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Verified Tanker [NA]
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About Shadivak

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  1. I just find it silly because it's what a lot of people judge "skill" off of. I really couldn't care less about it, personally. I just play to have fun, and try to win. I tend to play very aggressively on my light tanks so I either have a fantastic game, or I die in the first minute. Especially since I am almost always solo pubbing. I just thought it was strange that it's still what people look at and it really doesn't account for true scouting at all. I'm really just looking for a better tool to judge my long term performance.
  2. I find it almost criminal that a game where I did 5,170 spotting damage and 870 damage, ends up as 1,221 WN8. Meanwhile, a game where I did 1,108 damage with a charity frag is 2042.... Is there a reason WN8 hasn't adjusted to give spotting damage more weight?
  3. Which way should I head first on this tech tree? I was leaning towards the lights. Thoughts?
  4. This might be the most useless tank I've ever played. And there are a LOT of absolutely terrible tanks in this game. It just ....drives around fast. That's literally it.
  5. So if this system stays, what's the best way to prep if I have a bunch of 2-3 skill crews spread across like 40 tanks?
  6. To think I just came back after a couple years off, too.... They just keep fucking shit up.
  7. Yeah, this sounds like total shit. Seeing as most of my crews are 2-3 skills, sounds like I'll get fucked hard. Thanks for the breakdowns.
  8. Well that's pretty typical. Odds are, this is a money grab, and nothing more.
  9. The crew grind is absolutely terrible. Playing without sixth sense is rage inducing. Getting clowned by people with 5 skill crews in tier 5-6, while you're trying to rank up the first skill, absolutely blows. I have no idea if this will help casuals/new players, and I'm sure WG will fuck it up. But, as a casual, who mostly sucks, I think some kind of change to crews was needed. The difference in effectiveness between a 1 skill crew, and a 3 skill crew, is pretty fucking enormous. And, let's be honest. Tank effectiveness at higher tiers, with 5 skill crews, is pretty absurd.
  10. Arty are even more cancer, IMO. The splash damage radius is too large, and every single hit takes out your tracks.
  11. Going to run a persistent ping to see if it is perhaps packet loss issues. That's what it seems like, anyway. It doesn't seem to happen when I am on USW. Only USE.
  12. The accuracy is fantastic, when it doesn't just randomly flake out. I have drilled some tanks moving across fields from 300m+... then missed tanks from 100m broadside with fully aimed shots. I really don't understand what happens on some misses. I'll be zoomed in on a tank, with the whole tank actually overlapping my dispersion circle, and for some unknown reason, the shell just vanishes... Should I turn on server reticle?
  13. So, I'm improving in this tank, however, I just find it lacking, especially for a premium. Penetration is just so meh... even with HEAT. It is completely out of place in T10 games. I also have a huge number of inexplicable misses that is driving me INSANE. Like, the tank is entirely within my reticle, sitting still, and it derps a shell into the ether... This, in typical RNJESUS fashion, always seems to happen to a tank I would finish off, or a soft target. Of course. I find the lack of acceleration and top speed really annoying, coming from fast mediums. There are faster heavies... It ma
  14. I plan on going up the french line next, and I wanted a good tank for farming credits. Seemed like a win/win. Even underperforming right now, I'm making more profit in this tank than any others.
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