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Verified Tanker [NA]
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Balthazars last won the day on October 13

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About Balthazars

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  1. Yeah, I think if you are under 500m VR you still need to be very careful against other lights and picking where you go, although there are still plenty of mediums that you can abuse at those kinds of numbers unless they are kitted for vision. I've gotten my T100-LT to 50% camo (no food) but still crappy VR at only 462m (this is with a bounty Optics, but because Recon is only at 48% and I'm running the Field Modification that reduces VR for experimentation) and it is noticeable that against other vision-kitted scouts that there's a decent chance I get lit first if I'm not careful. Not really ha
  2. Yeah, yeah, no one cares, blah blah whatever. Okay, so the TNH 105/1000, as per the title, this thing is pretty much the complete personification of WG's recent strategy for selling a swag of tier 8 premium tanks, by making it 'not completely awful' but 'grossly underpowered' when compared against its flashy new premium counterpart. This thing kind of makes me feel conflicted. On one hand, on paper it is pretty much a straight-out better tank relative to the tier 7, but in practice it somehow ends up feeling much worse tier-for-tier. Let's consider - when you move up from the tier 7,
  3. I can't really explain it, but it's sort of like a bit of a challenge. I do think I have enough blueprints plus free XP to go straight to the top of the line, but I kind of want to experience what the game would be like for someone that is doing the 'intended progression'. The other reason for me is crews. I don't have a lot of crew skill books, so I often grind the line to get the crew to a half-decent shape by the time I get to the tier 10.
  4. The stock 88 is a bad joke. 145mm of pen and gun handling as bad as on the top gun means you're aiming for ages for a tiny amount of damage. Plus the gold round is 200mm-pen HEAT which is a huge risk on side-shots with tracks or at a target with spaced armour, although at least I found that it allows you to kill other Vz's relatively reliably by going through the turret face.
  5. You must be very unlucky. I got an Ace Tanker with only 1,417 base XP on 12 August, so I can only suppose that some good players have started to have some nice results in it.
  6. Okay, so I know no one likely cares about lower tier tanks, and everyone is rushing off to play the OP tier 10 before it gets nerfed, but what the heck, I started at tier 7 and am grinding like your typical average-ish idiot so why the heck not make a thread and do my usual little review. As the title suggests, I greatly dislike the Vz.44-1 and feel it is absolutely a contender for worst tier 7 heavy in the game. Let's see how it compares to some of the other contenders for that title, being the Black Prine, the AMX M4 45 and the Tiger (P) - with the top gun it has better alpha than all o
  7. @CraBeatOff Yep, I'm even more salty about missing out on one at last Christmas than ever before.
  8. The client for NA server currently says that it is postponed for at least 6 months, and "will only form part of our 2022 plans should a future iteration meet our expectations" so for now, there is a stay of execution as far as this crappy idea. Hopefully they will revisit as there are some positives in there, but saying they will push it back for at least 6 months is a good thing for sure as in it's current form the awful far outweighs the positives.
  9. Thanks for clarifying this by the way. I guess in some regard at least WG sort of thought through some of those second bonus slots - mobility on TDs would be close to an automatic pick for the majority given IRM is so good for casemate TDs and quite a number would also benefit quite nicely from an improved Turbo. Also noting they avoided giving the firepower slot to Mediums or scouting to Heavies. In terms of the field modifications, it's good that they put trade-offs so that they're not just flat out improvements, but I will admit that some of them are quite severe to the extent that whe
  10. Having not ground enough to unlock any of the second boosted equipment slots, does there appear to be any particular pattern or rationale behind what you get as the second boosted slot, or is it just a random lottery? This, along with the second equipment loadout, seem like the best parts of Field Modifications by a long margin, plus I suppose some of those passive boosts that you get for the base levels (some of which, like % HP boost, are actually pretty darned good).
  11. It's 950 alpha HE though, although 180mm pen is pretty freaking amazing for HE, but with those gun stats you won't be reliably penetrating the HE rounds. The bigger problem, potentially, is the 292-pen AP alternate round with 650 alpha, meaning it can potentially kill some tier 7 heavy tanks with just 2 shots. Even with crappy gun handling, with that level of penetration at the tier, you won't need much aiming to land shots. But yes, overall just bonkers design.
  12. Are we talking about the tier 8 premium still? I've seen a little bit as well and it looks pretty broken. Looking at it against the T77 which is the other burst-y tier 8 premium - you get 1 round less in the magazine (3 v 2) but have about a 40% quicker clip reload (under 24 seconds v over 38 seconds) although also suffer with 1.5 seconds worse intra-clip (3.5 v 2). However, overall when comparing the clips you're doing 920 average damage within 3.5 seconds compared to 1,080 in 4 seconds so you're doing 85% of the same burst damage in 87.5% of the same period of time, and when you conside
  13. True the 3.5sec intra-clip will hold it back a bit, and as you say, is at that really awkward length where you miss out on a lot of second shots, but let's be honest, it's a heavy tank so it's not going to be that hard to manufacture situations where it can get out both rounds quite reliably. I'm pretty willing to bet that It is going to be way shittier to play against than it is going to be to play as. I am not looking forward to tier 8 MM when this thing goes live, as it looks like it will have the ability to dramatically face-roll the meta.
  14. Yep, the premium looks like it will be pretty ridiculously overpowered with 460 alpha. I cannot believe they are keeping that when the tier 10 will have 490.
  15. So is the Kunze Panzer fun/interesting enough to drop the 18 tokens on it? Or should I instead get the reliable-looking AE Phase I and then try and grind to the remaining tokens to get to 12 for the Russian TD?

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