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ZXrage

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ZXrage last won the day on June 27

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About ZXrage

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    Sucker for American Tanks
  • Birthday 03/26/2000

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    niceme.me

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  1. How does penetration work with overmatched spaced armor? if a tank with a 100mm plate have a 20mm plate on top of it, will a 90mm shell overmatch the spaced armor? If not, how much penetration is deducted?

    1. sr360

      sr360

      Each of those plates are impacted individually, they are not summed for the purposes of overmatch. Fromt he wiki:

      "In case of spaced armour, shells are normalized at the point of impact on the spaced armour, and if they penetrate, continue along their normalized flight path into the vehicle. Once it impacts the hull armour, normalization occurs again and the remaining penetration potential (i.e. the original penetration potential minus the effective armour thickness of the spaced armour) is used to calculate whether the shell penetrates the hull proper."

    2. M4A3E8sherman

      M4A3E8sherman

      Actually I'm not sure we really know.

      After the Super Pershing armor model was updated for HD, the UFP effective thickness should have been about 220mm AP according to the wiki explanation, but was in fact much greater.

    3. Diriz0n

      Diriz0n

      over matches are calculated individually on each impact. In the case of good examples like obj 257 or 252U, shooting the side of the tank where it is 2O+2O+45mm  (tracks+rebar+hull)  or 3O+45mm  (spaced side+hull)  any gun over 135 starting at Conway+Type 5 cannons are over matching the armour completely. The only way you miss is if the shot passes through the outer portions, over matches, then proceeds to miss the hull behind....such as the back of the tank or too low, beneath the tank actual hull hitbox. 

      Tanks like FV183 and Cent AX are very susceptible to taking damage from side hits, exactly as SR36O explained. Even without instant over match. They take a hit even through the tracks, which is a low armour value, normalization occurs  (usually 2x caliber granting 2x norm effect)  so the projectile loses very little actual pen but is sent hurdling towards the hull at a new better angle, where you impact a measly 51mm hull then. HEAT doesn't have this, and loses pen quite fast over distance traveled after impact, which makes it very prone to Wtf bounces

       

       

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