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ZXrage

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Everything posted by ZXrage

  1. https://developers.wargaming.net/applications/ This is Wargaming's Dev website
  2. Taking myself out of the ice to smh my head that WG are releasing a tier 9 premium tank

    1. Show previous comments  1 more
    2. ZXrage

      ZXrage

      Yeah that's what I'm worried about the most. It's obviously fairly average but it sets a precedent for them to sell some stupid overtuned machine and slap a $100 pricetag on it

    3. echo9835

      echo9835

      Honestly I am surprised they didn't start selling tier 9 premiums years ago. Imagine how well a Concept 1B that prints credits and bonds would sell.

    4. Panzergraf

      Panzergraf

      Concept 1B-B (Black) coming soon to a loot crate near you!

  3. I can already smell an impending shitstorm for actual T9 premiums, I hate calling slippery slope but T10 prems don't seem so far-fetched anymore
  4. The CDC needs whatever buffs it's given, although i was under the impression that they would buff the French Velcro tracks, probably one of the first tanks that sparked the discussion of terrain resistance bar the IS-7 The T34 will finally move like it's engine isn't broken, thank God. Maybe some more gun buffs and it will turn out as an average tank. And finally, the potato launcher D25T tanks. Most people that run these tanks will just fire gold potatoes anyway to cut through hardy E-75 lower plates so buffing the pen wouldn't help much overall, maybe for the budget runners who hav
  5. I remember reading up on astron x while I read some hunnicutts, IIRC it was a light tank program? I just remember coming across it and thinking "WoT are never gonna do these tanks, too weird" and now I've been proven wrong Edit: watched the video to remember and i was partially wrong, astron did have a LT program but was mostly a general project
  6. Improved Hardening does nothing for your fuel tanks. It buffs tank HP and track repair speed (and track health to 100% after repair) and that's it, much more useful on bricks like the E3 or German superheavies. In terms of meta you're better running something safe like the bread-and-butter Rammer/Vstab/Optics. When you get a good crew you can think of switching out optics for vents, GLD, IRM, or a turbo.
  7. ...It's a console-only expansion. Still, it would be interesting to see what Wargaming does with it! They may even port it to PC and give Armored Warfare a run for its single-digit money. https://console.worldoftanks.com/en/modern-armor-info-announcement/
  8. Triple bourrasque is the new type 59 platoon

    1. CandyVanMan

      CandyVanMan

      Seems fine and not broken at all...

  9. Does bumping even work for a pinned thread?
  10. I can't wait for 121B turbo memes lmbo
  11. Do you guys think ranked would be more enjoyable if it was 7v7 like brawl?

    1. Show previous comments  2 more
    2. Private_Miros

      Private_Miros

      Dear god, yes.

    3. Panzergraf

      Panzergraf

      7v7
      Everyone on winning team gets 1 chevron, losing team loses 1
      Maybe tier 9?

    4. hazzgar

      hazzgar

      No. Like Echo said ELO system and it's fine. Going 7vs7 would be a big buff for some tanks and a big nerf to others. Meta tank list would get smaller by half. 

  12. Can anyone point me to any resources pertaining to the Type 59 fiasco from all those years ago, especially forum posts and stuff from the time? I wanna learn about what happened as the shitstorm was brewing and/or write an article on it or smth

