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hall0

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  1. Upvote
    hall0 reacted to Jesse_the_Scout in Crew 2.0   
    Translation: "You guys aren't buying this, so we need to think of another shell game that will confuse everyone enough we can get away with implementing it."
  2. Like
    hall0 got a reaction from lavawing in Crew 2.0   
    OK. Even more testing done. Therefore some "new" thoughts. 
    I still think Crew 2.0 is terrible. And I don't even mean those potential OP builds that are already on YouTube, be it QB or Skill. WG can still balance those. At least other game developers can do that. With WG I'm not so sure after all these years. ^^ Here, OP or useless things usually stay online for at least a year. :p
    Unfortunately, I don't expect the community to be spared from Crew 2.0 now. 
    But let's go through the news. To have some concept. 

    When converting crews, the XP of zero perks will be taken into account.
    [...] As a result, you'll receive an Instructor and crew that are equal in combat performance to their current counterparts.
    Equal in combat performance. Well, yes and no. I assume that the skills are transferred correctly. But this does not mean that the crew is equal in combat performance. 
    Crew 2.0 changes the meta. Before a 3-4 skill crew was good. After the conversion, you end up with about 50-55 points. 50 out of 80 points doesn't really feel good. In addition, you want to distribute the points now so that you can use the Ultimate Skills.
    So the new game rules decrease the perceived performance and also the real one, because there are now much more important things. Before, there were nice to have things. Not important, but nice to have. Now come the Ultimate Skills.  They will be a must have. If you don't have them, you're left behind. 
     
    When a crew reaches Level 80 (maximum) of the Main Progression, it can't be further trained using Crew Books.
    WG sold that as a big advantage, especially in the video. The only bad thing is that you forgot to point out that you can still push it with FreeXP. Well, and what's the easiest way to get FreeXP in the game? Gold. And how do you get gold? With real money. 
    WG has added a nice, absurdly expensive PaytoWin feature. It's a shame to sell it as an advantage. 
    The maximum bonus to vehicle handling from the Elite Progression has been reduced from 21% to 15%.
    Hey, hey. Less levels to buy. What an advantage.
    The only problem with all this is. When you have a pile of poop and you take something away. it still remains a pile of poop. 
    These prestige levels make for absolutely ridiculous boni and advantages. I understand not wanting to piss off players like me who have 7 skill crews. But please not like this. Stop at 80. Give the possibility to farm bonds with the crew after that. And/or bonuses like extra credits, FreeXp. 
    And as compensation for levels over 80. Give me bonds. 
     
    The Instructor concept has been improved upon.
    [...] you'll be able to select a certification and nation (if it isn't predetermined), as well as skills of the selected Training Course. You can change your selection as many times as you like until you click Apply.
    It's good that the bonuses are not just randomly rolled. But I don't have a chance to change the instructor after clicking Apply. Neither nation nor skills. OK. Changing a nation is currently not possible either. But you can change the skills. What if the meta changes because skills are rebalanced? In WoWs this happens quite often. Even in WoT there was that. Last example Intuition. From a useless skill to a really good choice. Or Jack of all Trades. Before you had the reusable repairkits or healthkits, it was a good pick. Since then, the skill has completely disappeared. 
    There is a possibility that your instructor with perfect skills could become useless in the future.  Without any chance at all to fix it 
    The whole instructor concept is also more than bad. I thought the whole concept of 80 levels is that you stop after 80 levels and everyone actually has a limit. Now, in addition to the prestige levels, they are adding instructors that can reinforce skills that have already been trained. Or you can train unselected skills. Therefore to the 80 lvl you can have, you can put up to 10 levels on top. 
    Of course, the thing is again very much like paytowin. It is probably only a matter of time until such instructors are sold for money. 
    Remove this System all together.
     
