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Verified Tanker [NA]
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Everything posted by Balthazars

  1. Thread necro! Indien Panzer in mid-2020. I have to say, I hated it. I ground it out pretty much from stock, and the grind is painful. It's slow, like, heavy-tank slow, when stock and the gun is middling at best. The top gun is okay, if you get to stay stationary it's not too bad, and doesn't require a massive amount of gold-spam, but it is slow to aim and the tank isn't great at firing on the move. Gun depression is a plus but the tank is huge and hard to hide. Armour, apart from some spots on the hull against lower tiers or low-penetration tanks is effectively non-existent, the most frustrating part of which is the turret given it's a tall tank with good gun depression. Despite the huge mantlet, most things will go straight through the front these days. View range is on the low-side (I have a pretty bad crew in it though) which also doesn't help as you're not going to spot too much on your own. It feels, for me personally, much worse than the Pershing, Cent or the T-44 as standard 240/250 alpha tech-tree mediums, and is absolutely outclassed by the Prog and the Udes which to me are the best tier 8 mediums in the game currently. 50 games because I couldn't stand playing it any more. Gutter tier win-rate of 42%. Average damage of 1,171 with 607 average assist. Do not recommend.
  2. I was lucky enough to get both the Defender and then the 703-II in successive year's loot-boxes, and have played about 50 games in both. For me, the 703-II feels way better than the Defender, although they are both undeniably strong. As @MagicalFlyingFox notes, the 703-II has basically no weaknesses, especially if you don't risk double-shots (kills the DPM and honestly the chances of stupid bounces from at least one of the guns seems to rise exponentially) and use it like a standard auto-reloader, whereas the Defender has some clear weaknesses (slow and bad gun handling). It has comparable mobility, a better turret (has a bit of a weak point straight on next to the guns due to the turret being fat but that's way better than the really prominent cupolas on the Defender), vastly superior gun handling. It trades off some frontal armour, but the armour is still good and will troll a ton of people, and it doesn't have a pike nose so can sidescrape really well. The other advantage is what @hazzgar alludes to - the Defender has been in the game a while now, and there are many of them running around, so a lot of people know how to deal with them. The 703-II still has novelty value given it's only appeared in loot-boxes thus far so numbers are limited and not as many people are familiar with them. 703-II >> Defender in my book.
  3. I actually disabled both a couple of years back because I figured I wanted to focus on just trying to get better at learning the meta in standard battles, and to be honest, have kind of forgotten both modes still exist. Might throw them back on to spice things up again, although my memory of encounter battles in particular isn't great due to lots of stupid early caps.
  4. So, after having had my Maus unlocked for the better part of 2 years, I have finally played 100 games in it. Most of the games have been split pretty evenly between 2019 and 2020. Personally, I find it suits me quite well. As it is a slow brick, your role is clear and there isn't much room for doing anything too different - get to the brawl, find a spot to side-scrape and then die as slowly as possibly while dishing out as much damage as possible. The buffs it received from 2018 onward have helped it, especially the rate-of-fire and gun handling. The armour works as intended, it will bounce all kinds of funky stuff and wiggling will troll a lot of opponents, but if they have flat sides, an un-angled lower plate, or just sling gold at your turret face, your HP will vanish very quickly. The gun is good but not great. It's not receiving the alpha buff that the E75 and E100 are getting, so it's still 490 alpha with a decent rate of fire. Gun handling as noted is good but not outstanding, and the gold round is serviceable but not amazing. Penning the cheeks of an E100 feels like a bit of a crap-shoot now, and the lack of a decent HE round means hull-down Cheiftans and S.Conqs will make you cry if they get you in a spot you can't maneuver. While the role is clear, the awful speed means that you need to make good decisions about deploying and relocating, as if you hesitate or decide too slowly, you will likely end up dying or eating a lot of damage. I find you need to concentrate quite a bit, which is probably why I can't spam games in it. Overall though, it's still a great package and a decent tier 10. Would recommend. 100 game stats: 62% win rate (best of all my tier 10s except the 430U, and that has less than 100 games), 2,210 average damage (lowest apart from my TVP 50/51) with 729 average assist. For most of the run I've been using Rammer, Vstab and Optics for maxing out view-range (given you're huge and often at the front being able to spot your own targets would be useful. With new equipment, I dropped the Vstab for the Hardening slot, nice to have 3,300 HP. Wondering about dropping Optics for the Rotation or maybe Turbo options but not sure (leaning more to the former, I don't think going 25 instead of 20 is going to make much difference, but better rotation speed would probably be useful).
