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hazzgar

Verified Tanker [EU]
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  1. Upvote
    hazzgar reacted to sr360 in "New" Pearl River Thoughts?   
    BLECCCHHH.
    (I play a lot of lights and fast meds these days)
  2. Upvote
    hazzgar reacted to SkittlesOfSteeI in Unconventional WoT Opinions 3   
    as a they myself I was just doing a lil nod of appreciation
  3. Upvote
    hazzgar got a reaction from Archaic_One in Unconventional WoT Opinions 3   
    I get that Boring and Strong are 2 different things. I am a supporter of Ferdinand as a strong tank. All I'm saying it with high skill level Defender stops being so strong because you can't punch through as easily as you can with the 703. OP and OP in the hands of Unicums are 2 diffeerent things. Defender is op because a pubbie can do a lot of damage and not die since pubbies have trouble with dying when they try to do shit but all the tanks where unis win a lot are amazing at dealing damage and defendor isn't. 
  4. Upvote
    hazzgar got a reaction from Archaic_One in CS-52 (Tier VIII Premium Polish MT)   
    Udes 14. 
  5. Upvote
    hazzgar got a reaction from MagicalFlyingFox in CS-52 (Tier VIII Premium Polish MT)   
    Udes 14. 
  6. Upvote
    hazzgar got a reaction from Tupinambis in CS-52 (Tier VIII Premium Polish MT)   
    Udes 14. 
  7. Upvote
    hazzgar got a reaction from echo9835 in [Sandbox] Equipment 2.0   
    Engine power boost would really work on an amx40. Since that tank has high max speed but no power
  8. Upvote
    hazzgar reacted to echo9835 in [Sandbox] Equipment 2.0   
    Since Wargaming is going a bit on the crazy side with this whole equipment 2.0 thing, why not remove the gun rammer? Without the +10% DPM of the gun rammer a lot of other options become more appealing. I realize that it is quite a radical change, but it does carry a few benefits (theoretically)for the game as a whole. With an overall DPM reduction battles would (theoretically) last longer. It would open up slots for other equipment to be used. Artillery would have a longer reload. Any thoughts on equipment 2.0 without gun rammer? Crazy? Bad idea? Good idea? 
  9. Upvote
    hazzgar reacted to kolni in [Sandbox] Equipment 2.0   
    messing with other tanks' numbers through messing with your own really doesn't sit well with me.. if my hard stats in game were nerfed (camo rating shredded>i get spotted and die despite not moving in solid foliage and closest enemy is 300m+) and I didn't get to see why then i won't learn how or why i died as it couild just always be that over and over.. camo shred is a really bad idea because it'll just nullify the entire skill on large tanks (that still can run it) and hardly affect the vision bullshit we have already in wheelies. 
    there's too much vision atm, ppl cover too much ground and play too safe as a result, you can't do this or this or this because if an EBR comes and lights you, you die.. end of innovation cycle  
    i think making 445VR much harder to achieve is a place to start, not considering all the buffs that upping the crew with improved stuff would further boost it - at least for higher tiers,  
    td's capped at 400, 435 with binocs, 420 with optics, they still have render obv but their VR circle'll just be smaller, not able to run both binocs and optics at the same time - gives light tanks more wiggle room in dealing with said bushwanking when you have physical space you know they can't use against you unless they come closer, raise avg HP of TDs by like 5-10%  
    lights - basing the VR stat on performance and nothing else so it just gets tweaked between the tier 10 lights as the weakest one in performance will have the highest VR of next balance cycle and just tune them all into they feel fine against the field> hard nerf EBR > nerf T-100 VR, give it a high pen AP gold round (280 or so) and a 1,1x modifier for lights to how damage translates (not assisted) to compensate the already other shitty T10 lights and how they perform, it's an outside the game buff to all tier X lights in XP/credit/whatever gains people think are important. now as the only class able to stack vision the old way > lights are relevant again, but confined to the very small specific role the light tanks should have in game. More similar to the tier 8 LTs belonging to tier X days of actually focusing on recon rather than being first to the place on the map you want to fight. could also buff their HP but i think that's counterproductive no matter how you slice it when it comes to actually balancing them  
    combat ability wasn't a big thing in lights until they started becoming better at it, and if you funnel lights into similar areas of a map like normal they will still mostly just fight.. themselves anyway.. as long as all the lights take part/gets buffed/nerfed unbiasedly no one will gain an edge on another there, but the light vs rest of the tank classes dynamic isn't good now and was imo much better when lights were intendedly weaker than now, back then WN8 farming was their only real purpose so if you want to be viable within the game created then I doubt we share views on the rest, but back then playing a light tank meant you had to do recon, while i don't like the ridiculousness of not being able to fight back at all the light tank aspect of the game still worked better in 5-X than 357.. lol...  