    Crew Conversion: Taking the Changes Into Account
    When converting crews, the XP of zero perks will be taken into account.
    If you already have a trained crew. Yes. But the advantage of the zero perk crews was that you had a good crew very quickly. (about 3 skills are enough at the moment).
    Now this bonus is completely gone. And no, the 10% faster training per instructor does not count. You can only use them from level 20, 35, 50 and 65. So I have to grind a 4-5 skill crew without zero perk. Have fun. 
    I have dozens of currently unused zero perk crews sitting on my account. Be it through the 260 or 279 missions or CW, Twitch, events. Cause I waited for new interessting lines i am screwed now. 
    With zero Perk crews WG is handing out like candy and Crewbooks everyone was able to get competitive 3 skill crews in notime. And now WG removes this completely. 
  3. Upvote
    hall0 got a reaction from Panzergraf in Crew 2.0   
    OK. Even more testing done. Therefore some "new" thoughts. 
    I still think Crew 2.0 is terrible. And I don't even mean those potential OP builds that are already on YouTube, be it QB or Skill. WG can still balance those. At least other game developers can do that. With WG I'm not so sure after all these years. ^^ Here, OP or useless things usually stay online for at least a year. :p
    Unfortunately, I don't expect the community to be spared from Crew 2.0 now. 
    But let's go through the news. To have some concept. 

    When converting crews, the XP of zero perks will be taken into account.
    [...] As a result, you'll receive an Instructor and crew that are equal in combat performance to their current counterparts.
    Equal in combat performance. Well, yes and no. I assume that the skills are transferred correctly. But this does not mean that the crew is equal in combat performance. 
    Crew 2.0 changes the meta. Before a 3-4 skill crew was good. After the conversion, you end up with about 50-55 points. 50 out of 80 points doesn't really feel good. In addition, you want to distribute the points now so that you can use the Ultimate Skills.
    So the new game rules decrease the perceived performance and also the real one, because there are now much more important things. Before, there were nice to have things. Not important, but nice to have. Now come the Ultimate Skills.  They will be a must have. If you don't have them, you're left behind. 
     
    When a crew reaches Level 80 (maximum) of the Main Progression, it can't be further trained using Crew Books.
    WG sold that as a big advantage, especially in the video. The only bad thing is that you forgot to point out that you can still push it with FreeXP. Well, and what's the easiest way to get FreeXP in the game? Gold. And how do you get gold? With real money. 
    WG has added a nice, absurdly expensive PaytoWin feature. It's a shame to sell it as an advantage. 
    The maximum bonus to vehicle handling from the Elite Progression has been reduced from 21% to 15%.
    Hey, hey. Less levels to buy. What an advantage.
    The only problem with all this is. When you have a pile of poop and you take something away. it still remains a pile of poop. 
    These prestige levels make for absolutely ridiculous boni and advantages. I understand not wanting to piss off players like me who have 7 skill crews. But please not like this. Stop at 80. Give the possibility to farm bonds with the crew after that. And/or bonuses like extra credits, FreeXp. 
    And as compensation for levels over 80. Give me bonds. 
     
    The Instructor concept has been improved upon.
    [...] you'll be able to select a certification and nation (if it isn't predetermined), as well as skills of the selected Training Course. You can change your selection as many times as you like until you click Apply.
    It's good that the bonuses are not just randomly rolled. But I don't have a chance to change the instructor after clicking Apply. Neither nation nor skills. OK. Changing a nation is currently not possible either. But you can change the skills. What if the meta changes because skills are rebalanced? In WoWs this happens quite often. Even in WoT there was that. Last example Intuition. From a useless skill to a really good choice. Or Jack of all Trades. Before you had the reusable repairkits or healthkits, it was a good pick. Since then, the skill has completely disappeared. 
    There is a possibility that your instructor with perfect skills could become useless in the future.  Without any chance at all to fix it 
    The whole instructor concept is also more than bad. I thought the whole concept of 80 levels is that you stop after 80 levels and everyone actually has a limit. Now, in addition to the prestige levels, they are adding instructors that can reinforce skills that have already been trained. Or you can train unselected skills. Therefore to the 80 lvl you can have, you can put up to 10 levels on top. 
    Of course, the thing is again very much like paytowin. It is probably only a matter of time until such instructors are sold for money. 
    Remove this System all together.
     
