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Verified Tanker [NA]
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Everything posted by Balthazars

  1. I just unlocked the T-54ltwt recently and saw this post and thought I'd give it a shot, even though I'm obviously not a particularly good stealth light-tank driver, plus a cheapskate who doesn't use food and doesn't have the best crews etc. but wow, so far this build works pretty damned great even for a scrub like me. I'm running Optics in the specialist slot (cause bad crew and no food), CVS and LNES as per the suggestion. Just below 40% camo (39.something) with 465m view range with this setup, as above, no food and situation awareness is not maxed out (only about 68% so there is a bit more v
  2. Looks like we've got a Korean bot on the loose spamming the forums :happy:

    1. Show previous comments  1 more
    2. Assassin7


      Mod team to the rescue

    3. lavawing


      that explains the recent spurt in activity 

    4. Private_Miros


      Yeah, I hadn't logged on for a few days setting up a new computer. Got a nice welcome back. Work to do.

      Was indeed a Seoul-based IP. Strange, I don't connect RoK with spammers.

  3. I agree. And this is exactly what they did (admittedly after a long time, but what else is new) with the Type 5 and Type 4 Heavies - the HE spam was a problem so they nerfed the HE damage into the ground. Of course that made those tanks absolutely trash tier because they have no other ammo options on the derps and the non-derp gun options, particularly on the Type 5 are just bad, but the 60TP and the EBRs in particular would still have plenty of strong points going for them even if their HE was nerfed heavily. The FV is also just never going to be anything other than broken. When the enti
  4. I do think my decision to set it up and run it as a brawler hurt my performance (especially early on with the stock grind) but I felt it was necessary as my crew is just too poor to really get the view range up and still have some degree of camo protection (as of course it is huge as a barn) to snipe and not be the only one getting lit all the time. I also think though it has been hurt a lot by the power-creep at tier 8 especially over the last year which has seen alpha and penetration jump markedly. There are medium tanks in tier 8 now with comparable alpha and penetration that will laugh at
  5. Rip me not reading ahead the requirements. I started German arty thinking about missions. Looks like I'll need to consider starting at least another arty line. Damnit. But thanks for putting this together. I only started looking at missions semi-seriously again recently, having only just polished off the Excalibur missions very recently (having not ground any German/Japanese lines, I did not finish the Bloc missions for absolutely ages) and just making a start on Chimera, but I think an updated guide or tips in this regard would be appreciated by many. I would say that so far, the Chimera
  6. Closest thing I can find to a thread for the Ferdinand, so thread necro ahoy! So in 2021, having ground out 100 games, I have to say this thing was close to a disaster for me. Firstly, the positives: it has a great gun, 490 alpha with good penetration for both standard and gold rounds and a decent rate of fire means that in the right circumstances, it can certainly bring the pain on enemy tanks. It's got okay vision (but you'll need a decent crew to ramp it up) and a monstrous HP pool for a TD which can allow you to trade reasonably well. Then the downsides - the tank sacrifices a lo
