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Everything posted by CraBeatOff

  1. It's a bad tank. But that was a good game!
  2. Here's a couple: http://wotreplays.eu/site/5569105#fisherman_s_bay-crabeatoff-xm551_sheridan Kemp boosh. Then more kemp boosh. I actually play this a little badly, letting the EBR spot me from the left a few times. But I've got a solid tank count, and we win the weak side well enough with inferior numbers. Consistent spotting, a wee bit of cleanup damage. http://wotreplays.eu/site/5569151#empire_s_border-crabeatoff-xm551_sheridan This is a bad map for the Sheridan. But I counter the EBR from a safe place, not over-extending into the middle. Then I do literally nothing for like 7 minutes. Then I go clean up awkwardly because I'm rusty and shoot sorta poorly fairly often. A good set of shots and this is an easy 3k damage game. http://wotreplays.eu/site/5569178#westfield-crabeatoff-xm551_sheridan Repeat to yourself: "I am not a LT, I am not a LT". I do not go to the LT spots. I go to the brawl. I get a complete bullshit pen on the Emil2...except that you know...these things happen. You shoot enough turrets, you're sometimes gonna pen somebody in some pixel or tiny hitbox (see the Super C pen in the video above). Then I just hang around harassing armor and picking up easy kills. Then I take some space, dance with the 50 120, and then run down to the last 2 kills. Is this nonsense? Duh, but it's WoT of course it's nonsense. http://wotreplays.eu/site/5569185#ruinberg-crabeatoff-xm551_sheridan A loss for fairness sake. My early position harasses the T57 and denies the 183 his preferred position (after a boop on enemy Sheridan #1). Then I exit to field to try to deny the rush, but it's pretty clear by then we're not winning this match - because the Foch, Leo and 62A just...didn't deploy. With the 62A in the corner, we might have had that. I pen the M60 for the lulz, but then I got sloppy on my bushwork (they reworked these, again begging some rust) and died. Could have gotten another 3ish shots off with proper bush use. Oh well.
  3. Sheriderp in Summer/Fall 2020: bond vstab, bond vents, and then your choice of optics = IRM = CVS > rammer Here are some Dos and Don'ts: Don't try to out scout the EBR, T-100 or Manticore. Do try to ambush them from safe places Do passive scout from near hard cover or from distance (>400m) Don't fight anything 1-on-1 Do shoot from TD positions Do use your mobility to relocate to and win brawls where an extra 350 dmg + track shot will matter Don't peek on anyone already aimed Do peek on reloads and smack armored turrets before they can get a gun on you Do turret lock so your bloom becomes reasonable Do shoot for tracks on lazy crossers, and hold shots for re-tracks Do splash people in the roadwheel and in sidescrape for 300 dmg Do relocate to pick up killshots on targets <300 hitpoints I played Sheriderp almost exclusively during Ranked. That's honestly where it's the most fun - limited EBRs, limited arty, lots of slow HT brawls. The Sheridan is NOT GOOD in really fast past games unless you're penning your shots. The wild on the run EBR maps and style really aren't something you can contest - so you will just lose some games by virtue of being not-an-EBR. Just accept these, and play for the flipside - when you can win on El Halluf, Ensk, Himmels, Ruinberg, etc because you don't have to pen shots to make an irritating impact, and you can pick on heavies and superheavies easily. It's not as good at the EBR, T-100 or 13 105 - but it IS really fun. edit: replays coming soon. please accept this Ranked lulzfest in the interim
  4. My big winners are definitely TDs and LTs this patch. 268v4 as seen above, ha! But also the Grille and especially the SU-130PM which is now better than the Skorp by a wide margin. IAU and IRM - then choose turbo, rammer or binos depending on your style. Personally turbo works best for me because I can make good use of positional flexibility. Waffle 4 also. The T49/Sheriderp flexibility is great too - i take bond vents and bond vstab and then the vision slot gets what suits my platoon. Optics for big view range, IRM for hilarous gun handling. CVS also viable since the view ranges are 480 and 491 with bond vents.
  5. I uhh, forgot to change it from trying to do a Chimera internal crits mission. By the time I'm flanking the SuperC and shooting the 704 I'm legit conserving HEAT shells to secure the top gun. Mistakes!
  6. The same way(s) i told you 5 years ago. Or whenever it was. Certainly been a minute.
  7. I've mounted full improved equipment on this to have a T49 with terrible MM to grind bonds with. I use ivstab, ioptics and irammer to get 550VR - tons of passive spotting and outspotting EBRs. I use both guns. The 105 for scavenging and the 152 for control. Kemp boosh, hope your team can pick off the EBRs. It's fun in either mode. Just accept that you can't brawl EBRs or T-100s and that the Leo1 is now 2x the tank you are. With a camo directive you at least can sneak some places a Leo1 can't... http://wotreplays.eu/site/5408916#studzianki-crabeatoff-xm551_sheridan