    Crew Conversion: Taking the Changes Into Account
    When converting crews, the XP of zero perks will be taken into account.
    If you already have a trained crew. Yes. But the advantage of the zero perk crews was that you had a good crew very quickly. (about 3 skills are enough at the moment).
    Now this bonus is completely gone. And no, the 10% faster training per instructor does not count. You can only use them from level 20, 35, 50 and 65. So I have to grind a 4-5 skill crew without zero perk. Have fun. 
    I have dozens of currently unused zero perk crews sitting on my account. Be it through the 260 or 279 missions or CW, Twitch, events. Cause I waited for new interessting lines i am screwed now. 
    With zero Perk crews WG is handing out like candy and Crewbooks everyone was able to get competitive 3 skill crews in notime. And now WG removes this completely. 
  4. Upvote
    hall0 got a reaction from sohojacques in Crew 2.0   
    OK. Even more testing done. Therefore some "new" thoughts. 
    I still think Crew 2.0 is terrible. And I don't even mean those potential OP builds that are already on YouTube, be it QB or Skill. WG can still balance those. At least other game developers can do that. With WG I'm not so sure after all these years. ^^ Here, OP or useless things usually stay online for at least a year. :p
    Unfortunately, I don't expect the community to be spared from Crew 2.0 now. 
    But let's go through the news. To have some concept. 

    When converting crews, the XP of zero perks will be taken into account.
    [...] As a result, you'll receive an Instructor and crew that are equal in combat performance to their current counterparts.
    Equal in combat performance. Well, yes and no. I assume that the skills are transferred correctly. But this does not mean that the crew is equal in combat performance. 
    Crew 2.0 changes the meta. Before a 3-4 skill crew was good. After the conversion, you end up with about 50-55 points. 50 out of 80 points doesn't really feel good. In addition, you want to distribute the points now so that you can use the Ultimate Skills.
    So the new game rules decrease the perceived performance and also the real one, because there are now much more important things. Before, there were nice to have things. Not important, but nice to have. Now come the Ultimate Skills.  They will be a must have. If you don't have them, you're left behind. 
     
    When a crew reaches Level 80 (maximum) of the Main Progression, it can't be further trained using Crew Books.
    WG sold that as a big advantage, especially in the video. The only bad thing is that you forgot to point out that you can still push it with FreeXP. Well, and what's the easiest way to get FreeXP in the game? Gold. And how do you get gold? With real money. 
    WG has added a nice, absurdly expensive PaytoWin feature. It's a shame to sell it as an advantage. 
    The maximum bonus to vehicle handling from the Elite Progression has been reduced from 21% to 15%.
    Hey, hey. Less levels to buy. What an advantage.
    The only problem with all this is. When you have a pile of poop and you take something away. it still remains a pile of poop. 
    These prestige levels make for absolutely ridiculous boni and advantages. I understand not wanting to piss off players like me who have 7 skill crews. But please not like this. Stop at 80. Give the possibility to farm bonds with the crew after that. And/or bonuses like extra credits, FreeXp. 
    And as compensation for levels over 80. Give me bonds. 
     
    The Instructor concept has been improved upon.
    [...] you'll be able to select a certification and nation (if it isn't predetermined), as well as skills of the selected Training Course. You can change your selection as many times as you like until you click Apply.
    It's good that the bonuses are not just randomly rolled. But I don't have a chance to change the instructor after clicking Apply. Neither nation nor skills. OK. Changing a nation is currently not possible either. But you can change the skills. What if the meta changes because skills are rebalanced? In WoWs this happens quite often. Even in WoT there was that. Last example Intuition. From a useless skill to a really good choice. Or Jack of all Trades. Before you had the reusable repairkits or healthkits, it was a good pick. Since then, the skill has completely disappeared. 
    There is a possibility that your instructor with perfect skills could become useless in the future.  Without any chance at all to fix it 
    The whole instructor concept is also more than bad. I thought the whole concept of 80 levels is that you stop after 80 levels and everyone actually has a limit. Now, in addition to the prestige levels, they are adding instructors that can reinforce skills that have already been trained. Or you can train unselected skills. Therefore to the 80 lvl you can have, you can put up to 10 levels on top. 
    Of course, the thing is again very much like paytowin. It is probably only a matter of time until such instructors are sold for money. 
    Remove this System all together.
     
