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Balthazars

Verified Tanker [NA]
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Balthazars last won the day on January 29

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About Balthazars

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    Half-way out of the Dark
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  1. I'm definitely in the Standard B > Skoda camp, although hilariously even though my DPG is slightly better in the Standard, my win rate is an appalling 46% Given they are both squishy, high mobility meds with clips, the Standard is just so much more comfortable, and the auto-reloader just gives a lot more flexibility compared to the autoloader. I agree with what @lavawing said in his reply to me, in that if I were recommending one or the other to a new player in 2020, I would not recommend the Skoda. I've only decided to grind it out because I made it a personal objective to grind at least 1 line for every nation out to tier 10, and obviously there's only one line for this nation!
  2. So I recently just finished off the Skoda T50 grind as well. It's pretty good, but I think it really shows that I'm quite bad at playing large, squishy autoloaders. Those are the main weaknesses, you're quite big and fat for a medium with zero armour so will get penned by people looking at you the wrong way, and arty does a lot of damage. You get excellent mobility as a trade-off however. The gun is pretty awesome, striking a nice balance between the clip potential and not having huge periods of down-time. The intra-clip is that sweet spot for autoloaders, but gun handling as ever can be an issue. I find trying to snap shots led to a lot of bounces/misses and wasted potential in the clip. It's definitely a strong tank, so I'll hang onto it for now, but will see how it plays compared to the tier 10, given they effectively look like exactly the same tank. 100 games, 57% win rate, 1,839 DPG with 584 assist (damage is on par with my M46, assist is lower which is explained by worse view range and the fact you can't really expose much to spot).
  3. So, the M46 Patton in 2020. I like it, it's an excellent all-rounder medium. It's not the fastest, doesn't have the best turret armour (although the buff it received in that regard certainly helped a lot), doesn't have the best penetration, but it has excellent DPM and view range, is very comfortable in terms of the gun (although final accuracy lets you down a bit at long range), gun depression and just enough mobility to do what you want to do. It just doesn't have major weaknesses which makes for an easy-to-play style that is just great fun. Definitely a keeper. Stock grind is a bit on the painful side however, so be mindful of that as you pretty much need everything to be fully competitive. 100 games, 71% win rate (extremely high for me, by far my highest win-rate for any tank that I have 100 games or more in), with 1,844 DPG and 751 assist, which is par with all of my mediums except the Obj 430. Stock grind in my opinion hurt my DPG (even though I was winning, a lot of >1,500 damage games in the stock grind) and I suspect it would go up if I kept on playing.
  4. The biggest benefit of Frontline is the credits that you can make playing premium tanks in it. Even without a premium account (which I was for all of last year), it is an unparalleled earner. It was a must-play just to keep my credit balance broadly in the black as I was also grinding some crappy tanks that needed a lot of gold-spam. The mode itself however became super stale after a while because the meta is so fixed with just 2 maps, given that cap points (attack or defend) are the best way to level up it leads to some very predictable moves, and also the situation where if you missed out or screwed up the session was almost a bust because it was not a guarantee to get to General rank. It was also far too grindy, I knew straight away with my schedule and limited play-time I would never get the top level of rewards, so I have zero incentive to push for it - hence it became just about credit grinding for me.
