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CompanionCav

Verified Tanker [NA]
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  1. Upvote
    CompanionCav got a reaction from Madner Kami in CV rework revealed   
    The reason CV skillgap impacted outcome so much was that not because "RTS didn't work" but because mistakes were punished disproportionately.
    Limited hangar + fighter lock that one can't back away (strafing out to escape rarely works if opponent knows how to chasestrafe) + immense strafing damage meant 2-3 mistakes led to deplaning.
    But instead of tweaking the actual problems (there is a fuckton) and fixing the horribad UI response for god's sakes, Devs chose to butcher the entire class into a pretty WW2 themed airshow that exists purely to please surface ship players with fireworks coupled with some token damage.
    And this is going to stay because WG can afford to lose dedicated CV mains and majority of playerbase actually wants to remove CV entirely or otherwise incapacitate the class to a degree that it will cause absolutely minimal or nonexistent impact to their surface ship combat.
  2. Upvote
    CompanionCav reacted to OnboardG1 in Looking to get into boats, what are good ranked boats to go for?   
    My T6 knowledge is a bit outdated but here's a brief rundown:
    God Tier:
    Warspite: Now with WD40. Roleplay a Yamato in T6 by penetrating everything in tier. Bonus points if you're a fan of slow muzzle velocity guns like I am. Probably my favourite gun in the game. It's also hard as nails provided you don't sail like a potato (ignore reddit, they're stupid). Your damacon strategy is going to be different though because of the fast cooldown/lesser invuln window.
    Duca D'Aosta: Troll torpedoes, railguns, pencil citadel. Basically it's a Budyonny that trades a gun, rangesuperior gun layout for better survivability and gun dynamics. 
    Farragut: It's a US DD that does US DD things Long smoke, great DPM, workable torps.  The only downside is the lack of defensive AA which is kind of RIP in ranked when you encounter a good carrier player.
    Budyonny: Good guns, punchy (but short range) torps and a citadel that's impossible to hit. Has huge range too. The AA lets it down a bit but who cares when you have this much dakka.
    Shinonome: "Go fuck yourself smoke meta, I have 9 torps". Also has reasonable guns (build as a gunboat and roleplay a Q ship for funtimes). It's pretty much a fubuki of old but with nerfs to put it at T6 (which tells you how wank the old fubu was).
    Good Tier:
    Cleveland: Great AA, obliterating DPM, made of wet tissues. If you're 1v1 against a competent BB at the end of the game you're probably dead. That's the only thing stopping it being top tier (I dislike ships that can't close the deal at the end of the game).
    Leander: The AA isn't great, it has no HE, it's squishy and it's slow. What saves it are smoke, hydro and torps. That makes it a good team support ship and gives it a tonne of bite against larger warships.
    Molotov: "Lets put T9 guns on a T6 ship!". "DA TOVARISCH!". Made of paper, turns like an oil tanker. But whatever, you have 180mms of Stalin bias. 
    Anshan/Gnevny: T6 Gremy. Solid long range fighter but you're going to struggle to contest caps because of your amazing turret traverse. If you're the only DD on the team this is not going to be very pleasant. 
    Fuso: Lots of guns. That's all you have. You're not fast, you're not maneuverable, you have no AA and you're not tanky. But you have 12 14 inch guns so you can erase people from mid-range. However, times have changed and there are a lot more tools to deal with you than there were two years ago. It's a strong ship but you're just slightly too easy to counter by Shinonomes, CVs and 155m cruisers for my liking. 
