Status Updates posted by kolni
anyone willing to send me some replays of how to properly play pearl river? i've been gone long and before i come back i''d really like to be prepared
i don't care about skill level - if you thought you did well i'll watch it and if u want me to i can give some gameplay pointers in return PER game
i'm going to watch them all and analyze unless it turns out to be 50+ replays - hand em over and i'll hand something back
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5 hours ago, PityFool said:
- North spawn seems to have a noticeable advantage in getting to mid and north brawl area first.
- Idk about south flank, idc about south flank.
- I go straight to north brawl area, then rotate back through mid after winning north
- Going mid at the start forces you into a tight choke point which enemy arty pre-aims every game, guaranteed HP loss.
In games with arty, starting with the mid guarantees HP loss but also a good amount of easy farm in return if you have high alpha/armour/speed. It's a wash if each side has 2 arty, and not worth it if more, but the flanking fire that winning mid can give you is huge.
IMO the ideal opening seems to be rushing mid, getting 1-2 cheap shots off and rotating to either the town or to the heavy valley. Town is more important and should be the priority, but also means more risk.
That said, the early engagements can get chaotic very quickly and if your team is pants on retarded you can win the town at first and still get swamped because your friendlies are hanging back at the choke point rather than pushing forward and farming the people trying to rush town.
If the other side have much faster meds then the play becomes poke the chokepoint once or twice and fuck off back to the heavy valley. The far side feels like a TD trap and pretty pointless.
I think I have one good replay:
and generally I had success playing in the heavy brawling zone even with my meds. Tell me what you think, if you have time to see it.
yeah the missing reward tank 3 marks are still bothering me... on that specific account I have so many that I almost feel like 3marking all of them on that account too (as of now, that would just be three extra, T-22, 907 and VK72) - im confident i can redo t22+907 so no hassle outside of vk72 that could give me trouble..
the only reward i have left to complete personally is the T95E6, so if I do it on that acc it's like 3 rewards left per acc completed so am debating cominb back - but i have not yet done so but i just know that i can do this, walking away feels like failing and that's just unacceptable in my mind
@PityFool thanks was pretty much this i was looking for seeing as i haven't played the map yet
@3MAJ86 i'll look at it when i have time to spare
well that's it - 7 years of wot and 4 of them full tryhard every single game that i managed to endure but league of legends actually broke me
this is probably the first time ever i get tired just even thinking about video games, when they just used to my primary/secondary hobby for like.. half my life
i still get the urge to play tanks sometimes, most times i just end up closing the client again right now but every now and then i play a game in the PTA to see if I still got it, sometimes you get an insane game off and you remember why you kept playing until the next misplay which makes me want to quit as soon as I make one
maybe i'm just tired of gaming? i've gone from ilke 50 hours/w (2016-17 during boosting frenzy) to my standard 10 hours/w during weeklife, but now the past month my total amount of gaming is one game of league at most a day - mostly i'm in the practice tool trying to orbwalk while laning and 1v1s with friends but i've lost the will to grind
it feels like i'm past gaming, it just doesn't excite me right now. it also sucks, because i can't really appreciate the game i spent a good 3-4 years basically doing nothing but thinking about and playing the game which really gave it a unique feeling. I don't get that anywhere else, the sense of really HIGH competition and being able to compete. That drive is also gone, which is probably what I miss more
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Yeah,my days off don't include gaming unless there's very little to do otherwise
@Tman450 because it's a decent MOBA with large skill expression, i can literally outplay every spell in the game with Shaco, if I want to climb I play Shaco, I can play other junglers but I'm working on laning as I get filled and just lose the game because I am a plat shaco and like silvereverything else
i dont give a shit about griefing players,you'll get that in every online game.. even offline games?
