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Everything posted by Balthazars

  1. So, the SU100M1 in late 2021, early 2022 - to be honest, it is disgustingly OP when top tier. Let's go through what it has going for it: firstly, the rebalance when the 268v4 was made the tier 10 for the line gave this thing armour. Not just any old armour however, actual armour that is close to impenetrable frontally except for the lower plate against lower tiers, same tier, and even some higher tiers. If you can hide the lower plate, you can basically park yourself in front of anything tier 7 and below and just laugh off their return fire. I'm not sure why anyone thought that was a good idea
  2. Squeezing in a last of my reviews for average players for 2021! The Vz-55, the newest tech-tree tier 10 tank. Yep, it's overpowered and should be nerfed, but it's made it all the way to the end of the year untouched so who knows! Full disclosure, I only played it with the autoloader (free XP) as it's obviously better, although it's not exactly 'bad' with the single-shot gun either, just not special or particularly powerful. The selling point is obviously that 2.5 second 980-damage burst, which is honestly just ridiculous and should never have gone into the game. With high rolls you can ba
  3. I was thinking that too, but I think the general consensus is that since the HE rework, damage to internal modules from HE pens have been nerfed too, so even though the Caliban has very high HE pen rounds, it may not help that much. That said, I don't have a Caliban (drew the Swedish heavy instead in my 75 boxes) so no way to test it out for me.
  4. Christmas Lootboxes 2021 edition report (because I don't really have much else to spend my gaming budget on). 75 boxes for the following results: 5,400,000 credits, 27,550 gold (although this includes gold from duplicate premium tanks) and 76 days of premium time.

    1 tier 8 premium - the Swede heavy - probably the least interesting option (I was hoping for a Skoda or 122TM as I don't have either, or at least the Caliban as that has meme potential). I got this after 45 boxes, so did not activate my 'pity mechanism'.

    12 of the tier 5 premiums (including 6 of one of them, lol) which really is where my gold value of the boxes went up.

    3 of the styles, although only 2 of the new ones (Sheridan and ST-II, got the Maus one from last year).

    A second relatively disappointing year for me, although to be honest that's partially because the tier 8 selection is quite underwhelming this year. I feel the gold result was pretty bad to me, it only gets over the raw dollar value because of repeats on the tier 5 premiums. But again, once you throw in the other goddies, they still represent the best value if you're going to spend money on this game - and if you get lucky with the tier 8 premiums, that value significantly jumps.

    1. LoverJoy


      I got really lucky.

      45 days of premium
      29000 gold
      4.1M credits

      4 tier 8 tanks. I already had the Skoda so I got the rest. I didn't keep count on the lower tier tanks but I think I got all of them, there were some duplicates to push up the gold count. I also got all 5 styles.

  5. So it seems the stats on tanks.gg were accurate. I cannot imagine this thing being fun to play at all. 0.44 accuracy with 0.25 turret dispersion (lol, this is worse than the Caliban!) means that even on a ridge, the moment you move your turret your aim will balloon out. The only saving grace is that because on a ridge it is basically completely invulnerable you can actually afford to just sit there aiming. Also trash view range and super-low DPM (1,600 base so basically the same as the T34 and close to worst in class/tier, with I think only some of the autoloaders having lower DPM) Of cou
  6. I wouldn't be surprised if they even weight the odds more in favour of the Caliban, just for something stupid. Anyone know if the stats on the Tornvagns on Tanks.gg are accurate? Not seen much about it but it the stats available there seem like the gun will be an absolute turd - 0.42 accuracy with 0.25 turret dispersion (lol, worse than the Caliban apparently?) and 0.14 hull traverse dispersion, and DPM below 1,700. This batch of new premiums certainly seem underwhelming in a really shitty way, with only the Skoda being a clearly OP tank.
  7. By 'get it' you mean throw lots of money at loot boxes until you get lucky, right? 0.4 accuracy with 0.2 hull dispersion and 0.16 turret dispersion, with base DPM of under 1,700 makes it sound like it may not be much fun to play.
  8. Balthazars