    Arizona: Better sigma than the New Mex makes the AZ a slightly better pick for ranked IMO. You have more consistent guns in exchange for slightly worse AA. Plus I like the ballistics slightly better (slower shells). YMMV. You're too slow to be top tier. 21 knots is painful no matter what the ship.
    Mediocre Tier:
    New Mex: Could swap with the Arizona depending on how CV infested your meta is and how you like the gun characteristics. Still too slow. Hard as nails though.
    Fubuki: Better reload rate, torp range and torp damage than the Shino. Unfortunately you get one less turret which is bad for a line that relies on gun alpha to win DD fights.You will need to fight gun duels in Ranked (and the game in general) and the Fubu loses every time. The difference in torps is negligible (2km doesn't matter that much and 2k damage matters even less). The Shino is a better ship (plus you can put your Yugo or Shima captain on it for lols). 
    Bayern: Hard to kill and can dance. It has an adequate secondary battery which is good because the main battery is bloody awful. Can't hit anything at long range and has weird arcs anyway making aiming difficult. Has too high a velocity at short range so you overpen all the things. A lot of my clanmates really like it. I hate it with the heat of a thousand suns. 
    Potato Tier:
    Nurnburg: Used to be alright, now it's total shite, walking in a Nurnburg wonderland. Lacks the punch of the Russians, the DPM of the Americans and the team versatility of the RN. Made of paper, doesn't have 360 noscope Bruno turret. Avoid.
    Hatsuharu: Do you enjoy having a tiny spread of torpedoes that never hits anything? Do you like low DPM guns that do no damage? No? That's okay, no one likes the Hatsuharu. I built it as a gunboat because I got so frustrated with the shit torpedoes. Being able to gun down anything short of a Farragut at <5km was funny. But really it's bad. 
    CVs:
    Ryujo has more strike power. Indy has a good AS setup. I dunno I'm bad at carriers.
  3. Upvote
    CompanionCav got a reaction from SmirkingGerbil in WoT and any said comparisons are a No No at WoWs   
    Good for you if WoT experiences helped you.
    I had a hard time adjusting to relative clumsiness and higher inertia of ship movements, as well as everything being a mini artillery meaning that mere LOS block does not make that quadrant safe from enemy fires.
    I guess I still struggle judging safety of positions time to time.
  4. Upvote
    CompanionCav got a reaction from Rodrigopine in WoT and any said comparisons are a No No at WoWs   
    Good for you if WoT experiences helped you.
    I had a hard time adjusting to relative clumsiness and higher inertia of ship movements, as well as everything being a mini artillery meaning that mere LOS block does not make that quadrant safe from enemy fires.
    I guess I still struggle judging safety of positions time to time.
  5. Upvote
    CompanionCav reacted to ncc81701 in HMS Hood coming   
    Effective armor counts for AP fusing purposes and is 1/6 of gun caliber; the shell must fuse or it will exit the ship causing over-pens as per Sub_Octavian 9/27/2016.  
    http://forum.worldofwarships.com/index.php?/topic/96327-dev-qa-about-the-game/page__pid__2395993#entry2395993
    Typically the DD suffers normal pen from BB when the DD is sailing toward or away from the BB. During such an engagement the profile of the DD armor is such that the BB shell will overmatch and fuse on the highly angled ~19mm plate (assume gearing) that's effectively >=77mm (~460mm/6, assuming Yamato) at >=76deg, fuse and travel down the length of the ship and detonate within the ship.