  8. It scales by tier I suppose. 460-470 would be where I'd feel good in tier 6 and consider switching to gld...but it's definitely a playstyle thing.
  9. EVEN90 with full improved is lulzy. EBR105 and 75 are good times. The Hwk30 surprisingly good. T-100LT and 13 105 also a blast.
  10. I like it. 370 VR and more camo than the Type 64. Reload gets to 6.7 with food and BiA. I use binos, rammer and optics right now, but a gld would be valid. Shells speed is acceptable. The smallness is really nice for getting into corners and poking behind small bushes. 508 VR with binos right now. With recon training it might have enough VR to use optics only but as a turreted TD you keep binds up lots. Like the hellcat it's a wanker not a medium but current tier 6 mm means you're fighting 7s or 6s where 221 pen is enough. It moves like an old LT before the across the board hp/t buffs. 1500 dpg thus far with no real dmg farming skills. 67% wins in 15 games because @sr360loves2throw sometimes. It'll settle in the low 70s. Optimal platoon with a VR stacked Type 64 and a Strv 42-57 for 80% wins
  11. Single best use of bonds in WoT is of course ivstab on the T49. I've really really enjoyed my fully improved Even90. 498 VR and 46% camo is hilariously unfair.
  12. There's a lot of things that are much better than the past. But the complaints of this thread are pretty valid. 10s are not good times. I just play tier 8 LT + TD combos and win 80% so I'm having fun...but i realize people might want to branch out beyond that sometimes.
  13. It's been a bit crept by these other premium LTs. Buffing it to 65 kph would help. Same with 170 alpha shells, or an autoloader at 150. The gun , camo and VR hold up reasonably well under this revised MM though. Crab Tier 8 LT power ranking: EBR = EVEN 90 > Hwk30 = 432 > M41s = T92 Even the bottom tier ones are pretty good.
  14. Chang reminded me of the details we'd discussed. Having 3 levels of alpha and pen specifically. We'd discussed something like a short 105mm with AP/HESH/HE at tier 8. 190/170/90 pen and 300/360/410 damage. A shell for each situation but an actual choice on how much damage and reliability. Meaty hits but lower dpm. Maybe 2100 at peak. 10s base reload, 6 rpm. That was for Senlac. Give the 9 a longer 105, Charioteer gun as the base APCR/HESH/HE. 232/210/105 mm pen. 360/480/510 dmg. You get the EBR 105 memes on a far less mobile tank and without the godly gun handling. Reasonably good base APCR. Low caliber though so the splashes won't be crazy. And then a 5.5 at tier X. AP/HESH/HE. 250/200/90. 500/660/750. The lower pen is made up by better caliber and non pen splashes. To quote Chang, based on what we know works with the EVEN90: "And it gives a bit more of that spike that's needed for a low dpm, aggro bush sitter (even 90)"
  15. Without like..the burst, or the size protection. @TheChang and i were talking about this yesterday - it definitely looks like trash. They already have a "high" pen derpy 390 alpha LT at tier X, its the 132-1 and it's the worst. This will be a slightly improved version of the 132-1, but still terrible because more fragile and 6200 max damage. The blurb makes it clear that WG still has no idea what LTs do, or should do, at a given time, or how the decisions of a LT driver are influenced in a given battle. And this design is a return to the original release of the tier X LTs, when they were frankly trash (360 alphas, no ammo capacity). Now - do i think they'll up it to like 24 rounds at release? Hopefully. And that will help a little, but it'll still be totally undistinguished. It's fairly disappointing that WG passed on the chance to make an interesting LT concept. The old-school VK2801 is dead and ready to be resurrected in the form of a HESHer LT series. Again Chang and I were theorycrafting this, and thought that having a set of LTs where HESH was the primary balancer would be a lot of fun. Guns with high calibers, normal AP rounds, and then lower pen HESH rounds with big damage, and then a cheap HE round for splashing. Imagine if the tier X were running a version of the Conway 5.5 gun for example. Say 500 dmg on the AP round, 660 on the HESH. 250 Pen on the AP, 200 on the HESH. A 90 pen 660 HE round as well. Then sub 2k dpm (16s base reload maybe) would be justified, as would 0.38 acc and poor aim times. You'd have an extension of the T49/VK2801 concept but with *gasp!* ammo choices that matter. It wouldn't be OP but would actually bring back a LT flavor that is actually fun and effective.
  16. Looking for platoonmate. Credit 8s. Send me a PM in game

    1. Show previous comments  1 more
    2. simba90


      T49 gifs when?

