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GloatingSwine

Verified Tanker [EU]
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  1. Upvote
    GloatingSwine got a reaction from MonkeySquasher in Badlabs   
    I find it odd that people in this thread are mystified about being banned from a forum when the thread is full of people openly saying in public on the internet that they intend to sign up to troll that forum.
     
    I mean what did you think was going to happen?
     
    For people who are good at tonks some of you are baddies at internet.
  2. Upvote
    GloatingSwine got a reaction from lordawesome7 in PS4 Launch   
    Ah yes, must remember to camp behind the TD line more.
     
    Except there is no TD line yet on PS4 because it's only been out a week and everyone zergs all over the place. 
     
    Still, free anime waifu tank for like no effort, so there's that.
  3. Upvote
    GloatingSwine got a reaction from lordawesome7 in PS4 Launch   
    Arty is the same old sky cancer as always.  Still clicks you for all your health on far too regular a basis.
     
     
    Desperately needs to get in the sea.
     
  4. Upvote
    GloatingSwine got a reaction from minerguy1 in Motorized Vehicle Porn Thread   
    The answer, of course is "because then everyone will think I'm a wanker".
     
    Of course, you could buy an Audi and remove all doubt.
  5. Upvote
    GloatingSwine got a reaction from Gr1nch_1 in Does V-stab & GLD help with accuracy?   
    It will shrink back down.
    It's really easy to see that by driving in a straight line then traversing your hull, because hull traverse causes very fast spikes in bloom (because your tank reaches its full traverse rate quite fast).  Your accuracy will spike up and then return back down when you stop traversing the hull.
    Taking the ST-I as an example because the OP mentions it.  An ST-I moving at full forward speed in a straight line will incur a dispersion factor of 10.  If you then turn the turret at full speed your dispersion would increase to SQRT((10^2)+(5.25^2)) which is about 11.3.  If you stop turning the turret but keep driving the dispersion would return over time to 10.  (This will only take about .8 seconds even without GLD, so GLD doesn't really do much here.  If the ST-I traversed its turret faster then it would make a difference because the bloom from rotation would make more difference)
  6. Upvote
    GloatingSwine got a reaction from _Assad in Stellaris   
    Minerals are the limiting factor in the early game.  Explore your space, use frontier outposts to expand your reach and grab systems with good minerals until you can afford to drop colonies to grab more good minerals.
    You probably want to build a second science ship p. fast, maybe a third if you've acidentally a Warp civ (don't do Warp kids it has all of the disadvantages and basically no upsides*, do hyperlane or wormhole and send your starting fleet on a magical mystery tour, they'll spot planets that you can send your science vessels into to investigate for early colonies and find promising things like asteroid belts that like to have minerals, show you where the space wildlife is so you don't waste time with science vessels scampering away from it.) 
     
     
    * It's the slowest, the shortest range, has a long cooldown which makes the ship helpless for days, and takes up the most power on a ship.
  7. Upvote
    GloatingSwine got a reaction from OOPMan in Stellaris   
    Minerals are the limiting factor in the early game.  Explore your space, use frontier outposts to expand your reach and grab systems with good minerals until you can afford to drop colonies to grab more good minerals.
    You probably want to build a second science ship p. fast, maybe a third if you've acidentally a Warp civ (don't do Warp kids it has all of the disadvantages and basically no upsides*, do hyperlane or wormhole and send your starting fleet on a magical mystery tour, they'll spot planets that you can send your science vessels into to investigate for early colonies and find promising things like asteroid belts that like to have minerals, show you where the space wildlife is so you don't waste time with science vessels scampering away from it.) 
     
     
    * It's the slowest, the shortest range, has a long cooldown which makes the ship helpless for days, and takes up the most power on a ship.
  8. Upvote
    GloatingSwine got a reaction from RutgerS in Stellaris   
    Minerals are the limiting factor in the early game.  Explore your space, use frontier outposts to expand your reach and grab systems with good minerals until you can afford to drop colonies to grab more good minerals.
    You probably want to build a second science ship p. fast, maybe a third if you've acidentally a Warp civ (don't do Warp kids it has all of the disadvantages and basically no upsides*, do hyperlane or wormhole and send your starting fleet on a magical mystery tour, they'll spot planets that you can send your science vessels into to investigate for early colonies and find promising things like asteroid belts that like to have minerals, show you where the space wildlife is so you don't waste time with science vessels scampering away from it.) 
     
     
    * It's the slowest, the shortest range, has a long cooldown which makes the ship helpless for days, and takes up the most power on a ship.
  9. Upvote
    GloatingSwine got a reaction from OOPMan in Stellaris   
    Go round all your sector planets, find out if the AI has built spaceports. If it has put solar panels on them to delete their upkeep.  
    Remove any space money from the sector that it doesn't need.
    Not a replacement for actually being able to reclaim the income, and yeah they should be capped and then overflow like puppets have done since back to HoI2, particularly given how expensive war gets late game.
  10. Upvote
    GloatingSwine got a reaction from OOPMan in Dawn of War III   
    I think there's a tendency in gaming communities to regard "accessable" as a dirty word, which isn't always necessarily wrong because a lot of developers will say it when they mean "make game more like other more popular games", but the only other more popular RTS at all is Starcraft and as noted, that's about as accessable as a bank vault.
     