    I would conjectured that a shorter fuse timer would only make a difference on edge cases in terms of BB-AP shells hitting a DD. Most of the time if you were normal penning the DD in a normal BB, you'd still normal pen it in the Hood and vice versa. To put this into perspective, if the Hood had a normal shell fusing time of 0.033ms, it would detonate after traveling <25 meters. Given that on something like a Fletcher with a beam of 18.6 meters, the shell will stop in the ship if it's at ~45 degrees. 
  6. Upvote
    CompanionCav got a reaction from bathoz in HMS Hood coming   
    Leak is bit confusing on DF part. As I understand it, DF panic effect and AA DPS bonus will be applied only to the 1.5km range rocket thing. In return, DF lasts 60 seconds and the rockets get 25x DPS.
    Ricochet angle has been buffed and fuse delay has been shortened, which fits right with popular view that "battlecruisers are meant to be extra strong against cruisers and bit weak against proper BB peers." (not necessarily true in game context but whatever)
    Words are that shortened fuse delay won't make the ship any stronger against DDs because shells need to hit thicker armor than DD armors in order to arm properly.
  7. Upvote
    CompanionCav got a reaction from BiggieD61 in Brown Trout: Name and Shaming Shitters on the High Seas   
    Damages from your ordinary "shitter" is contained within each game that he participates in. But damages from vids like this is server-wide.
  8. Upvote
    CompanionCav reacted to Mesrith in Quick questions & quick answers. [WoWS]   
    Probably.  Gearing is my go-to destroyer for tier 10 divisions, as it lays the best smoke, has great concealment and can screen for torpedoes while killing or driving away enemy destroyers.  It also brings Defensive Fire to the table.  The torpedoes are adequate for forcing a target to either eat the spread or turn broadside to your Yamato.
  9. Upvote
    CompanionCav reacted to Jarkorsis in Quick questions & quick answers. [WoWS]   
    31.5 goes to 32. 51.4 goes to 51.
  10. Upvote
    CompanionCav got a reaction from Rodrigopine in WoWS General Patch Discussion (currently 0.6.0)   
    Pre-buff, NO and Balt HE dpm was behind Atago.
    Post-buff, NO is on par with Atago and Balt has it slightly higher than Donskoi. Impressive.
    And Des Moines... Yo Dawg, I heard you like Adrenaline Rush...
  11. Upvote
    CompanionCav got a reaction from Sidus_Preclarum in WoWS Final 6.0 Commander Skills   
    IMHO it's a better choice for brawling-spec'd BBs. On Bismarck especially it's very good because usually first upgrade slot is reserved for secondary HP and Bismarck main turret armor is relatively thin; the ship depends on RNG and turret HP to not have its turrets knocked out at close ranges.
    On other BBs I'd take double fighters if that option is available.
  12. Upvote
    CompanionCav got a reaction from BiggieD61 in Mogami after 0.6.0   
    I shamelessly free-XP'd to Mogami when new captain skills dropped on the live server.
    As expected, with IFHE, 15 barrels of IJN 155mm are dealing good - I mean absurd - damages consistently against all target types - 73k avg over ten games is quite high for my standards. My most favorite targets are USN cruisers that closes in thinking that I'm a food and then proceeds to donate full pen damages.
    However, I'm having some problem with rest of the package evidenced by 50% wr. I just can't use the ship aggressively like Atago can in order to influence the battle.
    Turret traverse is so slow such that it limits flexibility when fighting multiple targets.
    Hull also is a problem. Rudder shift is manageable even in stock hull. But the hull itself is rather tall, suffering what I call "freeboard raking" hits rather often when kiting away from a BB.
    I'm using stock hull with range upgrade, using stealth fire time to time but not as main mode of play. I'm thinking of trying out the upgraded hull but the fragility and inflexibility of this ship is stopping me from doing so.
    I'm interested in others' experiences and how they play.
     