    Crew Conversion: Taking the Changes Into Account
    When converting crews, the XP of zero perks will be taken into account.
    If you already have a trained crew. Yes. But the advantage of the zero perk crews was that you had a good crew very quickly. (about 3 skills are enough at the moment).
    Now this bonus is completely gone. And no, the 10% faster training per instructor does not count. You can only use them from level 20, 35, 50 and 65. So I have to grind a 4-5 skill crew without zero perk. Have fun. 
    I have dozens of currently unused zero perk crews sitting on my account. Be it through the 260 or 279 missions or CW, Twitch, events. Cause I waited for new interessting lines i am screwed now. 
    With zero Perk crews WG is handing out like candy and Crewbooks everyone was able to get competitive 3 skill crews in notime. And now WG removes this completely. 
  5. Upvote
    hall0 got a reaction from echo9835 in Crew 2.0   
    We are cursed to get this shitty crew 2.0.
    It is the same shit like last time, but with some minor improvements here and there. Sure it is better than last time. But even after you add parfume to a pile of shit, it still stays a pile of shit. 
    Bonus level after max level are still there. With less bonuses but still with bonuses. But WG sells it, like they have fixed the issue. All they have done is lower the bad impact this extra bonuses will have. And if you can still level them up by using free XP they have created a nice way of pay to win. Convert your XP to free XP with gold. Profit. They should have stayed with the crewbooks. This way anyone could level it without spending real money. 
    Instructor system still in place. Bonuses aren't random any more. But still there. This system alone makes it confusing. Do I need now all my CW tanks with certain instructors to remain competitive? 
    New max level. 80 instead of 75. And you will get your old skills transfered to the new system. You can have the same crew as you do have now. What they did not mention are the ultimate skills. They are still there. And who cares about your old skills when you are pretty much forced to get your ultimate unlocked. 
    Crew retraining without gold is still horrible. You can still lose hundreds of thousand XP. With all the crew books and stuff, people seem to forget how huge this loss of crew XP can be. Unlike now where you can grind your 90% crew back to 100 within an hour you will lose weeks of grinding. This alone should enrage every free to play player there is.
  6. Upvote
    hall0 got a reaction from Vindi in Field Modifications   
    Ok now my 2 cents. All this changes have the potential to ruin the balance of the games even more. 

    The idea to have several equipment and amo setups is something I like. Amo setups are probably just here to safe some credits from time to time if you are toptier. Other than that I don´t see any benefits or game breaking things. 
    Equipment on the other hand can be a double edged sword. CCs always seem to bring up the scout unbalance when one side on Poko has a Shitcore fully equipt for spotting and the other side does not have such luxury. But what is the difference to now? Bushwanker Scouts like Shitcore and Even90 are already equipt for spotting. Not much will change on this maps. The enemy scout which has a dmg build focus could at least try to counter this in the future. 
    With this feature you can specialize your tanks for public like you do for clanwars. Good players will exploid the system even more. Bots will keep running the Maus with camo net. 
    Second category slot is nice as it could reduce the impact bond equipment has. In particular with the coming bond turbo and hardening. Especially the bond turbo has the potential to change competitive gameplay. All timings are gone when you can boost heaviums to medium levels. 
    But we adapted to equipment 2.0 so I am certain we can adapt to this as well. 
    Dual Modifications. Another Creditsink. At least this thing has pros and cons. But who needs this? It adds an shitty feature and even more complexity. 
    But now to the worst thing of all. This shitty Rank system with buffs for every level and it hides all the other changes behind a XP wall. This is Crew 2.0 level of bullshit. 
    When you have not much XP you can´t use all the advantages the other changes give you. This will create so much balance problems. 
    Now you are screwed if your Toptier is stock and the enemy is not. This Rank system can screw you even more now. Your tank is stock? Well have fun with the OP premium with every future unlocked, we have put as your counterpart in the enemy team. Hope you will like this gaming experience. 
    Grinding tanks will feel even more shittier. Not only you are stock you even lack gameplay features now.
    WTF is WG even thinking? 

