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Everything posted by Fulcrous

  1. I was playing League of Legends and ran into a guy with the same issue. Big think
  2. This. Muscles alone don't mean shit if you don't know how to properly throw a punch/fight. A guy half your weight can knock you out on technique alone. I'd argue that even if Muay Thai means you lose weight/muscle mass, you'd be better toned and probably look much better.
  3. Fucking yikes. Get my Amazon account broken into by a Chinese hacker and now someone is trying to access my WoTLabs of all things. :serb:


    1. SchnitzelTruck


      That's exactly what a hacker would say

  4. I could honestly care less about how strong some tanks are if the maps were properly balanced designed to allow each tank class to utilize their strengths by being able to flex and not camp. That and sprinkle a little bit of removing stats from api.
  5. Id rather have good pen and shit handling than shit pen and good handling
  6. HE the thing to death is what pubbies have been doing to me.
  7. Bush snipe south. Sometimes they are light 1/2 so once that is dead, the entire lane is effectively hull down. There's also a spot by the redline on the 1 line thats hulldown. dont remember the exact gridsquare off the top of my head.
  8. From the north, A2/B1. If your team controls 1/2 then you are hull down to anyone in fingers (middle ridges). Point primarily being that you are extremely safe and can hold pushes single-handedly.
  9. I wasn't trying to shit talk you lmao and I don't see why you are bringing up stats in 2018 - especially when try harding is pointless nowadays with lack of a true competitive mode. It should be obvious that superheavies/heavies are far more annoying to deal with now than in the past because of the corridor-like design of maps. Take for instance, using the same maps, prok. Prok 1/2 now has a ridge that allows both super heavies and faster turreted heavies to be effectively hulldown in complete safety. In addition the second set of bushes down the road indirectly buffed heavies as well by providing significantly more camo. 9/0 now has hulldowns for the north and south spawns, when it previously didn't, making trades super safe now and concurrently a stale map to play. You can go 1/2, middle, or 9/0 and effectively control 2/3 of the map just by sitting there. While the changing meta (aka the introduction and overbuffing of new tanks) have a part to play, the core issues of gameplay are magnified by the changes in map design to make the game significantly more safe to play. Erlenberg - 1/2 and 9/0 are even worse to play now than it used to be as you get fucked by anything in the A/K lines. Once again, magnified by the changes in map design that makes tanks significantly safer to play near the base. Sit in A9? You control middle and 9 line. Sit in middle? You control the side you are safe from getting shot from and the area in front. Sit in 1/2? You control 1/2 and middle. When one spot can overlook 2/3 areas of the map, an open map effectively becomes a corridor because you are forced into (typically) 1 of 3 positions. Proper map design can easily make the staleness of what occured in ranked disappear - and consequently the overdominance of superheavies/heaviums - entirely. The best example of this, or at least a map that comes close, is Stalingrad and the new Pilsen. No single tank class truly dominated as there were areas each could go to and be equally viable. The only real issues with the maps are the extremely safe corners of the map and the lack of flexibility in middle and 9/0 because if you are caught in those areas, generally you ended up being fully committed. FFS. There's so many ways you can solve the problems of the game by map design alone. If map sizes are an issue, there is nothing stopping them from making them bigger. We have evidence from T8 Grand Battles (or w/e the mode was called) that allowed every tank class to be viable in each individual zone AND negate a lot of the OP nature of certain tanks purely off of map design. We also know this game is an arcade game. There's nothing stopping WG from having different layers/levels in the same map and it's vastly better than changing irrelevant issues (the shit pubbies complain about).
  10. Prok and mali after the rework are complete dogshit designs. Sure it's an "open" map but the viability of map positions means its effectively a corridor map. The fuck are you smoking.
  11. Rather than a gold round nerf, a map rebalance would solve the need to sling premium with all the impenetrable-to-standard-round heavies/tds. smh
  12. Guess who's back.


    1. Show previous comments  1 more
    2. simba90


      I still think it would be funny to blacklist 11A_D from that list.