  13. Upvote
    CompanionCav got a reaction from MntRunner in WoWS General Patch Discussion (currently 0.6.0)   
    For all 150~155mm cruisers, IFHE will allow them to deal direct HE damage very reliably across all targets regardless of tier and class at the cost of fire chance penalty. Depending on the target ship this penalty does not reduce actual fire chance as much because a HE shell that failed to penetrate incurs some fire chance penalty anyway.
    T5 ones gets the least benefit - they benefit from IFHE only when engaging T7 BBs and 203mm totting heavy cruisers.
    T6 gets a hefty benefit considering how they constantly get uptiered.
    T7 and T8 ones will find their direct HE damage skyrocket.
    Kutuzov and Belfast get a special mention here since their combination of better applied HE dpm and smoke allows them to break up a determined push with very little support and sometimes single handedly. I don't have Perth but I reckon she doesn't quite have the volume of fire and range to mimic such feats.
     
    For 180mm cruisers: T5 Kirov does not gain anything from IFHE. Molotov and Donskoi get the same reliable direct damage benefits as 150mm cruisers plus the ability to damage all the surfaces of T8~T10 USN BBs that's not covered in "serious" armor.
     
    For DDs:
    T2~T5 DDs, with IFHE, can start hurting all BBs as well as cruisers in their tier spread reliably through direct HE damage. But unlike cruisers, their fire chance is already very low and IFHE penalty really hurts in that regard.
    For T6 and above tier DDs, IFHE is of limited value because the damage galore stops when they face T8 and above.
     
    I'd recommend that:
    For T6 and above cruisers with main gun calibers 150mm ~ 180mm, get IFHE.
    For Clemson and Gremy, consider IFHE if you happen to chip away at BBs often.
  14. Upvote
    CompanionCav got a reaction from Madner Kami in WoWS General Patch Discussion (currently 0.6.0)   
    Yes, but you'll still have to aim for superstructure for cruisers and BBs. Important news is that some BBs have 19mm armor superstructure that 100mm HE cannot damage without IFHE.
     
    On a related topic, I can now say with some experience that IFHE makes 155 Mogami a decent boat and Kutuzov a broken monster. It also makes Belfast rather broken. I reckon Donskoi also might become God-tier with IFHE.
    IMHO most shafted class is the 203mm armed heavy cruisers that are balanced around HE pen values.
    With the exception of Pepsicola, all heavy cruisers have substantial part of their hull clad in plates equal or thicker than 25mm.
    152mm can pen up to 24mm while 203mm can pen up to 32mm. Ship balance is built with these values in mind. However, with IFHE, 152mm can peel off substantial amount of HP per salvo from any cruiser that's not Moskva. Combined with the rate of fire difference, this makes light cruisers especially deadly against heavy variants.
  15. Upvote
    CompanionCav got a reaction from BiggieD61 in KM battleships   
    That's basically the 15 pt secondaries build pre-patch. Can't go wrong with that. Re-spec when you are comfortable with the ship and want to try something else.
    for example, T1 priority target (aggro meter) can be swapped for double catapult fighter. T2 could be one of the consumable skills as you've mentioned. You can drop BoS, invest one more point and get Fire Prevention. Etc.
    This website will help theorycrafting: http://shipcomrade.com/captcalc
  16. Upvote
    CompanionCav got a reaction from BiggieD61 in WoWS General Patch Discussion (currently 0.6.0)   
    Yes, but you'll still have to aim for superstructure for cruisers and BBs. Important news is that some BBs have 19mm armor superstructure that 100mm HE cannot damage without IFHE.
     
    On a related topic, I can now say with some experience that IFHE makes 155 Mogami a decent boat and Kutuzov a broken monster. It also makes Belfast rather broken. I reckon Donskoi also might become God-tier with IFHE.
    IMHO most shafted class is the 203mm armed heavy cruisers that are balanced around HE pen values.
    With the exception of Pepsicola, all heavy cruisers have substantial part of their hull clad in plates equal or thicker than 25mm.
    152mm can pen up to 24mm while 203mm can pen up to 32mm. Ship balance is built with these values in mind. However, with IFHE, 152mm can peel off substantial amount of HP per salvo from any cruiser that's not Moskva. Combined with the rate of fire difference, this makes light cruisers especially deadly against heavy variants.
  17. Upvote
    CompanionCav got a reaction from Mesrith in HEAP testing with 152mm in PT 0.6.0 #2   
    According to Octavian, 25% in IFHE as well as 0.1% in Adrenaline Rush descriptions are typo.
    Asia site supposedly has correct descriptions.
    Very likely, IFHE will come with 30% bonus.
     
  18. Upvote
    CompanionCav got a reaction from Mesrith in HEAP testing with 152mm in PT 0.6.0 #2   
    But those guns will now
    1. deal front-loaded damage
    2. deal mostly pen damages (heal 50%) rather than fire damages (heal 100%)
    I know that light cruisers shun prolonged fight with BBs and relying on unrepairable fire as major damage source is better for their survival as they can just frisk away after lighting the target up. However, there are few that can afford to stay on target for an extended period due to either smoke or stealth fire. I'm really concerned about these and I hope I'm just overreacting.
     
