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Private_Miros

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  1. Upvote
    Private_Miros reacted to Snoregasm2 in How To Grow Past The Permablue Plateau - By Kolni   
    Damn @kolni, you're still pumping out great content for the community, and I for one really appreciate it. I think we all take for granted all the great stuff written years ago and how much there is (or was, at the time), and the level of effort that goes in to pulling something like this together. I hope it isn't your last serious content piece (there's still a lot you've got to offer, on more individual subjects like tank reviews, maps etc.), but if this is it a good way to go out.
    Looking forward to parsing through fully after work.
  2. Upvote
    Private_Miros reacted to OniichanSenpai in Returning 322 player experience after 8 years   
    Hi guys,
    I'm an ex clan member of 322 from the EU server, returning after 8 years of absence. I was playing WoT in the ESL back then (that doesnt exist any more) and did FC in company battles a lot of times.
    I played a lot back in my college time but stopped after I got a gf and job. I didn't touch the game until last year when lockdown basically forced me to find some productive things to do at home.
    My old account is still existing (https://wotlabs.net/eu/player/givethemnothing), but after 8 years I forgot the credentials to the connected mail address... welp. Nothing of value was lost as i was a poorfag back then and the account was f2p. Before that, I was playing on my brothers account so actually I started playing around 2011.
    So how was my experience with WoT 2020+?
    It was kind of a rough landing at first because the meta was drastically different from 2013 and I forgot some of the skills I had. I got beaten in the face countless times in my shiny Tier 8 premiums until I decided to grind my way up like I used to before to learn the meta again from scratch. So eventually, I got back on track. 
    So here are a few things I noticed and I will also state if its neutral (+/-) a pro (+, ++, +++) or a con (-, --, ---):
    +/- I did realize that there are now much more players. I can still remember some ppl saying in 2013 that WoT was about to go down since player base was eroding... yeah that never happened. ++ Clans are dead. I mean It was fun back then with Xensation and Hami and all the other retards on EU server, but it seems that nowadays clans are pretty useless except for getting CW reward tanks. Thats fine for me as WoT never was and never will be a competitive game. I was in 322 back then as the clan recruiter but im not sure if its still active +++ There is less Pay2win now. I realize this is an unpopular opinion, but back then you had to buy gold to shoot gold ammo and use food. Now you can get that all for credts which is a massive change. Plus the game literally throws free (not always good) premium tanks at you with the marathons and reward vehicles -- This also means that waaay more gold ammo is in the air. I remember back then that there would be near impenetrable tanks like Type 59 which are just shit now because every T8 med has 250+ pen ammo available - The removal of global chat is a pity. Not being able to flame kind of takes a lot of the fun but I understand the reasoning behind it ++ Frontlines is nice. I do enjoy some of the new game modes, especially those who can be done solo! ++ Usablity got MUCH better. The minimap features now and the damage indicators are a huge asset. You don't need any mods in the current game apart from Gumark mod maybe +++ Efficiency Rating/WN7/8 is dead because we have Gunmarks. This is huge. Back then there was a lot of statsfapping and especially with the Efficiency Rating it got completely absurd (you could push it by capping instead of dealing dmg). I never used XVM but even then it annoyed me that there was no ingame way of tracking how good with a certain tank you are apart from manually tracking DPG and assist (which, back then, did not exist as a stat! so only dmg). Now with Gunmarks around, there is a real "endgame" in the way that you can mark all kind of tanks and it truly has a meaning instead of account wide ratings. +++ You can anonymize yourself. Jesus that one is probably the best thing...  - Maps are still as unbalanced as before. I did not expect anything else tbh And now?
    I am used to playing alone but I do enjoy playing with some ppl. Back in the day we used to have a chat channel in game for players who like to improve their game play and there anyone could find good platoon mates, I really like the idea of doing that again. If you want to platoon, just add me in game, it is especially useful for team based modes like FL or SH I think, where the "lonue unicum" approach is not as valid as in randoms.
    Respect if you made it through this wall of text and see you guys in game and in forum
  3. Upvote
    Private_Miros reacted to Android25 in How I got my old account linked to the Steam version of WoT   
    Disclaimer - This may not work upon the next update, this may not even work tomorrow, but I've got it working now and I'm not having any issues with it. Just don't blame me if you screw it up and end up having to reinstall WoT.
    Doing the following will allow you to launch the normal WG Game Center from Steam when clicking the "Play" button on your Steam installation, it should also allow Steam to update WoT for you instead of having the WG Gaming Center running in the system tray all the time (however, I can't actually confirm this until we get an update). The only cavate I've found is that while you can use the "Stop" button on Steam to close the game, it will not close the launcher, so you will still appear to be playing until you close the launcher.