    I mean they could make the game "more accessable" by making it more like LoL because that's the biggest example of an RTS-like interface in popular gaming culture but they basically already did that with DoW2 anyway. (DoW2 is a single player MOBA, really.  Driven by hero units, waves of expendable mooks, largely based on dropping abilities at the right time, the whole nine yards)
  11. Upvote
    GloatingSwine got a reaction from wevilc in T1 Heavey   
    The T1 benefits from being a tank that many people don't really know where to shoot from the front, so even a bit of angling will protect you from most equal tiers (that aren't packing some kind of bullshit gun).
     
    It's got ferocious DPM as well.
  12. Upvote
    GloatingSwine got a reaction from sahtila in Devs talk about putting type 59 on console.   
    Artificial Scarcity.
     
    It's desirable because you can't buy it, that means WG have something with percieved value to use as prizes when they run competitions that feels more special than the ordinary premium tonks or just giving away gold or premium time that people can just have if they want it.
  13. Upvote
    GloatingSwine got a reaction from Pinkamena_Kerensky in Fixing balance issues in World of Tanks   
    Why bother with a tick box.
     
    Just isolate arty in its own MM pool and give the FV304 scout mm so it can be the scout arty.
     
    They can play clicker games on their own.
  14. Upvote
    GloatingSwine got a reaction from Golem501 in XCOM 2   
    I am playing it on a 650M and it seems to work well enough.  The base screen has really low FPS (1920*1200/medium), but the actual missions work fine.
  15. Upvote
    GloatingSwine got a reaction from It's_Matra in Thinking of going peasant mode, looking for tips.   
    The reversing thing is just a matter of making sure that when you press backwards on the stick you're pressing straight backwards not a bit to one side.  
     
    The game could do with a slightly bigger deadzone around the straight forwards and backwards positions so you don't turn as often, but you can get down to being able to poke properly with practice.
     
    Also:
    Use auto aim to get your turret on things whilst you concentrate on positioning.  Autoaim has a neat feature on the console that it automatically disengages when you enter sniper view, so you can snap onto something with it, concentrate on positioning, then enter sniper view and adjust onto a weak spot.
     
    Map meta is odd because the maps are frequently old versions, but I've been going to the places I remember and it seems to be doing OK for me.
     
    You can get a free animu tank with trivial ease by going for the Pz4.H, it doesn't have premium credit return but it's free and captain easy to get.
     
    Also, you can easily make youtube boasting videos, like so:
     
     
  16. Upvote
    GloatingSwine got a reaction from Cronk in Thinking of going peasant mode, looking for tips.   
    The reversing thing is just a matter of making sure that when you press backwards on the stick you're pressing straight backwards not a bit to one side.  
     
    The game could do with a slightly bigger deadzone around the straight forwards and backwards positions so you don't turn as often, but you can get down to being able to poke properly with practice.
     
    Also:
    Use auto aim to get your turret on things whilst you concentrate on positioning.  Autoaim has a neat feature on the console that it automatically disengages when you enter sniper view, so you can snap onto something with it, concentrate on positioning, then enter sniper view and adjust onto a weak spot.
     
    Map meta is odd because the maps are frequently old versions, but I've been going to the places I remember and it seems to be doing OK for me.
     
    You can get a free animu tank with trivial ease by going for the Pz4.H, it doesn't have premium credit return but it's free and captain easy to get.
     
    Also, you can easily make youtube boasting videos, like so:
     
     
  17. Upvote
    GloatingSwine got a reaction from Flaksmith in Fixing balance issues in World of Tanks   
    Why bother with a tick box.
     
    Just isolate arty in its own MM pool and give the FV304 scout mm so it can be the scout arty.
     
    They can play clicker games on their own.
  18. Upvote
    GloatingSwine got a reaction from ollyole in Fixing balance issues in World of Tanks   
    Why bother with a tick box.
     
    Just isolate arty in its own MM pool and give the FV304 scout mm so it can be the scout arty.
     
    They can play clicker games on their own.
  19. Upvote
    GloatingSwine got a reaction from Trobs in Little Tips   
    I'll add an addendum to this.  If you notice an enemy arty who is staying still between shots, then counterbattery him because you'll get a penetrating hit and likely wreck his crew and modules.
     
    If you only get the big map pings indicating they're moving, then keep contributing to real fights because you'll have a minimal effect with near misses on arties that nobody else is trying to kill.
  20. Upvote
    GloatingSwine got a reaction from for_SCIENCE in Fundamental Flaws in Gameplay & Business Practices - Discussion   
    I am not sure that the presence or otherwise of bundles would have made a blind bit of difference to World of Warplanes, the game sank because it was shit at something that someone else was doing a bit of a better job at.
     