    The M103

    Thread necro! The M103 for an average player in late 2021, as I continue my grind through this particular line. Again, it's surprisingly effective despite a somewhat negative perception coming up against them, although it is sort of the T32 flipped around. Where the T32 is arguably a very solid platform with a rather mediocre gun (apart from DPM), the M103 is a really awesome gun on a rather mediocre platform. Let's start with the gun, which is the big positive: you get 400 alpha (middle of the road for the class/tier) but with best-in-class DPM at a shade over 2,500 base - almost a full
  9. Yay, so after going close several times (a couple of 5k + damage games) I managed to do 6k damage in the M48 Patton (man I love this tank) to finally clear MT13.3 for the Obj 260 missions, which thankfully also finally cleared the stupid Alliance 1 for the Chimera which needs you to do 25% of your team's damage in a win, so can move on to the 15 mission for that set as well (now at the 15 missions for every group except for Bloc for Chimera). Slowly making progress.

  10. Been a while since I necro'ed a thread with my silly little reviews as I grind through more lines, so here we go: Jagdtiger in 2021: it's good, arguably one of the better tank destroyers at Tier 9, almost entirely carried by virtue of having one of the best guns in the game. Let's start off there: the top 128mm gives you a very meaty 560 alpha, nearly 3,100 base DPM (basically behind only the Tort, but with significantly more alpha), 276mm standard pen and 352mm APCR gold rounds with very nice shell velocity, and close to best-in-tier/class gun handling (aim time is middling but the all-i
  11. So after many years, the first of the 15.3 missions for the Object 260 has been completed... and it's LT15.3 - probably the last one I would have thought I could complete back when I first started out. 2k damage, 7.6k spotting courtesy of the stealth build on Ghost Town encounter mode. Got it with honours too, which is nice. I have TD15.3 unlocked but realised that 8k damage is just insane and I have never done that in a TD before (that I can remember) so that could take some doing. I'm stuck on the 3x HP blocking mission (with 3k damage) for HT, which is usually my best class and in the past the set I usually finish first, and stuck on a 6k damage medium mission (also very high performance for me in a medium tank, only hit that mark in a handful of meds). Could take some doing, but it just shows I think how powerful the stealth build is given it made LT missions feel very attainable with the right map.

