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Everything posted by Kolni

  1. There's virtually no repercussions for sharing your account unless you're competing in tournaments since it's definitely against ESL rules, but in game you can basically share however you want but that if your account has been shared and gets stolen you are very unlikely to get support to help you recover it. You are allowed to have several accounts Don't share your info with people through the WoT client or anywhere you have your WoT account linked to though
  2. Kolni


    i honestly dont like it, tank is broken beyond belief dont get me wrong but holy shit it fucking sucks to play, gun tradeoff is not worth the mobility/armour of it to make it nicer than SConq in randoms, speaking of which was already a tier 12 tank, now there's two
  3. This is a topic instead of an update simply because there isn't a thread on it yet and sharing information could be good on these mechanics so was thinking that it could be a general thread for this mechanic in particular. I don't actually have anything of value to share besides some trivia on how they coded it. I was watching Niall play the EBR, and if you activate the boost mode mid-air your speedometer increases but you don't actually accelerate. Obviously you shouldn't, but it does mean that they used IRL mechanics of a speedometer similar to cars where your speedometer is linked to your tire rotation, and that the km/h increase is because the tires don't have resistance during flight so they simply rotate faster. Also, boost on aggressive slopes and you'll easily clear 50m in air, you can make it from the Glacier ship into the water on the south side which is over a 150m jump to clear. This is absolutely ridiculous. At range these tanks also move too fast that to hit a shot with a slow shell velocity (E 100, FV4005 and so on) in x8 sniper mode your turret either moves too slowly, your bloom resets because of how aggressively forward you have to aim to lead, or you have to aim in x4 because your lead has to be so much that you can't actually see the tank in x8, and close up your turret rotation doesn't hold up to catch them. More gamebreaks, at least you make arty players quit arty by yoloing them into quitting the class altogether since nobody'll be able to hit you for shit. On test server I've made it to arty alive and killed it without the enemy being able to shoot me while driving straight through them all with some minor turns. There's also supposed rumours (have yet to see any myself though) that using this to boost yourself on top of buildings can break the game and make you clip into them xD 1.4 will be the patch that kills the last shred of competitiveness the game had you get stupid stuff like this, on the brightside doing races on maps and trying to do certain flips is kinda fun, but this is game is not WoT anymore when these tanks come into the game
  4. It's not ignorant. Maps are not designed to handle this type of mobility. But whatever dude, you have fun playing a game with tiny ass vehicles flying 60m everywhere spotting you with zero counterplay because you can't hit them because of how bloom works :^)
  5. Apparently 60TPs get an extra 200mm of armour on their LFP when they're played by sub 50%ers, two full 50B APCR clips bounced off of it back to back, didn't hit UFP or beak, just straight up LFP bouncing straight on, it is actually not possible according to tanksgg but I guess the game'll bend its rules to fuck me over like normal

    1. sohojacques


      I hate RNG more than I hate arty.

    2. hazzgar


      I bounced my BC25T clip off BC25 . FULL CLIP. He wasn't moving that much. So yeah it happens. 

    3. kariverson


      Well when you're playing against shitters you have to calculate -50% RNG for you and +50% RNG for them. They have to keep them playing somehow. 

  6. no he nerf so i won't be playing, good to know
  7. i think it's time, 2012 came calling and it's time for a global fucking HE ammo nerf

    1. Show previous comments  4 more
    2. Kolni


      nope, they're just plain toxic altogether and he rounds bring nothing good to this game besides babysitting subhumans into relevance and if you don't see that then you're probably one of them

    3. Ham_


      I wish HE was like AP, and AP was like the low damage gold round

    4. Tarski


      If you can't beat them, join them? 

  8. Fear not! If your WR is below 50% 0.44acc actually means 0.22, so you will be just fine
  9. Does this mean I’ll not be #1 WN8 across all servers or not anymore asking for a friend who cares very much about internet schlong
  10. Any EU clan got spot for 2-3 accounts for the campaign? I'll be active every day, have most CW tanks etc

    only requirement is that the clan is good enough to guarantee tanks for active players


    ex-wgl player, lots of cw exp and so on and so on

    1. Show previous comments  7 more
    2. Sylvansight


      ENYZM have a lot of space

    3. Kolni


      ideal is a fake and gay shitter clan

    4. Ham_
  11. This forum in two words
  12. Kolni

    Charts: What matters to you?

    WN rank in sig so I can whip my internet schlong out on the official forums
  13. I'll be able to help out on basically all areas when it comes to the advice. I've coached players from orange to 4k so I feel I'm experienced enough It gets trickier at the top-end though (but that's maybe 1k players total? on EU) because the mistakes are something that needs to be seen to find (macro, tilt and derping) but a statpage of a 3k wn8 player with 60 wr and one with 2k wn8 and 65 wr for example doesn't really tell you anything more than that the 3k player is boosted and the 2k one is likely just platooning because of how wn8/service record translates already, but there are obviously general pointers there too to give. They're just much harder to give concrete, useful advice to based off of only data. I don't know if WoTLabs has the data to do this but one area where I could really see this being useful is telling people which maps they suck on, so they focus on improving on them. Some general ways to play the maps could be written up (per class if you're no-lifing) and a general guideline for decision-making on them. You can do the same thing per-tank (at least T10s), it's a lot of work though and I definitely won't be able to do all of it.
  14. Kolni

