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Verified Tanker [NA]
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About PacificMaelstrom

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    Arty Protector

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  1. Ahh, well in that case we would still expect more consistent games and narrower winrate distributions... just not quite so narrow.
  2. I think that its natural that 5k games would show a loss of winrate... its often difficult to simply do enough to dammage/kills when your team is competent, so the opportunities for big takes are the games when its you vs 15 and while it's easier to do more damage it's also harder to win ultimately.
  3. Sounds to me like the skill mm will effectively quash the kind of tripple-purple padding some of you are so fond of... it works great except in those few games when a rival tripple purple group shows up on the other side... but in AW they will ALWAYS show up, and you will never be able to game your winrate in that manner. Even solo pubbing will be harder, so an "elite" (this is not a russian game, no need to use the U word) winrate will be much closer to 50% then it is in WoT, and games will be consistently challenging for all skill levels. You arent really being "penalized" the skill distribu
  4. @Inconnu, thats a good point about the aiming. Especially in tanks with high expected WN8 values, doing lotsandlotsandlots of shooting is a must.
  5. The last part is called humor. But actually there are plenty of times 1v1 skills will help you in games. Some games come down to 1v1, and there are many 1v1 situations. And as for scouting, you are entitled to your opinion. Scouting involves relying on your team, which is a huge risk that rarely pays off in my experience. Im not saying dont scout at all, but rather to focus on dammage. I find that its best to rely on your team as little as possible. That includes not relying on light tanks to scout. If bad scouts hurt your play, you should play differently.
  6. Playing lots of games at high tiers definitively helped me improve at high tiers. My first tier 10's were pretty bad, but I learned. The only thing I question about that is that I'm not sure how well it really translates to lower tiers. One thing I noticed is that playing lower tiers can feel painful because the high tier tanks handle so nicely in comparison. Going down you loose speed, accuracy, alpha etc... and I find it easy to loose patience with the limitations of the tanks. For example, a good game in my T110E5 means I'm soaring through the map. The T34 is much slower, even in a
  7. The goal of this post is to share what I have learned since I started playing WOT, and the factors that I think were most responsible for my improvement. While my stats don’t reflect it yet, I have reached the point where I can consistently average 2500-3000 WN8 in a session, provided I follow the method outlined below. When I play on Wi-Fi or when tired or distracted, things don’t go as well. For my first 8000 battles or so, I learned primarily through trial and error. For example, no one told me how to go “Hull down”… I learned it the hard way. I don’t recommend that method of learning t
  8. There was one time I was in a T57 heavy and a "red" amx 13 90 saw that an obj 140 had me perma tracked and he drove in front of me and sacrificed himself to saved me. I was then able to put out another clip before i died. That was a smart and selfless play by him, ive only seen anything else like that a few times in 13000 games. In general though, its better for your wn8 to let your teammate die so you can get more dammage in before you die. Then again, if they stay alive you are far less likely to get rushed so I would try to do anything to help them stay alive short of sacrificing my ow
  9. How I graduated from Green: 1. Play fun tanks I like. It kind of happened without me even realizing it. I was like "screw grinding, screw stats, I'm playing for fun" and then suddenly I was playing at blue. I kinda disagree with the third one. The times when sharing damage with a teammate is worthwhile are so few and far between its not even worth mentioning. I think its best to play as if you are the best player on the team, and that everyone exists to serve you... you don't stick your neck out for anyone. If your teammate isn't smart enough to stay alive, he isn't worth trying t
  10. The most obvious failing of the XVM win chance is that it relies on account overall stats, where as tank-specific and/or recent stats would be much more relevant. For example, a player may have a 57% win-rate in a specific tank but a 49% overall win-rate, and so their contribution to the battle is much greater than expected by the prediction.
  11. I personally have found that AP works great in the 183... I wouldn't worry about the HESH nerf, the FV will still be great. I have people in chat tell me things like "just wait till 9.2" when i wreck them.... turns out I was actually using AP and not HESH. Loved the AT15 and the Tortoise as well. Addidtionally, the BP is the best British heavy... it only goes downhill from there. Caernarvon was horrible compared to T32
  12. I recently got this tank, and seeing as 9.2 is approaching, I decided to learn to use it with primarily AP, so I would not become dependent on HESH. This is my perspective. 1. HESH is very unreliable. 8000 credits for 700 dmg gets frustrating fast. True, a "good player will aim well etc..." but in the time it often takes to wait for that perfect shot, I find I can often fire two AP 2. "HESH makes you stupid". This may be more of a personal issue... (and it is part of the reason why I am only at 50% winrate).... but with HESH I find that I often hesitated to take shots, waiting for a b
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