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CraBeatOff

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Everything posted by CraBeatOff

  1. CVS turns that forest magical once again. There's some real proxy and LT-in-a-bush risk that can make that ridge not as effective as seen in those two replays. That's why i was slow to approach the ridge and just spotted it early. However - if you can get them to fuck off like the WZ-132-1 did - it usually results in a pretty big numbers game.
  2. @CandyVanMan I'll spare you the first game from the session. I went S on Sand River - the T-100 in front of me didn't spot ANYONE moving into position. I fired once, and got vollied down by 6 tanks. Fake scout is fake. Despite that meh start...had a good run obviously Murovanka - CVS build - invisible sniper tank is invisible. CVS does great things if you get can get to that line I took. Kharkov - CVS build - no LTs so I try to use vision to win the 1 line. It works ok. Then I keep pushing pace and punishing with marginal snipes and effective spotting. Empire's Bor
  3. image.png

    Spotgetto 65 3-mark completed. Used a bounty LNES + bond optics + slotted CVS build AND a bounty LNES, bond vstab, bond vents build. Pretty grand way to enjoy the tank. It gets OVER 40% camo on the move once you max out the Field Modifications, plus you get 527 view range. And the gun is slow to aim, but accurate enough to scavenge. On maps where there's too many LTs or it's brawl mode then swap to the vstab build and play as normal (except you're really strong at clean-up because 41% camo moving and 482 VR). Not expensive either, because it's a pain to switch to HEAT. 

    1. Show previous comments  1 more
    2. CraBeatOff

      CraBeatOff

      I'll upload the session tonight!

    3. CandyVanMan

      CandyVanMan

      Very nice.

      Tried the stealth build on Standard B, didn't work out for me that well, felt the gun was simply too lacking.
      I still have it as my secondary config, in case I get a map and team setup where I can break the game by taking on the role of light tank.
      Ended up using bonused CVS, bounty optics and bounty stabs for my main, as the filthy viewrange and CVS really did add quite a bit to my spotting.

    4. CraBeatOff

      CraBeatOff

      I was late on the uploads but the replays are in the Prog 65 thread in the Italian subforum.

  4. Standard B 3 marked with a meh 4 skill crew (no recon is slumming) and merely bounty optics and vents. It's not as good as the Char or Kunze and has to pay for its repair kits - so I'll probably let it rust in the garage.

    Prog 65 is cheaper to run than the Bat25t because it takes too much time to switch to HEAT! Also a wildly better sniper without gun mods - and no incentive to take half assed follow up shots!

    French and Italian MTs massive winners from field mods. 

    1. Snoregasm2

      Snoregasm2

      What fields mods do you take specifically? So far i've been hesitant to take any with the tradeoffs.

      Apologies if there's a post on the meta of this that i've missed.

    2. CraBeatOff

      CraBeatOff

      @Snoregasm2 I posted my T49 ones but maybe not the others. I generally take a mod at each level with a few exceptions. Anything that increases camo gets taken. In most cases taking 3% VR for -2kph forward speed is taken - at least for the French and Italians.

      Breech tweaking vs Aiming gears is an interesting one. For the Char4 and Prog 65 and Standard B i choose the dpm increase. For the Bat25t i choose the burst improvements. 90 dpm for far better follow up shots? Takes alot of minutes to equal even 1 extra pen due to gun handling.

      The 3% dispersion vs 2% acc tradeoff is another interesting one. It's NOT for turret or rotation dispersion as modeled by tanks.gg but only movement dispersion. It amounts generally to 0.01 more bloom for 0.01 more accuracy. I usually chose the latter or nothing at all. 

  5. There is no equipment build, ammo loadout, or crew skill that fixes stupid feeders. Once a week i lose a Prok game where i spot 6k+ but my idiots still can't figure out where to sit to shoot.
  6. Hey these games are fun and those guys sound super handsome.
  7. 480m is why. Every single thing i run has between 486 and 527. And most are 499+. Only the Char4 slums with 486 but that's about all you can squeeze from bond optics and the directive is too pricey.
  8. LTs are dead. Long live vision. RIP everything not named EBR 105, EBR 75, T49 or Manticore. The Bat 25t, Prog 65, Leo1, Kunze, Char, Bourrasque and Prog 46 have made LTs pointless.