    1) Make sure you have both the normal WoT client AND the Steam WoT game installed
    2) Editing the directory
        2a) Navigate to your current WoT installation and copy the file "wgc_api"
        2b) Navigate to your Steam WoT installation file and paste the file
        2c) In that same directory, delete or rename "wgcs_api"
        2d) Rename the file you just copied from "wgc_api" to "wgcs_api"
    3) Modifying Permissions so Steam can't overwrite
        3a) Right click on the newly named file and click properties
        3b) Open the security tab and click "Advanced"
        3c) Click "Disable Inheritance" and click "Remove all inherited permissions from this object" (accept any prompts)
        3d) Click "Add", click "Select a principal", enter the name "Users", click "Check Names", click "OK"
        3e) Select Type "Allow"
        3f) Check only "Read & Execute" and "Read", then click "OK"
        3g) Repeat step 3d but select the type "Deny" and check only "Write", then click "OK"
        3h) Click "Apply".
    4) Delete or rename the "na" folder from the steam WoT directory (or whatever your region is - I'll still refer to it as "na" from here on)
    5) Create a new "na" folder and copy the entire contents of your normal WoT directory (files and folders from the  World_of_Tanks_(region) folder)
    6) Run the Steam Version of WoT by clicking "Start" in Steam
    7) Adding the game to the launcher
        7a) When the launcher pops up, it will still be referencing your normal installation. Make sure you're on the WORLD OF TANKS tab and click "Game Settings" near the top left.
        7b) Click "Uninstall Game" and click "CONTINUE"
        7c) Exit out of the survey. In some cases, the tab will not disappear, this indicates the launcher has already found your Steam installation and linked it correctly. If you no longer have a WORLD OF TANKS tab, go to the ALL GAMES tab and click "Import Installed Games" near the top right.
        7d) It should find the Steam installation but if it doesn't select the "na" folder from the Steam WoT installation directory

    8 ) There are a few quality of life settings changes you should make in the client.
    Because Steam watches the Game Center program to determine if you're playing tanks, you should no longer simply have it minimize to the taskbar. You also shouldn't need the Game Center to update your game any more, as Steam should now take care of that. Note that you'll need to close the game center for Steam to know you aren't playing any more, and Steam doesn't close this program by clicking "X Stop" within Steam (as I said at the start).
        8a) Click the Gear icon on the left side of the Game Center
        8b) Under General, only "Exit Game Center when I close the main window" should be checked
        8c) Under Updates, nothing should be checked
        8d) Under Auto Updates, at least "World of Tanks" should be unchecked
        8e) Save any changes and you're good to go.
  4. Upvote
    Private_Miros got a reaction from ZXrage in WN8 and Spotting Damage   
    Sigh..
    Firstly, you cared enough to make a whine thread here.
    Secondly, people judge skill on the basis of it, since it's all things considered a good global skill measuring stick on the macro scale. Someone with 1k WN8 isn't going to be worth it by any standards. Someone with 2.5k WN8 might be good, but you need to review tanks and tiers played to get a complete picture.
    Thirdly, compared to someone with 2k or 3k WN8, you have a lot less fantastic games. That shows in the stats. As explained above someone with 3k WN8 in his scouts will have more 5k spotting games as well.
    Fourthly, most good players solo pub since marking is basically all what most play for.
    Fifthly, platooning is worse for WN8 than playing solo.
  5. Upvote
    Private_Miros got a reaction from ZXrage in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  6. Triggered
    Private_Miros reacted to Shadivak in WN8 and Spotting Damage   
    I find it almost criminal that a game where I did 5,170 spotting damage and 870 damage, ends up as 1,221 WN8. Meanwhile, a game where I did 1,108 damage with a charity frag is 2042.... Is there a reason WN8 hasn't adjusted to give spotting damage more weight?
  7. Upvote
    Private_Miros got a reaction from Hellsfog in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  8. Upvote
    Private_Miros got a reaction from sohojacques in WN8 and Spotting Damage   
    The average for players with over 10k battles is somewhere around 51-52% and 1300-1400 WN8.
  9. Upvote
    Private_Miros got a reaction from sohojacques in WN8 and Spotting Damage   
    Sigh..
    Firstly, you cared enough to make a whine thread here.
    Secondly, people judge skill on the basis of it, since it's all things considered a good global skill measuring stick on the macro scale. Someone with 1k WN8 isn't going to be worth it by any standards. Someone with 2.5k WN8 might be good, but you need to review tanks and tiers played to get a complete picture.
    Thirdly, compared to someone with 2k or 3k WN8, you have a lot less fantastic games. That shows in the stats. As explained above someone with 3k WN8 in his scouts will have more 5k spotting games as well.
    Fourthly, most good players solo pub since marking is basically all what most play for.
    Fifthly, platooning is worse for WN8 than playing solo.
  10. Upvote
    Private_Miros got a reaction from sohojacques in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  11. Upvote
    Private_Miros got a reaction from PityFool in WN8 and Spotting Damage   
    The average for players with over 10k battles is somewhere around 51-52% and 1300-1400 WN8.
  12. Like
    Private_Miros got a reaction from Snoregasm2 in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  13. Upvote
    Private_Miros got a reaction from Totenstanz in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  14. Upvote
    Private_Miros reacted to Folterknecht in WN8 and Spotting Damage   
    At a certain skill level ... and he s far away from it.
