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ZXrage

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ZXrage last won the day on April 16

ZXrage had the most liked content!

About ZXrage

  • Rank
    Sucker for American Tanks
  • Birthday 03/26/2000

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  • Website URL
    niceme.me

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  • Gender
    Male
  • Location
    On your screen
  • Interests
    i love anime
    (ง ͠° ل͜ ͡°)ง
    (´・ω・`)
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    NA

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  1. Improved Hardening does nothing for your fuel tanks. It buffs tank HP and track repair speed (and track health to 100% after repair) and that's it, much more useful on bricks like the E3 or German superheavies. In terms of meta you're better running something safe like the bread-and-butter Rammer/Vstab/Optics. When you get a good crew you can think of switching out optics for vents, GLD, IRM, or a turbo.
  2. ...It's a console-only expansion. Still, it would be interesting to see what Wargaming does with it! They may even port it to PC and give Armored Warfare a run for its single-digit money. https://console.worldoftanks.com/en/modern-armor-info-announcement/
  3. Triple bourrasque is the new type 59 platoon

    1. CandyVanMan

      CandyVanMan

      Seems fine and not broken at all...

  4. Does bumping even work for a pinned thread?
  5. I can't wait for 121B turbo memes lmbo
  6. Do you guys think ranked would be more enjoyable if it was 7v7 like brawl?

    1. Show previous comments  2 more
    2. Private_Miros

      Private_Miros

      Dear god, yes.

    3. Panzergraf

      Panzergraf

      7v7
      Everyone on winning team gets 1 chevron, losing team loses 1
      Maybe tier 9?

    4. hazzgar

      hazzgar

      No. Like Echo said ELO system and it's fine. Going 7vs7 would be a big buff for some tanks and a big nerf to others. Meta tank list would get smaller by half. 

  7. Can anyone point me to any resources pertaining to the Type 59 fiasco from all those years ago, especially forum posts and stuff from the time? I wanna learn about what happened as the shitstorm was brewing and/or write an article on it or smth

  8. This dark theme looks super swanky, actually kinda takes me back to the old WoTLabs with it's darker theme
  9. General advice: if you decide to play, curb your aggression a lot or you'll have your ass handed to you hard
  10. All WG really had to do was make SS free and add a couple more new skills into the pool so you don't pick the same four skills all the time. The only reason Equipment 2.0 worked was because they didn't overhaul any of the (viable) old equipment and just built on the slot mechanic a little + added more options so it's not always rammer/verstab/optics
  11. Yes they're all getting buffs
  12. https://worldoftanks.com/en/news/updates/update-1-12-ct1/ Upcoming Changes: - Rebalance to Tier 8 premiums - STG - T26E4 - STA-2 - T-34-3 - And the Bisonte (???) - Quality of Life changes - Total team HP during a battle - Team list spotted markers - Previous battle results will show up if you're in a match - Default zoom multipliers (!!!) - Steel Hunter coming back - Blueprint Fragment Exchange It's a small update but I'm pretty hyped for the new QoL changes, it could even get me to stop using mods entirely.
  13. I said this the last time it came up, the problem was almost never the mechanics of HE, it's always been whats on the end of both barrels. The high caliber monsters like the FV and jaegroo flinging high alpha HE and the hulldown tanks with pixel weakspots so you don't have much of a choice but to sling it. I cannot for the life of me figure out why this is still the hill they want to die on. Isn't this like the 3rd attempt already?
  14. ZXrage

    Mods?

    I haven't used XVM in a long time, seeing the colors and numbers of my team can be dissuading so i haven't reinstalled it since. A "mandatory" mod I don't play the game without is the default 2x zoom because I use shift to zoom and it's jarring to adjust zoom levels without it. Since I play casemate TDs I also installed a mod that disables the traverse lock so I can look around 360° while in sniper mode and not have my aiming reset by wiggling the tank Actual optional ones I use are the team HP bars so I can get an idea of how much HP we/the enemy has mid-late game, spotted markers b
  15. Of the few times I've won Muro south spawn through the forest, it's because I had an overwhelming numbers advantage and/or I got to smash into it fast enough that I could snowball a win out of it. If the forest fight stops dead in its tracks it usually means we're gonna lose it. This means you have to commit to it hard which isn't ideal for a flex tank like a medium. Unfortunately the winning play here is to hug the redline at the bushes south then retreat to the hills/even more forest SW so you can punish any invaders.
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