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Verified Tanker [EU]
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Everything posted by 73north

  1. got to totally agree , Wet Ammo Rack , is totally useless , fitted it in the Caernarvon and it made no difference -and I'm not the only one to find that...
  2. Yes , as if you use it right , the FV215b is a beast , and if you can keep it hull-down , the Turret is really nice - i've bounced quite a few shells off it plus the gun , already tremendous with the Conqueror , is amazing with the FV215b , laser accuracy and great DPM ,quite a few tanks underestimate the FV215b and don't live to regret it , I have a solid win rate in the Tier 10 Tank - and it rarely disappoints , Remember as long as you sidescrape ( while doing this always keep moving While reloading so the enemy cant have an easy shot at a flat piece of hull below the turret )
  3. for the Chinese IS-2 grind , I went back to using the 100mm gun , and never , ever regretted it , the USSR IS Tank 122mm gun for some reason , is also more accurate , so that was the gun that I used during the grind .........
  4. I use the Logitech G 710 + - good gaming keyboard , and reliable , with nice back-lighting for night use but be warned the most used key " W " comes off every so often - common problem apparently ( you can just click it back on in 3 seconds during a game )
  5. from memory , as I have not played the 38t for 2 years ( when I re-bought it and Ace'd it ) - its a little slower than the 38t , but the Czech gun is just as accurate at range so about equal , and if you add in equal crews , i'd say both are fine scouts - so 50/50 approx.
  6. Hi Kuroialty Yes , I know what you mean , the fact is that this took me the longest ever to Ace Tanker ( and I have 189 Ace Tankers from Tier 1 to 10 ) the awful maps in the EU server and the auto-loader tanks at tier 1 and 2 , make it a nightmare , plus the MM changes ( balancing ) mean having a good game , its the Mines or Himmelsdorf Map that give the best chances - enhanced gun laying drive is a smart choice maybe things will improve for your Ace Chances in the 2 weeks when the new Swedish Tier 1's are introduced ??
  7. here you go sir , my fitment is rammer , enhanced gun-laying drive ( drive down aim time ) and coated optics ( spot them and fire on them before they spot you )
  8. 73north


    I used to love the gun on the T-25 as well , but it has surely been nerfed - as it was never such a long aim time when I used to play it - my least played German Premium now ................
  9. This game shows you all you need to know about the FV215b and the best way to play it equipment , gun rammer , vents and vertical stabiliser - this is the most important one to fit rather than spall liner , and above all , side-scrape and angle that hull , and never expose the lower frontal hull if you can frontally - try to get hull down and use that amazing turret armour and great gun ( with Bia its a beast ) don't be afraid on a Tier 10 opponent of firing APCR liberally ,also get into the habit of reversing with your turret first round a corner to make sure there is
  10. Why do you care about low tiers but especially low tier arty ? - the answer is arties , that they are fun , and can be tricky as the low tier tanks can be fast and difficult to hit so its good arty training - and also its nice to pick up an " Ace Tanker " at any tier , for me , from T1 to T 10 - another reason is its a dirt cheap and easy way to train up a new crew for later use higher up in the tiers
  11. I owned up to that mistake , comrade in my video ( and highlighted in yellow ) I am always happy to admit to a dumb mistake , trouble was the ally valentine hadn't a clue to damage the enemy Valentine and sad to say , I was trying to save him , but at long range with an arty , I shouldn't have tried to do that till he was dead - lesson re-learnt ..
  12. I thought i would pen a few lines about the new USA Tier 3 SPG . the T18 HMC, the T18 replacement in World of Tanks. as I know how much this forum . loves artillery so what's it like to play ? its not too bad at Tier 3 and 4 , but in tier 5 games you need flank shots or deck shots to do any damage - you also need a bit of luck as well as frankly you struggle to hurt tier 5's -I would also forget using HEAT shells as they never seemed to penetrate a Tier 5 or just track them , I only carried 1 shell of HEAT , the mobility is okay , but the traverse is bad , if you face an e
  13. I have played just a few games in this Tier 3 Tank and been impressed as the auto-loader makes this tank work , fast reload ( 6 seconds ) and nice and accurate at distance . It's the best of the guns available although the average AP damage is only 40. It works ok in a tier 5 match as a passive scout but you'll be looking for flanking shots The upgraded turret which you need to mount the auto-loader gives better armour than stock and makes hull-down positions viable . Overall, fully upgraded it's a fun little tank. Of all the tier 3 tanks I've played, this is not too bad
  14. What a NIGHTMARE this tank was to get Ace Tanker - 6 kills is not enough - I needed 7 kills and 561 damage ( base xp needed was 820 to get the Ace Tanker ) I recommend fitting vents , camo net and binocs , and using food and fuel consumables to buff the fire rate and mobility respectively I also used the struggle to get the Ace Tanker to get sixth sense and recon on the commander and camouflage training on the driver ( this really helps to avoid you taking return damage in a game ) - but its not easy to play , especially on that awful Mittengard . I agree that " The shape
  15. I used gun rammer , enhanced gun laying drive and coated optics - in the Cromwell I never regretted the EGLD as you see the aim time considerably reduced when you are in game - as you can see here currently the best British Tank at Tier 6 , and heavily used for Clan Wars - I love mine and swapped my 4 skills Female Crew into it for Clan Wars and enjoyment .
  16. I had a tremendous game in this on Lakeville - I run gun rammer , binoculars and camouflage net - another huge advantage , I had was that I used a 2 skills Light Tank Crew pre-trained in the T-34 ( necessary to unlock the MT-25 - as I went for the T-34-85 previously during the race to the IS-3 ) and I find it essential to have the entire crew trained in camouflage , I also try not to go up against auto-loader lights , as my 57mm gun , I get ripped to shreds with little damage in return . I also find the gun depression issue not a problem as I make sure I got somewhere
  17. I have unlocked the Chaffee and M7 , and have got the M5 crew on advanced training ( and I had a decent crew before I played it ) overall , unless you get an open map , this tank can't carry games very easily ( unlike M5A1 ) - as the problem is that the gun is accurate , its the lack of penetration -> the thing I keep hearing over and over in games ( and I'm firing gold ) " we didn't penetrate their armour " - and that gets tiring really quick - despite my best efforts also even its speed is subpar for a scout - the Chinese M5A1 seemed much faster and agile .
  18. 73north