  5. Here's one to trigger a lot of people: Despite all its flaws, WoT is actually a really good and fun game, which why despite all the complaining from people here on the forums, you all keep on coming back to play it time after time. It's either that, or you're all addicted harder than a 3-bottles-of-cheap-win-a-day alcoholic and should seek professional help.
  6. Thread necro! Just ground through 100 games in the 50/51 as part of the second season of the battle pass. So how does it stack up for an average player in 2020? I would say while it's still competitive, given it has a combination of mobility, decent gun handling and a powerful clip with excellent intra-clip and pretty good inter-clip, the fact that it is big, has no armour and weak penetration in the age of armour buffs means that it is no longer the dominating force it once was when it was first introduced. The gun is good, but with the penetration values you will tend to bounce a fair bit of stuff that you would otherwise land, which obviously hurts your ability to pump out damage. Thankfully the downtime isn't too high, but with no armour to speak of it's hard to operate independently and you can't really hold a location too well. There are absolutely going to be games where you feel locked out of zones and unable to do anything to influence the game. The Skoda down a tier is better for the tier. It's fun but feels a bit too situational in the current meta. 100 games, 54% win rate, 2,047 average damage (lowest of my tier 10s by some margin) with 746 average assist. Running Vents (in the mobility slot), Vstab and Optics, although obviously the extra boost from Vents has only benefited the last handful of games.
  7. Wow, I can't remember the last time you wrote something positive about this game! I haven't been following these changes that much, but if it's true the customizable options means you can help iron out some of those awful bits of certain tanks to at least make them feel competitive, then I agree it will be a positive thing overall.
  8. I've just finished the tier 8 now to, the WZ-111-1 FT. It's not flat-out awful, but it isn't particularly good either, especially when you put it up against the tier 8 premium. The gun is pretty good, both the middle gun (top 122) and the top gun (130) are pretty good offering okay gun handling, penetration and alpha. The top gun in particular is pretty nice, excellent penetration for a tier 8 with chunky alpha means you can deter pushes on lines where you can camo up and can also pick off lowish-health tanks. The main issue is that the platform is absolutely dreadful. Slow, armour that only works if you can hide the lower plate, and even then, only really against lower tiers, and pitiful HP at only 1,000 meaning that if you get spotted, it's over very quickly. I really don't know why WG gave such a slow tank with so little armour so little HP. Camo is okay, so you can bush-kemp, but if you're required to push a lane or engage multiple tanks, you're going to struggle. This is where the comparison to the tier 8 premium is just so silly. In the premium, you get vastly better mobility, actual armour that bounces things (especially against lower tiers, meaning you can bully), slightly better DPM (okay, you lose a bit of alpha strike, but 440 is still really good for tier 8), better camo and better view range. It's just silly. My stats: 90 games to complete the grind, 46.67% win rate, 1,468 average damage with 308 average assist. Frustrating and not that much fun to play.
  9. So, the M48 in 2020 for an average-ish player... one one level, I really like it. It's comfortable to play, but is is most definitely suffers from the power-creep in the game with some noticeable weaknesses. Firstly, it's turret isn't that great, vulnerable to HEAT and also with some flat bits that can get penned by standard rounds too. It can side-scrape but overall the armour isn't great. Mobility is a bit on the slow side too for a medium, meaning you will find getting to certain spots pretty difficult, especially if you don't get a favourable spawn. On the plus side, gun depression, awesome gun handling, DPM, and top-tier view range (my mastery in this tank was a 15k combined game with nearly 11k in spotting on Studzianski). The weaknesses do hold it back in the current meta, but somehow it's still fun to play. 100 games, 55% win rate (dropped off quite a bit recently as I've been spamming games in it), 2,361 average damage with an average of 1,113 assist (by far my highest average assist, the average damage is middle of the road). Conflicted. I find it fun to play, but can't really recommend it in the current meta.
  10. I think that's pretty good, and certainly what I would prefer to be the case, rather than them being overbuffed so that they become the new meta flavour. All tanks, but especially tier 10 tanks, you should feel that when you take them out and know how to play them to their strengths, that you can do well. On that basis, this round of buffs seem okay, especially for the E100 (the only one of them in my garage) - the 128 gun buffs suggest it could be an interesting alternative style of gameplay, and the turret face buffs mean at least you won't always be lol-penned by 340 HEAT unless you angle perfectly, which is the most annoying thing about playing it. That seems pretty sensible to me.
  11. Hard to tell, as even if the turret face is better, it still has a massive lower plate, but typically HEAT through the turret was the most annoying thing about playing it, so I have to admit I would love to find out and take my old E100 (my first ever tier 10) back out for a spin again.