     
    Also, people who think that Wargaming monetise aggressively need to play almost any other free to play game.  They're one of the most hands off monetisers out there, most other free to play games will at the very least pop up and spam you with what's on special offer right now on login, and will probably have a significantly shorter lifespan before the restrictions of free play kick in, even if they aren't as hostile to free players as eg. SWTOR.
  21. Upvote
    GloatingSwine got a reaction from MatzerMike in T-54 Soviet Superiority   
    I was probably insufficiently clear.
     
    The accuracy number represents the maximum distance from centre point at 100m.  In the case of the D10-T2C the accuracy starts at .35.  110% gunner skill reduces that to .335
     
     
    That means that at 100m the maximum distance from the aimpoint the shell will deviate is 33.5cm*.  If you project the cone of fire out to 700m (chosen as a reasonable practical maximum for the game and a nice round number) the radius is 2.345m.
     
    With Brothers in Arms the radius is 2.296m.  At the maximum practical range, where reducing shell deviation will show the greatest effect, Brothers in Arms only reduces the maximum deviation of a shell by 5.6cm in any direction.  The accuracy increase is just nothing.  Even stacked with food, there's actually a diminishing returns factor (you get 10.5cm less dispersion at 700m with food, but only 15.4 with food and BiA, it's not a linear addition of their bonuses).
     
    For firing on the move though it's another story. 
     
    For a T-54 moving at full speed and traversing its turret at 1/3 of full rate (to represent tracking a stationary target), the deviation at 100m is 2.47m**.  With Brothers in Arms it drops to 2.36m.  Better than double the effect of increasing accuracy alone, and at those speeds the Smooth Ride/Snap Shot combo would give a shot deviation of 2.33m at 100m, not very different from BiA.  (the higher the ratio of turret traverse to hull traverse the better Snap Shot becomes in comparison to Brothers in Arms)***.
     
    If you wanted to stop and aim instead of taking your shot on the move, Brothers in Arms would bring you to full aim .2 seconds faster, .25s for Snap Shot/Smooth Ride.
     
    If the tank is moving slowly but traversing the turret quickly then Snap Shot/Smooth Ride is proportionally better than BiA, because the dispersion penalties to move/traverse are proportional to the speed of movement/rate of traverse, at 1/3 maximum speed but traversing the turret at max rate, the shot deviation at 100m is 2.03m, 1.94 with Brothers in Arms but 1.86 with Snap Shot/Smooth Ride.
     
     
    This time you reach full aim .19 seconds faster with BiA, .37s faster with Snap Shot/Smooth Ride
     
    Probably the biggest effect Brothers in Arms gives you is view range, where it gives you a nice 9m edge over a T-54 that doesn't have it (if both have optics and camo you will spot him 9m earlier, assuming both are moving).
     
    *Helpfully, due to the way it's expressed as radius of deviation at 100m the accuracy value given is functionally the same as half the angle at the point of the cone of fire, if you work out the arctan of .335/100 it's something like .0033499875, so if you want to know your accuracy at a given range just divide by 100 and multiply by the desired range.
     
    ** All these figures assume a vertical stabiliser.
     
    *** Smooth Ride on its own is worse than Brothers in Arms at improving accuracy under hull movement because it's bonus is too small, but Snap Shot has a significantly larger bonus and so is better than BiA at improving accuracy under turret traverse.
  22. Upvote
    GloatingSwine got a reaction from Duncs in We want Miros back!   
    The WoT forums are only useful if you need to kill some glimmerings of faith in humanity.
  23. Upvote
    GloatingSwine got a reaction from Equanimity in The lee, not terrible.   
    The way to use the Lee is to ignore everyone else.  It is an assault gun, get in close, use your fast hull traverse and wide gun traverse + fast ROF to ruin fools.
     
    I elited the Lee, including unlocking the Priest from it, and after 179 battles I had a 60% winrate and it remains one of my highest tank specific eff and damage vehicles, because when you don't play like a pussy the Lee is actually Captain Badass.
  24. Upvote
    GloatingSwine got a reaction from korvanos in The lee, not terrible.   
    The way to use the Lee is to ignore everyone else.  It is an assault gun, get in close, use your fast hull traverse and wide gun traverse + fast ROF to ruin fools.
     
    I elited the Lee, including unlocking the Priest from it, and after 179 battles I had a 60% winrate and it remains one of my highest tank specific eff and damage vehicles, because when you don't play like a pussy the Lee is actually Captain Badass.
  25. Upvote
    GloatingSwine got a reaction from korvanos in Love arty and everyone who plays it.   
    The best way to protect arty is to push it into the sea at the start of the battle because drowned tanks don't lose HP.
     
     
    Srsly though, you "protect" allied lepers* by making sure you have good map control so that the enemy can't safely get close enough to threaten them, so any tank is a good "arty protector" if you're going to and taking control of the strong points on the map.
     
     
     
    * I have become convinced that the reason that allied arty can't shoot, for instance, a T95 that is basically stationary for a minute and a half in wide open space and is the only tank visible for most of that time is that they are looking for their clicking finger, it having dropped off from the leprosy.
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