

hazzgar
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Everything posted by hazzgar
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Good start of the day. Trashbarn penetrates my 279e with AP (ffs 300 pen) when I'm above him and ammoracks me for 2400. How?
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IS Murovanka EU meta hopeless? If 80% from south spawn goes left, decides to camp and get boxed in what can you do? Since that seems to be the meta.
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@Assassin7 yes but you can't go there if your team is only going there with 2 tanks. Also ironically its way easier to push out from the south spawn so I don't get why the south spawn doesn't go there more.
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Struggled for so damn long in the 705A to do the final ebola mission but I forgot I get frequient high dmg games in the IS-3-II. So 7.1k dmg + some blocked + dying on a win = no longer have to play superheavies.
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Teach me how to 705a. The pain is real.
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Jesus the 705a is a frustrating tank to play. You have to always look at your team to make sure you arent alone because your shit dpm means you are easily iso'd. You also have less alpha than 750 tanks so red bobs decide its worth trading even if it costs them 2k hp.
On the other hand when the tank works it feels invicible. FFS. Never played such a team reliant heavy tank and my teams have a nasty habbit of suiciding recently. -
Arty is going to be nerfed or pubs are crying for no reason?
Also maybe the "nerf" is a way to remove arty from the game in a sneaky way. Discourage people fro playing it by making arty shit.-
It doesn't really matter if arty is actually or perceived to be nerfed. It will be just like the last time it was 'nerfed'. Some people will stop playing it for a while, and everyone else will breathe a sigh of relief, but then most of the potatoes will realise it's still the only class in which they can do more than 1 shot of damage and will flood back and we'll be right back to where we usually are, with arty flooding the match-maker and 3 arty per games being the norm, rather than the exception.
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@Balthazars it depends how frustrating arty is to play.
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Basically arty will no longer kill your crew, do all of 10% less damage, and if you're on the move it'll hit you less. Meanwhile, that ridge you thought was protecting you doesn't anymore because it will have a higher trajectory. Buff or nerf? Either way it's still a clog in the filter of the game like it always has been.
The additional stuff like revealed firing positions and arty detection skill might really make a difference, I dunno.
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