    meds -> lower VR cap by 15m, lower either mobility or armour if the tank has that + good gun, raise HPs 10%,  +10 points added to every statistical piece of data for the E 50M to make it less weak  
    heavies -> superheavies +10% HP - hybrids no changes - hulldown heavies +10% HP and more hatches/cupolas to deal with the imperviousness of hulldown tanks, post 2018 releases all VR nerfs unless they follow the nations general trend regarding the topic  
    also no JoAT tanks, E5 in 2016 was the first to do it and just nooope  
    make camo more reliant on the base camo of the tank and not so much the crew,: buff to everyone playing without camo skill and nerf to everyone who uses it on everything, vision needs to be given more room to play around or it's eventually (like seen here by WG themselves) going to die if it's not kept as a core foundation of the game mechanics - tanks intended to use vision can do it, but stifle that element from everyone else not intended to to breathe more life into it in game  
    open topped vehicles recieve automatic ventilation bonus (5%) as compensation for taking the VR advantage from them, give them at least some edge for being pennable to arty and everything else that sets their sights  
    arty capped to 1 lights capped to 2, LT MM along with SPGs get separate queue for a map pool where they aren't fodder just for choosing to play a role, nobody in their mind would send 5 EBRs total from both sides to recon Himmelsdorf in a whiplash until you RNG them down.. doesn't mean the overall map pool still won't be adjusted - increase bans to 3, include assault/encounter and balance team starts gathering information on the most banned maps to rework/remove what isn't working HP buff is to inflate gametime, making steamrolls more tedious but close games much more thrilling and down to the wire - consider upping max game time to 20min and 15min respectively if it doesn't slow the game down by force rework how capping works, unless you need the game to end - nobody wants to cap over taking the drive for damage, and almost all good players have this in common: they don't use the mechanic. needs adjusting to have some sort of value that isn't just "oh, forgot to check the cap" when the clock starts ticking sandbox mode with shooting range and proper game guides on mechanics, basically just tanks.gg. wotlabs and customiseable practice rooms along with making sure the player understands the underlying objectives of what the game is intended to be about, incentivise influencing the game positively (permanent top tankers contests with in game rarities or something, idk)  no gamebreaking climbs (out of bounds) but reinstall shortcuts that reward you for being familiar with the environment ESL 7/68 back on, use pro players' strategies to solve map problems > more clever map design Tuning RNG by nerfing it to 15% on HP rolls and 10% on penetration rolls, there's no point in adjusting the spread if you are just going to slap another "what if?" on top of that before it actually connects, having very little to do with any decision made by anyone other than that some numbers have to come out. 0 RNG would make the game very predictable, the point of a large HP pool is to dissuade this from being such a big problem, a 390alpha gun firing at your 400HP tank will always feel risky, as it should.  fixing the game isnt very hard when every exit feels like a solution
  10. Upvote
    hazzgar reacted to Jesse_the_Scout in [Sandbox] Equipment 2.0   
    What do we want to do?
    Simplify the choice and use of all equipment "Now scroll down to form 7C marked, 'light tanks tier 4-6' and write in your gross credit total. Reference chart B13 to find what your base camo value within a bush is and divide by improved camo net values to find your net camoflague values while in water while being observed with improved binocs from a tank destroyer."
  11. Upvote
    hazzgar got a reaction from PlanetaryGenocide in [Sandbox] Equipment 2.0   
    Since the bonuses are bigger than what they are now some tanks will be even stronger. Faster games. Idiots at wg. They want us to farm credits for new equipment.
    Igoring foliage camo or making it double is idiotic. That would literally mean spotting is broken as shit. Vents + Optics + Ignore camo on an elc even or t100 or ebr and everyone is fucked.
