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Everything posted by kolni

  1. Here are my thoughts during the game, I tried to treat it as if I went into the game so if the criticism's a bit a hard: Post-view thoughts: Get rid of that ridiculous 30x sniper mouse swipe memory you have. (You're looking at the minimap and orienting in the right direction is my first guess?) You miss things you never would have in arcade and I believe it was about 1,5k on map unawareness alone - even from your (not ideal) positioning. That turns this into an OK game for a loss, just on awareness alone. Kran is a good example - I would have killed that guy the first time around so he would have gotten one less clip off that game. Your E4 would still be alive and could get 1-2 more shots off, which brings me to the next thing: Look at the bigger picture more. Chain reactions need to be a part of your thought process. 9-0 was winnable this game the second the Chieftain showed mid. That's information that normally wouldn't be assumed so the average Redshire game doesn't look the same anymore. You're now less likely to win middle - but more likely to win 9-0. Redshire is about map control, as an Strv you need to think about where your best position is RIGHT NOW, not just when entering battle. I do this every 5 seconds, minimap check and brain checks get part of your muscle memory eventually too. This could have been the difference that turned this from a snowballing loss to an even fight. You are an Strv. What's the purpose of this tank? It's dealing damage. That is literally the entire point of the tank - so equip for it. When an enemy makes a mistake, unlike other TDsm you need to get more than a single shot off to make their mistake into an advantage. 0,1s matters here. No food is outright stupid - don't play the Strv if you can't afford to max it economically - it's purpose kinda defeats itself when it's not utilized optimally for it's purpose. If you played a Grille here for example. your game could have been pretty good with your identical positioning and shots you took excluding not backing up in open without a spotted 183 on the map - that can and will sometimes end your game completely. It's not often but it happens - see it coming. Positioning - I saw a potential 7k game when 9-0 (that's 2 minutes before you died and the game was over) was collaping with several two shot tanks - you didn't notice. I can't tell if I was right, but I saw a chance that I could take. These decisions is what can turn games around. Strv's are great for doing just that. The dream of tanks running into you one by one can happen here if you play it out right but your positioning didn't allow for it so the chance won't appear. I hope I gave you a better understanding of how to play this tank. You have mechanics, awareness, decision making and positioning to work on to play this tank in the best way.
  2. it matters, but hiding your stats basically tells anyone who can tell right from left that you're a player above 50% it's not as bad as having triple the digits of the next best player on your team and a FAME tag alongside it but it's there it's negligible imo, with or without - i play the same, perform about the same and the only occurence is that someone occasionally recognises me (don't hide your stats if they're below 50) i'd say it's still a buff to anyone at 60+ - xvm shitters can't tell whether you are 55 or 60 so they'll focus you just the same - just get used to it and you'll improve as a player eventually
  3. anyone willing to send me some replays of how to properly play pearl river? i've been gone long and before i come back i''d really like to be prepared 

    i don't care about skill level - if you thought you did well i'll watch it and if u want me to i can give some gameplay pointers in return PER game

    i'm going to watch them all and analyze unless it turns out to be 50+ replays - hand em over and i'll hand something back

    1. Show previous comments  2 more
    2. lavawing


      5 hours ago, PityFool said:

      - North spawn seems to have a noticeable advantage in getting to mid and north brawl area first. 

      - Idk about south flank, idc about south flank.

      - I go straight to north brawl area, then rotate back through mid after winning north

      - Going mid at the start forces you into a tight choke point which enemy arty pre-aims every game, guaranteed HP loss.

      In games with arty, starting with the mid guarantees HP loss but also a good amount of easy farm in return if you have high alpha/armour/speed. It's a wash if each side has 2 arty, and not worth it if more, but the flanking fire that winning mid can give you is huge. 

      IMO the ideal opening seems to be rushing mid, getting 1-2 cheap shots off and rotating to either the town or to the heavy valley. Town is more important and should be the priority, but also means more risk.

