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Empire's Border is just a bony version of Karelia and you can't tell me otherwise
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The hate is mostly that it's yet another corridor-feast, where switching flanks takes a long time, as does going back to defend. In addition, the biggest fight usually takes place in the middle (especially on encounter) which is horribly unbalanced. The team spawning in the south-east has a massive advantage on the middle.
@Kymrel I understand it is still a corridor map, but as far as those maps go it allows a fairly fun fight, with consistent HP, with cover from arties and TDs.
Agree on the SE spawn, which is why if I spawn NW I also go to the SW corner rather than the middle, as you have the advantage there and fast tanks can get easy early shots on the enemy getting to that corner. Once on that corner you have better cover from enemy TDs than the equivalent push does from the SE spawn. That often allows you to flank the enemy middle.
I'd also say the NW spawn has the better approach to the middle of the map from the centre, i.e. through the gap right in the middle of the map.
The map isn't balanced in terms of both sides are equal in fighting in the same location, but i'd argue it is balanced in that both sides have good areas to go to early where you'll either have an advantage or if you're overmatched you can fall back fairly quickly safe from arty/TD fire.
As for defending the base, again if you see it early enough it is piss easy to fall back and then defend when you get there, particularly the SE base. I guess slow tanks struggle but the slowest tank I play is the Defender so I guess i don't really notice that aspect of it.
No because while you win SW corner most of the time it is close to impossible to push further without getting farmed. North spawn has the advantage at the actual corner but you gain very little map control because 1 TD locks it down close to every game. South spawn has a much better mid and a much easier time pushing it giving it some strategic value still.
North spawn has a better north but tanks don’t go there and you won’t have time to flank because your team will fastcap it..
It’d an okay map for damage but absolute dogshit for reliable gameplay..
North spawn has an easier time decapping with solid cover to use and not having to drive into a double bush for 300m straight at least.. stupidest bush in the entire game lmao