  12. Upvote
    hazzgar got a reaction from sohojacques in [Sandbox] Equipment 2.0   
    Since the bonuses are bigger than what they are now some tanks will be even stronger. Faster games. Idiots at wg. They want us to farm credits for new equipment.
    Igoring foliage camo or making it double is idiotic. That would literally mean spotting is broken as shit. Vents + Optics + Ignore camo on an elc even or t100 or ebr and everyone is fucked.
  13. Upvote
    hazzgar got a reaction from Archaic_One in Supertest Med Nerf (430U and Progetto)   
    WG doesn't want paper tanks to be competitive because to make paper tanks competitive they need to either be awesome at vision games or have great firepower. Both really REALLY frustrate pubbies. Especially RU pubbies who seem to have huge problems with vision play. 
     
    Also I don't think it's a good way to think about balance - ie. How many competitive tanks there are of a given type and if there aren't many don't nerf what's OP. Using that logic we can have one FV4005 with an autoloader
  14. Triggered
    hazzgar got a reaction from Madner Kami in Supertest Med Nerf (430U and Progetto)   
    WG doesn't want paper tanks to be competitive because to make paper tanks competitive they need to either be awesome at vision games or have great firepower. Both really REALLY frustrate pubbies. Especially RU pubbies who seem to have huge problems with vision play. 
     
    Also I don't think it's a good way to think about balance - ie. How many competitive tanks there are of a given type and if there aren't many don't nerf what's OP. Using that logic we can have one FV4005 with an autoloader
  15. Upvote
    hazzgar got a reaction from Tigeh in My impression of Swedish MT/HT line   
    You not having VR skills but having camo is a bit bad. Camo is useful but view range is needed for spotting people from bushes etc. Camo is for not getting spotted going there.
     
    As for the rest - Better shooting and low resistance skill. Also off road driving > clutch breaking since off road driving helps you turn faster + drive faster. It's vents of driving  
  16. Upvote
    hazzgar got a reaction from sohojacques in The new meta and the T110E5: Diamond amongst the rocks? Or just simple salt?   
    It's hard to use any other term than retarded for that.
  17. Like
    hazzgar got a reaction from VTSplinter in ALL CHAT randomness.   
    You missed my point. I deblacklist them to tell them I'm in arty and I will fuck their game up. I'm blacklisting people who are dicks in the game so they deserve to know they will get some sky love. 
  18. Triggered
    hazzgar got a reaction from Madner Kami in French TD Thread   
    Their balance team is retarded. The tank wasn't broken. Yeah it had high alpha but it was big and wonky to play. Essentially the same as SU100Y at t5.
  19. Like
    hazzgar got a reaction from sohojacques in ALL CHAT randomness.   
    You missed my point. I deblacklist them to tell them I'm in arty and I will fuck their game up. I'm blacklisting people who are dicks in the game so they deserve to know they will get some sky love. 
  20. Like
    hazzgar got a reaction from sohojacques in ALL CHAT randomness.   
    I got very angry yesterday at pubbies so now I was entering battles with american sky cancer t9 and welcoming a specific enemy player. Actually going out of my way NOT to shoot purples. If I see someone backlisted I deblacklist him to spread the love
  21. Like
    hazzgar got a reaction from ireny in ALL CHAT randomness.   
    You missed my point. I deblacklist them to tell them I'm in arty and I will fuck their game up. I'm blacklisting people who are dicks in the game so they deserve to know they will get some sky love. 
  22. Like
    hazzgar got a reaction from ZXrage in ALL CHAT randomness.   
    I got very angry yesterday at pubbies so now I was entering battles with american sky cancer t9 and welcoming a specific enemy player. Actually going out of my way NOT to shoot purples. If I see someone backlisted I deblacklist him to spread the love
  23. Like
    hazzgar got a reaction from ireny in ALL CHAT randomness.   
    I got very angry yesterday at pubbies so now I was entering battles with american sky cancer t9 and welcoming a specific enemy player. Actually going out of my way NOT to shoot purples. If I see someone backlisted I deblacklist him to spread the love
  24. Like
    hazzgar got a reaction from sohojacques in Post-1.9 Balance Changes   
    Have you seen how WG balanced some tanks this patch? You are way too optimistic
  25. Upvote
    hazzgar got a reaction from igorCRO in ST-II   
    5s is one of those awkward numbers that are too long to catch people with 2 shots when they make a mistakes.
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