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ZXrage

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Posts posted by ZXrage

  1. 1 hour ago, hazzgar said:

    0.15

    0.15

    0.115

    Soft stats on the turret

    Slow 830mps shell.

     

    Meh. 

    Dispersion on this tank are only marginally worse than the T-44-100, and rightfully so since it has better alpha and pen. As far as I'm concerned this is pretty much a T-44-105, which I didn't think was possible. I applaud WG for accomplishing such a feat.

  2. 1 hour ago, Tupinambis said:

    I'm strongly in the camp of "not every new line needs a gimmick", they just have to not be broken and stupid. With that said, this tank looks.... fine? The "go fast sometimes" looks neat, but yeah I'd rather them just have unusually good alpha and that pretty much be it.

    I think instead of matching the top speed of the Leo 1 it should match the alpha instead lmbo, a more brawl-based NATO 105 that can roll for 500 would be a lot more interesting than fast mode

  3. MSaiCXJ.jpg

    https://thearmoredpatrol.com/2020/06/01/supertest-cs-63-initial-stats/

    Certainly an interesting concept. Looks like WG is going all-in on the gimmicks per line. It's going to be quicker than the Leopard 1 (same top speed but better hp/t) but otm dispersion is going to be ass when in fastbois mode. The worse camo in fastbois means this really is meant to haul ass. I think it would be more interesting if the reverse speed was a lot more in fastbois mode. Otherwise it looks just alright firepower-wise. I think the 15km/h (regular) reverse speed is going to annoy me.

  4. 11 minutes ago, MagicalFlyingFox said:

    You clearly have misunderstood the entire basis of my posts. 

    All I picked up was you whining that we're whining the Lorraine 50 t doesn't make sense at all because Wargaming hasn't followed historical accuracy for a while now. All I'm trying to say is the shit they're trying to spew has to at least make me believe it came from someone's asshole, when it has not.

  5. 2 hours ago, MagicalFlyingFox said:

    268 4 and the entire line.

    Maus.

    All the Japanese heavies.

    The literal 'Fake Tank' FT line. 

    I've honestly lost track of all the tanks they literally just bumped up the armour slider or guns they bumped the pen slider to fit into arbitrary balance and still managing to make the game the clusterfuck it is.

    They unlinked pen from being 'historical', then they unlinked armour from being 'historical'... You'd think with all this blatant disregard for real life, they'd actually have a balanced game by now. 

    -268 v4 and all the tanks that precede it existed, armor notwithstanding.
    -The Maus line is also historical, armor also notwithstanding.
    -The Japanese heavies may or may not exist, but they have at least existed as an idea within Japanese plans.
    -That's China, of course they're not giving anything away. 

    Half of the things you listed have historical basis, the only iffy one is the Japanese heavies but they have existed in one way or another, at least as a design concept. I'm not the type of person to shout 'muh historical accuracy' but they have to at least make sense like E-50 M (the E series designs were originally supposed to have rear transmissions). Most of the Chinese tanks we can classify as fake but you can at least see the reasoning behind them existing (China didn't have a lot of indigenous tank designs in the Cold War). Lorraine 50 t is just plain fake when it shouldn't have to be. Same as Bourrasque.

  6. 11 hours ago, MagicalFlyingFox said:

    hysterical.

     

    Ima just go to war thunder for 'historical accuracy' in a pixel tank game. At least i wont have to give a shit about winning and just shoot shit. 

    Why so burned on tanks being historical? They've made most of their tanks close to historical unless thay had to compromise because of a lack of data (E-50 M, WT E-100 come to mind), Edelweiss and Nameless were such obvious fakes that you wouldn't mistake it to be real at all, but this is a tank that has no business being ahistorical especially since there are other real(-ish) tanks that could fill its role.

  7. Dad is a Hero, Mom is a Spirit, I'm a Reincarnator
    Farming Life in Another World
    I Became a Legend a Decade Later After Telling My Comrades to Leave Everything to Me and Retreat First
    The Eminence in Shadow
    The World of Otome Games Is Tough For Mobs

    These are just some I picked up for myself from my friend who loves isekai manga.

    Yuusha Ga Shinda!

    This one's a personal recommendation. Not an isekai but it has the same feel.