     
    Well if I'm getting the formulas right...
    Before IFHE:
    105mm has 17mm pen (105/6 rounded to nearest then -1). Good for T7 and below DD hulls, some cruiser superstructures but not much else.
    128mm has 31mm pen (GE privilege, 128/4 rounded to nearest then -1). Good for anything that's T7 BB and below and T8 cruiser and below - bow and freeboard. Superstructure of course included.
    150mm has 37mm pen. Can damage all BB and CA bow and freeboard. NC deck is vulnerable. USN BBs generally have whole deck area in front of turrets plated same as bow/stern - vulnerable 32mm.
    Vulnerability exceptions are 50mm Moskva freeboard, German BBs' armored part of bow, and German BBs' whole side - they have no two-digit armored side plate part.
    After IFHE:
    105mm has 22mm pen. Good for all DD hulls (except small 50mm sections on Gearing and Khaba) and BB superstructures.
    128mm has 41mm pen. Same target as pre-IFHE 150mm plus Iowa and Montana's deck
    150mm has 48mm pen. Not much change. Next meaningful armor cut is 50mm.
     
    With IFHE, 105mm can now actually hurt DDs. 128mm can now actually hurt BBs. 150mm stays almost same.
  19. Upvote
    CompanionCav got a reaction from BiggieD61 in HEAP testing with 152mm in PT 0.6.0 #2   
    I shiver at the thought of IFHE Kutuzov divisions melting stuff...
  20. Upvote
    CompanionCav reacted to Flametz in HEAP testing with 152mm in PT 0.6.0 #2   
    Right, so I just did some testing on the "new and improved" HEAP which now bumps 150mm and 152mm up beyond the 32mm threshold point to penetrate tier 8+ BB bow and tier 8-9 BB deck (Iowa is 38mm however)
    This was tested at approximately 13.6km on a bow-forward Izumo using a fully upgraded Cleveland. Important thing to note here is that the shell caliber, and therefore the HE penetration* is shared with the Belfast and Kutuzov, two very special CLs with smoke and 6" guns that will see tier 8-9 BBs.
    *HE penetration is caliber/6-1 (so 150mm is (150/25-1)=24mm HE pen), the exception being German BBs rocking the caliber/4 rule (which curiously applies to their 128mm and 150mm HE on their secondary guns for both cruisers and BBs). And yes, I tested a Nurnberg 150mm HE vs Colorado 25mm bow. It shattered for 0 dmg without HEAP.
    Control test without HEAP captain skill:
    Test using HEAP captain skill:
     
    Yeah, pretty devastating isn't it? Shaves a full minute off time to kill, and on cruisers sporting an even faster shell output on their 6" guns (Basically every tier 7-8 light cruiser and Mogami 155), the difference becomes even larger as it gives fire damage less time to catch up between reloads.
    Bonus content: Melting a bow forward Iowa with Gneisenau secondaries and HEAP (impractical but still amusing to watch a tier 7 kill a tier 9 with only secondaries in under 3 minutes)
     
    edit: I can't format for shit.
  21. Upvote
    CompanionCav reacted to Flametz in HEAP testing with 152mm in PT 0.6.0 #2   
    HEAP was recently buffed on PT 0.6.0 #2
    It's a 4-point captain skill with removes 3% fire chance (additive, so 12% fire chance becomes 9%) in return for a 30% boost in HE penetration (which does not account for angling in calculations).
  22. Upvote
    CompanionCav got a reaction from SaintLaurentius in Graf Spee   
    Just sharing what I feel about this boat after slogging through three battles and then digging at the numbers to make sense of what I've seen.
    Oh, whatever I say, T6 mm still sucks, that's a given.
     
