarine0341


      @Vindi np, its my account - https://wotlabs.net/eu/player/_Marine__ I would only play during downtime/holidays but the ping was never good for me

  11. pretty dope remix considering i did it live 


  12. yo why can't i pm u :rage: 

    1. CraBeatOff


      I think my inbox has been full for years. I made some space! PM away. 

  13. https://www.youtube.com/playlist?list=PLvQsZJ-UmvJfg0vRcp-C5na7iK0r5eFll


    here's a playlist for the people looking for up and coming music, moving in genres but these are all either new releases or remixed classics, i was goign to make it anyway so might as wel share it

  14. Writing a pretty extensive topic on improving for higher level players (2000+wn8 above) but it'll apply to everyone, just that those people will comprehend it better. 

    If there are any questions you'd like me to include, I will as long as the topic isn't finished by the time it's asked. This is a general improvement guide, so nothing map/tank specific, but larger concepts. (Improving situational awareness for example), if there are any: ask!

    1. Show previous comments  1 more
    2. ZXrage


      I'd actually be interested in learning when you should be playing to your tank's disadvantages in order to make up for team comp/deployment disadvantages (i.e. trying to brawl in a squishy because we have no frontliners or sniping in a heavy because there isn't a second line to punish peekers)

    3. H4NI


      How to avoid tilting sessions day after day. My sessions in last month are either 45% or 75% wr :babyrage:

    4. kolni


      It's finished, just waiting for mods (since my mod CP isn't working properly) to post it as an article rather than a thread that disappears

  15. PhqapDK.png

    prettu sure this is the highest ace req on the server right now

  16. Been struggling with tier 10 since coming back - jesus christ this is awful. If you don't play something OP you feel like a tier 9 in a tier 10 game. 

    Got an account with a 0 game FV215b that I marked (69 games, just barely 4k dpg lmao) - wound up running the equipment piece that prevents fires and the same directive after the same amount of fires as amount of games in a 10 game session (got lit 3 times in one game...) but after that I never got set on fire again. Totally worth putting those up and giving up vents so you can actually use the HP without a fuel tank fire. Been noticing that a lot of casemate TDs are running new equipment as well (7.5s was pretty much enough RLD to permatrack anything until it dies and it is not anymore. It's closer to 6, so I'm assuming it's the equipment since it also varies heavily.)


    907 yoloing with optics+directive is sort of working, I'm keeping 85 but getting good enough of a session without a derp to fall back down after climbing up is so rare with how common the absolutely worst maps are. I have played 8 times the amount of Erlenberg as I have Prokh (assault and encounter enabled), I also get a lot of Kharkov and Abbey that keep showing up too and these maps are just too poorly designed to get a good enough gameplan to fulfill the damage requirements. There's just no play that works well enough. 


    I tried tier 8 as well, and it's like a different game played on the same board. You get away with so much stupid shit because of gaps in view range and the overall skill level. It makes me feel like my mechanics are super clean as I can poke in to tanks pre aimed at me and fire, pull into safety/unpennable angle before they fire - but at tier 10 that is just wishful thinking. 


    Long way to go, I hate being this derpy in game quality which is what I'm going to work on but tier 10 is so ass..

    1. Show previous comments  2 more
    2. hazzgar


      @Snoregasm2 it's much worse now. 1 year ago non meta tanks were gimped but playable. 

      Though I think the meta on EU is shifting so recently it's even harder to adjust. 3k dpg in STB, 3.6k dpg in Jagdzilla... makes sense....

    3. Snoregasm2


      @hazzgar agreed it is crazy bad right now, but my point is it has been a weird, downward slope for a couple of years. There was a point after MM changed when tier 10 instantly got gimped, but then it stabilized for a while, but then started heading downhill again. Not sure there's one factor to point to - my guess is a combination of more campaigns to add more rewards tanks, easier pickings in lowers tiers (especially at tier 8 ) taking away a lot of the shitters/less dedicated players from tier 10, the addition of imbalanced tanks (60tp for example), armour creep from reworked or new-ish tanks (IS-4, 705A, E 100) making shitters pick arta/TDs that allow them to do damage - all of it adds up over the years to what you have now, which is disgusting.

      I agree with the earlier sentiment that the hardest thing about it is the lack of consistency - games are just so fucking random and unpredictable. For players like me, with good (but not elite) mechanics but better map awareness / reading game flow, that just cripples me.

    4. hazzgar


      @Snoregasm2 no weakspots/tiny weakspots or rather hulldown meta + gun handling creep. So when people are in position you can't dig them out when they are not they are instapunished. 

      For me I have issues with t10 only. Though it's mainly because I often get distracted by stuff at home. So I get stretches of purpl play and then stretches of teal play when my GF unplugs my pc or the cats needs something. Watching Iyouxin and some better fame guys helps.

