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Balthazars

Verified Tanker [NA]
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  1. Upvote
    Balthazars reacted to tajj7 in Blocking maps to come with 1.5   
    I think Mountain Pass for me as well, its the least flexible map in the whole game IMO, so completely limited and its also so small on available area, there is literally a 3x3 map area in the north east that is completely impassable terrain. 
    There are 47 map squares out of 100 on that map, that more than 50% of them is unusable, making it technically IMO the smallest map in the game. 
    Shame its not 3 maps, hopefully they increase it to the 3 in the long term once they get it working. 
  2. Upvote
    Balthazars reacted to sohojacques in Artillery Rework 2019 Edition   
    @Balthazars covered mid tier arty on the first page. Any one who plays those tiers knows the horror of the M44. I’m grinding a couple of tier 7s atm...
     
  3. Upvote
    Balthazars got a reaction from igorCRO in Artillery Rework 2019 Edition   
    Would take it just for the reduced damage from splash/non-direct hits and reduced stun duration. Especially on paper tanks (like the Standard B which I am grinding currently, which suffers badly against arty) it could potentially make a big difference. Suffering 400+ hp damage on a non-direct hit is pretty frustrating.
    However, one of the biggest issues with arty at the moment is tier 6 and tier 5 arty and their rate of fire, which I note hasn't been touched at all. These arties, like the Lef, the FV304, the M44 and the Grille etc. fire so damned fast and do so much damage to low tier tanks that don't have a lot of armour that it is entirely possible for one of these focusing you to kill you inside 3 minutes, with not a damned thing you can do to stop it (especially against those that have very high firing arcs). Low tiers are even worse for arty spam at the moment because of this, in my opinion.
  4. Upvote
    Balthazars got a reaction from sohojacques in Artillery Rework 2019 Edition   
    Would take it just for the reduced damage from splash/non-direct hits and reduced stun duration. Especially on paper tanks (like the Standard B which I am grinding currently, which suffers badly against arty) it could potentially make a big difference. Suffering 400+ hp damage on a non-direct hit is pretty frustrating.
    However, one of the biggest issues with arty at the moment is tier 6 and tier 5 arty and their rate of fire, which I note hasn't been touched at all. These arties, like the Lef, the FV304, the M44 and the Grille etc. fire so damned fast and do so much damage to low tier tanks that don't have a lot of armour that it is entirely possible for one of these focusing you to kill you inside 3 minutes, with not a damned thing you can do to stop it (especially against those that have very high firing arcs). Low tiers are even worse for arty spam at the moment because of this, in my opinion.
  5. Upvote
    Balthazars got a reaction from Enroh in Artillery Rework 2019 Edition   
    Would take it just for the reduced damage from splash/non-direct hits and reduced stun duration. Especially on paper tanks (like the Standard B which I am grinding currently, which suffers badly against arty) it could potentially make a big difference. Suffering 400+ hp damage on a non-direct hit is pretty frustrating.
    However, one of the biggest issues with arty at the moment is tier 6 and tier 5 arty and their rate of fire, which I note hasn't been touched at all. These arties, like the Lef, the FV304, the M44 and the Grille etc. fire so damned fast and do so much damage to low tier tanks that don't have a lot of armour that it is entirely possible for one of these focusing you to kill you inside 3 minutes, with not a damned thing you can do to stop it (especially against those that have very high firing arcs). Low tiers are even worse for arty spam at the moment because of this, in my opinion.
  6. Upvote
    Balthazars got a reaction from BedakCoa in Artillery Rework 2019 Edition   
    Would take it just for the reduced damage from splash/non-direct hits and reduced stun duration. Especially on paper tanks (like the Standard B which I am grinding currently, which suffers badly against arty) it could potentially make a big difference. Suffering 400+ hp damage on a non-direct hit is pretty frustrating.
    However, one of the biggest issues with arty at the moment is tier 6 and tier 5 arty and their rate of fire, which I note hasn't been touched at all. These arties, like the Lef, the FV304, the M44 and the Grille etc. fire so damned fast and do so much damage to low tier tanks that don't have a lot of armour that it is entirely possible for one of these focusing you to kill you inside 3 minutes, with not a damned thing you can do to stop it (especially against those that have very high firing arcs). Low tiers are even worse for arty spam at the moment because of this, in my opinion.
  7. Upvote
    Balthazars got a reaction from Ozjasz in 53TP Markowskiego appreciation thread   
    Now finished the grind, it is definitely one of the few keeper tanks at tier 8.
