Jump to content

LetsMakeTheMagic

Patron
  • Content Count

    44
  • Joined

  • Last visited

Reputation Activity

  1. Triggered
    LetsMakeTheMagic reacted to Diriz0n in Strv K (T9 Swedish HT)   
    Seems very agile th0ugh. The tank will just ab0ut never get flanked unless 0utnumbered
    Has m0re HP/T than T10, and absurdly better track traverse that st0mps even fast heavy tanks like AMX50B. Turret traverse is als0 like a medium tank. We d0 n0t kn0w the terrain resistances yet, but if we can expect s0mething estimate-able such as  the rest 0f the Emils like 1.15/1.25/2.01 it basically is a medium tank. 
    generic things that lend t0 decent supp0rting r0les like VR, -GD are there t00.
     
  2. Upvote
    LetsMakeTheMagic reacted to kolni in Pornvagn - IKEA´s answer to the Concept 1B   
    Bofors used to be Sweden’s biggest weapons manufacturer, grew up an hour away from their main office. Pretty sure Alfred Nobel ran the company (Nobel prize guy) until they started making gun powder, used to be a steel mill before that. Company grew very aggressively due to arming Sweden during the WWs and exporting to some degree. Pretty sure BAE owns the division that makes heavy armaments now as Bofors dissolved some time in the 90s. 
     
    Very typical tank for Sweden, almost everything was designed to operate on scandinavian terrain. The direct translation of Tornvagn is ”Towerwagon” which should speak to what this tanks intended purpose was. 
     
    Would enjoy trying it out with a heavy aim reducing setup to get it playable in medium range. It’s DPM and VR are already beyond saving so I’d rather opt into making sure the shots don’t miss as the pen should mitigate some of the issues of center mass aiming. Playing it at ranges above 150m just seems impossible without equipping specifically for it, you won’t take damage but you’ll also not see shit and damage anything either. 
    (Rammer, and some 2 combo of vstab/aim circle/irm depending on  how reticle behaves in motion)
    I would have considered putting the Kunzepanzer mechanic on it and adjusting other stats to shift it from CQC to mid range as it just makes no sense with an armour profile this strong at range and giving it a gun that can’t make use of that
     
     
     
  3. Upvote
    LetsMakeTheMagic got a reaction from ZXrage in Sandobox, HE 3.0, what people think?   
    Playing 60TP this weekend I had a game on lakeville where me and my platoon mate encountered 2 other 60tps in the corridor. 
    We spammed HE at each other for 10 minutes. It was a very boring experience and this ordeal will take even longer after the HE damage is getting reduced. An array of unpenetrateable tanks lobbing HE shells at each others pixels chewing down 2,4k HP with 50 damage a shot. Sounds like fun and engaging gaming experience. 
    Even less people will play Heavy Tanks. 
     
     
  4. Upvote
    LetsMakeTheMagic got a reaction from Madner Kami in 5 (!?) new maps   
    Sounds like Steppes to me. Or Ghost Town Assault. This going in one by one is deadly on any map. This is how you carry games. Same on Sand River, Live Oaks or even Redshire.
     