  17. 14/30 games on Fjords/Erlen today... what the actual fuck wargaming

    1. hazzgar


      This is more and more common recently. Really not fun for 3 marking. I get 3 mark variation but going +/- 7% in a day is a bit silly when you get 2 maps over and over again. 

      Also are you constantly getting the same spawn? I remember getting only north spawn redshire for 2 months. 

      I remember getting 4 Karelia defense spawn in 6 games when I was marking t-92 like a month ago. Ironically the results were not good because my teams all went to the sides and 0 tanks covered mid as the new meta for losing defense.

  18. Uni work officially submitted and only grammatical/small math errors that need fixing for a passing degree in data engineering.. so I've got a lot of time on my hands now. 

    I decided to commit back fully, only playing tier 10. Tier 9 is still the same, 4kable- but tier 10 is very different since I really quit maining the game. I came back to check my level - and mark the new rewards (Chief was a bitch but 279 was fkn easy lmao no clue what that fuzz is about) and then AFK until I had some free time again usually for about a week every 2 months of stuff I can focus completely on things like this,  it's too much freshware to play every now and then so playing in bursts always does the trick for me - but now my games have been so infrequent lately the past year that there are 3 maps I still have absolutely no clue what to do on, parts of maps I literally haven't visited or can even orientate firing angles at, and mechanically refining still needs work. Decisions made that can only be assumed as lapses of complete intellect happen and my awareness has gone down to roughly 10% slower. Lead preaiming predicting (a third step to pre-aiming where you predict your shots needed lead for as much aim time to happen as possible between swapping aim dot positions is a skill that I can still do on reflex and sometimes all the other parts are also there - not just all of them simultaneously like they used to. Doing this status mainly to mark the date of the commitment so I can go back to it and see the the progression of how long it'll take to get that good at T10 again - estimating about 3 months until 5K DPG on the non OPs but holy shit man, tier 10 is hard now. The difference between tier 9 and 10 (which used to be the closest) is now the one most far apart. looking forward to the grinding process, it's limit testing for now a while until the limit testing turns somewhat reliable into consistent which requires a pretty extensive game count. Wonder what it'll end up being.


    What I'm doing is the 7th 907 mark to start, spamming until completion (starting at 65%). It's not as good as it used to be in the games current state so it's going to be harder than ever. I've played heavily past week purely limit testing (yoloing ilke a fucking monkey in the 907 with iOptics and directive since I had like 500 of them from event to see the possiblities. 5k combined even in this meta with 530VR is still fairly easy to hold, but I now went back to iVents and rammer directive to see which one progresses more quickly. (I decided to spend 600 bonds on demounting the iVent and use bounties for this so I can swap playstyles at will)

    Everything but Carro/that WZQ and 777 and E6 have been done,  and I can't get my hands on the WZQ/777...  

    Now I'll stick to one account only btw, makes tracking so much easier. It's on this account I've done all the hardest ones and have everything important but listed above, which have all the CW rewards marked but E6 and VK72, I've done half the T10s on the acc already so it's a great starting point for pure tryhard.

    I guess this is my job now for 3 months.. cool ... been a while since it was :D 



    1. Tman450
    2. Vindi


      Big congrats to you man for uni :-) On a sidenote, a big undecisiveness is that this game for me, also thought about coming back and start a new account or something (a new acc on ebay with 1 tier X is like 15 euro so not a big deal) but I also invested many hours in league and since I found a support main to play adc with I kinda dont want to waste that. I thought about moving to EUW next season mainly cuz EUNE is near unbearable with this many aram players. A fresh start would be nice in both games but since I also got promoted and have to write my thesis I doubt that I will make any serious decisions in this year..

  19. a 47%wr W1321bounced 6000 off of his turret off of me spammng gold and minrolling.......

  20. what if u could have duplicate tanks in the garage to rotate?

    i'd love to have a secondary instead of having to wait for a game to finish

    2 907 and PTAs so I can just grind without any downtime whatsoever....  sounded great until I realised this just made botting up a tech tree a whole lot quicker



    1. Show previous comments  3 more
    2. ikitai


      That is why I have both types of 13-57.

    3. Panzergraf


      We need a Schwarzpanzer 58 Black

    4. kolni


      i also only exclusively play single tanks, use the death timer to fiigure out improvements

      went from a shtiter to a 5k player in a single stream today in that process

  21. so the e100 turret is just unpennable now? 907 heat 23/17/2 flat

    1. Panzergraf


      No, mine definitely still gets penned by both HEAT and premium APCR if presented flat.