    Has a very nice all-rounder combination of mobility, a bit of armour, and an excellent gun with a great combination of of alpha and DPM without completing sacrificing gun handling for it. The turret is very good against same or lower tier tanks and is still competitive against higher tiers without the gold-spam. Penetration is a little on the lackluster side but standard for tanks released in the last two years where they are 'nerfing' gold ammo penetration. It's enough for most situations apart from super-heavies from the front.
    As noted however, it is a painful stock grind with the stupid 175/217 122 gun in the middle for no reason apart from WG wanting to screw with you. The stock turret isn't particularly reliable, and mobility while stock is also not particularly good. Improves immensely once you get to elite status but expect it to shorten your lifespan a bit until you get there.
    100 games to complete the grind (with a bit of help from Frontline in there, a game-mode the tank does very well in). 1,507 DPG (bang on my average for heavies except for my IS3), 56% win rate. It's also my only tier 8 without a mastery badge in the grind, despite having a 4.5k damage game in there. Keeper for me, especially with Frontline seasons this year.
  8. Upvote
    Balthazars got a reaction from j_galt in 53TP Markowskiego appreciation thread   
    Now finished the grind, it is definitely one of the few keeper tanks at tier 8.
    Has a very nice all-rounder combination of mobility, a bit of armour, and an excellent gun with a great combination of of alpha and DPM without completing sacrificing gun handling for it. The turret is very good against same or lower tier tanks and is still competitive against higher tiers without the gold-spam. Penetration is a little on the lackluster side but standard for tanks released in the last two years where they are 'nerfing' gold ammo penetration. It's enough for most situations apart from super-heavies from the front.
    As noted however, it is a painful stock grind with the stupid 175/217 122 gun in the middle for no reason apart from WG wanting to screw with you. The stock turret isn't particularly reliable, and mobility while stock is also not particularly good. Improves immensely once you get to elite status but expect it to shorten your lifespan a bit until you get there.
    100 games to complete the grind (with a bit of help from Frontline in there, a game-mode the tank does very well in). 1,507 DPG (bang on my average for heavies except for my IS3), 56% win rate. It's also my only tier 8 without a mastery badge in the grind, despite having a 4.5k damage game in there. Keeper for me, especially with Frontline seasons this year.
  9. Like
    Balthazars got a reaction from Madner Kami in The Churchill VII   
    So, in early 2019, is this thing any better? Any different?
    Short answer: no.
    It is still a steaming pile of garbage, that has also been power-crept and forgotten. The biggest complaint, by far, is that it is slow. Slow, slow, slow. In a world where T95s, T28s, and O-Ni's (you know, tanks with actual armour) can do 30kph, you are still stuck capped out at 20kph (even downhill) and will take forever to get anywhere. In return for this glacial pace, you get... nothing. You get a rapid-fire pew-pew gun with mediocre gun handling and poor penetration, especially against the hordes of tier 8s you're likely to encounter, and poor alpha. You get zero armour that is of any value except against pubbies who still haven't learnt about weakspots and just auto-aim or aim centre of mass (and the latter guys are still 50-50 to pen you). Even worse if you go 'hull down' and they shoot at your turret, which is a huge weakspot.
    Just utterly painful to grind though. The one saving grace is that is doesn't have much of a stock grind because if you've played any other British line you'll have all the guns unlocked.
    I finished it in 48 games, a horrendous 44% win-rate, despite actually respectable DPG of 986 (for comparison, barely 100 damage less than my KV-85 which has nearly 60% win-rate and actually more than my ARL-44, which also has nearly 60% win-rate with a similar number of games at 68). It really is the speed and lack of alpha that hurts it, because you can't kill things quick enough or get to the right spot to win games, but can still spit out damage in a landside due to the high rate of fire when all the enemy tanks come to you.
    Painful.
  10. Upvote
    Balthazars reacted to Jesse_the_Scout in Where to place my next girl crew?   
    I tend to favor putting such crew members in branches that don't have good premium trainers, especially if there aren't even any low tier tanks to use as quasi-trainers. For example, French lights have no premiums or good low tier tanks (unless you're willing to blow $25 on a 13 57) so that's a strong choice. For American TDs you can easily use the T67 and several other really strong TDs as crew trainers.
  11. Upvote
    Balthazars got a reaction from Archaic_One in Get Ready for the BIG Fist....Lube Up!   