    I remember it as kinda fun but it was dark closed beta times so a lot of winters have passed since then.
    Swamp and Windstorm would be really nice to get back. I also want Fiery Salient back.
    Would be nice for the game to switch some maps around every patch. 
  5. Upvote
    LetsMakeTheMagic got a reaction from Snoregasm2 in Sandobox, HE 3.0, what people think?   
    I'm a recent addition to the forum and I can't say the people here are xenophobes. Most of them are really helpful and share lots of good advice which you can't say about the rest of the playerbase so I avoid the official forums like the plague.
    They have strong oppinions about the game, which they are allowed to have playing for so long and at that level.
    If you can't respect that don't expect any respect in return.
    You have some valid points which make sense but these won't validate all of your thesis.
    Ofc. they try to push their T8 sales by making T10 stupidly expensive. Ofc. they handicap all new premium tanks with shit standard pen so that you use more gold ammo therefore more boosters (which aren't given out for free like they used to). T8 is the backbone of the game which they are killing right now but you won't change anything by insulting and calling out people here. 
  6. Upvote
    LetsMakeTheMagic reacted to 3MAJ86 in Sandobox, HE 3.0, what people think?   
    I really want to emphasize this part, as why I think HE in the current form is wrong and needs a rework. The problem when OP tanks take dominant positions and can't be flanked, is not a problem that should be solved with a game mechanics that removes skill from the game (i hope we agree that shooting HE in general area of the target for guaranteed 300 dmg does not require a lot of skill). Damage shouldn't come for free (and that is why everyone who is interested in skillful play has issue with arty in the game)
    This is the problem of poor map design (no opportunities to flank dominant positions when hull down tanks take them), and of course imbalanced tanks. 
  7. Upvote
    LetsMakeTheMagic got a reaction from 3MAJ86 in Sandobox, HE 3.0, what people think?   
    After seeing Daki getting trashed by HE for 1k in a perfect hull down I have to revise my other postings.
    This rework needs to happen.
    If you are stuck in such a situation it's just toxic. Them not needing to properly aim means you have no chance of hitting their weakspots. This means you either get dumped on or do nothing.
    This is especially an issue with tanks like a 60TP and E3 where you have to aim precisly.
  8. Upvote
    LetsMakeTheMagic reacted to Deus__Ex__Machina in Sandobox, HE 3.0, what people think?   
    on NA @ tier 10 nearly all 150-mm+ guns are either shooting HE or gold. 
    s,conqs are hardly seen anymore tbh as the cheiftian/Kran/STB are better, but yes the s,conq would suffer alot with constant 3 arty and being weak to HE spam.
  9. Downvote
    LetsMakeTheMagic got a reaction from Madner Kami in Sandobox, HE 3.0, what people think?   
    After seeing Daki getting trashed by HE for 1k in a perfect hull down I have to revise my other postings.
    This rework needs to happen.
    If you are stuck in such a situation it's just toxic. Them not needing to properly aim means you have no chance of hitting their weakspots. This means you either get dumped on or do nothing.
    This is especially an issue with tanks like a 60TP and E3 where you have to aim precisly.
  10. Upvote
    LetsMakeTheMagic got a reaction from sohojacques in Sandobox, HE 3.0, what people think?   
    Playing 60TP this weekend I had a game on lakeville where me and my platoon mate encountered 2 other 60tps in the corridor. 
    We spammed HE at each other for 10 minutes. It was a very boring experience and this ordeal will take even longer after the HE damage is getting reduced. An array of unpenetrateable tanks lobbing HE shells at each others pixels chewing down 2,4k HP with 50 damage a shot. Sounds like fun and engaging gaming experience. 
    Even less people will play Heavy Tanks. 
     
     
  11. Upvote
    LetsMakeTheMagic got a reaction from TheMadDragon in Sandobox, HE 3.0, what people think?   
    Playing 60TP this weekend I had a game on lakeville where me and my platoon mate encountered 2 other 60tps in the corridor. 
    We spammed HE at each other for 10 minutes. It was a very boring experience and this ordeal will take even longer after the HE damage is getting reduced. An array of unpenetrateable tanks lobbing HE shells at each others pixels chewing down 2,4k HP with 50 damage a shot. Sounds like fun and engaging gaming experience. 
    Even less people will play Heavy Tanks. 
     