ever watched the super smash melee community tournaments? offline small tight community and you'll never meet anything as toxic
what i obv don't like is that in league the griefer gets to play again after running it down and giving away gold to enemies, but in league i also have the respawn so if i fuck up i get another shot until you fuck up enough times as a team to lose.. that is a better system than wot imo when you have REAL skill expression
i mean skill4ltu plays with a 20cm mousepad and 3k dpi like wot skill expression is close to none mechanically, i went blue (before i got a gaming pc) playing with a trackpad
i m gonna say it - wot is a game for people who can't mechanically perform so they have think their way to decisions
clever design for the catered daddy coming off of work player in russia but i mean you could rid the reticle and just have the crosshair and i swear to god that half the playerbase would start missing EVERY shot at 1300m they'd otherwise hit 9/10 while ppl like stanlock, decha and the other insane aimers would hit everything with just the crosshair as a possible place to go
good aim matters but not a lot, i can play only with autoaim (no actual aiming, to fire just using mouse to autoaim them) and still outperform most of the playerbase - which is like... ridiculous, legit no actual aiming is required to be super unicum
after a 15 game losing streak while being top 3 on gold most games got me to understand that wot suffering is literally a breeze compared to the dark infinite pit of league of legends retardation teammates
some fresh edits in there if i may say so myself
recorded last weekends open air event and wanted to try some camera lense shenanigans while i was at it (really new to camera work but enjoying it a lot when i'm not behind the decks)
more specifically a dolly zoom (vertigo effect) from a wide shot of the crowd and DJ to close range of just the DJ with a wider background of the forest (lense zooming and moving the camera in opposite directions at similar speeds) and i can't believe i actually pulled it off
sadly the lighting wasn't strong enough to make the shot useable as the zoom wound up distorting everything but the DJ during it (as it should, but it wound up too aggressive) but man it feels cool to have pulled off some hitchcock shit
i fucking hate not being able to know how long i'm going to be spotted for now, not only is it so much misinformation you have to process but also the fact that you don't know the point when you are safe in the open while playing range games
i feel like i have to guess if i'm still spotted now even with years on my back learning how to go dark quickly
if this is part of the game now i really think they should add what each player runs as equipment so you can at least puzzle the possibilities together
it feels like a fog of war
if there was an improved rotation mechanism equipment piece i would swap it out for my M60 optics and over vents
i've felt that turret rotation has always been so far behind aim and reaction that i could aim at half the speed of the swipe and still end up identical in result for years - while it's not optimal i actually wonder if there's mechanical ceilings to push because of it now
those rotations times are likely not worth an overall boost or gun buff, but i would certainly try it out just to see how much mechanical room there is to grow then vis a vis missing the vents/optics
m60 has got to be the clutch tanks of clutch tanks to do it in if anything, no?
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Turbo is generally better than IRM because turret rotation speed and hull traverse are both functions of engine HP (also speed/accel obvs) , which the turbo boosts. also works in siege mode.
the single advantage the IRM has is negating bloom. so tanks where hull and turret bloom are issues (E3/e4/60TP/4005/t49 etc) get huge benefits from the IRM
maybe league adc is my new calling
(manamune ashe into scaling lanes and botrk ashe into kill lanes and telling ur jungler he's not farming any camps anymore after level 11=gg broken role)
> smurfs shaco in S2
> botlane cait takes aftershock and pantheon support with press the attack
> smurf on team
> level 18 when enemy jg (camille) is level 12, chall cs numbers and 1 kill per minute and my team still manages to throw it... unbelievable
"all 5 enemy players after game (that they won cuz cait+panth went 3/39): JG DIFF
i hate league of legends
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my build is tiamat-greaves-dusk-IE-ER-Stormrazor (or GA) and finish Rav hydra so it's crit shaco with some lifesteal + dusk burst
sometime lethality shaco when i get really early leads like tiamat into greaves then duskblade trinity force ghostblade and GA and then the blue (tank) hydra to finish to get earlier spikes with dusk tri than IE+ER and then instapop any adc regardless of build with ghostblade completion and complete the tank hydra to supplement the trinifity force stats a bit more
i also play cinderhulk sunfire cape liandries shaco so i guess it can count as AP but it's really tanko isn't it, making use of the passive and not the stats similar to gankplank does due to his ulti and liandries synergy
this is third party called Blitz, i use it to track avg CSing and stuff (hasin-game overlay so I can know in game when I'm on par with my goal) and since I'm a Shaco one-trick I use their importable item builds for Plat+ and Runes so I don't have to google them in lobby when I'm forced onto another pick - it's legal and encouraged by Riot
there's also a lot of matchup tips that I really value
I know enough about champions to know what ability to max against what matchup now but before it was super helpful to have a mini-champ guide pop up to give highest WR runes for situation and item build, selecting pro builds if you wish and automatically doing relevant item pages and show skill order. matchup strong and weak points to get a gameplan.
took me 30 minutes in practice tool with Ashe and I've won lane with 50CS and 2 kills on average at 15min 7 games in a row, first timing her today because I saw LPL playing her meaning she's strong into the meta and I got a skin for her, only having maybe 50-60 Tristana games total as my only bot lane games played since so I'd say it works really well for me when it comes to learning
I'm also smurfing so there's that - but I'm basically a silver player on anything but Shaco mechanically with Plat+ macro but ADC is very different. I pick Vayne top and solo win the game at 15 but in botlane you need to rely on your team for 20min before you can do something of value and that's new to me - worked every game so far but scaling off of gold rather than levels is something I'm used to with Shaco and my farm heavy playstyle (8CS/M at 20 avg in JG, 7,4@15 in lane) fits pretty well.
Hawkshot is such an OP ability too man, push the wave in and you can literally view every enemy jungle camp with one ability to 100% know where their jungler is, even if you don't see him the amount of places left to be are so slim that they are basically guaranteed
4k dpg 2yrs ago a wz1-4 would reach 3moe at 90-ish games
3,5k dpg rn would reach 3moe at 75 games
farm it while its free
gonna try sub 50 xd
pretty good for no sleep in 30h...