  12. @lavawing I suppose what you're describing is probably why I feel it is less forgiving compared to the T-10? As you say, incremental increases on paper, but those increases means it goes from being one of the best tanks in the tier to merely competitive in the tier.
  13. Hey Rexxie, welcome back! I've just started grinding the tier 8 as well. I totally agree about the HP - 1,000 feels so low for something so fat and slow. Getting two-shot by some of your opponents sucks hard. Getting 4-shot by crappy 230-alpha meds if they get lucky and roll high sucks even harder.
  14. Continuing down the line, just finished grinding the tier 7 - T34-2G FT. This one is absolutely a downgrade compared to the tier 6. It gains some alpha (390 with the old reliable 122), but gives up too much mobility for basically no real gain in armour, which means you can't get to as many forward bushes, so reliant to go to the more typical TD spots. The DPM is pretty good, and it has pretty good penetration for a 122, but the shots are derpy meaning you will miss a lot at long ranges, and the gun handling gets worse so it's much harder to run around and zero in on targets if you're trying to play like a quasi-medium. Low HP is also pretty crippling as you can get 2-shot by tier 9s and some big-alpha tier 8s if they roll high. Stock grind itself isn't awful, the stock gun is the same as the tier below with better DPM which is decent. Engine and tracks do not add much in terms of mobility. You get an intermediate gun for no reason other than an XP sink however that adds marginally better handling and penetration. 50 games, 48% win rate (it was as bad as 44% when I started the grind), 1,132 average damage with 367 average assist. It's not hugely far off my top-performing tanks in the tier, but it feels a heck of a long way off. Quite frustrating to play, would not recommend.
  15. I'll take any nerfs to these little wheeled bastards that they're offering, but as some have described above, if they simply removed the ability of those stupid wheels to absorb all incoming damage, that would help a lot. Yes, hitting them is a problem, but when half your shots hitting them then also do zero damage because the majority of the side profile is made up of invincible wheels, it just exacerbates the problem. The other area I would look to nerf them in is in respects to their HE rounds. Personally I feel this is just another reason that they just crap all over all the other light tanks - they can out-maneuver them, out-circle them, in some cases out-spot them, and then out-gun them due to landing high-pen HE with ease due to best-in-game dispersion on the move.
  16. As I've decided to grind up this line, will post my thoughts here as I get through the tanks. Decided to start out at Tier 6 - the WZ-131G FT. In summary, I actually really quite like it. Stock it is slow and cumbersome with a decent gun. Upgraded tracks and engine, and it moves like a medium tank. Small, and with a good crew and binocs you can max view range in a decent bush and outspot a lot of tanks in the tier, which is pretty hilarious. Had several games acting as a quasi-scout, and the fast speed allows you to get into some aggressive positions normally reserved for lights as a TD. The gun is pretty good for the tier, good DPM and penetration (you won't bounce much for the tier), and the alpha is pretty nice. Gun arc is also quite generous, so you don't feel super-gimped trying to track and opponent going across your line of fire. No armour to speak off though, and you will get full-penned by HE spamming things with derp guns (and of course arty), even from the front so one has to be pretty careful. Light tanks can also pen you frontally which is pretty brutal. Low HP and it is a casemate TD so if an opponent gets close to you, you're be in a lot of trouble. 25 games (slightly less than that to finish the grind). 52% win rate (it was almost 60% at one point, but a few bad teams and you'll struggle to carry games), 1,224 DPG with 418 average assist - it is actually my best performing tier 6 tank by some margin (the VK 30.01P, my only 3-marked tank is the next closest, and it's pretty close). It's quite a fun tank.
  17. I do feel that overall WG has done a very nice job with the 3D styles, pretty much all of them look pretty cool. They are a nice incentive to grind for, at least for me, although at the same time I don't feel that if you miss out that you're gimping yourself. These new bounty equipment though, yeah, absolutely gimping yourself if you don't get your hands on some of them unless you're rolling in bonds.
  18. To be honest I'm kind of on the fence. Yes, the MM is much nicer a tier lower, but that DPM boost is noticeable and I find the armour, especially on the hull, trolls a lot more. Maybe because it's only recently that I started playing a lot of tier 10 games, but somehow I don't find it *that* bad, and I'm kind of enjoying the challenge.