    Yeah, I don't know why aspects of the World of Tanks community are so sensitive about nerfs. When it comes to game balance, there is basically two methods of doing it: either everything is overpowered (see Starcraft: Brood War for an example), or you have a constant cycle of buff/nerfs that take place in order to shift meta around and try and keep things from getting too out of hand (see, Starcraft II as an example).
    I also don't get the argument about 'we paid real money for it so you can't change it'. In the two games I mentioned, not only did 'things' people paid real cash to get (full priced box plus expansions), with certain units etc. being completely unrecognisable several years down the line after balance patches, but those games also have active professional scenes where some players arguably lost games (and thus prize-money) due to changes in balance. Sure, you see balance whine, but there's nothing like this type of "OMG THEY'RE GOING TO NERF MY PIXEL TANK, I DEMANDS REFUND" rage. I honestly don't get it.
  12. Upvote
    Balthazars got a reaction from Tarski in Get Ready for the BIG Fist....Lube Up!   
    Yeah, I don't know why aspects of the World of Tanks community are so sensitive about nerfs. When it comes to game balance, there is basically two methods of doing it: either everything is overpowered (see Starcraft: Brood War for an example), or you have a constant cycle of buff/nerfs that take place in order to shift meta around and try and keep things from getting too out of hand (see, Starcraft II as an example).
    I also don't get the argument about 'we paid real money for it so you can't change it'. In the two games I mentioned, not only did 'things' people paid real cash to get (full priced box plus expansions), with certain units etc. being completely unrecognisable several years down the line after balance patches, but those games also have active professional scenes where some players arguably lost games (and thus prize-money) due to changes in balance. Sure, you see balance whine, but there's nothing like this type of "OMG THEY'RE GOING TO NERF MY PIXEL TANK, I DEMANDS REFUND" rage. I honestly don't get it.
  13. Upvote
    Balthazars got a reaction from Madner Kami in WG Fest 2019 - Change of gold amo and much more   
    They should really give the tank a viable AP round. I notice a lot less HEAT fired out of E100s ever since they buffed the AP pen so that it wasn't completely useless as a round, and I feel that if they gave the Types a half-decent AP round, and used the standard HE round as the gold HE round, the tank would be a lot less effective because it would lose a lot of its damage capability. Part of the reason it is so frustrating at the moment is because with full gold-spam and half a brain that knows not to aim at the thickest armoured parts of enemies, you can easily do 500-600 damage per shot reliably and have good armour so you can actually trade very evenly with other heavies. With the standard HE round, they are far less effective as can only trade around 300-400 damage per shot, which with the low rate of fire is abysmal for a tier 9/10 heavy. So have that as the 'gold' round and an AP round that isn't utter trash (maybe something similar to the E100, around 230~ish pen, 750 alpha) so that it's 'good enough' in most situations, but against other super-heavies it can shoot HE and gain module damage, but will lose out in a trade war because it's DPM is trash, and you'd probably solve the problem with these tanks (although they'd still be rather bad, I would imagine).
    What they're probably going to do is change the gold round to something like 120 pen, 900 damage HESH...which really isn't making things better because it will do worse against other superheavies but it will gain the ability to pen and delete a far greater range of tanks.
  14. Upvote
    Balthazars reacted to Hellsfog in WG Fest 2019 - Change of gold amo and much more   
    Unless WG is prepared to rebalance tanks to make gold rounds largely unnecessary, I don't see the 'special' ammo changes happening. It would be too large a buff to some already unbalanced/broken/op tanks. Maybe it would be better if they lessened the damage rng for standard rounds and increased the spread for 'special ammo'? Anyway, I don't see this change happening due to the amount of work involved. 
  15. Upvote
    Balthazars reacted to Jesse_the_Scout in Facepalm - winter edition   
    I took a 200 box sample posted on The Armored Patrol and Quickybaby's 200 box opening and combined them into a 400 box sample. I assigned value based on raw gold values with my own assessment tweaks, which means I counted credits and garage slots as 0 value since I don't care about using gold to get either these days. I counted premium days at a rate based on buying one full year at a 15% discount, the best deal you typically can get.

    Note there are several other bonuses not included in the gold totals here, including 1 special commander, maxing out the in-game decoration Christmas bonuses, 4 skins for tier 10 tanks, all those garage slots, and all those credits.
