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About CompanionCav

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    Jack of All Poasters

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  1. Now that you've said it, I remembered they do have the console version of warships being developed. No wonder they expended so much dev hours and resources for rework; player feedback be damned, it was a foregone conclusion.
  2. The reason CV skillgap impacted outcome so much was that not because "RTS didn't work" but because mistakes were punished disproportionately. Limited hangar + fighter lock that one can't back away (strafing out to escape rarely works if opponent knows how to chasestrafe) + immense strafing damage meant 2-3 mistakes led to deplaning. But instead of tweaking the actual problems (there is a fuckton) and fixing the horribad UI response for god's sakes, Devs chose to butcher the entire class into a pretty WW2 themed airshow that exists purely to please surface ship players with fireworks
  3. A rant on Conqueror design decisions: In retrospect, Conqueror has gone through extreme changes to arrive at current hideous state. When I first started this thread, Conqueror had Fuso level of Christmas tree concealment and 419mm triple wasn't even hinted at. 457mm twin was nothing special but it seemed decent and accurate enough to work. In the whole, the initial package - Huge potential HP, weak peripheral armor, absolutely horrible concealment, fast speed, and radar - provided in theory two very distinct playstyles that a player has to alternate between as the match progress
  4. Plus 32 deg to fire full broadside 40% burn chance 1.8 sigma This thing is totally balanced.
  5. Devs might have overcompensated for the weakness in toughness they chose to give - weak peripheral armor and low HP pool are more than made up for with great concealment (Good Lord, why? DEVS VULT?), Superheal, and excellent guns. As it currently stands, T9 and T10 are quintessential battlecruisers. T7 and T8 are not far behind. Those who enjoyed the chain of ships from Kongo to Amagi will love Conqueror more than Yamato.
  6. 38mm deck and armored freeboard have "troll" written all over them.
  7. I like that the upgrades are actually becoming useful, but if the radar upgrade becomes common enough it will be an annoying nerf to DDs. Donskoi radar duration jumps from 20 sec to 28 sec, and Moskva gets 25 sec -> 35 sec radar duration, which is on par with Baltimore or Missouri. And Des Moines radar will last for a whopping 56 second. Edit: deleted Chappy and Belfast reference. Hopefully the upgrades will remain tier restricted.
  8. The sortie rate (combination of servicing time and airplane speed) difference is what bugs me the most, even more so than difference in strike potentials. It's as if the devs put absolutely zero attempt at researching how air wars were fought and what factors influenced the outcomes. They tried to alleviate the situation somewhat by increasing USN fighter loiter times (ammo), which was not enough. Only thing it achieved was making Saipan even stronger because it already had good sortie rates.
  9. In words of Farazelleth (during stream) : "unless you're a masochist, go IJN."
  10. *Based solely on current test build armor stats from GM3D 1. six-incher IFHE vulnerability RN BBs T7~10 are uniformly "painted" in 32mm armor value. Nelson is something of an exception b/c it has 25mm bow and stern common to T7. Currently, only T8+ BBs draped in such a way in 32mm are Amagi and Izumo (which is why they take unholy damages consistently from Kutuzov et al.). All other BBs in T8~T10 range have at least some part of their hull armored in plates thicker than 32mm and thus comparatively more resistant to IFHE showers. i.e. NC has 37mm deck, Yamato has a mix of
  11. Assuming good players playing each team's CV, Saipan will shut down Kaga and win the damage race. Kaga player will have a rude realization that he has little to no initiative against a good Saipan when he sees Saipan fighters flying faster than empty Kaga DBs.
  12. That is WG forcing ship diversity because PVE missions/raids/etc are bound to have optimal setups and folks get pissed when their team includes "newbs" not bringing optimal setups with them.
  13. Good for you if WoT experiences helped you. I had a hard time adjusting to relative clumsiness and higher inertia of ship movements, as well as everything being a mini artillery meaning that mere LOS block does not make that quadrant safe from enemy fires. I guess I still struggle judging safety of positions time to time.
  14. If your shells penetrated the outer layer of spaced armor scheme but failed to penetrate the inner wall (citadel armor), then it will do zero damage. System will show you normal penetration hit ribbons for these zero damage hits. If your shells scored overpens, then the shells most likely hit above the spaced armor portion or hit the bow/stern. Duca main belt is only 70mm thick. Citadel armor behind it is 40mm under turrets and 35mm elsewhere. Octavian hinted at more buffs to come for Yorck and above. They really should implement those buffs - something actually useful
  15. It seems Duca has spaced citadel armor for the full length of its citadel. Can anyone confirm citadel hits from RN cruisers?
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