

Shadivak
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Posts posted by Shadivak
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12 hours ago, Private_Miros said:
The fact that WN8 is a relic by now aside there's a few points:
- it was developed with the tools available. Damage upon assistance was simply not available as a data input - and still isn't for the whole account, only in recents.
- WN8 certainly, never, at any point, was meant as a measure for performance in single battle. It was meant as a global performance scale.
- LTs generally have been extremely good for WN8 farming since if you play them well, you generally also get a lot of late game damage and kills, even if the occasional large spotting game goes "unrewarded" in that particular game WN8 wise. It's a typical case of postponed rewards. Play well in general, and in general you'll get a high rating on them. You'd really need to get out of your way not to shoot tanks to get low WN8 in LTs while scouting well.
- Why is it always the players in the WN8 bracket of bad to average that react with so much indignation to this? You should be happy to have had a great game in combined damage, rather than focus on the WN8 for that game. If anything focus on all the other games where you get 1221 WN8 and lower and didn't do 6k combined. That's where the improvement is to be found.
I just find it silly because it's what a lot of people judge "skill" off of. I really couldn't care less about it, personally. I just play to have fun, and try to win. I tend to play very aggressively on my light tanks so I either have a fantastic game, or I die in the first minute. Especially since I am almost always solo pubbing. I just thought it was strange that it's still what people look at and it really doesn't account for true scouting at all.
I'm really just looking for a better tool to judge my long term performance.
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I find it almost criminal that a game where I did 5,170 spotting damage and 870 damage, ends up as 1,221 WN8. Meanwhile, a game where I did 1,108 damage with a charity frag is 2042.... Is there a reason WN8 hasn't adjusted to give spotting damage more weight?
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Which way should I head first on this tech tree? I was leaning towards the lights. Thoughts?
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This might be the most useless tank I've ever played. And there are a LOT of absolutely terrible tanks in this game. It just ....drives around fast. That's literally it.
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So if this system stays, what's the best way to prep if I have a bunch of 2-3 skill crews spread across like 40 tanks?
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17 minutes ago, Bobi_Kreeg said:
Same, same.
Perfect time to uninstall, if this goes to live server.
To think I just came back after a couple years off, too.... They just keep fucking shit up.
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Yeah, this sounds like total shit. Seeing as most of my crews are 2-3 skills, sounds like I'll get fucked hard. Thanks for the breakdowns.
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Just now, lavawing said:
The difference will be even larger after the changes
Well that's pretty typical. Odds are, this is a money grab, and nothing more.
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The crew grind is absolutely terrible. Playing without sixth sense is rage inducing. Getting clowned by people with 5 skill crews in tier 5-6, while you're trying to rank up the first skill, absolutely blows. I have no idea if this will help casuals/new players, and I'm sure WG will fuck it up. But, as a casual, who mostly sucks, I think some kind of change to crews was needed. The difference in effectiveness between a 1 skill crew, and a 3 skill crew, is pretty fucking enormous. And, let's be honest. Tank effectiveness at higher tiers, with 5 skill crews, is pretty absurd.
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Arty are even more cancer, IMO. The splash damage radius is too large, and every single hit takes out your tracks.
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Going to run a persistent ping to see if it is perhaps packet loss issues. That's what it seems like, anyway. It doesn't seem to happen when I am on USW. Only USE.
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2 hours ago, Griphos said:
The strength of this tank is alpha and shell velocity on a relatively mobile platform. It's shoots quite accurately, in my experience, because of that very fast shell velocity. It's not a hovermed, though. Play it like British or German mediums. Flank, vision kite, support. etc.
The accuracy is fantastic, when it doesn't just randomly flake out. I have drilled some tanks moving across fields from 300m+... then missed tanks from 100m broadside with fully aimed shots.
I really don't understand what happens on some misses. I'll be zoomed in on a tank, with the whole tank actually overlapping my dispersion circle, and for some unknown reason, the shell just vanishes... Should I turn on server reticle?
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So, I'm improving in this tank, however, I just find it lacking, especially for a premium. Penetration is just so meh... even with HEAT. It is completely out of place in T10 games. I also have a huge number of inexplicable misses that is driving me INSANE. Like, the tank is entirely within my reticle, sitting still, and it derps a shell into the ether... This, in typical RNJESUS fashion, always seems to happen to a tank I would finish off, or a soft target. Of course.