    3. mati_14


      Is there any reason for BULBA players to come back to this game? To me at least feels the most pointless time to play WoT, also not being really entertaining...

    4. TheChang


      To have fun during the holidays, and after not playing for years, still be able to beat "top" NA clans in advances.

  13. It amuses me even more with arty "specialists" for cw. They claim it requires skill, map knowledge, and awareness for unique positions based on gun/shell arc, etc. Despite this, they continued to get smashed on in terms of statistics - with average damage/assist in cw being nearly double theirs with a fraction of their games played.
  14. Hello dpg brother. It's a shame DPGwhores is oudated by months now
  15. I was lazy and ended up using Aslain's mod installer to do that. Remove any of the extra mods you don't need from his modpack.
  16. Since its vancouver, i would need to double those hours to barely afford a house
  17. 52 hours of work next week. Unfortunately that means even more delays on map position updates. Will post when its available.
  18. I was hired for this place I work about 2 months ago.  Get a phone call asking if I could give a reference about a candidate that sent in an application, who also turns out... to be myself?

    Cue awkward conversation that I was already hired and that whoever must have sent in the application under my name and referenced myself must be pranking the company. In all fairness, the caller sounded new.

  19. Flat on it's still weak. Over-angling is the only way to bounce 340HEAT. Even then it's still a 40-50% chance to pen. The mantlet holes still exist. I just didn't bother putting that in the frontal armor profile as if you are exposing that when the enemy has a shot, you are playing the 7201 (K) wrong. @sr360 I felt like throwing in teamoldmill in there since he would always complain about Germans being under-powered on the official forums back in the day.
  20. EDIT: Seems to be an issue with formatting in terms of spoilers. Unfortunately I do not understand why this is the case. If that could be fixed it would be appreciated. VK 72.01 (K) - The King of Heavy Tanks Introduction In a meta-game that has devolved from the historically dynamic gameplay of vision, flex, and map rotations to a primitive style of brawling in lanes and corridors, the relevance of medium and fast heavy tanks has severely diminished. As vision, flex, and map rotations became less important, the ability to survive, deal large amounts of damage in a single trade, and anchoring of positions has become paramount to dominating games. Many players still have conflicts as to which tanks reign supreme. The top 1% will argue that given the afore-mentioned parameters, the Object 277, Object 705A, Super Conqueror, 113 or WZ-111 model 5A are the optimal heavy tanks for this shift in the meta-game. I regret to inform you that none are correct. It is the VK 72.01 (K) - the King of Heavy Tanks. That’s right teamoldmill. Germans are #1. My Qualifications Literally the highest win rate by a large margin in the VK 72.01 (K) on NA/EU according to DPGwhores.com whilst having competitive DPG with the top 10 players and at least 150 games played (data is outdated on DPGwhores). No one comes close in terms of win-rate. At the time of writing the guide, I am currently at 240+ battles in the VK 72.01 (K) with a win rate of 75.83%.
  21. The battery should be able to run the laptop under load. It may be an issue with settings that when the charger is unplugged, it switches to power-saving mode and therefore causes shutdowns. This would be my initial suspicion due to the fact that you are able to run 3-4h with the battery. Right click the windows taskbar --> search --> Control Panel --> system + security --> power options and show us your settings on the main menu and advanced power settings.
  22. Due to my profound love of the VK7201 and (assuming normal schedule) the campaign around the corner, I've been wondering... does anyone want an in-depth VK7201 guide/review from the guy with the highest 150+ game WR NA/EU in the VK7201?

    1. Show previous comments  2 more
    2. Kolni_GodofTanks


      You could always PM to make it an article if you dont want it forgotten as fast

    3. Tman450


      VK is fantastic. Sometimes I do miss the old top speed, but everything else makes up for it.

    4. 8_Hussars



      I always appreciate anyone willing to put the effort into generating high level content for the wotlabs community.  Even, if I currently don't have the tank yet.

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