    The rate of premium tank drop appears to be about 1/6.8 boxes (~15%), with the odds of a tier 7 or 8 rare tank dropping about 15% of that time. That means every box has a ballpark odd of dropping a high value tank item of ~2.3%. Given the low drop rate and still somewhat small number of samples that number could still vary significantly. I'd call it 2% conservatively and say that's probably pretty close. Considering there's a 1/4 chance of THAT 2.3% of getting an IS-3A and you're looking at 0.6% chance per box, or needing about 180 boxes to get the thing every one is freaking about. That seems to mesh roughly with the "150 boxes" value other people have been passing around. Either way I completely agree with QB that any one buying these boxes because they want a specific tank is the height of cringe-worthiness and math fail.
    Have to give them credit in that the amounts are pretty generous, especially if you're willing to fork over the highest end commitment. 250 gold per dollar is a typical WG deal, with 300 being a good exchange rate. 400 is pretty high and 600 is darn near crazy. If you want gold this is hands down the time and way to do it. Personally I'm wildly undecided on what to spend, as I've been pretty down on the game lately and haven't bought anything since last year. I wish they had given more info out on the big 1.5 rebalance plan, if I knew some real changes were coming (or weren't) it'd be easier to justify buying anything (or nothing).
  16. Upvote
    Balthazars got a reaction from sohojacques in P.43 ter: it ain't too shabby   
    Finished my grind on this tank just recently. 85 games, 60% win rate. 1,337 average damage, which is the best of my tier 7 meds and close to on par with some of my tier 7 heavies.
    Overall, my earlier opinion still stands. It's a decent, well-balanced medium. Nothing outstanding but nothing particularly crippling about it either. The gun is just about good enough for the platform and tier, although gun handling, particularly at long range, leaves something to be desired. It has just about enough armour to troll things when top tier. It has just about enough mobility to do what it needs to do. Certainly something that can be made to work, but overall the package just isn't particularly interesting, hence moving on fairly quickly. If you're desperately looking for a tier 7 medium to hang onto, it might be worth keeping.
  17. Upvote
    Balthazars got a reaction from Archaic_One in I know everybody already agrees about the sky cancer, but tracking?   
    Low tier arty to my mind became a huge issue after the arty 're-balance' because they saw substantial buffs to their reloads. It is absolute cancer playing a lightly armoured heavy (e.g. a Tiger) in a match that has two or three of the fast-firing arties. If all three of them decide to focus on you, they can permanently stun/track you and will very quickly whittle your health away. It's also cancer in a lightly armoured medium or TD because these suckers fire so fast and only need 2-3 direct hits to kill you outright they can delete you extremely quickly if you're in a bad spot or if they get lucky.
  18. Upvote
    Balthazars reacted to Marty in Got any HAX for Soccer Mode?   
    *Football Mode 
  19. Upvote
    Balthazars got a reaction from Tanager in T-44 undervalued   
    I've had the tank elite for a bit now and continuing to grind through (started it just before they announced changes to the Russian tree, so yay I guess?). I actually find it's quite competitive in tier 10 games for a tier 8 medium because it has no 'bad' areas while also not having any outstanding areas. It has enough pen (both standard and gold) to counter most threats, except of course superheavies from the front, but then it's a medium and really shouldn't be able to engage superheavies higher tier from the front. It's mobile enough to flank. Has a reasonably small profile so can do a bit of camo spotting in bushes. Gun handling is actually pretty darned good. Has a little bit of turret and hull armour (the former enough to troll higher tiers on occasion, the latter enough to troll lower tiers on occasion). I actually don't mind playing it at all, even with the dodgy tier 8 MM.
  20. Upvote
    Balthazars reacted to CraBeatOff in "Missing" critical hits?   
    I don't know the specifics but i know vision devices and tracks give the pop up and are external modules
  21. Upvote
    Balthazars got a reaction from Inciatus in (SPOILERS) The Last Jedi discussion   
    Yep, as per comments in the other thread, a lot of this stuff bugged me too.
    Gravity bombs v spaceships. Why? Why not just fire all those explosive as missiles with propulsion? I'm not even upset about the 'science' behind it (gravity in the ship to give momentum, gravitational effect of the target given it's clearly quite a massive object etc.) but logically it makes no sense because it would be the least efficient way of attacking an enemy capital ship, given we know they have the technology for missiles.
    Yep, the New Republic was apparently a pacifist organisation with no apparent military. Unwilling to confront another organisation (the First Order) that clearly has no intention of living peacefully alongside you, unable to stop them getting their hands on a whole lot of old Empire military tech, and then rolling over and dying despite said enemy losing their super-weapon after one shot (which must have taken a ridiculous amount of resources to build. If the First Order's standard military was so powerful it could take over all of known space so easily, why bother with the super-weapon in the first place? Just build more of these 'fleet and base killing' dreadnoughts and go roll the enemy.