    JT Hype train

    TohtoriP = thats a very valid point - however I used binoculars to maximise my view range ( optics are very good , however ) - on this map , in this game - I found suitable bush cover - and it worked ( it would have been even better if an ally FV215b 183 had not decided to camp next to me , attracting blind shots ) - where I was able to hold the open flank when were losing badly totally agreed that you need to use the Jagdtiger aggressively ! this was my bad mistake , before I sold the tank after a few games several patches ago - when I was a poor player - I even was dumb enoug
  19. 73north

    JT Hype train

    Finally , I understand how to play this Tank Destroyer correctly ( after playing it badly , too passive and not doing enough damage - several patches ago ) I feel the way to get the best out of this tank destroyer is to abuse your upper hull 250mm armour , and the - 8 gun depression ,and play to your strengths ~ ( 1 ) keep it hull-down and do snap-shots if you have suitable cover ( and allies to stop you being flanked ) if you get a suitable map or (2 ) play at range ,with binoculars in bush-cover - and use the great accuracy of the final 128mm gun , and zoom mods to make s
  20. your arrogance is astounding - thank you - also for displaying such breathtaking personal and unwarranted abuse please get some personal help from a doctor and keep taking the tablets http://www.hiddenhurt.co.uk/verbal_abuse.html
  21. I had a great time in the Leopard , I also just used the stock gun , and found I did better than the auto-loader - with its long reload
  22. My top picks , for a premium Scout - T-15 , Tank Destroyer Dicker Max ( rotate the 2 loaders for xp ) , Medium T-25 , Heavy - Lowe
  23. I re-bought the Ferdinand last week , and played just 1 battle , and got Ace Tanker my thoughts after playing it are that it is a still a nice tank destroyer , when you get peace to use the gun ( which must be aimed fully or it misses ) , the greatest thing about the Ferdi , is the much wider gun traverse ( compared to the JP II ) and good armour ( if you can keep hull down ) and your enemies don't know where to fire , or use gold ammo I used gun rammer , binoculars and camo net ( which was a dumb thing - as I was deciding where vents or EGLD were the best option ) I p
  24. I have had the T34 for maybe a year now , its a good crew trainer , and makes credits easily - please note @ I did not fit an enhanced gun laying drive ( EGLD ) as I feel it doesn't make that much of a difference ( with vertical stabiliser already fitted ) to your aim time and having vents and getting your long reload down - is far more preferable This is my experience playing this tank for a while , you will find ridges and hull-down cover is the place to go ( obviously ) but above all , when about to fire , stop the tank and let the gun fully aim ( and force yourself to count 1
  25. I have the T28 HTC - and didn't play it much , and now have played it a lot more to train my USA TD crew and get the " Ace Tanker " its not a bad tank, but you have to shield the mini-turrets ( behind a building or rubble ) otherwise expected to be damaged as mostly everyone know where to hurt this tank destroyer , another thing is the turning circle speed is really bad - you have to keep enemies at distance ,or you are toast . The gun needs to be almost fully aimed or expect to miss , unless point blank - its okay as a crew trainer
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