      That said, the early engagements can get chaotic very quickly and if your team is pants on retarded you can win the town at first and still get swamped because your friendlies are hanging back at the choke point rather than pushing forward and farming the people trying to rush town.

      If the other side have much faster meds then the play becomes poke the chokepoint once or twice and fuck off back to the heavy valley. The far side feels like a TD trap and pretty pointless.

    3. 3MAJ86


      I think I have one good replay:

      and generally I had success playing in the heavy brawling zone even with my meds. Tell me what you think, if you have time to see it. 

    4. kolni



      yeah the missing reward tank 3 marks are still bothering me... on that specific account I have so many that I almost feel like 3marking all of them on that account too (as of now, that would just be three extra, T-22, 907 and VK72) - im confident i can redo t22+907 so no hassle outside of vk72 that could give me trouble..

      the only reward i have left to complete personally is the T95E6, so if I do it on that acc it's like 3 rewards left per acc completed so am debating cominb back - but i have not yet done so but i just know that i can do this, walking away feels like failing and that's just unacceptable in my mind

      @PityFool thanks was pretty much this i was looking for seeing as i haven't played the map yet

      @3MAJ86 i'll look at it when i have time to spare

  4. In short words: They're additional upgrades to your tank and crew. You don't really need to get acquainted with all of them. Some of are just better than others. Bonds are a third piece of currency, it can only be earned by earning battle medals - higher rewards on higher tiers. The only directive that essentially pays for itself is the FF directive - it's not the best by any means but this is the one you can run every game on high tiers while still making profits. Vent, Rammer, Vstab directives are still king in general as primary benefits for most tanks, but some tanks with very unique traits now have the freedom to venture outside of the same old loadout. I wouldn't use any other than these on anything primarily intended to deal damage, but to each his own. The good ones obviously cost more. This is a system more reminiscent of the old silver system, where maxed loadouts simply aren't sustainable. Some directives can be purchased with credits, most of them are rarely useful though. Bonds can be earned in randoms through medals, ranked battle season placements and clan wars. Grand Battles (while rare, even when enabled) grant you more. It's a 30v30 map, so things are different. Prepare to have 5 arties shoot at you all at once again. Some missions also grant you bond rewards. Season Passes seem to do similar things, they also contain the Bounty equipment - which is the most valuable pieces of equipment you'll get your hands on in this game. The most efficient way of spending bonds is to fill the gaps with whatever bounty equipment gaps you can't fill. 10 gold dismounts is much easier to manage than 200 bonds for demounting. This means skipping directives and letting the competitive edge go until you at least have one full set that you can rotate. Bounty equipment is improved equipment that can be de-mounted with 10 gold, like regular equipment. Improved Equipment (has identical perks as the other) costs bonds. Even here you should be smart. Buy the bundles. Saving 1k bonds in the purchase of 2 modules saves you many, many hours of grinding. As you complete your sets - put them on tanks you're going to keep playing. CW meta tanks if you're into that, meta tanks for randoms if that's your thing and so on. The idea is to move your bounty equipment to enhance your edge on vehicles you're only going to play periodically. Same goes for the purchase of directives, once you decide to go full tryhard - save uip and buy the bundles that'll cut your rate. It's a tedious process but it's the right way to go. I have 8 full sets of Improved Equipment and all available Bounty Equipment - meaning that I can move those around for gold and keep my bond economy as solid as possible. A 100 game tryhard with 100 vent directives isn't exactly cheap - you're going to burn through them at a higher rate than you can be paying them regardless of how skilled you are at the game. There's no workaround. Pile it up and focus on equipment. The new equipment pieces don't have improved versions - so they rarely compete. A fully kitted RU med in every sense of the word against someone running standard equipment will greatly reduce their chances. A 907 drops 0.2 seconds of reload meaning that against an identical enemy you will be a full second ahead in RoF after 5 shots. When it comes down to dogfighting - this really is an advantage that's hard to ignore. If you are talking about the campaign missions - you should focus on the 260 ones first as these all have the same condition; complete it in a single game. The 2nd campaign is far more tedious - as you're not only going to need luck once, but several times in a string of events that after a while - will start to get on your nerves. Rewards are good though, the amount of bonds through these and season passes, and a ranked season - nets you quite a bit. A full equipment set costs 14000 bonds, and with grade A directives alongside it - you're about to spend a very long time to give you a window of absolute competition. Nobody's got better stats on the vehicle. More often than not, you go up against standard equipment. All you need to do in a clean 1v1 is to keep firing to win it. Do it smart. Save up - equipment pieces first. Kit out the one tank you know you're not going to stop playing. Wait for season passes to come around, even if you don't buy them - the bounty equipment is still up for grabs. Snag that whenever you can, I'd wager that Bounty Ventilation is worth much more than a regular piece. 5000 bonds is probably worth around 20 million credits as you can grind up that amount of silver in the same amount of time. This is the one currency that you do not make mistakes with, don't mount these pieces unless they're going to sit there for long enough to warrant the 600 bond demount cost for all of them. You're quite a bit behind in this, especially on a new account now. It'll take a while to gather as the easiest way to complete a full set is to partake in the ranked seasons and do well enough. 3 pieces can be acquaired in 2 phases. It's a grind but your tank is going to feel a lot more comfortable maxed out. M60 literally turns into a railgun with zero bloom when equipped right - which is not the case with regular equipment. Other examples aren't as drastic, but the higher you can stack your bonuses - the better chance of you coming out of the fight winning. That's how it works now. Use bounty equipment for grinding, it's as cheap as demounting regular equipment so those are the ones that you can move around more frequently without having to spend so much time when you want to use it on things you'll only be playing for a set amount of time. Favourite tanks first - Viable tanks next. Bounty stuff can be used during grinds, but spending 600 bonds isn't worth spending on something you won't be playing for less than at least 2-300 games more. If you want to tryhard then getting the equipment pieces is the first thing to do on the list, then some spares for directives whenever you really want to tryhard. When that's set you can free up these costs as you won't be running around buying more equipment pieces when all of the relevant vehicles have them filled. That's when you bet big on directives for tryharding.
  5. well that's it - 7 years of wot and 4 of them full tryhard every single game that i managed to endure but league of legends actually broke me