  12. Yikes, yup, it seems they have decided to go absolutely full retard on this one. Ridiculously bad DPM but ridiculously high clip potential if you land and pen your shots, which of course they are making far more achievable by significantly improving its gun handling (okay yes it's still 'bad' gun handling, but say at point-blank range or if he has your flank, or if you're just in a paper tank and he's camping in a bush somewhere....bye-bye your HP). If it goes live like this it will be possibly very close to taking the absolute cake of utter shit-for-everyone tanks in the game.
  13. I can't comment too much, but with the M48 Patton at least, even prior to field modifications (I haven't played it since they were unlocked) I was running Turbo, Optics and Rammer. The gun handling is good enough to drop the Vstab and it really, really benefits from a Turbo and with high base view range, it seems a waste not to leverage it. It may not have camo, but it can easily hit 500m+ VR which means it can out-spot a lot of stuff which I have found works really well.
  14. Yeah, I think if you are under 500m VR you still need to be very careful against other lights and picking where you go, although there are still plenty of mediums that you can abuse at those kinds of numbers unless they are kitted for vision. I've gotten my T100-LT to 50% camo (no food) but still crappy VR at only 462m (this is with a bounty Optics, but because Recon is only at 48% and I'm running the Field Modification that reduces VR for experimentation) and it is noticeable that against other vision-kitted scouts that there's a decent chance I get lit first if I'm not careful. Not really ha
  15. Yeah, yeah, no one cares, blah blah whatever. Okay, so the TNH 105/1000, as per the title, this thing is pretty much the complete personification of WG's recent strategy for selling a swag of tier 8 premium tanks, by making it 'not completely awful' but 'grossly underpowered' when compared against its flashy new premium counterpart. This thing kind of makes me feel conflicted. On one hand, on paper it is pretty much a straight-out better tank relative to the tier 7, but in practice it somehow ends up feeling much worse tier-for-tier. Let's consider - when you move up from the tier 7,
  16. I can't really explain it, but it's sort of like a bit of a challenge. I do think I have enough blueprints plus free XP to go straight to the top of the line, but I kind of want to experience what the game would be like for someone that is doing the 'intended progression'. The other reason for me is crews. I don't have a lot of crew skill books, so I often grind the line to get the crew to a half-decent shape by the time I get to the tier 10.
  17. The stock 88 is a bad joke. 145mm of pen and gun handling as bad as on the top gun means you're aiming for ages for a tiny amount of damage. Plus the gold round is 200mm-pen HEAT which is a huge risk on side-shots with tracks or at a target with spaced armour, although at least I found that it allows you to kill other Vz's relatively reliably by going through the turret face.
  18. You must be very unlucky. I got an Ace Tanker with only 1,417 base XP on 12 August, so I can only suppose that some good players have started to have some nice results in it.
  19. Okay, so I know no one likely cares about lower tier tanks, and everyone is rushing off to play the OP tier 10 before it gets nerfed, but what the heck, I started at tier 7 and am grinding like your typical average-ish idiot so why the heck not make a thread and do my usual little review. As the title suggests, I greatly dislike the Vz.44-1 and feel it is absolutely a contender for worst tier 7 heavy in the game. Let's see how it compares to some of the other contenders for that title, being the Black Prine, the AMX M4 45 and the Tiger (P) - with the top gun it has better alpha than all o
  20. @CraBeatOff Yep, I'm even more salty about missing out on one at last Christmas than ever before.
  21. The client for NA server currently says that it is postponed for at least 6 months, and "will only form part of our 2022 plans should a future iteration meet our expectations" so for now, there is a stay of execution as far as this crappy idea. Hopefully they will revisit as there are some positives in there, but saying they will push it back for at least 6 months is a good thing for sure as in it's current form the awful far outweighs the positives.
  22. Thanks for clarifying this by the way. I guess in some regard at least WG sort of thought through some of those second bonus slots - mobility on TDs would be close to an automatic pick for the majority given IRM is so good for casemate TDs and quite a number would also benefit quite nicely from an improved Turbo. Also noting they avoided giving the firepower slot to Mediums or scouting to Heavies. In terms of the field modifications, it's good that they put trade-offs so that they're not just flat out improvements, but I will admit that some of them are quite severe to the extent that whe
  23. Having not ground enough to unlock any of the second boosted equipment slots, does there appear to be any particular pattern or rationale behind what you get as the second boosted slot, or is it just a random lottery? This, along with the second equipment loadout, seem like the best parts of Field Modifications by a long margin, plus I suppose some of those passive boosts that you get for the base levels (some of which, like % HP boost, are actually pretty darned good).
  24. It's 950 alpha HE though, although 180mm pen is pretty freaking amazing for HE, but with those gun stats you won't be reliably penetrating the HE rounds. The bigger problem, potentially, is the 292-pen AP alternate round with 650 alpha, meaning it can potentially kill some tier 7 heavy tanks with just 2 shots. Even with crappy gun handling, with that level of penetration at the tier, you won't need much aiming to land shots. But yes, overall just bonkers design.
  25. Are we talking about the tier 8 premium still? I've seen a little bit as well and it looks pretty broken. Looking at it against the T77 which is the other burst-y tier 8 premium - you get 1 round less in the magazine (3 v 2) but have about a 40% quicker clip reload (under 24 seconds v over 38 seconds) although also suffer with 1.5 seconds worse intra-clip (3.5 v 2). However, overall when comparing the clips you're doing 920 average damage within 3.5 seconds compared to 1,080 in 4 seconds so you're doing 85% of the same burst damage in 87.5% of the same period of time, and when you conside
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