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Posts posted by ZXrage

  1. 57 minutes ago, GotTank said:

    Has this thing been nerfed? Any plans to nerf? I'm not complaining, just curious. If you can't beat em' join 'em. Just started the T9 grind - knowing my luck it'll be dead somehow by the time I get it. Happens every time I decide to finally grind a new line for a meta tank. In this case, who doesn't have a T44 unlocked though? I should have done this way sooner. The t9 is fun. Sluggish, but also a slugger. So far enjoying it. Starts with the top gun - unusual and nice for once.

    It got nerfed this patch, dispersion nerf and a slight nerf to the cupola. Basically nothing. It should still be an excellent tank since what stood out about it was its easy-to-use armor that can't be contested unless you 2-2 or were a tier 10 TD.

  2. It is I, the man who writes guides on marathon tanks after playing a decent amount of games in them, and I am here to write up a first thoughts/review. I'm gonna change my ratings from 1-5 to 1-10 since it makes more sense than putting in a bunch of decimals.


    It moves...okay? It's certainly not mediocre, but I also don't find it very exceptional. The Lansen and Bourrasque will beat it in beelining for a position, and it doesn't hovertrack around like a Progetto or T-44-100, but it's certainly good. About where I would put a semi-squishy medium tank in its tier.


    Damaging capability:

    This is the meat and bones of the tank: damage output. The 2k DPM combined with 320 alpha means you hit decently hard for almost any engagement in-tier, especially if fighting same-tier medium tanks. Outtrade peashooters, DPM boomsticks, very much like the Renegade in terms of how you want to engage people. 208 pen means you're not going to need APCR too much (especially when compared to the T 59 or T-44-100 with their meh 192 pen), but goddamn that APCR flies like hitscan and hits decently hard. Switch to APCR when fighting tier 9s and above, avoid higher tiered heavies if you can. Be aware of your shell count, though, since it doesn't carry a lot. The dispersion penalties aren't too bad when considering the gun it has, so you're not going to be paying a hefty price for mounting a big gun like the other boomstick mediums would. The okay aimtime and sluggish AP velocity is going to be your deathknell in long-range sniping. It can be a capable ridgeline fighter because of the -7 gdp and low profile, but you're certainly not going to take control of it like a TL-1, Progetto, or Lansen could.

    390m VR is good, but you will need to run a VR-stacked crew if you want to get to the VR cap without running food. It's easier to get there than a T-44-100 since the Soviet high-tier mediums run SA on the commander but the premium has it on the loader.



    The armor profile is surprisingly strong, but it's no Type 59. The turret is weaker-comparable to the T-44-100, since your turret face is butter to ~230 pen above, and it doesn't have the saving grace of the T-44-100 sloped cheeks for a troll bounce. You can safely ignore tier 7s and below trying to hit your turret face. Hull armor is also comparable to the T-44-100. 80 sloped at ~60deg, but using all of your gun depression means you can auto-ricochet some AP/CR if you're lucky. I still wouldn't rely on the hull armor to do that, though, so don't try playing for it.

    The camouflage is also decent for a MT (~32 stationary/25 moving), but it's not as sneaky as a Bourrasque which can pocket light. It's a little worse but also comparable to a T-44-100 so if you know how to hide that thing then back up an extra 5-10m. 


    How is it as a premium?

    It doesn't have turbo mode so you can throw its relatability to the tier 10 right out the door. It shares its crew layout with the 9 and 10 so you can put those tanks' crews in this. From what I've gathered the Polish MT line isn't exceptional, but if you decide to pursue it the premium plays a lot like its tech-tree counterpart. The shells on this tank are surprisingly cheap, and compared to how hard they hit this could actually be a decent profit maker. Obviously if you want to spam hitscan APCR your profits will take a dip but it's certainly an option.

    Should I buy it?

    It's definitely a good tank, but in terms of marathon grinding you're really only getting your money's worth at 60% discount and above, which is part-and-parcel for your typical marathon tank. Weirdly enough, the most apt comparison I can make for this tank besides the CS-53 is the post-1.10 T32. The gun performs almost exactly the same (Some differences but the use case is the same) but you're trading the T32's superior armor layout and bait-spotting ability for more usable mobility, which has always been the T32's crippling weakness (besides the gun but they fixed it in 1.10). Since I love the T32 (and have it 3-marked) and I love medium gameplay, this is the perfect blend of both of them.

    ZXScore™: 21/30

  3. I've had a blast running other setups other than the R/VS/O combo but it does hurt losing out on VR, especially in mid-late game where you'll need to outspot something.