    this is probably the first time ever i get tired just even thinking about video games, when they just used to my primary/secondary hobby for like.. half my life

    i still get the urge to play tanks sometimes, most times i just end up closing the client again right now but every now and then i play a game in the PTA to see if I still got it, sometimes you get an insane game off and you remember why you kept playing until the next misplay which makes me want to quit as soon as I make one

    maybe i'm just tired of gaming? i've gone from ilke 50 hours/w (2016-17 during boosting frenzy) to my standard 10 hours/w during weeklife, but now the past month my total amount of gaming is one game of league at most a day - mostly i'm in the practice tool trying to orbwalk while laning and 1v1s with friends but i've lost the will to grind

    it feels like i'm past gaming, it just doesn't excite me right now. it also sucks, because i can't really appreciate the game i spent a good 3-4 years basically doing nothing but thinking about and playing the game which really gave it a unique feeling. I don't get that anywhere else, the sense of really HIGH competition and being able to compete. That drive is also gone, which is probably what I miss more

    1. Show previous comments  5 more
    2. kolni


      Yeah,my days off don't include gaming unless there's very little to do otherwise

      @Tman450 because it's a decent MOBA with large skill expression, i can literally outplay every spell in the game with Shaco, if I want to climb I play Shaco, I can play other junglers but I'm working on laning as I get filled and just lose the game because I am a plat shaco and like silvereverything else

    3. Tman450


      League is cancer, it's a far mroe toxic game than even WOT, een if the core gameplay is good

    4. kolni


      i dont give a shit about griefing players,you'll get that in every online game.. even offline games?