  5. This seems pretty typical of WG when it comes to major balance changes. At some level, there is some sensible and smart stuff, but they tend to overreach and try to do too much at one go, so it ends up being a bit of a steaming mess. Simplifying the tech trees is a good idea, and removing a lot of the low-tier clutter (which let's be honest, most players don't play) is a decent enough idea. I'm 50-50 on the branch-swapping points, in some cases it meant you could avoid certain tanks you didn't like but it does make the grinds more straightforward. Not too big a fan of removing tier 8 tanks and above, but I understand why they're doing it to simplify the branches. Also not a fan of removing historical/real tanks while leaving some of the made-up ridiculousness in the tech trees just for the sake of 'line consistency'. But on balance seems okay. Then you get the HP changes, and that is a real problem. They want to nerf gold rounds without actually nerfing them, so they 'buff' HP instead while keeping gold round damage the same. Okay, sure. I get it, and in of itself, not stupid. But just straight out flat increasing HP is stupid if they don't make other adjustments for the reasons @Jesse_the_Scout has articulated. HE changes are dumb, personally I think the current mechanics are fine if they are balanced around things like the Blackdog, T49 and HESH on the Cent tanks, as opposed to the Type 4/5d and HESH on the Deathstar. There are many tanks with perfectly fine HE mechanics that are going to have fun gimmicks removed, but then you have the KV2 untouched "for the memes". What's the point? This is a big risk for WG, the changes here have the potential to fundamentally change how the game plays, which might turn off a lot of players as opposed to bring in new ones. The main reason that's happening is because they're trying to do too much at once. Again.
  6. The Tiger I will definitely struggle more now because there are a lot more tanks at tier 8 that have bigger alpha, which makes it much tougher to trade effectively and leverage its DPM advantage given it's awful armour, but I imagine you can still do very well with it given the mantlet is strong enough to bounce and it can sidescrape. I mean, I was able to do pretty well in the Tiger P which is far worse than the Tiger I when I ground the former last year. The Borsig is still a good option, and has the added advantage of having 2 perfectly legitimate playstyles on offer: either use the 128 and kemp bush, snipe long range with 490 alpha and great pen, or run the 150 (which is lighter and thus gives a noticeable mobility buff), run with heavies and slap things for 750 alpha, while still maintaining the ability to kemp bush if really required.
  7. True, most tier 7 lights are pretty ugly, but the WZ-131 isn't awful to look at in my opinion, which is another plus in its favour.
  8. Thread necro! How's the WZ-131 in 2020 for an average-ish player, especially one (like me) who kind of sucks at light tank gameplay? I actually quite like it. It's small (although a little bit on the long side), fast, maneuverable and has good camo rating. Given my previous light tank line is the US line, being able to sit in a bush and have tanks get within 100m and not automatically light you because you're huge actually feels quite nice. You get a punchy gun which is pretty good for the tier, allowing you to play a pocket medium if absolutely necessary (such as a city map where there are 4 light tanks per team and the others are the little wheeled buggers so you can't really compete in terms of getting to the few good spotting bushes, for example) and also contribute damage-wise when necessary. 40 games, 907 DPG with 660 average assist, which is (for example), laughably better than my stats in the T-30/100 and not much worse than my stats in the Comet and Panther (although those two were my first ever medium tanks, and I am a better player now compared to when I played them). I imagine experienced light tank drivers can achieve very good results in this tank. Quite fun and at a good tier, so will probably hang onto it.
  9. I'm no unicorn, but the 703II certainly feels pretty OP. It's a small sample size so far (only 12 games) but I have a 83% win rate, and 2.1k average damage, with 381 assist. I even managed to ace the silly thing in my very first game in it. These are figures well beyond any of my other tier 8s (mediums, heavies, whatever). In contrast, the E75TS (24 games) has only a 63% win rate and average damage of 1,727 (542 assist) which is more in line with my other heavies. Yes, it's possible (even likely) with more games that will come back down closer to my typical averages, but the tank feels very powerful (especially if you avoid a tier 10 game). I agree with @hazzgar that the flexibility the gun offers, plus the fact that it has not-awful mobility and very good armour for the tier means even for a poor-ish player, it is a very powerful tool. The fact you had to gamble with loot-boxes for this OP vehicle just ups the "**** WG what were they thinking" mentality for the whole thing.
  10. Balthazars