I find the lack of acceleration and top speed really annoying, coming from fast mediums. There are faster heavies... It makes it hard to relocate, and it makes cleanup really frustrating... For a tank with absolutely NO armor, it should have more speed. I think it should have preferential matchmaking in it's current state, to be perfectly honest. There is no reason for this tank to see T10 games.
Of course, I suck, so it could just be me.
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4 hours ago, Griphos said:
Hmmm....not sure why you'd buy a premium tank in a line you don't have any other tanks in. It's not that great a tank. It was just improved by the recent buffs.
I plan on going up the french line next, and I wanted a good tank for farming credits. Seemed like a win/win. Even underperforming right now, I'm making more profit in this tank than any others.
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This is actually my only french tank...so I didn't even have that option. lol
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I know why I'm struggling. Pretty simple, really.
1) I haven't finished my first crew skill yet, so I don't have sixth sense.
2) I'm playing way too aggressive for not having sixth sense... Can't be taking up the positions I'm taking up without it. Stupid on my part, but the only tank I play regularly without it.
3) This tank is at the mercy of MM quite a bit. I have to pick my spots a lot better when I am bottom tier. Play as a vulture instead of trying to drive the lemming train to victory. Tier 10 tanks dominate it.
4) I need to get accustomed to the shell velocity on this tank. APCR is a laser beam that really requires no leading. HEAT requires leading targets just like the other tanks I play. As I am currently farming up enough cash for my first tier ten, the Obj. 140, this is new to me. Nothing like wasting HEAT rounds by firing them behind a target.
I do have a question about APCR. Does it have a tendency to bounce more when hitting angled armor? I might have just got completely RNG fucked, but I had a game where I bounced 3 straight shells off the upper glacis of a Pershing...on level ground. Seemed completely out of wack.
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Man I suck pretty hard with this tank. I'm not very good in general...but I just struggle with this tank.
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My biggest thing is the fun factor. There is nothing fun about playing a T8 that has trouble penetrating T10s even from the sides and rear.
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Yeah, I was mixing up the T32 and T34. The T32 is totally useless in T10 games with sub 200 pen.
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Except a T34's gun is useless against most T9/T10 opponents unless spamming premium. Right?
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They should limit T10 MM to T9/T10. T8s in T10 games is fucking garbage. Very few T8s can contribute anything in a T10 game. Especially when it's 10 T10s, a few T9s, and the lonely 1-2 T8 fodder.
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The T69 is probably one of my favorite tier 8s, and I picked it up AFTER the HEAT nerf. The mobility is fine. I have no problem getting around flanks or repositioning. It also handles well enough that if I'm trying to shift myself around to take a shot it doesn't feel like I'm driving a brick.
The pen isn't that bad once you get used to it. Like Garbad said, you get to medium range, wait till someone isn't paying attention, appear, unload on them, reload and relocate. The reload isn't even bad for an autoloader. I think with a full crew and vents I reload the clip in around 22 seconds. Don't try to brawl with a T-44 or Type 59 and you are fine with that reload. The aim time and bloom are move of a minor inconvenience once you get used to fighting with the T69.
Oh, and you don't need HEAT to make this thing viable. I rarely use up my two clips I bring with me and I've done just fine with it. As long as you aren't trying to snipe across the map or play peekaboom with T10s you should be able to use some sort of combo of hull down, flanking, or appear and attack to mitigate the guns low pen.
Btw - Garbad. I think you mentioned in the article that the tank is prone to fires. What is your experience with getting ammo racked? I can't remember the last time my T69 has caught on fire; ammo rack seems to be a bigger issue for me.
This is easier said than done in World of Corridors™. Most maps just don't seem to be very friendly towards the T69. Meaning, most of the engagements are head-on brawls with little to no flanking options available. You pretty much have to sit back and wait for the dust to settle to be able to contribute. Unless you enjoy handing out Steel Walls.
I didn't think I was that bad at this game, but maybe I am. Judging by the colors of my ...ratings...in my profile? lol
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Might as well just remove this tank from the game. Completely destroyed what was a pretty damn fun tank to play. Was the howitzer really a problem on this tank? Seriously? That new autoloader is probably the worst gun in the game. A 5 round burst where only the first shell hits the target....cool.With T3 penetration...
Zero alpha. Zero penetration. Nerfed maneuverability. Nerfed view range. ALL it can do is drive around and spot, and even that ability has been substantially reduced. The fact that it sees T7 games?
Sold.
WN8 and Spotting Damage
in Mathematics Corner
Posted
Well below average? Based on?