      ever watched the super smash melee community tournaments? offline small tight community and you'll never meet anything as toxic

      what i obv don't like is that in league the griefer gets to play again after running it down and giving away gold to enemies, but in league i also have the respawn so if i fuck up i get another shot until you fuck up enough times as a team to lose.. that is a better system than wot imo when you have REAL skill expression


      i mean skill4ltu plays with a 20cm mousepad and 3k dpi like wot skill expression is close to none mechanically, i went blue (before i got a gaming pc) playing with a trackpad

      i m gonna say it - wot is a game for people who can't mechanically perform so they have think their way to decisions

      clever design for the catered daddy coming off of work player in russia but i mean you could rid the reticle and just have the crosshair and i swear to god that half the playerbase would start missing EVERY shot at 1300m they'd otherwise hit 9/10 while ppl like stanlock, decha and the other insane aimers would hit everything with just the crosshair as a possible place to go

      good aim matters but not a lot, i can play only with autoaim (no actual aiming, to fire just using mouse to autoaim them) and still outperform most of the playerbase - which is like... ridiculous, legit no actual aiming is required to be super unicum

  6. after a 15 game losing streak while being top 3 on gold most games got me to understand that wot suffering is literally a breeze compared to the dark infinite pit of league of legends retardation teammates

  7. 3k isn't impossible to average with the right set of maps - it probably overperforms A LOT on certain maps and are among lower winrates on maps that don't suit that tank, as goes for any other tank progetto, skorp, vk, renegade and all the new shit can all perform at this level at fairly stable rates.i'm not a t8 player (they are just fodder to me) so i can't really tell balance since all i do is shoot at them and not drive them they are like ttier 8.5s t-44-100 wentup by almost 1k... lmao
  8. they also coincide with my results in tjhe tier 10 rewards, E6 being the only one I'm unable to complete
  9. the website seemsfine, but i rly dont understand how the 60tp has that target req when it'sa very average tank.. only 279s and Chief with higher reqs like wtf lucky i marked it day 2, worse stats than the req now
  10. they get their data straight from WG,or XVM meh i was kinda hoping the new tier 90 could spice things up...it did not
  11. yeah finally some tier 8s i might enjoy playing laughs in 4k dpgable tier 8 TD
  12. only had it 4-5 times so haven't figured the map out quite yet so i'll give it a few more games to try and find a solid opening instead of having to react to everything - so far i've felt out of place most games
  13. some fresh edits in there if i may say so myself

  14. recorded last weekends open air event and wanted to try some camera lense shenanigans while i was at it (really new to camera work but enjoying it a lot when i'm not behind the decks)

    more specifically a dolly zoom (vertigo effect) from a wide shot of the crowd and DJ to close range of just the DJ with a wider background of the forest (lense zooming and moving the camera in opposite directions at similar speeds) and i can't believe i actually pulled it off

    sadly the lighting wasn't strong enough to make the shot useable as the zoom wound up distorting everything but the DJ during it (as it should, but it wound up too aggressive) but man it feels cool to have pulled off some hitchcock shit 

