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Status Updates posted by SkittlesOfSteeI
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Think about the time I made a post on the official forums about a program improve relationships with the upper level players and the plebs called Purples Ensuring Negativity Is Stopped of which I was the head of and I think that's one of the funniest things I've ever done to date. Here's a repost on reddit
but honesty the post on the official forums was so fucking spicy
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Tvp looking kinda cute though. I really hated it for the first 100 games but its actually kinda relevant still. I blame turbo pog
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I am fucking disgusted with myself. T54E1 is actually gross again.
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Purchased: The Object 140 successfully purchased. Spent credits: 4,270,000.
only took 7 years
time to not play it
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Conspiracy theory time. The only reason they removed the 113 was so wg could separate the tank's gun from the wz-120s top gun. Basically they said "fuck you enjoy your stock grind or give us money for free xp."
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what are some really painful tanks to play right now (other than the sturer and cgc) I feel like atoning for some sins.
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I have not seen ensk, paris, and fishbay in atleast 500 battles. I do however see pilsen and mountain pass way way to much.
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Would buying the t54e1 be a smart decision. I loved that tank but I don't know how well it'll do with armor inflation and the like considering the fact that I last played it in 2017.
- Show previous comments 9 more
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Emil II has good armour and pen and higher alpha though. It is just better, although the gun is derpy as fuck.
I picked 120 for the 4 shell and the fact it is pretty shit. I think the Swedish autoloaders play a little differently to other autoloader tanks as they can hull down, starting from tier 9 quite well.
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@Snoregasm2 It is better but it's the closest tank in stats. It's Take t54e1, lower clip potential and unload speed for hull down, pen and hp.
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Almost 10k spotting damage in my T57 on Prok LUL
- Show previous comments 7 more
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@hazzgarNo, TOGs are only for farming. Ah, good memories of TOG rental weekend...
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Empire's Border is just a bony version of Karelia and you can't tell me otherwise
- Show previous comments 6 more
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The hate is mostly that it's yet another corridor-feast, where switching flanks takes a long time, as does going back to defend. In addition, the biggest fight usually takes place in the middle (especially on encounter) which is horribly unbalanced. The team spawning in the south-east has a massive advantage on the middle.
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@Kymrel I understand it is still a corridor map, but as far as those maps go it allows a fairly fun fight, with consistent HP, with cover from arties and TDs.
Agree on the SE spawn, which is why if I spawn NW I also go to the SW corner rather than the middle, as you have the advantage there and fast tanks can get easy early shots on the enemy getting to that corner. Once on that corner you have better cover from enemy TDs than the equivalent push does from the SE spawn. That often allows you to flank the enemy middle.
I'd also say the NW spawn has the better approach to the middle of the map from the centre, i.e. through the gap right in the middle of the map.
The map isn't balanced in terms of both sides are equal in fighting in the same location, but i'd argue it is balanced in that both sides have good areas to go to early where you'll either have an advantage or if you're overmatched you can fall back fairly quickly safe from arty/TD fire.
As for defending the base, again if you see it early enough it is piss easy to fall back and then defend when you get there, particularly the SE base. I guess slow tanks struggle but the slowest tank I play is the Defender so I guess i don't really notice that aspect of it.
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No because while you win SW corner most of the time it is close to impossible to push further without getting farmed. North spawn has the advantage at the actual corner but you gain very little map control because 1 TD locks it down close to every game. South spawn has a much better mid and a much easier time pushing it giving it some strategic value still.
North spawn has a better north but tanks don’t go there and you won’t have time to flank because your team will fastcap it..
It’d an okay map for damage but absolute dogshit for reliable gameplay..
North spawn has an easier time decapping with solid cover to use and not having to drive into a double bush for 300m straight at least.. stupidest bush in the entire game lmao
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Remember when this forum went through a taylor swift phase? Like what was that about. Pretty wack.
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3 marked the wz-120 and honestly disappointed that it didn't give me the dopamine spike that 3 marking tanks did a couple years ago.
- Show previous comments 6 more
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@SkittlesOfSteeI I'm getting anti depressants and anti panic attacks meds too but I have a shit ton of ADHD. Though Adderall is fun only for shit people imho. If you are at normal levels of dopamine or you take too much you're just an annoying fuck with too much motivation and energy you can't really use. Also panic attacks will be more common and you will have to take more panic attack meds.
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I just realized that someone uploaded one of my STB games to youtube and It's too late to defend myself from aimbot accusations
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This sounds extremely petty but I get so much fucking joy from ruining someone's game. Like every time I permatrack some idiot on a hill or corner, every time I catch someone out with no cover, every time I'm responsible for deleting the entirety of an enemy tank I get extremely aroused. It's like I get to channel all the frustration that this game has inflicted on me and put all onto someone else.
- Show previous comments 1 more
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@SkittlesOfSteeI permatracking is not always outskilling people. French tanks get detracked it you sneeze near them. Ruskies don't get detracked even if you eat their tracks.
Also how many times I have been double tracked by random long range snapshots from inaccurate guns.
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Thinking back to previous "OP" tanks would they even be as op in the current meta? Like the E5 and Grille have nothing on what we have now
- Show previous comments 9 more
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If we're talking about OP tanks then the waffle has to be brought up. Even though it got removed that thing would still do real nice even with all the changes. Type 5 would give it problems but I'm sure it's still possible to handle it if you have one tank supporting you to finish him off while you reload. Although it might force you to run a spall liner
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Waffle would be shit in this meta. All it can do is hold a corner but never poke. Paper turret with HE tanks being popular, arty rof/acc, no visiongames (bushes can't fit this thing) and absolutely zero outplay potential. It's a "you fucked up brah" tank and nothing else. A tank that relies solely on other tanks is not a good tank in this meta
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the 100mm imo is the best gun for the batchat. Having that extra shell on the batchat allows you to kill 3 arty. Now with the cap of 3 arty per game you can just rush into the the arty nest in your batchat and kill them all and maybe get away with it. Very therapeutic/10
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TAAAAAAAAANNNNNN TAAAAAAAAAAAAAAAANNNNNNNNNNNN TANNNNNNNNNNNNNNNNNN
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Fuck the stb dude, it's only good if the enemy team allows you to farm them over ridges. Good thing I got erlenberg then.
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The official unofficial silver league stream oh my fucking god
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Still better production than WGL NA
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