    1. Show previous comments  10 more
    2. WhatTheSkara

      WhatTheSkara

      Just did a quick comparison between a full stealth 140 and my current t100.

      I lose like 5% camo but get 498m vr and gain a fuckton of armour and gun handling.

      Might be worth a try, worst case scenario I'll be useless for one battle.

    3. graukatze

      graukatze

      @CraBeatOff T49 is b/c eternal love or for real?

    4. CraBeatOff

      CraBeatOff

      @graukatze Fun is a factor. But also because dual config patches the weaknesses. If you get Prok stealth up. If you get Ensk gun up and shoot butts for 700 with HEAT or burst softs for 910. The gun handling was significantly buffed in the patch that changed HE and HE shells penning tracks makes picking on softs easier. Generally they made the T49 gun very bad at splashing armor but very good at penning - through a combo of the shell mechanics changes, the handling and accuracy buff and the field mods you can deploy to further develop those characteristics. Plus the intuition changes mean you can always have the right shell to make the pen count. HEAT in 4s is enough to really pile into HT and MT and TD butts and sides.

      Plus you also get 3% more camo and can trade some excess view range for other stats (speed?). In any case it's very serviceable in both the shooter and spotter roles now. On raw output of course the MTs are better. A Kunze, Char4, BatAP or Standard B easily makes 4k combined dmg and assist in this paradigm - but the T49 puts out 3200 pretty consistently - makes credits. It's gonna miss some shots and lose some games but having 200% more giggles is worth 3% wins imo.

  9. I thought it was crap also but Field Modifications and bounty LNES have turned the Kunze into an extremely powerful LT. It's basically a tier 10.5 LT given the hitpoints, gun, view range and camo. Spotter built stats 41% camo, 511 VR, 2750 dpm, 0.35(0.25) accuracy. Reloads are 8.6/11.4 Gun built stats 32% camo, 462 VR, 3300 dpm, 0.34(0.24) accuracy. Reloads are 7.2/9.5 But what makes it work are the size, workable top speed and the siege mode. Siege in this tank isn't for snap shot brawling but for positional play. And especially for shooting at distances. Getting a L
  10. Close to mine - except of course nearly everything is bounty or bond I run a 7 HEAT and 4 HEAT loadout. There's some maps and matchmaking where i feel like the chances to pen a HEAT are less good. But i have no evidence and plenty of 4 HEAT pen games since the relevant patch. A wise chodefriend of mine said recently "better a 50% chance for 700 damage than 100% for 135"
  11. Preliminary testing shows that the Progs 46 and 65 work pretty well with the Full Stealth meme builds. Is this heresy? I dunno - no one likes the Prog65 anymore anyways and I didn't like it even at peak power. The 2% camo that one gets at full field mod level pushes it's on the move camo to 40%  aka the same value as the T-100 prior to this patch. With 527 VR and slotted CVS. And the ability to swap to turbo/vstab/vents for your Himmels and other no vision maps. It'll probably let me enjoy 3 marking them. I'll test the Prog65 more in Ranked tonight.

    1. Show previous comments  1 more
    2. sr360

      sr360

      @Snoregasm2 -- @CraBeatOff is a heretic. He also tested the Leo with stealth build... I'm waiting for his stealth build E3 and stealth build CGC.

    3. CraBeatOff

      CraBeatOff

      I can't shoot. So i spot.

    4. sr360

      sr360

      Quote

      I can't shoot. So i spot.

      Shall I post replays of your 8k dmg Strv game?