    Obj. 277: Rammer/Vstab/Grousers

    The grousers made the straight-line warrior move a lot better. I could reasonably beat heavies and even a good chunk of mediums to spots already, but the bettery mobility also meant I'm more nimbler in micropositioning.

    M48/T110E5: Rammer/VStab/Turbo

    These tanks are hardcapped by how slow they are, so the turbo helps them a lot. I can finally move around in the 40/15 I've felt the E5 always deserved. The mobility slot on the M48 makes it so you can finally reach 50kph, the reverse speed of 23kkph is also amazing when peeking ridges, and I don't lose out too much on VR with the M48 since I stacked its skills already. The E5 relies less on VR so I'm not as bothered losing Optics for it.

    T110E3: IRM/Turbo/Hardening

    I completely dropped rammer on this thing. I didn't find the extra 2 seconds to be that appealing since I'm a boomstick tank anyway. The IRM helps with the dispersion and micropositioning (even moreso since it can go in the firepower slot), Turbo so I wouldn't be massively gimped getting to my flank early game and I can still reasonably flex mid-late (it goes the same speed as an E-100), and Hardening so I can be even more of a brick than I already am, plus the track bonuses help a lot when people try to do the ol' track-and-spank. Certainly been a lot more enjoyable than pre 1.10.

  4. 16 hours ago, Snoregasm2 said:

    Wow, they all seem OP in current form (measured against same tier peers), but the British TD in particular is a tier 9 Skoda T50, but faster!???

    Even if they balance all 3 tanks by way of gun performance, all that means is they're both horrible to play and play against.

    It's not just a Skoda T 50, it's a TVP 50/51 at tier 8. Yikes. The other two tanks also look like absolute monsters too, the Carro 45t might just dethrone the Chieftain as the MBT of the tier (previously occupied by the E5 and SConq). the 274a looks like bonkers too. Better gun and armor profile than CS-52, and since CS-52>T-44-100 and Prog 46>T-44-100 we can assume that this would make it the best tier 8 medium tank.

    These tanks are nuts.

  5. T77 got updated again, this time it got changed into a HT (thank goodness)


    HP: 1 350   1 450
    Max speed / Reverse speed: 48 / -18   48 / – 12 km / h
    Hull turning speed: 34,42 °/s    31,29 °/s 
    Turret turning speed: 39,6 °/s   37,55 °/s
    View range: 380 m   370 m
    Aiming time: 2,40 s   2,59 s

    Aim spread:

    • during vehicle movement: 0,211   0,24;
    • during vehicle rotation: 0,211   0,24;
    • during turret rotation at maximum speed: 5,55   5,26;
    • at the maximum vehicle speed: 10,56   11,52;
    • at the maximum vehicle rotation speed: 7,57   7,51.

    Camouflage values

    • tank camouflage while immobile: 11,46 %   2,57 %;
    • tank camouflage during motion: 8,61 %   5,13 %;
    • camouflage while firing when immobile: 2,06 %   0,46 %;
    • camouflage while firing on the move: 1,55 %   0,92 %.


    The vehicle class was changed from medium to heavy tank;
    The cost of repairing the vehicle increased from 7,695 to 8,265 credits;
    Historical description of the vehicle was changed;
    Camouflage bonus: from 3% to 2%;
    Camo net bonus: from 10% to 5%.


  6. 6 hours ago, Kitten said:

    Well, that was probably one of the fastest uninstalls I have done. WG has managed to make soloplay and high tiers thoroughly unenjoyable and winning is now based on who camps more. How did they screw the game up this badly?

    Adapt or die, its honestly the only advice I can give you. Meta has changed a little too much since ~2016-2018.

  7. 46 minutes ago, Tupinambis said:

    You're absolutely right. I went over to WarThunder for a couple of months and, while that game is a lot of fun in its own way, it has its own set of extremely frustrating problems [i.e. balancing "lineups" around the worst players who use them and now the game considers the Panther D to be weaker than a bog-standard T-34-85 and E8 Sherman because the Wehraboos have completely tanked its performance stats... also ground attack aircraft are even worse than arty in WOT] and now I've come crawling back to this game.

    Super OT but I've always found it hilarious how fighter planes are so useless against ground targets besides AAs (at least at the BRs I play [3.0-6.0] ) that people end up kamikaze-ing into tanks and disrupt their focus

  8. 40 minutes ago, Rexxie said:

    Arty is worse to play against with stun and rof than it was with higher damage.