  7. The AE absolutely seems like the best of the three, because it gives you some of those typical good-tank combinations - a strong turret, gun depression, penetration and gun handling so you can hull down and do well. Predictable. Reliable. Kind of boring. As I said, potentially the biggest thing going for the Char is that it is 'different', a fairly unique combination of characteristics in the game, but I definitely found it frustrating at times.
  8. So I recently played out 100 games in the Char as I needed something French to play that is one of the auto-loading heavies or a light tank getting face-stomped by EBRs. This is different enough so figured why not. As per my initial impressions, the tank is good and poses some interesting challenges when playing compared to your typical RU or NATO meds. It is mobile, although I find it sluggish to accelerate, with excellent alpha for an auto-loader and a very dangerous 4-round clip, but has only so-so gun handling, a 4-second intraclip (absolutely bad) and with the long clip reload to acc
  9. Thread necro! Grinding through the Type 61 for an average player in 2021. It's good and balanced for the tier, an example that WG can actually balance tanks to be competitive in the tier without making them grossly overpowered flavour of the month. The buffs it received a couple of years back definitely helped it. It's closest competitor, given they are more or less the same tank, is the Patton. You trade a slight reduction in alpha for a slight gain in DPM, which is the big selling point of the tank. In the right situation, it can absolutely spit out shells and will rack up the damage pl
  10. Okay, so surely they are going to nerf the premium tank's alpha. Surely. Because the proposed stats for the tier 10 tech-tree tank is supposed to be only 30 alpha more at 490 with the same 25 second clip reload and a marginally better 2.5 second intra-clip. Surely they cannot think that stats only marginally below what they are putting on a tank two tiers higher is going to be suitable at tier 8.
  11. Back to doing thread necros for my little reviews as an average player grinding lines. The LTG in late 2020 and early 2021 (which is when I have done most of the grind). It's so-so for the tier and the class, although to be honest it feels more like a low-HP medium tank. On the plus side, it is flat as a pancake so has great camo, which can really be leveraged with a good crew. It has a good gun for the class and tier, basically a medium tank gun, with good penetration, alpha and decent DPM and gun handling (it's a bit unreliable at range). It's got decent mobility and with that good camo
  12. What the heck? They are completely insane. 3 second intra-clip means it can reliably get the double-tap out. Improved gun handling after the shot fires also means more reliably landing the second shot. There is no way it can go live with that kind of gun stats and keeping 460 alpha.
  13. Yeah, the x2 by 460 alpha with a 25 second reload on the tier 8 premium looks insanely good, even with a 4 second intra-clip and even if it were given gutter-level gun handling, it's still very powerful. That its it a burst potential better than tier 10 heavies (where 750 alpha is the highest), and allows it to clip out some lower tier tanks (or at least severely cripple them, taking 80% or above of their HP, so can potentially clip tanks once they have suffered even a little bit of damage). There are too many situations where it will be too powerful. The line itself looks interesting eno
  14. Wait, there are lootboxes for the Black Market this year? RIP not logging in for 6 weeks because playing CP2077...