  8. 22 minutes ago, lavawing said:

    155 with that slope is likely to hit 260 on flat ground

    I guess it's an interesting take on the IS-7 concept, making a tank super busted but give it mega shit DPM

    You're right, I plugged in the numbers myself into the Lorr 40t's hull (assuming its the same hull, looks like it), and goddamn its ~260 effective dead on. Against AP it's only ~230 effective and I assume against APCR its somewhere in the middle but I severely underestimated the hull. With a dead on value like that though it's more of a low-tier bully on flat terrrain, loads of tier 9s have more than 230 pen. But if it's hulldown oh boy everyone's screwed.

    What's with WG and hulldown beasts with these new rewardies? Concept 1B, Strv K, the new UDES technically even though it's squishy, and now this. Gameplay-wise its the same as Concept 1B, Strv K, even AE Phase 1, then what's the point of playing this tank if those exist and i don't have to give up my left testicle for DPM?

  9. link

    This tank is the biggest bag of shit I've ever seen historical-wise that isnt the Waffletractor, and even that kinda made sense. The tank itself is kinda bad but at this point I've stopped caring about whatever new tier 9 premium WG is cobbling together. Reminds me of Strv K but less historically accurate.
    Stats:

     
    Lorraine 50 t. Initial parameters:
     
    Tier: HT-9, France, special
    HP: 1 900
    Engine: 980 hp
    Mass: 50,00 t
    Maximum load: 53,00 t
    Power-to-weight: 19,60 hp / t
    Max speed/ reverse speed: 50 / -15 km / h
    Hull turning speed: 30,00 /s
    Turret turning speed: 27,10 /s
    Terrain resistance values: 1,055 / 1,151 / 2,014
    View range: 380 m
    Radio range: 750 m

    Hull armor: 155 / 60 / 40 mm
    Turret armor: 300 / 80 / 40 mm

    Gun: 120 mm D. 1203 P

    Alpha Damage: 400 / 400 / 515
    Penetration: 264 / 308 / 65 mm
    Rate of fire: 4,171 rounds/minute
    Damage per minute: 1 668,60
    Reload time: 14,384 s
    Accuracy at 100 m: 0,384
    Aiming time: 2,88 s
    Depression/Elevation: -10 / N/A
    Shell speed: 1 067 m/s
     

    Aim spread:

    after firing: 2,877;
    during turret rotation: 0.077;
    while the vehicle is moving: 0.23;
    during vehicle rotation: 0.23;
    during turret rotation at maximum speed: 1.99;
    at the maximum vehicle speed: 11.51;
    at the maximum vehicle rotation speed: 6.90.

    Camouflage Values:

    stationary tank camouflage: 8.0%;
    tank camouflage during motion: 4.0%;
    stationary tank camouflage: 1.44%;
    tank camouflage during motion: 0.72%

  10. 1 hour ago, Ham_ said:

    T-43, maybe T-44 are the only remaining mediocre tanks. Rest of the mediums are obviously awesome.

    IS-7, 277 are awesome lines start to finish, maybe the IS if you can't make it work.

    I'll never get why people don't like the T-44, sure it's no Progetto but it's pretty much the same as the T-44-100 and we all think that's a solid tank. I also didn't like the 430 but YMMV.

    The only tank I have a gripe with and might skip in the heavy line is the 257, the armor profile is so weird it's almost a good idea to drive side-on because the frontal armor is kinda shit. Also the turret roof can be overmatchable like the IS-3 so it's wonky hulldown.

  11. 1 hour ago, Kymrel said:

    I agree on the camos, but offering a 3d style for a single tier 9 TD, as opposed to, for example, a choice between a few so that players can pick a tank they like, is just lazy IMO. 

    tbh a cool exclusive 2D style would've been a lot more fun than a 3D style for one tank. I just hope it's as cool as they make it sound.

  12. 6 hours ago, Ham_ said:

    It's more of an indication of play style rather than a stat, but more Bush Camp Rating certainly doesn't hurt lmao

    The M60 having a poor rating is a bit detrimental to its gameplay as fat Leopard 1, although I guess M48 used to be like this before it got its turret buffed. Looking at the rest of the tanks I'm surprised the Leo 1 is kinda below-average on the list, considering how much its playstyle relies on not getting spotted. I always forget how tall the damn thing is.