     
  12. Upvote
    LetsMakeTheMagic reacted to Jul_Le in Not getting spotted when killing oneshot tank   
    If you kill a tank who is oneshot, sometimes you won't get spotted, if only tank which is within the range to spot you is the one you killed.
    Tested this in training room, and the result was that if the enemy dies within about 0,165 seconds of when you shoot, that tank will not spot you. It seems to not be exactly 0,165s with every tank/shell, but the results were consistently between 0,165 - 0,172 seconds. Camo value of shooter seemed to not have an effect.
    This implies that for every shell velocity, there's a certain distance within which you can kill an enemy without getting spotted by them.
    If your shell velocity is 1000 m/s, this distance is about 165 meters.
    It can be useful sometimes when you are passive spotting and see someone yoloing towards you, if you can kill them with one shot when they are 50-150m-ish away you wont get spotted. Of course you will still get spotted by other enemies if they are close enough.
    I haven't tested this with Call for Vengeance, but I suspect you would get spotted if enemy has that perk.
    Did anyone of you know this or is this common knowledge? I had no idea, I've sometimes wondered how I didn't get spotted when shooting somebody right outside the proxy range without double bushing.
  13. Like
    LetsMakeTheMagic reacted to kolni in Free Gameplay Reviews (YT with commentary) by Kolni, Part 2: Electric Boogaloo   
    Yeah man, offer is for everyone!
  14. Upvote
    LetsMakeTheMagic reacted to lavawing in Sandobox, HE 3.0, what people think?   
    Good sir, never stop. You're not quite at Diriz0000000n's level but with your talents I am certain you will get there eventually. I wish you luck.
  15. Upvote
    LetsMakeTheMagic got a reaction from M4A3E8sherman in Sandobox, HE 3.0, what people think?   
    Playing 60TP this weekend I had a game on lakeville where me and my platoon mate encountered 2 other 60tps in the corridor. 
    We spammed HE at each other for 10 minutes. It was a very boring experience and this ordeal will take even longer after the HE damage is getting reduced. An array of unpenetrateable tanks lobbing HE shells at each others pixels chewing down 2,4k HP with 50 damage a shot. Sounds like fun and engaging gaming experience. 
    Even less people will play Heavy Tanks. 
     