    It doesn't feel bad at all as far as T6 boats go.
    Firepower-wise, its AP penetration feels like typical German cruiser - punish broadside cruisers but bounce off the angled main belt.
    But unlike hipper etc., you can abuse the overmatch mechanic and rake the angled freeboard of lightly armored cruisers that has 19mm or less freeboard armor. Notable ones are Cleveland, all RN variants, and Pepsi. Schors surprisingly has 20mm, don't bother unless straight bow-on.
    HE is surprisingly not-bad despite having only 6 guns because unlike Scharnhorst, Spee's dispersion is actually workable and can make use of 20% fire chance. Also, thanks to its caliber, it can deal damage to certain unique areas of BBs such as Scharn/Gneis's 45mm freeboard. (203mm HE will shatter)
     
    Protection-wise, it feels like a T7 level when facing cruisers thanks to the heal pack. Just be careful of awful gun angles.
    But it fails extra-miserably against BBs and as such, aggressive maneuver can get punished heavily by any alert BB.
    I can't emphasize this enough: EXTRA-MISERABLY, ANY ALERT BB.
    First, citadel belt itself is actually pretty heavy. It sits very low on the water, and has a 100mm main belt in addiction to a separate 40mm citadel armor for total of 140mm. However, citadel roof is only 20mm, which will be overmatched by any BB guns same or larger than 12 inch.
    To make things worse, Spee has 19mm freeboard all around and ship itself is quite wide, which means Spee is more likely to suffer normal pen rather than over pen compared to other cruisers.
    So, there are two scenarios where Spee can get citadel'd.
    First is typical user error: gives too much broadside, citadel'd through 140mm belt.
    Second is a very frustrating RNG event: a BB shell touches the 19mm freeboard, overmatches it and enters the hull. Because of the shell's random dispersion trajectory, the shell then touches the 20mm citadel roof, overmatches it and enters citadel.
    I'm not sure if the shell can then pen the 40mm citadel wall, exit the citadel, and end up as normal pen instead of citpen. But even if that is possible, if the Spee skipper was being a good skipper and was consciously maintaining 30 deg autobounce angle to protect his main belt, the said BB shell will fail to exit the citadel since 40mm can't be overmatched.
     
    Speed is manageable with speed flags. (29.9 knt) Thank god I got a ton from a supercontainer.
     
    In short, the ship is too extreme. One moment, you feel so trollish savaging cruisers and burning down BBs. Next second, a random BB will touch your angled hull for lol citpen.
     
  23. Upvote
    CompanionCav got a reaction from Birkovic in WoWS General Patch Discussion (currently 0.6.0)   
    About MM, from the dev Octavian in one of his reddit QnA
    "The overall life on T5-6 got more complicated, this is true. However, this made things better for beginners on T3-4 and reinforced T7-8. Which is not a bad thing for overall game experience. On the other hand, we understand your concern and currently are trying to find a way to soften the impact of this change (which, again, we consider to be good globally)."
     
    He is choosing words cautiously. Nevertheless he wants to "soften" the impact, implying they know that T5/6 got shafted to a degree.
  24. Upvote
    CompanionCav reacted to OnboardG1 in Has there been an analysis about practicality of aiming systems mod on BBs?   
    I stack it on pretty much any BB that I'm not building for AA or secondary spec. BBs are alpha reliant so every shell that hits the mark counts. Some ships are irredeemably inaccurate (Gneis) so I don't use it on them, but for raw damage dealers it's pretty legit still.
  25. Upvote
    CompanionCav reacted to Mesrith in Has there been an analysis about practicality of aiming systems mod on BBs?   
    What Onboard said.
    Does the ship have solid secondaries (German, Yamato)?  I generally use secondary mods here.  Does the ship have good enough AA that's worth buffing (North Carolina, Iowa, Montana)?  I'll use AA mod then.  If the ship is mediocre in those categories, it gets the 7% dispersion reduction, because it's better to have a general buff to your main battery than a negligible buff to average secondaries or AA.  I've experimented with secondary mods on both Nagato and Warspite, but believe that the better dispersion is pretty critical to an 8-gun battery.  I'm only willing to go full secondaries on an 8-gun ship if they're god-tier overpowered nonsense like the Bismarck and Freddy.
    People seem to think that dispersion reduction is a black-and-white, hit-or-miss question.  It's not.  Assuming that you're decent at aiming, bringing your shells closer to center-mass can turn overpens into 33% pens, or 33% pens into citadels.  Sometimes a few meters left or right makes a big difference in damage dealt.
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