    The villains are ridiculous. We know nothing about Snoke. Who is he? Where did he come from? How did he get so powerful with the Force and yet escape everyone's notice for so long? How did he get inside Kyolo's head? How did Luke and Leia know that he was the one responsible for turning him (unless they're just assuming that after the fact)? Why is he intent to raising a new Darth Vader when he isn't a Sith? What is his motivation for trying to Take Over The Galaxy(tm) now all of a sudden? Apparently, all of it not relevant because he gets sawed his half. Okay.
    Once that happened, it was obvious Kyolo wouldn't turn, because there are otherwise no antagonists. I actually don't mind his story, it's one of the better bits of the movies. He's a young guy that feels betrayed by his master and struggling to live up to an expectation set on him. He wants to cast all of that off by killing everyone. It's more interesting as villain backstories go. But he's such an attention-grabbing emo teen it's impossible to like him. I give kudos to the performance by Driver though, it's pretty convincing (as in enough to make me dislike him as an actor now).
    As noted, Phasma is a joke. Falls for the lamest of all sucker-punches and falls into the fire. May or may not be dead, but right now, who cares!
    It's entertaining in places, but the writing is so bad that it feels hollow as a movie, like it just sits there on its own and doesn't contribute anything towards an overall narrative. Average.
     
  22. Upvote
    Balthazars got a reaction from conjay810 in (SPOILERS) The Last Jedi discussion   
    Yep, as per comments in the other thread, a lot of this stuff bugged me too.
    Gravity bombs v spaceships. Why? Why not just fire all those explosive as missiles with propulsion? I'm not even upset about the 'science' behind it (gravity in the ship to give momentum, gravitational effect of the target given it's clearly quite a massive object etc.) but logically it makes no sense because it would be the least efficient way of attacking an enemy capital ship, given we know they have the technology for missiles.
    Yep, the New Republic was apparently a pacifist organisation with no apparent military. Unwilling to confront another organisation (the First Order) that clearly has no intention of living peacefully alongside you, unable to stop them getting their hands on a whole lot of old Empire military tech, and then rolling over and dying despite said enemy losing their super-weapon after one shot (which must have taken a ridiculous amount of resources to build. If the First Order's standard military was so powerful it could take over all of known space so easily, why bother with the super-weapon in the first place? Just build more of these 'fleet and base killing' dreadnoughts and go roll the enemy.
    The villains are ridiculous. We know nothing about Snoke. Who is he? Where did he come from? How did he get so powerful with the Force and yet escape everyone's notice for so long? How did he get inside Kyolo's head? How did Luke and Leia know that he was the one responsible for turning him (unless they're just assuming that after the fact)? Why is he intent to raising a new Darth Vader when he isn't a Sith? What is his motivation for trying to Take Over The Galaxy(tm) now all of a sudden? Apparently, all of it not relevant because he gets sawed his half. Okay.
    Once that happened, it was obvious Kyolo wouldn't turn, because there are otherwise no antagonists. I actually don't mind his story, it's one of the better bits of the movies. He's a young guy that feels betrayed by his master and struggling to live up to an expectation set on him. He wants to cast all of that off by killing everyone. It's more interesting as villain backstories go. But he's such an attention-grabbing emo teen it's impossible to like him. I give kudos to the performance by Driver though, it's pretty convincing (as in enough to make me dislike him as an actor now).
    As noted, Phasma is a joke. Falls for the lamest of all sucker-punches and falls into the fire. May or may not be dead, but right now, who cares!
    It's entertaining in places, but the writing is so bad that it feels hollow as a movie, like it just sits there on its own and doesn't contribute anything towards an overall narrative. Average.
     
  23. Upvote
    Balthazars reacted to tajj7 in (SPOILERS) The Last Jedi discussion   
    Yep.
    Apparently the cute aliens, the one Chewbacca was eating, then didn't (that bit was actually funny) were because the island they filmed that on was full of puffins so they had to CGI them into something else. I didn't really mind them, thought that bit was alright.
    But the whole casino section was awful and so felt like prequels, here lets CGI a load of weird aliens and do some funny skits with them.
    Rey's parents being nobodies was massively disappointing (hopefully it's a lie) and was completely disconnected from the first film where they built this up, and whilst I get that they are trying to say with Rey and Finn that it doesn't matter where you come from you can still be something (confirmed with the little Jedi boy at the end in the stables), I still thought it was better for her to have a proper lineage so we know where the character comes from.
    The whole chase thing? What was happening there.