  15. Yeah, I know and that's probably in line with the same time period with the big sponsors dropping the game in eSports if I'm not mistaken - not necessarily linked but that's the point where basically half of the best players everywhere just straight up quit the game when the game had no real future in pro gaming and didn't look back - at least it couldn't have been good for the forum is all I'm saying. What I meant is that with the ban there just wasn't anyone left that made a lot of well-written content left (the asshole couldn't delete his posts when he threw hissyfits so every guide was edited to some stupid GoT reference - so if WotLabs wanted to keep content the site needed rollbacks). I know Patient0, Kewei, more people and I kept that torch of making NEW (game concept content, not news.. the difference needs to be mentioned) content alive a bit more but the game was so figured out at this point and unlike Garbad that used WotLabs as a means to charge money in exchange for content compared to the official forums (part of why he was here) and that's not how anyone else made content (for free) during his stay - also to share his replays (that weren't even that good). He was a cancer that anyone that would take a look into his history (this requires complete ModCP access though and not many have that) knew that he really had to go. I never liked the guy, he was a complete idiot and many of his opinions were just wrong and when called on it he kept trying to live on past merits to make his points. X3N4 called him out on stuff like the CDC/110 where he was just a much, much better player that Garbad couldn't weasel out of being wrong and having to admit it and threw tantrums the size of Jupiter instead. Remember him claiming 110 being better than IS-3? That statement has literally never even been remotely close to true during the history of WoT. It was at least funny watching him whine about EU snipe server as a result and having X3N4 jump over to NA and literally clap Garbads stats by four digit numbers and 250 (he played NA West) ping while doing it. This has little to do with the thread - but it's a nice trip down memory lane so I thought I'd share it
  16. Nah, I think it's a topic that's very divided in opinion - I liked every game that didn't pen(oneshot) me with arty better with how it was before, but if arty has it in for me (which it did, FAME tag and XVM before anonymizer) then the current way of arty is so much more better to survive/fight. It's not instadeath - I take 3-600 HP which sucks dick and they can do it more reliably, but at least I get a warning that the fucking shitter is aiming at me for next time - similar to why ammoracks from full HP and 183s really shit the bed in gameplay - because you don't get a chance to react and save it like this entire game fundamental approach to strategy is based on. (Gather info - make a move - take in new info - readjust to new situation) and this cycle just ends with oneshots instead of having some methodical explanation to dying. I had a Prokh game in shitbarn before it got nerfed without arty, I played mid and had oneshot 5 tanks with 5 shells within the first second they were spotted and that's exactly what I mean. (That Tortoise driving up the hill getting lit for a second has his game ended, was the same for 4 other people on their team) - the shitty thing is that doing this to people feels fucking fun but the opposing end really hates it.
  17. playing with irl friends on eune right now, my fkn main got locked (not banned) cuz korean acc i bought at lvl30 and without a korean ID i can't change the age req so my plat climb just as i got there ended and Riot still won't unlock it - haven't even responded to my ticket i definitely have west accs so will try to find their info, but on EUNE (u used to play there right) i'm right now on Zueauaoso teaching an IRL friend how the game works, (he started B4 so I had to int 3 games in placements to be able to play with him) it's still summer so I only play 3-4 games per week but would deffo be up for playing together sometime! this acc's S2 but I'm dumpstering every JG matchup as Shaco every single game (i love smurfing xD) but I did that in high gold too so climbing should be quick if i get around to playing more you still playing Fiora? could be fun having a lane to play around for a change
  18. can we get an m46 patton 311 APCR gold round now please i'd like to play that tank again without rolling out on the battlefield in a wheelchair
  19. i fucking hate not being able to know how long i'm going to be spotted for now, not only is it so much misinformation you have to process but also the fact that you don't know the point when you are safe in the open while playing range games

    i feel like i have to guess if i'm still spotted now even with years on my back learning how to go dark quickly

    if this is part of the game now i really think they should add what each player runs as equipment so you can at least puzzle the possibilities together

    it feels like a fog of war

    1. PityFool


      Yea terrible gameplay decision imo. They should not fuck with spotted timer, or give us an indicator that tells you how long you're spotted for.

      Guessing should not be the only option.

    2. ikitai


      I find it funny to run a designated target crew with the directive and the new commanders vision system. That little red dot that confirms you are still spotting someone helps you keep them lit a ridiculously long time.

  20. if there was an improved rotation mechanism equipment piece i would swap it out for my M60 optics and over vents

    i've felt that turret rotation has always been so far behind aim and reaction that i could aim at half the speed of the swipe and still end up identical in result for years - while it's not optimal i actually wonder if there's mechanical ceilings to push because of it now

    those rotations times are likely not worth an overall boost or gun buff, but i would certainly try it out just to see how much mechanical room there is to grow then vis a vis missing the vents/optics

    m60 has got to be the clutch tanks of clutch tanks to do it in if anything, no?