     
  16. Like
    LetsMakeTheMagic reacted to kolni in Free Gameplay Reviews (YT with commentary) by Kolni, Part 2: Electric Boogaloo   
    You know the drill, 5 replays per person max. You shouldn't cherrypick good games here if you actually want good feedback. Derp games the same, they are just derps and not much else to say about them. The best games are games similar to your skill level. I'm more than happy to offer advice to anyone. If you don't want the video public - I'll PM you the unlisted Youtube video.
    I know @Private_Miros has been struggling a bit lately, so the offer for him is 10 replays. 
    Games where you feel mistakes were made are obviously the ones you should want reviewed.  If they are carries that is also fine, there's room for improvement there too. I'd love to review a 5k tier 10 session from somebody else than myself. 
    Tier 9 and 10 only. I would consider some stronger tier 8s as well (Borrasque, Prog, etc) but I won't be doing a TVP VTU review because that would be a two second review of me saying "pick something else"
    No SPGs. 
    You can post LT games, but that's not where my analysis will be the strongest. (That's a nice bush and your team played around it isn't exactly much to say). If you want me in my element here, pick high impact tanks. 
    No Berlin/Pearl River maps. I still have yet to get a good read on these maps yet since coming back so analysis on them would likely not result in great feedback. 
    This time you don't need to post sessions like before, you are free to pick any replays you want. 
    Analysis will be tailored towards skill level - lower end means a higher mechanical focus and initial reading while stronger players will be subject to understanding tempo better, and decision making. 
    Upload your replays to wotreplays and post the links here. Remember that if you make them secret then you have to specifically post the secret link (not the browser URL)
    I will do this for as long as I can muster, and everyone who asks for a review will get it. I'll close the entries eventually as I can't do this forever but everyone who posts their games for review before that will get their games reviewed. Estimate is about two weeks.
  17. Upvote
    LetsMakeTheMagic reacted to GehakteMolen in Sandobox, HE 3.0, what people think?   
    But why is it bad? (not trolling btw)
    Yes, it does always dmg, but an E4 shooting gold will penetrate ur E100 turret face from any angle and deal 750 dmg, with HE it does 300, so what? yes an Jp-E100 shooting HE will deaal 500-600, and, with HEAT he would do 1k (and penetrate unless RNG strikes again)
    Only people driving stuff like T95, 279, E3, 705a, are complaining about HE i bet, for the rest, it doesnt bother me, perhaps ebr and t49 HE, because of lame-ass penetrations, but thats a tank problem, not an HE problem.
    And on low tier, its fine, the HE guns are not OP or extremely powerfull, they are just different. This new change is gonna make heavy armoured tanks invincible against HE, while tanks which need HE to be usefull (jap heavys, tier 5 derp guns, Fv 4005) will get nerfed a lot and for what? This HE change is a change for the sake of changing....
    What WG instead should do is nerf gold ammo dmg 20%, APCR and HEAT should deal 20% less dmg, and guns that have APCR as base dmg need to be rebalanced accordingly (or give them AP as normal ammo)
    Some tweaking left and fight (dpm, gun handling) and the overal quality of the game will greatly improve, but WG is pussy footing about that for years and years, while do they keep trying to fix a non-exsisting problem...
  18. Upvote
    LetsMakeTheMagic reacted to kolni in sr360's Non-potato games   
    I'll happily answer all your questions you have about me. I am an ex-WGL Pro player for starters, look up FAME 7x7 and Knäckebröd and you will see me playing casted games. I stopped playing WGL because the League literally got shut down. I've traveled to events and competed and met friends from the two clans I spent most of my time in (FAME and S3AL). This game was a very large part of my life before I moved on. I come back every now and then, and it takes a few weeks but then I'm back to form again. I find the game laughably easy. I wish it translated into something more productive though.
    The yun9 account was a reroll I made to get number 1 on the server, which I did. 
    My account before the reroll was Yung_xD. and there I was playing off meta tanks. Stuff like this:
    The account was then sold, and obviously the player wasn't my caliber and depadded the account down and renamed it. I know the ID but since I have a code I won't leak the nick as that isn't very nice to the one who bought it. 4K EUR is plenty of compensation. After this, I pretty much only boosted other accounts as I literally did not have an account of my own anymore. I made a living off of this game for over 3 years alone. 
    The average tier is a bug. That account had zero games below tier 8 on it. You didn't find it strange that it has a 3700 average damage output with a 7.22 average tier? Since I rerolled my original account after three marking every tier 10 in the game (excluding rewards), I got to keep the prems - and rewards. It had 1200 907 games on it. The rest was a mixture of strong meta tanks. 
    If you go through literally any of my threads, content and so on, you will very obviously see that I know what I'm talking about. I know this game better than reality. I'm also the top DPG holder on very many tier 10s
    I'm 25 years old. My life's actually pretty fucking bad. I have autism, ADHD and I'm very likely bipolar too. Drug addict on top of that too. Somehow I'm still able to run circles around literally millions of players despite all of that. Have you ever played WoT on LSD? I have. It was pretty much the only time in 5 years that I played what the average player would consider average. 
    That sig is my mark of achievement. Of coiurse I'm posting it - I'm proud of it. Have you ever been number one in the world at any point ever at something? That feeling really is something. At the time, I was ahead of the russians too. I'm not anymore, and plenty of players are better than I am now, but my knowledge regarding the game is more refined than pretty much anyone you'll ever come across on this forum, or any other forum. 
     