    20 minutes ago, PityFool said:

    I think that's widely agreed upon haha

    The difference between the old and new arty is that old arty was a massive suckerpunch that would KO you most of the time, new arty are two consecutive hooks that wouldn't KO you but you sure would be pissed

  9. 12 hours ago, kolni said:

    you get shit on by most 10s which sucks when the gun is what’s failing when it comes to fighting back, but you can literally angle 20 degrees and sit perfectly still against 3 tier 7s and kill them all with less than a quarter HP lost fighting in the open and that shit is just so busted that it compensated all the bad stuff about it - because the highs were so high to make up for it. 

    That’s why I had a hard time seeing the reasoning

    I absolutely agree that the 430 would destry anything tier 7 and tier 8s will still have some trouble fighting you, but the bulk of your matches are against 9s and 10s due to matchmaking (at least here on NA, tier 7 matches were pretty rare) and at that point I might as well have the flexibility to control my engagements instead of trying to dogfight tanks that would make quick work of me

    If I had to call it something I'd call it IS-6 Syndrome: Kill anything below you but have trouble with tanks same tier or higher

    11 hours ago, kolni said:

    garbad ban killed forum activity (Guy had to go, but I still think it’s true)

    Now that's a controversial opinion and one I happen to share

  10. 52 minutes ago, kolni said:

    (I haven’t read patch notes in a while so ignore this if it was significantly nerfed in the last 2 months)

    I know this is an opinion thread so ofc I won’t require explanation if you don’t want to, but can you explain further on why you think this way? 

    I’m asking because I have trouble coming up with possible reasons and I’d like to hear them just because I can’t figure them out on my own besides the old tilt of it RNGing out a few games in the wrong favour - it’s my highest rated T9 med without a 300+ gold round

    I just hate the gun, terribly unreliable unless you're straight up in their face and even then it'll find a way to donk the shot anyway. They nerfed the dispersion values so it's even more unreliable now. 380m viewrange means its harder to reach max VR than same-tier meds, especially since I don't really like running food on it (it buurns). The mobility is a touch worse than contemporary medium tanks but I could deal with that since the armor was good enough.

    I did ok in it when I played it, I just didn't enjoy the experience the entire time I had it. Not to to worry friend it's just RNG-based hate :doge:

  11. 6 hours ago, kolni said:

    can someone just tell me the chai sniper setup 

    or the dpm/accuracy setups


    switching full time to league if these don't make the game better

    Chai sniper:

    Venting System because the bonus is up to 8.5% now, Binocs so you can outspot anyone moving into your bush, Exhaust system adds 6% camo, not camo net since you're probably gonna move around your bush a little anyway. I might swap out the exhaust for Radio Set (More seconds an enemy is spotted to you, the less you're spotted by them).


    This is still the usual setup if you're building for max DPM/Accuracy, abelt the bonuses are better now (13.5% rammer/27.5% vstab/8.5% vents). There's an improved aiming system that improves aiming circle size (I assume this is an accuracy modifier?), but the bonus is too neglegible.

    Most of the new equipment worth mounting are made to mitigate weaknesses or play up other strengths (Turbo for slow tanks, hardening for bricks, rotation for TDs without vstabs, commander's vision system to burn more camo for lights), the biggest meta loadout shakeups are for tanks that aren't mediums, with some few exceptions (M48 with a turbocharger is super fun, 50 forward 23 reverse makes for a very nimble fat man)

  12. 16 minutes ago, Assassin7 said:

    wait they did it in that patch?


    uhh ok then. I actually understood the low tier changes, but removing all the high tier tanks seems completely pointless. Just removing content

    They're not removed per-se, you need to have researched a tech tree tank of that tier in order to buy it (i.e. in order to buy the 30 B in the Collector's Vehicle tab you need to have researched a French tier X)

  13. 6 hours ago, GehakteMolen said:

    Which maps are it then atm? wiki says:

    • Erlenberg
    • Karelia
    • Sand River
    • Siegfried Line

    That's it, it's just Sand River that got removed.

    I wanna see Assault Westfield and Prokh now, I only have vague memories of Prokh Assault but not Westfield lmao

  14. First off, WoTLabs is no longer in charge of updating WN8, you'll have to ask the XVM team.

    Second off, we already have a thread for your WN8 question: 

    Thirdly, what the hell did you expect? It's only been like 2 days since the patch came out, of course only good players have it and skew the mean expected values. If the algorithm is only being fed good performance (most of the CS-63 gameplay are good players who could afford to rush it), it's going to think that good perforance is the average gameplay for the tank.

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