    1. Show previous comments  3 more
    2. Wanderjar


      Turbo is generally better than IRM because turret rotation speed and hull traverse are both functions of engine HP (also speed/accel obvs) , which the turbo boosts. also works in siege mode.

      the single advantage the IRM has is negating bloom. so tanks where hull and turret bloom are issues (E3/e4/60TP/4005/t49 etc) get huge benefits from the IRM 

    3. Gr1nch_1


      Skorp with irm becomes a really good medium


    4. Strigonx


      swapped out optics for IRM on batchat

  21. Thanks for letting me know about the spotting shit, this was driving me crazy today as I literally hid behind rocks counting to 12 on in game timer (taking designated target into account) and kept being lit and i couldn't figure out why) Also what's this about Designated equipment spots? Are they relevant with improved equip in any tank or is it just standard equipment? Because if I'm going to have to reslot them for bonds in the SAME tank for bonuses now I'm retiring
  22. I think every competent player who fundamentally understands the matchmaking why premiums should be worse. (When’s the last time you had a full tier 8 without a Progetto?) I think that shouldn’t have to be considered controversial as it should be common sense. I have some serious ones too: - Credit inflation (while a result of good things, like SHs and FL) made the game worse. It’s an easier time for everyone, that’s why it’s worse. - serB was good for the game - Tier 10 should be more expensive to play, doubling the cost of dying but survived damage repair and ammo costs being the same - tier 8 needs an MM nerf (it is like playing tennis with the net down guys, admit it) - every third of what would be a full t8 game right now as a t8 player should be 357 (7-8-9) tier 10 isn’t bad, just hard - mechanical prowess is finite in wot, turret rotation and bloom bottlenecks hand-eye and reaction time - it’s a tank (i get it) so it’s a necessary evil but intuition (to anticipate and make up for the fact that it is a tank) isn’t something you can build gameplay reliably upon and i think it’s much of the reason the game is in it’s current state pretty much the entire playerbase is blaming way too many of their own misplays and chalk it up to arty when it’s not HE ammo as a concept might have done wonders IRL but in game it is literally in 99 of cases a big old ”let me feel relevant so i can feel as a better player button” - removing it and everything that has to do with it (tanks that can fire other rounds can stay) games should be 20 minutes, 15 on assault garbad ban killed forum activity (Guy had to go, but I still think it’s true)
  23. I realised the last part could come off a bit elitist but I was genuinely curious (So wanted to clarify) For what it’s worth I felt similar things but never to an extent where I felt handicapped against same tiered tanks, (supposed to be equally balanced), just T10 superheavies/E3, outside of hitting EBRs (reticle too big so dead straight shot or miss at anything above 100m) and sniping 350m+, but I also learned that trying to do accomplish those things is focusing on the wrong aspects of the tank. When I got out of my PTA/RU med/50B rut (very opportunistic gameplay, playing odds a lot, head>gut) and committed to hard aggression (gut>head) and the tank made sense to me. you get shit on by most 10s which sucks when the gun is what’s failing when it comes to fighting back, but you can literally angle 20 degrees and sit perfectly still against 3 tier 7s and kill them all with less than a quarter HP lost fighting in the open and that shit is just so busted that it compensated all the bad stuff about it - because the highs were so high to make up for it. That’s why I had a hard time seeing the reasoning
  24. (I haven’t read patch notes in a while so ignore this if it was significantly nerfed in the last 2 months) I know this is an opinion thread so ofc I won’t require explanation if you don’t want to, but can you explain further on why you think this way? I’m asking because I have trouble coming up with possible reasons and I’d like to hear them just because I can’t figure them out on my own besides the old tilt of it RNGing out a few games in the wrong favour - it’s my highest rated T9 med without a 300+ gold round
  25. every single player but me sucks by that i mean come at me stanlock eu servers and i'll school you
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