    UDES 14 5

    Well, I've just finished grinding it. Nice round 100 games, for a 52% win rate, 1,446 DPG with 529 assist. Pretty decent results, on par with some of my heavy tanks in the same tier. It's definitely fun when fully upgraded, and will echo the comments that the gun is simply awesome for the tier: alpha comparable to a heavy tank, great penetration and darned good gun handling. I do find the suspension awkward to use (sometimes you really seem to need to be at an absolute crawl, if not completely stationary for it to kick in) but it does allow you to minimise exposure and get off some funky shots not possible in other vehicles. Armour is trash but that's kind of expected. Mobility is solid as well, and given it's a flat pancake, camo is good too. Kind of functions a bit like a highly mobile TD. Avoiding early trading seems important as the alpha strike otherwise lets it clean up pretty well in the late-game if you still have your HP. Stock grind is a bit painful. Mobility isn't brilliant stock, and the gun is only manageable. Overall though, a very fun package, particularly given most mediums in the tier have been power-crept to death by premium tanks or are simply so badly outclassed (the whole range of 230-250 alpha mediums with 7+ second reloads, when compared to this at 360 alpha with a <10 second reload is simply no comparison). Keeper.
  11. Not all of us are purple unicorns, you know! For the record, I meant that my DPG was the same as my Type 64. I actually only have a 50.4% win rate in my Type, because yes, I don't really know how to play actual scout light tanks, to be honest. I mostly just drive around like a headless chicken.
  12. Okay, the 59-16 in late 2019/early 2020 - after starting on the Czech line, thinking that it was the last nation that I didn't have a complete line finished up to tier 10, I realised that I haven't done that for the Chinese. I know the heavies are the best line, but I haven't ground a light tank line for a while and the mid-tier lights look kind of fun so decided to take the plunge. I quite like it. It's basically the same as the Type 64 (used the 76mm), with slightly better pen, more ammo, better camo and what feels like better mobility (although lower top speed). I quite like it, it's fun and can act as a pseudo-medium when required. In fact, I often played it like that, particularly because it's so long since I played a light tank that isn't a Derp-49 that I can't remember where to go on most maps anymore as a scout... 25 games, 56% win rate, with 815 DPG (exactly the same as my Type 64, although that has 100 more games), and 311 assist. I'll probably hang onto it.
  13. I've not played the Mle 51 so can't really compare, but I don't really disagree with anything you've said. Personally I have definitely been caught out trying to relocate or get to a position that you're just a little too slow (or other tanks on the enemy team are just a little too quick) to actually arrive at safely, so I agree that the speed is probably it's biggest limiting factor. It has to get to a particular location safely, and because of its speed, that can sometimes depend on the line-ups. It's also true that arty absolutely craps all over this tank when you're trying to anchor a flank, although to be fair that's true of pretty much any tank, although the Conq obviously suffers more due to its thin armour and huge ass. I think your comment about it needing to be 'the heavy' in the team also really shows when trying to use the stock gun, because not only do you have to then deal with the two issues highlighted above, you then also have to deal with weak penetration and bad alpha, which I think is a big part of the struggle with the stock grind. I still find it a lot of fun to play though.
  14. First thread necro for 2020 (at least where I am)! The Christmas bonuses are great for completing grinds, and I have a lot of time on my hands during this period of time, so why the heck not. Anyway, the Conqueror in 2019 (which is when I did most of this grind) for an average player. Yes, it's still really awesome, and to be honest, this is probably how you balance a heavy tank properly. It has clear strengths: the awesome gun, with great penetration on standard rounds, a good gold round, good gun handling gun depression, great DPM, plus a turret that stands up to anything except tier-10 tank destroyer gold or those odd shots that nail the commander's hatch dead on (although those are rare). It also has decent enough mobility, enough hull armour to troll lower tier (and occasionally same tier) tanks, and can also sidescrape pretty darned well. It then has clear weaknesses too, with a lower plate that is still capable of being penned by lower tiers, paper side and rear and poor traverse which makes it vulnerable to being flanked. Also, it has a fat ass so arty will make you its b*tch. A comment about the stock grind: it's pretty painful. The stock gun (top gun on the Cearn), while awesome a tier below, really shows it's limitations a tier higher, despite a further boost to its already ridiculous DPM, due to its lack of alpha and penetration against the greater number of super-heavies that you have to fight a tier higher. The lack of alpha just means that you lack holding power and deterrence, especially when your team is relying on you to anchor a flank. At times it will work pretty well, but other times you'll feel its limitations. 220 games to finish the grind. Only a 51.35% win rate, which is disappointing for me, although some of that is due to struggling to repair the win-rate (46% at one stage) during the stock grind. 2,019 PDG with 600 assist, which is on the low side but it's still increasing and actually isn't too far away from 2-mark (which I find pretty surprising). I'm likely going to keep playing it for a while, and the DPG is going up still, so yeah. Definitely a keeper, it's good fun.
  15. I've continued my power-grind through the tier 8 thanks for blueprints and Christmas bonuses plus other stuff. All I can say is thank goodness for that! 40 games as with blueprints I managed to get 72% discount on the research cost for the T50. Abysmal 45% win rate, and gutter trash DPG of 1,096 with 460 assist. For comparison, I had a better DPG in my very first tier 8 medium, the Panther II, and I have better DPG than this in 2 of my tier 7 mediums (T20 and T-43). It basically has nothing going for it. It is huge, has zero armour, mediocre gun depression so minimising exposure is difficult, gun handling isn't great and only so-so- mobility. It doesn't get awesome DPM or penetration either, although with a decent crew and optics it can put out some decent view range numbers so at least you're not blind too. Because I didn't play many games it's hard to judge between the top 88 or the 105 gun options. My gut feel is towards the top 88 as the gun handling is better, as is the penetration and DPM, but the alpha strike of the 105 is hard to ignore, but in both cases it's finding whatever works best for you to make your suffering a little more tolerable. For a moment I considered playing up to 60 games to get a bit of a better feel for the tank, given all my tech-tree tier 8s have at least 90 games in them, but after the last couple of games I realised that I already knew that it's an awful tank and that I hate it so decided to sell it and move on...plus I need those Christmas boosters etc. for the stock T50 grind!
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