    December 2018 Map Elimination

    FTR the only good map is El Halluf Every other map is either imbalanced to a side (Ruinberg, Live Oaks, Mannerheim, Sand River etc), terrible after 1.0 with the small changes (Siegfried Line and Himmels etc) or have terrible gameplay dynamic (Steppes, Airfield, Abbey and every new map since 2013). Maps like Prokh, Mali, Redshire, Muro, Karelia and so on are all lineup specific. Most maps short of Abbey/everything (except Overlord IMO) after 2014 have those specifics too, they're generally just harder to come by. When it comes to how reliably good games you can get then Prokh is obviously the number one map in the game across the board for people that know how to abuse vision together with reading deployment spreads blindly etc, but that map fucking sucks dick in inaccurate heavies when there's 3 arties so is it really a quality map when your tank choice loading in can render you close to useless just like that? Just the way I think when it comes to map quality
  15. Kolni

    December 2018 Map Elimination

    (On phone) I am not a fan of Paris, but it is actually (and strangely) my highest average performing map across the board except for lights. Abbey being my worst map in general. +1 El Halluf - only good map left in the game with this meta - 3 Erlenberg - shit rework that turned a good map into unplayable -3 Abbey - arty and HE meta makes this map unplayable, I generally just leave during countdown if its full T10 and 3 arty
  16. welp. i think it's fair to say that i'm back to wot for real

    if anyone needs boosting just hmu :doge: 

    1. Show previous comments  1 more
    2. sohojacques



      This should be WotLabs new subheading.

    3. mistervanni


      all hail our scandinavian overlords

    4. monjardin


      Haha. I've just started playing again this week. I'd quit after the 268v4 was out for a couple weeks.

  17. friendly 277 drives side out on malinovka hill encounter, instadies and we're losing

    turns out he made a real good shield for my 113 and i finally broke the 11k dmg barrier i've never done before

    1. Haswell


      Pubshit has always been more useful as deployable cover, what have you been doing all this time? :doge:

  18. so there is something bugged with the 705A model, if you push tanks with it that are sideways it'll keep them permatracked forever :doge: ??????

    1. Kolni


      i was able to facehug a sideways 113 for over a minute while shooting other stuff and he couldn't move :serb: 

    2. Ham_


      Because for some reason it is 100 tons (for reference IS-7 is 68 tons...)

  19. luckily had time to do is3a marks before the moe update, a whopping 35 games with 3,3k dpg and 700 assist to 3mark :serb: 

    1. mistervanni


      lucky you, ppl are crying for 30% moe drops XD

  20. Kolni

    Even QB?!

    HP pools were never an issue, higher HP slows the game down. The problem lies in how players experience armour. I've been playing basically only 50B for a while and it's been horrible. Without armour you really can't impact a stalemate at all. So armour became a problem, and premium rounds the solution (in gameplay but for the players it's the other way around). I have absolutely zero tank/history interest and I still devoted enough time and effort to being able to make a (modest but still a) living off of it. The game doesn't need historical accuracy at all, it's really just a way to attract the players that have a gaming (given, obviously) and a history interest by linking them. It has absolutely nothing however, to do with the game's health. More players would be great, but people don't really get upset about queue times. Waiting sucks but it doesn't play a part in the actual gameplay anyway. Players feel bullshitted when they play this game. I know I do. Arty, ammoracks, pen/dmg rolls, RNG in general, broken tanks, stupid map positions and so on. That's the problem of WoT; only the victor is enjoying the spoils while others feel cheated. When was the last time you really enjoyed a lost game? Not losing per se but the game itself. I can accept losses without issue but I have never had fun losing in WoT. Other games don't have that feeling to it. So many games in WoT are lost to things beyond your control and when it's not your mistake, do you really deserve to lose? It's the root problem of gaming in general perhaps but it's the reason why balance has to be fair and valued. The balancing is there to make things as fair as possible. This is something WG never did and why the game will never have a playerbase that enjoys their game while having it competitive at the same time. World of Tanks will always be the MMO equivalent of Chernobyl until you remove the competitive aspect from it. Otherwise the game is decently made, easy to run for bad PCs, looks good on high end, advanced mechanics and plenty of content. A solid game tbh, it's just not what it could have
  21. Kolni

    Even QB?!

    just ship out patch 0.8.1 or some shit and call it a day
  22. Kolni

    Even QB?!

    On the other hand there's also the things they made well: Frontline SH (the old version, not new) Credit Boosters Italian/PL tank balance (didn't break the game) a bunch of premiums that didn't break the game the standard for quality wot content is literally it not being gamebreaking
  23. Kolni

    I can't come back to my Obj 140 after playing with 430U

    Only on your server where they give out 50% 2H credit reserves like they're Tic Tac's, back here on superior and alive servers we get fuck all and won't break even
  24. Kolni

    IPIP300 Personality Test

    https://www.personalityassessor.com/ipip300/results=659230-224/ Nothing new here tbh, it is pretty accurate on me actually