    You can question my integrity, but pretty much anyone who matters in this game, or on this forum for that matter, will corroborate what I'm saying.
  19. Downvote
    LetsMakeTheMagic reacted to Taimer in sr360's Non-potato games   
    LOL of course you would be defensive to these ideas, your clearly the problem.. 7.22 average tank played means you spend more time seal clubbing with op tanks against players who are still developing their crews and skills...anyone who has 48k battles and cant play tier tens with your stats is just sad.. You are bragging about being 6'4" tall and 18 years of age playing 6th grade basket ball and being the best player on the team... pathetic.  It is a team game and you clearly do not know how to play with others... your not even worth my time.
    you say you don't use xvm but you proudly posted your purple tag showing the whole world how awesome your not. yun9 doesn't come up on any wotlabs server nor does it come up on WOT your so sad I wouldn't be surprised if that's a fake tag.
  20. Upvote
    LetsMakeTheMagic reacted to Jesse_the_Scout in Sandobox, HE 3.0, what people think?   
    I want to clarify something on this subject.
    A core problem is that HE shells scale twice: once with the raw damage value, once with the size of the blast radius. I did a lot of math on this back in the day, and the larger the blast radius, the less damage you lose from seeking out the thinnest armor.
    Take a case of a Lowe and Pershing facing another hull down Lowe. Lowe loads HE, it's 420 damage and 1.91m blast radius (6.27 ft in freedom numbers). Typically even with a solid shot you're still going to be about 3 ft from the thin top armor and thus losing 50% of the damage from blast distance. Lowe's top armor is 40mm, so 420/2/2  - 40 = ~75. Too low, but still something. But the Pershing is way worse because the damage is not only lower at 320, but the blast radius is 1.46m (4.79 freedoms). So for the exact same shot, your calculation is now roughly 320/2/3 - 40 = ~ 13. Pointless. If the blast was the same size, it would be 320/2/2 - 40 = ~40. Much more consistent.
    Thus, HE damage effectively scales exponentially instead of linearly as the damage value would imply, because two values governing damage are simultaneously increasing. By the time you reach the KV-2's 910 damage 152mm gun, the radius is 3.66m. In the shot mentioned above, the Lowe loses 50% to blast radius, the Pershing loses about 65%, while the KV-2 is only going to lose a paltry 17%. A numerical representation of the damage output isn't 320, 420, 910, but more like 112, 210, 792. The proportion becomes even more grotesque when we add in the armor thickness reduction, and becomes 72, 160, and 752. It's a joke.
    I said "increase blast radius", but that was a poor choice of word. It needs to be rescaled. Currently the smallest HE rounds are like 0.33m and the largest (non artillery) is the shitbarn at 5.05m. It should start at more like 1.5m, quickly rise to 3.0m, and then slow after that to maybe 4.0m. At 4m+ aiming becomes quickly less and less important to the point you get the HURR DURR SHOOT effect of HE that a lot of players dislike. The radius is so high that even a bad shot will seek out weak armor halfway across the tank.
    Rescaling the blast size would fix a lot of the problem by making HE scale more like a line instead of exponentially. It would be stronger on a Pershing, but be slightly weaker on a nuclear-sized gun that doesn't aim. It would do so while maintaining the basic concept of the shell and still offer an alternative form of doing damage.
  21. Triggered
    LetsMakeTheMagic reacted to lavawing in thoughts about 122TM?   
    I fail to see why this has to be in the casual purple section but seeing as we haven't one for low effort posts I guess it's all good.
  22. Upvote
    LetsMakeTheMagic reacted to simba90 in Consistency Consistency ConsiSTfdterter or how to deal with pressure   
    Mutually assured destruction?
  23. Triggered
    LetsMakeTheMagic reacted to Snoregasm2 in Consistency Consistency ConsiSTfdterter or how to deal with pressure   
    Bullshit. Maybe now - no way when you got your DPG goals. How would you rack up that much dmg without late game farm?
  24. Triggered
    LetsMakeTheMagic reacted to kolni in Consistency Consistency ConsiSTfdterter or how to deal with pressure   
    my survival rate is like 28%
  25. Upvote
    LetsMakeTheMagic reacted to Never in Faster statistics updates, better performance and bugfixes!   
    Hello!
    Starting today, statistics will be able to be updated once every hour, down from once every 24 hours. This applies to everyone. Patrons will soon be able to update their statistics at any moment they wish. Database queries have been optimized, allowing for much faster performance when calculating periodic statistics. As part of this, an issue has also been fixed which prevented some periodic stats from being calculated correctly. Fixed an issue that prevented average tier from being calculated in the overall column if an account hasn't played a game since the last old records purge. Hope everyone is having a great 2021 so far. Cheers!
×
×
  • Create New...