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So I finally have enough bonds for 2 improved equipment. Any suggestions on what 2 I should put on my M48? Was thinking rammer and vents?
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On the 5a, the rammer made a significant improvement in my reload but as reloads get faster the improvement wont be as noticeable. OTOH, the bloom numbers on the Patton are so good, I'm not sure that you'll see much difference with vstab. TL'DR, nobody cares what a shitter like me thinks and I have nothing to add here.
Hi!
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Your opinion @Archaic_One still matters. I think this forum is mature enough to understand it is just a game and that anyone can be right.
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Is it worth spending xp on the IS-M's engine and and suspension upgrades? I feel like I won't enjoy the tank no matter what.
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Does the engine upgrade on the Emil II make it's mobility any better or is it about the same? Bc that's really my only gripe with it so far.
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Yeah it's just feels off the last few weeks. Like it doesn't really matter what tier you play, the teams are just about the same quality except that in higher tiers you are punished harder and faster if you have bad teammates.
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What is a good crew skill and equipment setup for a fairly aggro Skorp G player? My crew is pretty shit. 2 skill crew with 6th, repairs, and camo. For equipment, I have rammer, gld, and binocs. Any input would be helpful.
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If you're wanting to be more off a frontline spot your own stuff type td maybe run BIA 1st skill, 6th commander, snap shot gunner, clutch braking driver, safe stowage loader, and do camo for your 3rd skill. Just personal preference but i usually drop the driver camo skill for off road driving. Can make turning and maneuvering easier when on soft terrain. Rammer, GLD, binos for equipment and swap the binos for a camo net when you want to play more snipey snipey.
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Boy oh boy is the M48 fun. Too bad it's a x3 weekend :/