    2. hazzgar


      Now it's RNG dependant though for some reason I think RNG got worse recently. I get fully aimed shells go more often to fuck knows where on 0.3 tanks and even my m60 with 350mm heat has issues with flat angle e100

  22. the Kunze Panzer... somehow this wound up in my garage lol

    Kinda like it? Feels like the tier 8 RU in terms of damage capability, 4k is super easy for that platform

    what I don't understand is why they gave it siege at all.. I've tried it but I have literally never gotten use of unless it is shooting down at someone in a ditch without having to drive down there myself (Redshire middle basically)

    Pretty sure they could remove it and this would play identically, totally pointless gimmick?

    1. echo9835


      Wargaming school of balance strikes again!

    2. churchill50


      Personally, I would have preferred they didn't give it siege mode and given it better accuracy instead.

      The siege mode is absurdly situational, but better accuracy is always nice.

      I've been thinking of picking up a Bounty IAU just for this thing. Not sure about giving up Vents for it, but really the only real issue with the gun is the base accuracy, which makes it frustratingly unreliable. With that being the case, I think the improved accuracy from IAU would probably be more beneficial than the slightly better reload from Vents.

  23. BLjolv5.png?1

    didn't think i'd ever see wot top page again

    1. ZXrage


      All those games and there's WoT with 1k viewers, what happened lmbo

    2. Bobi_Kreeg


      How much did they pay for top page advertisement?

  24. I have some thoughts about winning/losing. It originates from Chess, been playing a lot lately. A game mostly, about precision than anything else. In Chess, you are neither winning or losing until a mistake is made. The mistakee is the loser, but the opponent doesn't win. He loses, but the opponent doesn't actually win. He just capitalises on a mistake. There is no RNG there, so precision is what matters. Higher precision means playing better. 

    WoT has RNG, but the same thing applies. You are in limbo until a mistake is made. How quick you are at spotting them is what makes a good player. A good example is the 7v7 Ruinberg defense. This was so hard to win as an attacker as you can hold everything fairly easily. Same as GMs in Chess - everything holds and results in a draw. 


    What about thinking the other way? That you are always winning until you make a mistake? I think it results in super heavy aggression. These are the types of people that fight their way to the top. And the other side - where I am. Passive approach - always in limbo until something shifts the balance in either favour. That's about precision. The former is about mechanics. Obviously they blend, but I think it's interesting to at least entertain the idea that my way of play is flawed, even if it ranked number one at one point. 

    I basically never take unnecessary trades in Chess to try and  keep the board as complicated for as long as possible, mistakes are easier to make there. In WoT - mistakes happen every second but you physically cannot move to capitalise in time on all of them. I'm just curious if there's a method of being there for more of them. So I'm going to play like an asshat to push that limit and try to improve it (WoT). I want ways to push the limits and this is an idea I want to explore..

    1. Show previous comments  1 more
    2. kolni


      I think you misunderstand. I'm not talking about rushing in and dogfighting like a CW battle. I'm interested in if the knife's edge could be sharper. The method of sharpening that blade is what I'm interested in, and I think it might be worthwhile to look in new places. 

      Do you ever really know your mechanical limits until you push them to the brink? Knowing means precision, which is what I'm looking for. This is an area I used to be incredibly good at, but with playing less I rely much more on thinking to beat my enemy. I can still win every 1v1 I will ever come across on even ground, even some 1v2s - but 1v3s? No way. Doing them might be bashing my head against a wall, but upping the difficulty might lead to higher efficiency in those 1v1 and 1v2s that I can win in the long run. 

      I think I've mastered tempo as far as it goes, and mechanically I'm about as strong as RNG lets me. Decision making as well, but there's still something that makes me feel inadequate in games. So I'm going to try and find that needle.

    3. GehakteMolen


      Ah, you mean more in a personal way, and less in a meta way.

      Well, i was always of the opinion, that by forcing the enemy to do something, you can force an opening, since, if they have to do something, there is a good chance they will fuck it up, so you can start ``a chain of events`` Especially when they are not in their camp spot yet, and they cant fall back on basic gameplay (like red shire aim for the crossing at start) many people are simply terrible in improvising, or getting out a self dug sh*thole.

      (like how 90% of the arty player has no idea what to do late game in td mode, they simply never live long enough to be alive in the end and are toally clueless)

      ps: However i think offensive play, aka forcing the enemy to make mistakes, is next to impossible nowadays, your playstyle, of beiing passive, seems to be the superior play now (on most maps and in most situations) except with Ebr, there you can still win by offensive play (once in a while, so far my ebr-90 games are glorious wins, or tragic defeats)

    4. M4A3E8sherman


      This is likely one of the reasons why breakthrough tanks are so hard to balance - they change the dynamic of the game by allowing more proactive action, meaning you are no longer dependent on the enemy team making obvious mistakes in a stalemate.

      You can try to balance them by cutting back in the areas where they are strongest, which often results in them being unastounding in any role, or in the areas where they're just ok, resulting in what is often an unfun and one-dimensional tank. Introducing reasonable weakspots without going overboard would probably be a better idea, but WG is obviously reticent to actually do that

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