    Also the 430U so high above that list :serb: better than the Bat-chat :QBFlip:

  13. 53 minutes ago, Snoregasm2 said:

    What's the armour like? I saw loads of tryhards in them yesterday but mostly I didn't fight them front on. The only time I had to was on Ruinberg where they spawned  south and crossed the road into that little bit that overlooks the field from a ramp, making him hull down. I tried penning the turret with the Pta's premium APCR but bounced 3 times - maybe I hit at bad angles (it was from 250/300m) or is the turret that strong?

    being a stat nerd and looking at tanks.gg the turret looks pretty strong, although the PTA prem APCR should have gone through a good chunk of it, looks like you were just unlucky. UFP looks pretty strong front-on (~230-270 eff) although it's a pike, LFP is trash, sides are overmatchable by 120+mm guns.

  14. Second ST iteration
     

    Quote

    KV-4:

    Depression of the 122 mm D-25T gun increased from -6 ° to -8 ° (both turrets).

    ST-I:

    The reload time of the 122 mm M62-T2 gun was increased from 11.51 s to 12.18 s;
    The rate of fire of the 122 mm M62-T2 gun changed from 5.22 to 4.93 rounds/minute.
    The average damage per minute of the 122 mm M62-T2 gun changed from 2295 to 2168;
    The average damage per minute of the 122 mm M62-T2 gun for HE shells changed from 2764 to 2612.

    IS-4:

    Changed the reload time of the 122 mm M62-T2 gun from 10.07 s to 11.03 s;
    The rate of fire of the 122 mm M62-T2 gun changed from 5.96 to 5.44 rounds/minute;
    The average damage per minute of the 122 mm M62-T2 gun changed from 2622 to 2394;
    The average damage per minute of the 122 mm M62-T2 gun for HE shells changed from 3159 to 2884.

    T32:

    105 mm Gun T5E1 (for the top turret):

    Gun reload time changed from 8.34 to 9.01 s;
    The rate of fire changed from 7.19 to 6.66 rounds/minute;
    The average damage per minute changed from 2302 to 2130;
    The damage per minute for HE shells changed from 3021 to 2796.

    T110E5:

    Increased dispersion during movement from 0.14 m to 0.18 m;
    Increased dispersion during hull rotation from 0.14 m to 0.18 m;
    Increased dispersion at maximum vehicle speed from 5.18 m to 6.66 m;
    Increased dispersion at maximum vehicle rotation speed from 4.38 m to 5.63 m;
    Increased dispersion during turret rotation from 0.06 m to 0.08 m;
    Increased dispersion during turret rotation at maximum speed from 2.00 to 2.67 m.

    120 mm Gun M58:

    Gun reload time increased from 8.44 to 9.59 s;
    The rate of fire changed from 7.11 to 6.26 rounds/minute;
    The average damage per minute changed from 2845 to 2503;
    The average damage per minute for HE shells changed from 3662 to 3222.

    They nerfed the E5 back to normal  :serb:They just straight up nerfed its movement dispersion to be worse than live. I guess they didn't want it buffed after all, E5 was too stronk. T32 got nerfed a little bit too which I don't get, now it has worse DPM than Rene. I get that they're fine-tuning the stats but I honestly don't want them to be anywhere in-between, not while SConq still exists
     

  15. I'd probably cull the player pool to be 7v7 like team clash a few months ago so it would at least be an interesting alterantive to randos. No arty so I can enjoy my game but they should do that in randos too :serb:. Also I agree with @Ezz that you're better off balancing tier 10 in general.

  16. 4 hours ago, lavawing said:

    WT Live // Image by _PabloSniper_
    Your prayer has been answered

    Object 770 would be pretty interesting to see, same gun as 277 but a bit more armored (sources I'm reading say ~130mm sloped at 60deg for UFP, it's a varied cast hull like Fatton)

  17. On 3/28/2020 at 1:14 PM, MagicalFlyingFox said:

    Fixt. Not that its significant.

     

    I found the hull to be really troll in the 4 battles I played it near-stock.

    Fuck its slow with the stock engine. 

    man I wanted to off myself completely stock. I had the stock 88 so that's goldspam and with the stock tracks and engine you move like a bad heavy tank. After I elited it it was alright. The gun was fine but low alpha is low alpha, it doesn't have something crazy going for it like T-44-100 or spaghetti tank

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