  12. I love 10v10 Ranked MM. Limited EBRs and arty. Maps are opened up because every lane and angle cannot be stuffed. Mobility rules. So far I've just done 10 qual battles. Fully field modded Bat25t has been amazing. Float the offside in Stealth mode or else support the LT in Gun mode. 120% chevs even with some stupid derp games. Once I move into the leagues I'll rotate in the EBR, RhmPz and Leo1. It's a good amount of bonds for 11-27 hours of WoT.
  13. I 3 marked it 2 days ago around game 115. 2700 + 1500 are my averages. I've run a dual config as noted in the Full Stealth thread. It is frankly a monster - for me it's the best tier 9 tank. Camo can be pushed to 40% with full field mods. VR is weak at 486 without vents but slotted CVS makes it work. The field mod that sacrifices aimtime and between shot bloom is worth it on this tank for the dpm increase. It's the only FR MT I've taken that config on. With 4s between shots and a sub 2s aimtime reloading in 34ish seconds is nice.
  14. I want to put this in another framing. Imagine you had a set of field mods available to the AMX 13 105. They were as such Lose 5% camo to gain 400 hitpoints Lose 6kph forward speed and 3 backward speed for 2.5% more view range Lose 2 degrees gun depression for +30/+50 penetration Increase 12s reload speed for 2 more shells Increase a small amount of bloom for 9% accuracy increase All of these would be worth it - except maybe the 12s reload for 2 more shells...maybe. But that's basically the difference between the field modded and Full Stealth Bat25t and t
  15. So the real winners of this build (and field modifications) are the French Support Medium Tanks. The Bat25t, Bat25 AP, Char 4 and Bourrasque. With proper configuration they become full on LT worthy - breaking the 40% camo on the move barrier (bLNES), with slotted CVS (once you upgrade to level 6) and bond optics. The view ranges are not quite what you get from LTs at tier (527, 486, 486 and 499 respectively) but they reach the critical amount that you can always have +1 LT on your team if you so choose. Maybe a LT that's too big for EVERY bush that you can put a Manti/T-100/AMX 13 or EBR in...
  16. The two most relevant ones i listed above. I don't know the names. I choose the accuracy for reload penalty and the camo 3% for VR penalty. I also took the top speed increase for engine power penalty - 67 is nice. I passed on the other two and chose nothing.
  17. It's just the best now. Equipment 2.0 and bounty LNES opened the door. Field mod and dual config bulldozed the house. I picked the dispersion improvements for accuracy penalty. I picked stealth improvements. Config 1 is Full Stealth. bLNES, slotted CVS and bond optics. 499 VR, full CVS bush burning and 44% camo. That's the same camo as an EBR105 with vents or an EVEN90 with full crew skills and food. It's truly a tier 9 LT now. You lose 2 kph top speed for this. I can do a lot more with the camo. Config 2 is full gun. Vstab, slotted vents (in the vision slot) and bounty IAU. No
  18. Now that dual config exists I've tried out the @PlanetaryGenocide Full Stealth Derp build. It works. It's less pure fun than a full gun brawl...But losing on Prok and other vision maps isn't fun either. The gun handles...okish with the field configs and the buffs from last patch and a snap shot directive. It's not great but if are mostly spotting things then you're not tempted to take risky shots. Brawling off LTs is hard however - the D7 Muro middle spot for example. But with a little support fire I've been able to have real nice averages in sessions...and there's few maps where you can't use
  19. Bounty doesn't get a slot bonus either.
  20. The last thing we needed was the kind of burst and mobility on a HT that would let idiots feed faster and speed up brawls. Their design decisions make no sense!
  21. Same on the Bourrasque. Gets a vision slot now. And 3% more camo fr field modifications. A tier 9 LT with tier 8 MM.
  22. I spent the day just romping in the Bourrasque and T49. Even maps that sorta suck for spots aren't too bad when you go full gun.
  23. For what it's worth...most decent players can play the support fire role, especially with voice comms. There is skill to hitting the shots, using bushes, knowing when to rotate - but the scout is the key role - the hard one to play. And further - the scout platoon play is always different. You can push the envelope, bait people into poking and thus punished, etc. The build is just a tool for doing the job better, being more protected, and being able to use more pieces of the map. Nothing about equipping a CVS and LNES makes pubbies know where to be or how to anticipate shots.
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