    As people have said, bombers in space that drop gravity bombs. what?
    And in the first film not only did the first order somehow by blowing up what 4-5 planets destroy the entire New Republic fleet across the whole galaxy, they also despite losing their main base and thousands of soldiers, they are suddenly in control of the galaxy and have enough resources to have bought or built huge super ships as big as the old super star destroyers that the Empire had (which in the extended universe even the Empire did not have many of these) how have they afforded all that? 
    And how is the resistance so small, it's like 400 people and about 5 ships, the Rebel Alliance was bigger than that, their Main fleet had like 20-30 ships at least, some of those must have survived and how have they not built more, IIRC the Mon Calamari homeworld is where they build all those big cruisers yet they haven't managed to build more than one in like 20-30 years?
     
    Skywalker was massively disappointing, why the hell did he leave this map to find him, when he is not interested in being found, this is Luke Skywalker FFS, the guy that was so optimistic he saw the good in Vader, yet apparently he senses a bit of dark side in Ren and decides to kill his own nephew. And then doesn't want to come help save the galaxy and his own freakin sister.
    Then, when they had the chance to save that bit, instead of him being there and being this cool jedi master challenging a whole army on his own, he is just a force projection of himself and he just dies from exhaustion.  Very lame end. 
    Also why bother showing us his X-Wing in the water if he is not going to use it, he is re-ignited with R2, he could have swooped in and started blowing up AT-ATs in his X-Wing and then faced down Kylo-Ren. 
     
    The whole film was terribly written and staged, full of plot holes, too much forced humour, bad endings to epic characters, showhorned in merchandising opportunities and the worst bit is the massive disconnect from the first film which was promising and built up all these story lines most of which were not followed up on or were massive damp squibs (like Phasma, Rey;s parent's etc.) 
  24. Upvote
    Balthazars got a reaction from tajj7 in (SPOILERS) The Last Jedi discussion   
    Yep, as per comments in the other thread, a lot of this stuff bugged me too.
    Gravity bombs v spaceships. Why? Why not just fire all those explosive as missiles with propulsion? I'm not even upset about the 'science' behind it (gravity in the ship to give momentum, gravitational effect of the target given it's clearly quite a massive object etc.) but logically it makes no sense because it would be the least efficient way of attacking an enemy capital ship, given we know they have the technology for missiles.
    Yep, the New Republic was apparently a pacifist organisation with no apparent military. Unwilling to confront another organisation (the First Order) that clearly has no intention of living peacefully alongside you, unable to stop them getting their hands on a whole lot of old Empire military tech, and then rolling over and dying despite said enemy losing their super-weapon after one shot (which must have taken a ridiculous amount of resources to build. If the First Order's standard military was so powerful it could take over all of known space so easily, why bother with the super-weapon in the first place? Just build more of these 'fleet and base killing' dreadnoughts and go roll the enemy.
    The villains are ridiculous. We know nothing about Snoke. Who is he? Where did he come from? How did he get so powerful with the Force and yet escape everyone's notice for so long? How did he get inside Kyolo's head? How did Luke and Leia know that he was the one responsible for turning him (unless they're just assuming that after the fact)? Why is he intent to raising a new Darth Vader when he isn't a Sith? What is his motivation for trying to Take Over The Galaxy(tm) now all of a sudden? Apparently, all of it not relevant because he gets sawed his half. Okay.
    Once that happened, it was obvious Kyolo wouldn't turn, because there are otherwise no antagonists. I actually don't mind his story, it's one of the better bits of the movies. He's a young guy that feels betrayed by his master and struggling to live up to an expectation set on him. He wants to cast all of that off by killing everyone. It's more interesting as villain backstories go. But he's such an attention-grabbing emo teen it's impossible to like him. I give kudos to the performance by Driver though, it's pretty convincing (as in enough to make me dislike him as an actor now).
    As noted, Phasma is a joke. Falls for the lamest of all sucker-punches and falls into the fire. May or may not be dead, but right now, who cares!
    It's entertaining in places, but the writing is so bad that it feels hollow as a movie, like it just sits there on its own and doesn't contribute anything towards an overall narrative. Average.
     
  25. Upvote
    Balthazars got a reaction from lavawing in The Last Jedi (pls no spoilers)   
    I'm going to see it later today as my dad wants to see it and my sister is a huge geeks who watches a ton of movies anyway so will let you know in a few hours time.
    I'm not a fan of The Force Awakens for what it's worth, thought it was entertaining but extremely bland as a movie. Going in with low expectations.
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