  19. So, my second tier-10 tank to reach 100 games (in recent times) as I've been spamming games in it for the battle pass. 57% win rate, 2,425 DPG with 824 average assist. About middle of the road in my tier 10 tanks in terms of DPG, but win rate is the best of all my tier 10s with 100 games or more (next closest is the Cent AX, most of the games were played as the FV-4202 back in the day, I dunno, I just seem to win a lot in British tanks). It's quite fun to play overall. It has clear strengths and is overall a great package. Excellent gun (although a bit derpy at long ranges sometimes), excellent DPM, super-strong turret (although big guns or HEAT on flat ground can consistently go through the commander's hatch), hull armour that will absolutely troll even same-tier non-gold rounds and lots of spaced armour (including fat tracks) to eat HEAT so it can also sidescrape. Main disadvantage is that it's slow-ish, it's much better on defence than offence, the ammo rack is made of wet paper and the playstyle is fairly repetitive, although I find it quite fun because it's fairly easy to play (go to brawl, find hull-down spot, trade as best you can, once enemy is broken, push and use DPM to finish off low-health targets). I think it's still fun and worth the grind, the last three tiers are all fun, although getting there without free XP is pretty painful.
  20. So given I've been spamming a lot more tier 10 games recently (and apparently don't completely suck, I mean at least I'm managing to consistently win over 50% of my tier 10 games), I've decided I'll offer my average-ish player reviews for tier 10 tanks that I make it to 100 games or so in the 'current' setting (I have over 100 games in some tier 10s but that was some time ago). 277 is first cab off the rank. 100 games, 53% win rate, 2,335 DPG with 715 average assist. Running v-stab, rammer and vents. I like it, but it's definitely less forgiving to inexperienced players compared to the T-10 down a tier, hence my performance in it feels very sub-par. The speed means you can try some funky stuff, but that can also get you killed. It's as mobile as a medium, as usable armour (but it's not outstanding), hits hard and has good gun handling. It's a straight upgrade on the T-10 in almost all aspects, yet, yeah, somehow less forgiving. I do seem to get best results in it when facing off against enemy medium tanks as you can trade favourable against them. The main issue I have with it is that arty loves it, and sides are weak enough to get penned by HESH, as I have been close to one-shotted by death stars and shitbarns before. While I'm not great in it, it's still good fun as it's a comfortable package overall. Worth the grind.
  21. WTF WG, if Frontline started on 25 May, why am I only seeing a reminder in the client on 27 May FFS??

  22. Yeah, looks pretty stupid. 270mm 'weak-spot' which is a small hatch on a small turret is still a big FU to most tanks, especially tier 8s will still be rudely manhandled by a 430U. Surprised the 430 is getting nerfed, it's armour is nowhere near as strong in the tier and it already can't engage many heavies front-on due to poor gold pen (unlike the 430U), but it is pretty strong in my opinion. I've actually never taken the Prog out even though I've had it unlocked for so long, although that's partly because the Standard B is ridiculously good. Not OP in my opinion, but definitely one of the best mediums in the tier. That said, if the numbers on the RU server is actually real, that's a problem of some kind so I understand the desire to try and fix it, although nerf sounds pretty strange. As others have noted, simply nerf the intra-clip and you'll hurt it's burst damage considerably.
  23. Great series. I love how the protagonist is an absolutely cynical, black-humoured and with a mean streak. As for the OP, depends on taste, but some series I am still enjoying currently: Goblin Slayer - DnD style low-fantasy setting with awesome cast of characters, and with surprising depth. Quite graphic though so mature readers only. Grand Blue - hilarious romantic comedy. Seriously, funniest series I have read in years. Temple - by the artist (not the writer) of Grand Blue. Also very funny. UQ Holder - always been a fan of Ken Akamatsu, this is a continuation of his transition to shonen from romantic comedy that he started with Negima. To his credit, he draws awesome fight scenes. Arslan Senkei - manga adaptation drawn by the artist/author of Fullmetal Alchemist. Pretty deep action/political thriller. Kwloon Generic Romance - romantic comedy, but with a sci-fi/mystery bent. Has a nice wistful and melancholy style which I quite enjoy. EDIT: probably the only other Isekai genre series that I'm reading that I actually like is Shinju no Nectar - has a steampunk/industrial revolution setting which is not that common, with a magic v science (old v new) which is quite cool. Plenty of fanservice too if you like that sort of thing.
  24. Only the bottom 5? Players like Kolni are probably assumed to be some kind of super-AI bot developed by WG deliberately to rig games against one team and to advertise their pay-to-win hacks to those desperate to boost their stats.
  25. It's the relying on stupid pubbies. Because the bots are so inane they have to heavily stack the numbers against you to make it even remotely a challenge if your team is semi-competent, so the moment your team contains one passenger it feels pretty much over if you get unlucky and take too much damage in early rounds. FFS I've had teams with x3 heavies sitting at the back and not able to spot targets with 30 seconds on the round timer left as early as the second stage, meaning I have to throw away health and/or my tank to even light targets and not fail. It's worse than randoms.
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