Pearl River coming back into rotation? It honestly looks like they didn't butcher it either... finally a good map addition since Windstorm (yes it was good, meta just went the wrong way first 6 months of the map before people understood how to play it)
current challenge: 100% Chieftain mark
these camos are getting so ridiculous...
best way to pick up the EBR scouting role? I'm so unused to being so fast and literally being able to rotate however I want, almost always leading to overstepping in hopes of the enemy missing (which does happen, a lot)
i wanna learn it to play it in competitive setting now that it has weeded out the batchat as spotting tool but diving right in there makes you lose every EBR 1V1 and do very little compared to the good EBR players.
I'm at a complete loss because this just doesn't click for me, any advice?
free real estate
pretty okay considering i did it aiming with my left hand
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Wish you a speedy recovery, it will most likely be fine, been through quite a few broken bones, and they usually heal up pretty well.
Just remember to do your physio as soon as possible, do not skip this, that's the most important factor in recovering from stuff like that.
Did you break only the bones in your hand, or did you fuck up your wrist too?
Here's hoping for a full recovery. Just follow the doctors and therapists direction to the letter.
I shattered my elbow playing ice hockey (4 plates 26 screws) on my dominate arm almost a year ago. Lost a lot of mobility and I managed to play again, but then again i'm a plateaued shitter.
I stay away from meds in general and scary meds in particular. EMS offered me Morphine or Fentanyl for the plane ride. I opted for morphine but it made me made me nautious. The doctor prescribed Oxycotin for recovery. I half filled the script and took them occationally to sleep (and returned more than half) otherwise played the stoic. Honestly, in my case broken ribs were much more uncomfortable.
91/440 games in the E6 have been on Himmelsdorf
yeah map rotation is a joke
some trippy improv
29 60TP LFP bounces in less than 10 games
this is not a properly modeled tank it is just not impossible that the exact some spots and angle just actually behave different in IDENTICAL SITUATIONS
WHO THE FUCK MODELED THIS MONKEY TANK
if i bounce another full APCR 50B at the side of this thing i am sending anthrax home to the creator of the tank
it is just not impossible that the exact some spots and angle just actually behave different in IDENTICAL SITUATIONS
Well, you're not wrong as written, even if we know you meant "it is just not possible"... that being said, I'm going to dispute this claim simply because of the inherent ridiculousness that is +/- 25% RNG on penetration values.
m60 100% pretty much did itself.. 96-100% honestly didn't take very long
https://www.dropbox.com/sh/h8ce4iz2arafhzg/AADN3AJSR8cwHZDUO2ZcukGOa?dl=0 > replays, they are nothing special (just me figuring the udes' numbers out and trying to get comfy with siege again tbh) but it's the first time i'm playing a swedish medium and it just wound up feeling pretty natural so here's to hoping i can keep the development up at this pace
anyway this is me trying to test the numbers´and "learn" as much information about the tank as possible and drawing conclusions so the gameplay might look weird at times but everything but the mali death was pmuch intended,
really felt like an easy time every game,, but i can't for the love of god figure out the shell velocity? is it fast.. slow? it is terribly unreliable as of now for me, really nice tank to play tbh all things considered
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yeah it's super weird because i can hear the crit+pen sound on targets that i actually bounced (that went dark with shell mid-air), really messing with the numberkeeping sometimes
heat round gets the sharp apcr sound of crit+pen when shell is fired mid-air too so i think it just might be local sound file issues
i also don't use the siege much at all, playing it as a leo pta with better gun dep pretty much and use the alpha to win out when u don't have freefarms
wonder if i can beat stanlock...
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@kolni is the tank as good as the PTA and Standard B?
above standard b but below pta
it's an E6 at tier 9.. but good and well balanced
you kinda have to play it perfectly for it to like.. work at all in the first place it seems, you can't have attention directed towards you, you just play and quietly heatspam your way into making their push into you not so good anymore
if you get spotted people just pay too much attention to you to let farm them for free, so i track meme ppl every game, nobody beats you in a straight up DPM war, and nobody beats your 6s+ 360 rather than 320 alpha combo when it comes to permatracking -> just do it and use a corner to make them unable to shoot you back, dgaf about arty and just farm down whatever's free until the game opens up and starts letting you make choices that aren't just answers to the enemy gameplan, something that generally won't happen naturally in this tank
either people are going to try and combat you or not, and it just feels that way in this tank to the extreme - some times this tank is so broken i can't believe it as you genuinely can outmaneuver tier 10s on flat ground in your TIER 9 and win DPM fights even with first strike on the enemy side and a tier 10 HP pool against you - but then there's the other side of it which is where you just can't commit anywhere without risking your game on it or where your team won't let you farm because you made the call of hanging further back etc. this is by far the most passive medium in the game i think
yup - it's busted