    3. DirtyACE7


      Are you playing Frontlines?

    4. CraBeatOff


      I am back to WoT, occasionally the labs.

      T49 gifs when @TheChang and I find the time.

      Frontlines is horrifically boring, I would much much rather play pubs. 

  17. Hey this is a pretty good thread. MOTHERFUCKING NECRO Hi!
  18. 1.0 removed my ability to play WoT without investing in a PC upgrade - which isn't of great interest to me right now (mind you my internet is very shoddy). I didn't stop playing because I don't like WoT, or because i found particular fault with the community - it just upgraded past my ability to run it. I'll also share that@dualmaster333 has sold his PC parts and turned off his home internet. The era of the original chode$tarz has passed it seems. 

    1. Show previous comments  12 more
    2. Fulcrous


      gotta prioritize them irl gains

    3. kreigermann


      Aw, man.. I was wondering why we hadn't seen you in a while. 
      @CraBeatOff, hope to see you back before too long. Thanks for all of the encouragement and advice up to now.

    4. Tanager


      Just noticed this.  Bummed that you're taking a forced hiatus.  Hope an upgrade falls in your lap soon.

  19. ping? where you at?

    1. TheChang


      I played for a bit yesterday, just have been busy.

    2. CraBeatOff


      We miss you on G ts! Please come by!

  20. @dualmaster333 gets credit for this Obj 263/263B (Tier 9 TD) Front: Splash engine deck (30mm) Sides: HEAT (80mm everywhere) Rear: HE/HEAT (50mm, avoid hitting spoiler) Summary: Load HEAT because you can always take the side if you can't get the booty Obj 268v4 (Tier 10 TD) Front: Upper plate (100mm) or splash deck Sides: HEAT for rear half of superstructure, everything else HE Rear: Huge 45mm goodness Summary: Just throw HE at it Obj 430 (Tier 9 medium) Front: Steeply sloped portions below the turret are only 40mm Sides: HE for splash Rear: HE (40mm hull butt, 63mm turret back) Summary: HE effective from all directions Obj 430U (Tier 10 medium) Front: Deck is only 30mm, splash if you can Sides: Spaced armor above tracks, no good shots Rear: 45mm booty, 63mm flat box on back of turret Summary: HE all day, erry day IS-M (Tier 8 heavy) Front: 40mm deck, everything else is thick Sides: Thick armor everywhere, 120mm above tracks possible to HEAT but not very large Rear: HEAT, sloped 80mm hull, 120mm turret Summary: HEAT for butts, otherwise HE and "nice angling bro" Obj 705 (Tier 9 Heavy) Front: 40mm deck, 60mm roof, thick everywhere else Sides: Spaced above tracks, steep angles, just stick to HE Rear: HEAT! 60mm hull, 70mm turret, too sloped for HE but large and HEATable Summary: HEAT for butts! Obj 705A (Tier 10 Heavy) Summary: Same story as 705 - HEAT for butts! Obj 257 (Tier 9 Heavy) Front: Nice 45mm sloped sections under mantlet Sides: Some space armor, not good HEAT territory Rear: HEAT for large, sloped 70mm butt Summary: HEAT for butts
  21. Who is trying to 1v1 other LTs? Since when is hp trading in a vision/camo class with hp and no capacity to bounce a good idea? Does anyone who is objecting to this tanks strengths watch my replays? How many replays do I need to post? @tajj7 did you watch the replays? Almost every objection I read makes some fundamentally wrong assumption - like that there's no vision on Ruinberg and Ensk or that 7% camo is basically nothing.
  22. Yea but in ridge surfing you're primarily trying to keep middle lit - and those targets are plenty close. It is nice to spot firing TDs on rails and 1 at max view but you can dig them out later. With perks vents and food you still get 420+ vr. Old prem LTs have this hp/t yes. @sohojacques it's got a couple of tricks. @MagicalFlyingFox listed a few. A 660 spike is another trick. So is 9 degrees depression.
  23. I wouldn't object to 1700 dpm and 2.5 aimtime. It would become a lot easier to play. Or another 5 hp/t. Ivstab and ivents would benefit it. Vstab would be most noticeable. Vents is only good for 0.3% camo and 5 view range - but it adds up. I do hope they buff it.
  24. FV 4005 Stage 2 researched. HE is the best ammo.

    1. CraBeatOff


      But I'm keeping the 5.5in Conway, cause it's funny

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