  15. Upvote
    Private_Miros got a reaction from yoyoya2 in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  16. Like
    Private_Miros got a reaction from simba90 in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  17. Upvote
    Private_Miros got a reaction from PlanetaryGenocide in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  18. Upvote
    Private_Miros got a reaction from Jul_Le in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  19. Upvote
    Private_Miros got a reaction from PityFool in WN8 and Spotting Damage   
    The fact that WN8 is a relic by now aside there's a few points:
    it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents. WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale. LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well. Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
  20. Upvote
    Private_Miros got a reaction from Totenstanz in Crew 2.0   
    Nearly all my crews are 2-3 skills. You don't need more to be competitive. The third skill wasn't even that needed, it's just because you lose one commander skill on sixth sense, and the second skill is BIA. So the third was needed for the view range skills. Make sixth sense default and you only need 2 crew skills to be competitive IMO.
    The new system seems to make the gap between pay2progress and others, and between people who really focussed on crew training to 5-6 and up skills and others even bigger than currently.
  21. Upvote
    Private_Miros got a reaction from Madner Kami in 5 (!?) new maps   
    I kind of prefer an imbalanced map with many options than a balanced map with funnels.
  22. Like
    Private_Miros got a reaction from Strawberry_Milk in 122 TM (Chinese premium MT)   
    I'm not bothering with it. I see good players struggling to get damage in fast games, and even in non fast games it's an opportunist at best. It lacks the DPM to brawl or to defend itself when over extending.
    It is at best a decent credit earner for the average player who with good standard rounds and high alpha will make a sizable amount of profit from the average game.
  23. Like
    Private_Miros reacted to Snoregasm2 in Free Gameplay Reviews (YT with commentary) by Kolni, Part 2: Electric Boogaloo   
    I watched the video as well and my takeaways from that + platooning with you this week are as follows:
    You have really good awareness. You clearly notice things like tanks crossing, potential spotting angles, when a flank is falling etc. The Sand River game you could tell from where you were looking you noticed all the big game beats super early. That is a really hard part of this game and you're already very good at it. But . . . you react sub-optimally when you do notice these developments. You pick them up, react, but the reactions often aren't the best ones. You've either already placed yourself in a bad spot where it's hard to take advantage, or you move into a position which then "locks" you in and doesn't give you any flexibility. A lot of your micro-positioning is quite risky. I'd advise following @kolni's advice around always giving yourselves options and if it is a choice between a) fully committing for potentially a bit more damage, or b) not committing for less damage, but keeping your options open, then all things equal always pick option b). Always be able to fallback - if you can't either fallback or kill everything in the vicinity, you've made a mistake probably. The hard part of this is not being too passive as a result, and therein lies the skill (i still err too much on the side of caution/commit at the wrong times). Load. More. Premium. On Sand River, you would have had 1,400 dmg against the Jagd E 100 if you had loaded gold from the start. A lot of players only carry a couple of AP rounds in the STB. That's an extreme, but your default ammo should be premium rounds in most tanks, unless you have an amazing standard APCR round like Russian meds, where your split is more 50/50. Leo Pta - all gold APCR. M46 - all APCR. STB - say a 75/25 split in favour of HEAT. I doubt you've got an ethical stance against it like WG forum shitters, and i'm sure you have the credits, so load it and use it! Always look for shots. There's a few instances where you focus a little too much on the macro game/mini map, and you miss chances for easy shots. This is hard, but always try and be feathering shots, particularly when moving around to see if you have angles/if it is worth stopping to aim. Don't worry about hit/pen ratios - fire when you can and let volume get you damage. The more you shoot (Especially with prem), the more you'll get lucky snaps, fluke pens etc. It's also worth blinding obvious bushes in tanks with high ROF like the STB, when you have nothing better to do. Redshire is a decent map for this, as are maps like Fisherman's Bay, Prokorovka, Malinovka etc. I think you need to think about minimising exposure more as well. A tank like the STB is great for this actually because of it's amazing gun dep. If you can get shots just by peaking your turret, don't drive your entire tank up. Try and keep your front towards where the enemy fire will come IF you get spotted. Pull back if you think you might be spotted as soon as you fire, not when you're lit - you can always move back if not spotted. Making yourself as hard a target as possible helps in two ways: 1) the enemy are more likely to bounce or miss if they fire; and 2) more importantly, if you're a hard target, they might just not fire. They might have easier shots, or they might not want to use one of their clip (if an autoloader) or reload too long (e.g. a TD), so you'll take a lot less damage this way as well. Your damage taken seems to come in "bursts", i.e. you get spotted with your full tank exposed, and every enemy in range instantly turns to aim at you and chunks of 2/3/4 shots in 3 or 4 seconds. Making those instances 0 or 1 shot allows you to survive mistakes better and live longer to do more damage.
  24. Like
    Private_Miros got a reaction from TheTrojanWarrior in Recrutement !   
    Wrong section, basically unreadable. Just gonna go and throw this in the poubelle.
  25. Upvote
    Private_Miros got a reaction from PityFool in Recrutement !   
    Wrong section, basically unreadable. Just gonna go and throw this in the poubelle.
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