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MisterSwift

Verified Tanker [NA]
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    429
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About MisterSwift

  • Rank
    Chrysler Board Member

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  • Location
    Cape Town, South Africa
  • Server
    NA
  1. Wow rude. I guess Snuupy's bad habits have really rubbed off on you
    1. Show previous comments  1 more
    2. cmdr_riker

      cmdr_riker

      Thanks! I hadn't seen it until now.

    3. Medjed

      Medjed

      everyone who posts a screenshot gets the goldz? managed it from the first try...also first battle in Chi Nu Kai :D

    4. MisterSwift

      MisterSwift

      Yep, everyone gets the gold, but only after the event is done on the 3rd day. Plus they do it manually so it takes a bit of time for them to give everyone their gold

    1. Show previous comments  5 more
    2. Gimia

      Gimia

      It'll be removed from in-game purchase with gold on the 22nd, from cash shop January 15th. Notice how in-game date is 2 days before premiums go on sale.

    3. Constie

      Constie

      Usual WG :SerbConfirms:

    4. precambrian
  2. For what it's worth, it accelerates and turns a lot better with the top engine & tracks. It's still capped at 40km/h, but it gets there a lot easier. That being said, I'd still go for the 105mm first (you can postpone grinding the tracks if you're willing to fit the suspension equipment)
  3. The eagerly awaited Firefly has finally had its placeholder stats replaced with preliminary stats. Will it live up to all the expectations it has been accumulating over the years or will it fall short and be found wanting? Decide for yourself! Currently they are: Tier: 6 Price: 945000 credits Hitpoints: 750 hp Weight: 33.026 ton Maximum speed: 36/18 km/h View range: 360 m Radio range: 550 m Engines: Wright R-975C4: 460 hp Power-to-weight: 13.93 hp/t Tracks: Traverse: 40 deg/s Terrain resistance: 0.8/1.0/1.8 Armor: Hull: 50.8/38.1/38.1 mm Turret: 76.2/50.8/50.8 mm Turret traverse: 42 deg/s 17pdr Mk.VII Caliber: 76.2 mm Penetration: 171/239/38 mm Damage: 150/150/190 hp ROF: 12.77 r/min Aimtime: 2.1 sec Accuracy: 0.38 Depression: -6/+20 deg Ammo carried: 77 rounds Source: FTR
  4. Platoon? That's crazy talk! I play online multiplayer team games like this to be anti-social and not have to deal with other humans!
  5. Initially I thought by "individual" the missions would be tailored so that each player gets mission requirements based on their (current) skill level. So... why are they called Individual Missions again? Clearly I'm missing something
  6. Enjoyed both replays. If I was in that Bulldog I would have probably died way earlier without getting anything done, seems I have a lot to learn. Also, what the hell was that T95 in the 13 90 replay up to?
  7. I wouldn't use server reticule on its own, the jumpiness drives me mad. My preference is client + server > client > server-side. And the only way to get both to display at the same time is with a mod, so yeah. Also, some relevant advice from a
  8. For what it's worth, from my small sample size, my Cent I was bottom tier 20% of the time, and middle and top tier 40%/40% of the time after 106 matches. Cent 7/1 was top tier 38% of the time, and got into tier 10 matches 62% of the time (266 matches). (All these exclusively on NA East though)
  9. I play with 250ms regularly as well and it's playable as long as it stays stable at that 250 and doesn't jump or spike around. Definitely get one of the mods that lets you display client side and server side reticules at the same time. Personally I use the one in Aslain's mod pack but you should be able to find it seperately on its own. Edit: ServerCross.rar in here worked the last time I used it 2 or 3 patches ago:
  10. I think he means the aim time/accuracy/dispersion, not the pen
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