    1. NightmareMk9


      You better make SURE you can get a tank you want as one of your options.  My buddy just spent 5000 gold and 4 Million credits for the M4190 (5800 gold cost)

    2. Balthazars


      Lol, yeah I saw that it was still active and I have a bunch of gold from Christmas that I'm not likely to use anytime soon (have over 500 days of premium time, also RIP when not logging in for 6 weeks). Threw the 5k gold and got a gold Type 59 - which judging from the other status updates, seems to be high on the percentages to get - as the 3rd roll and plumped with that. The first roll was a T34B, the second a Mutz, the 4th the PZ2J, which while OP is low tiers and I'm not interested in. There are lots of interesting tanks I wouldn't have minded picking up, but that gaudy Type 59 doesn't seem too bad an option, all things considered.

  15. Yep, this hands down looks like the worst change to the game in years. As others have pointed out, it is bad on so many levels it is simply not funny. Yes, there will be some iterations, but again, WG recently has a habit of forcing stuff through despite negative feedback. Probably nothing short of a full-scale RU server revolt will stop it at this point in time. So many bad decisions. They cannot possibly think that the majority of players have 5+ skill crews, it is so painfully obvious that the majority of players will have 3-4 skill crews, simply because going beyond that has massive d
  16. I'm no expert, or unicorn, but the rationale for Hardening seems at least pretty straightforward. It's a percentage boost based on base HP, so obviously the higher the base HP the greater the benefit out of it, especially if it is a heavy tank with a survivability equipment slot that will let you get the maximum 10% (otherwise it's only 8%). You can then do calculations to see how much additional HP that is actually getting you, and then the golden question which is whether that additional HP, on average, would allow your tank to survive an extra shot. If it does, then Hardening is potent
  17. I can't remember how I got mine, but I have one and recently started playing it to prepare a crew to go down the STB-1 line while it was one track. It's okay, fairly decent combination of DPM, gun handling, view range and mobility although it is not outstanding in any category except maybe DPM (at least for a 240-alpha medium). Top speed is a major letdown though, it's like the Pattons in that it only does 44kph, and it is soft so gets murdered by arty and HE slingers very easily. I do think the view range buff will be good for it, as it will give it something which is a noticeable streng
  18. To me the T29 gun handling does feel pretty bad. I guess due to good aim time when you're sitting stationary hull-down you can probably snap okay at close targets because everything moves so slow (hull and turret) which would help with the dispersion, but the turret traverse especially makes the gun feel very derpy the moment you have to engage at anything beyond point-blank. I do have a crappy crew which doesn't help, but to me the firepower on the tank is one of the worst in the tier/class. I don't know how some people play it with the 90mm either. That thing also has worst-in-tier/clas
  19. You're completely right because I had a total brain fade and got the tiers mixed up. The tier 5 Churchill is the one that is okay for the tier, the tier 6 is the absolute turd, and the Black Prince, like you said, while not good is workable in the right situations. I chalk it up to my mind refusing to properly remember grinding that line due to how traumatic the lower tiers generally are.
  20. There are lots of good options for heavy tanks at Tier 7, and the 'best' likely depends on personal preference. For me, the top contenders are the Tiger I (especially after the alpha buff, it can hit hard and has excellent DPM and a big HP pool), the IS (alpha and mobility), and the O-Ni (actual armour and a scary derp, plus a pretty competitive non-derp option as well). I'm grinding the T29 currently and it doesn't feel that good outside of hull-down due to poor DPM, not-the-best gun handling and a paper hull and pretty mediocre mobility. It's strong but I don't think as flexible as
  21. The tier 6 Churchill is okay. It's the tier 7 one that is the absolute turd. The absolutely trashed the best medium tank in the game by turning it into a rubbish heavy, so forget the VK30.01P. The KV2 is arguably the best because the HE means you can do unspeakable things to enemy tanks even when bottom tier, and of course for the memes. KV-85 is really good with the 85mm, basically a high DPM heavium at low tiers but it's technically not a tech-tree tank anymore. The ARL-44 is decent but fat and soft. That sort of leaves the VK 36.01 (H) and the T-150 as the only other can
  22. Don't... tempt... me... Feeling increasingly salty about having only landed the Bisconte and not the GSOR or the Bourra as while it's not a bad tank, it just feels so limited I don't know how much I'll end up taking it out in future and its tech-tree line looks garbage at the moment. On a slightly more serious note, I hope the line about you going hungry due to buying lootboxes is said mostly in jest.
  23. I'm not a purple player, but I am a pure solo player - so for what it's worth, in my opinion you'll likely stick with the old combination of Optics/Vstab/Rammer/Vents in many cases unless you want to try some funky stuff. Most tanks do not have good enough gun handling to drop the Vstab, but dropping the Rammer is viable on tanks where pure firepower isn't the be all and end all, or Optics if you have strong crews and also run food. Vents is more viable than before because it gets the bonus in any type of slot, so it's a good option if you're not using equipment from the 'specialised' equipmen
  24. Overall I agree, gimmicks are bad and in particular they are bad because they are a nightmare to balance. It's a fine tightrope between making a gimmick useful and making it absolutely broken. Autoloaders alone, as the first real gimmick introduced to the game, shows that the line between useless and overpowered is narrow indeed and very easy to cross to one side or the other. I understand why they feel they need them though, as otherwise the only thing that differentiates tanks in the game are some very minor differences - but where once they tried to give flavour through that (e.g. Chin
  25. I don't have most of the tanks listed, but for what it's worth based on observing them: the best two options are probably the T54-proto and the 112 given they have usable armour and decent enough guns. The Liberte is solid enough too. The two 105 TDs are okay if you don't mind playing paper TDs as they are both fast and have decent guns for the tier. Anything that is 240 alpha in the current game is basically trash however, so the FV4202 and the Jagtiger 88 are probably better to avoid. The Patriot has some use as a semi-mobile heavy with a strong turret, but I didn't like it much back be
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