  13. This dark theme looks super swanky, actually kinda takes me back to the old WoTLabs with it's darker theme
  14. General advice: if you decide to play, curb your aggression a lot or you'll have your ass handed to you hard
  15. All WG really had to do was make SS free and add a couple more new skills into the pool so you don't pick the same four skills all the time. The only reason Equipment 2.0 worked was because they didn't overhaul any of the (viable) old equipment and just built on the slot mechanic a little + added more options so it's not always rammer/verstab/optics
  16. Yes they're all getting buffs
  17. https://worldoftanks.com/en/news/updates/update-1-12-ct1/ Upcoming Changes: - Rebalance to Tier 8 premiums - STG - T26E4 - STA-2 - T-34-3 - And the Bisonte (???) - Quality of Life changes - Total team HP during a battle - Team list spotted markers - Previous battle results will show up if you're in a match - Default zoom multipliers (!!!) - Steel Hunter coming back - Blueprint Fragment Exchange It's a small update but I'm pretty hyped for the new QoL changes, it could even get me to stop using mods entirely.
  18. I said this the last time it came up, the problem was almost never the mechanics of HE, it's always been whats on the end of both barrels. The high caliber monsters like the FV and jaegroo flinging high alpha HE and the hulldown tanks with pixel weakspots so you don't have much of a choice but to sling it. I cannot for the life of me figure out why this is still the hill they want to die on. Isn't this like the 3rd attempt already?
  19. ZXrage

    Mods?

    I haven't used XVM in a long time, seeing the colors and numbers of my team can be dissuading so i haven't reinstalled it since. A "mandatory" mod I don't play the game without is the default 2x zoom because I use shift to zoom and it's jarring to adjust zoom levels without it. Since I play casemate TDs I also installed a mod that disables the traverse lock so I can look around 360° while in sniper mode and not have my aiming reset by wiggling the tank Actual optional ones I use are the team HP bars so I can get an idea of how much HP we/the enemy has mid-late game, spotted markers b
  20. Of the few times I've won Muro south spawn through the forest, it's because I had an overwhelming numbers advantage and/or I got to smash into it fast enough that I could snowball a win out of it. If the forest fight stops dead in its tracks it usually means we're gonna lose it. This means you have to commit to it hard which isn't ideal for a flex tank like a medium. Unfortunately the winning play here is to hug the redline at the bushes south then retreat to the hills/even more forest SW so you can punish any invaders.
  21. Does anyone even bother to angle their armor anymore? I feel like it's been sidescrape or fuck off for a while now

    1. Show previous comments  4 more
    2. Assassin7

      Assassin7

      I barely even sidescrape anymore either, at most I do it to try and bait track shots. It just is too unreliable. At most I normally peek my nose out at an extreme angle to bait the shot without exposing my drive wheel, and then peek out. Or sit hull down, because thats the only real way to safely use armour on most tanks nowadays.

    3. SchnitzelTruck

      SchnitzelTruck

      I've always been firmly part of team 'Maximize chance for opponent to get fucked by RNG'

      Driving at people at an angle/switching angles so they hit tracks or ricochet off side armor, wiggling, fast pokes, baiting, showing the strong side of the T-10 pike nose, etc. There's very few cases where you can safely assume you wont take damage.

    4. crapcannon

      crapcannon

      It hasn't been working too well in my IS4 lately that's for sure.

  22. Happy New Year everyone ^^

    1. punishersal

      punishersal

      Same to you.

      Less rekt'ing in battles!

    2. SchnitzelTruck

      SchnitzelTruck

      Greetings from 2020 time travelers

    3. lavawing

      lavawing

      I'm sure it can't possibly be worse than 2020, and that I'm not jinxing us all by saying so

  23. I'm gonna echo what Ezz said and say Paris. Unless you're playing a heavy that can cornerpeek you're fucked, every other tank gets sucky passive positions so you p much have to rely on the south to win/lose in order to do anything Whenever I get the extra map ban (i don't usually have prem) i pick from a mix of airfield, stud, kharkov, or pilsen
  24. Do people really have a problem with the mechanics of HE? I'm sure the problem was always the high alpha and the fact that its the only shell that can cut through the hulldown pixel weakspot tanks they put out but WG will WG I guess, I'm not sure why they're choosing to die on this hill... I'm kinda hyped for their THIRD arty rework now, but it remains to be seen if it will balance the interactions between the loser getting slammed and the bigger loser shooting. Really depends on how much leeway they're going to give the sixth sense. Maybe they should give arty more incentive to counterba
  25. Is IRM or GLD better for the WZ-120 FT? I honestly still havent figured it out after all this time swapping between the two
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