    Maybe add this loadout systems. Maybe even this stupid dual modifications. But hell no. Don´t hide it behind this XP wall. 
    And for fuck sake don´t add vehicle buffs this retarded ranked system gives you. 
  7. Triggered
    hall0 reacted to echo9835 in Field Modifications   
    I will have you know I put Low Noise Exaust on my maus. It is way better than a camo net.
  8. Upvote
    hall0 got a reaction from echo9835 in Field Modifications   
    Ok now my 2 cents. All this changes have the potential to ruin the balance of the games even more. 

    The idea to have several equipment and amo setups is something I like. Amo setups are probably just here to safe some credits from time to time if you are toptier. Other than that I don´t see any benefits or game breaking things. 
    Equipment on the other hand can be a double edged sword. CCs always seem to bring up the scout unbalance when one side on Poko has a Shitcore fully equipt for spotting and the other side does not have such luxury. But what is the difference to now? Bushwanker Scouts like Shitcore and Even90 are already equipt for spotting. Not much will change on this maps. The enemy scout which has a dmg build focus could at least try to counter this in the future. 
    With this feature you can specialize your tanks for public like you do for clanwars. Good players will exploid the system even more. Bots will keep running the Maus with camo net. 
    Second category slot is nice as it could reduce the impact bond equipment has. In particular with the coming bond turbo and hardening. Especially the bond turbo has the potential to change competitive gameplay. All timings are gone when you can boost heaviums to medium levels. 
    But we adapted to equipment 2.0 so I am certain we can adapt to this as well. 
    Dual Modifications. Another Creditsink. At least this thing has pros and cons. But who needs this? It adds an shitty feature and even more complexity. 
    But now to the worst thing of all. This shitty Rank system with buffs for every level and it hides all the other changes behind a XP wall. This is Crew 2.0 level of bullshit. 
    When you have not much XP you can´t use all the advantages the other changes give you. This will create so much balance problems. 
    Now you are screwed if your Toptier is stock and the enemy is not. This Rank system can screw you even more now. Your tank is stock? Well have fun with the OP premium with every future unlocked, we have put as your counterpart in the enemy team. Hope you will like this gaming experience. 
    Grinding tanks will feel even more shittier. Not only you are stock you even lack gameplay features now.
    WTF is WG even thinking? 

    Maybe add this loadout systems. Maybe even this stupid dual modifications. But hell no. Don´t hide it behind this XP wall. 
    And for fuck sake don´t add vehicle buffs this retarded ranked system gives you. 
  9. Upvote
    hall0 got a reaction from Jul_Le in Field Modifications   
    Ok now my 2 cents. All this changes have the potential to ruin the balance of the games even more. 

    The idea to have several equipment and amo setups is something I like. Amo setups are probably just here to safe some credits from time to time if you are toptier. Other than that I don´t see any benefits or game breaking things. 
    Equipment on the other hand can be a double edged sword. CCs always seem to bring up the scout unbalance when one side on Poko has a Shitcore fully equipt for spotting and the other side does not have such luxury. But what is the difference to now? Bushwanker Scouts like Shitcore and Even90 are already equipt for spotting. Not much will change on this maps. The enemy scout which has a dmg build focus could at least try to counter this in the future. 
    With this feature you can specialize your tanks for public like you do for clanwars. Good players will exploid the system even more. Bots will keep running the Maus with camo net. 
    Second category slot is nice as it could reduce the impact bond equipment has. In particular with the coming bond turbo and hardening. Especially the bond turbo has the potential to change competitive gameplay. All timings are gone when you can boost heaviums to medium levels. 
    But we adapted to equipment 2.0 so I am certain we can adapt to this as well. 
    Dual Modifications. Another Creditsink. At least this thing has pros and cons. But who needs this? It adds an shitty feature and even more complexity. 
    But now to the worst thing of all. This shitty Rank system with buffs for every level and it hides all the other changes behind a XP wall. This is Crew 2.0 level of bullshit. 
    When you have not much XP you can´t use all the advantages the other changes give you. This will create so much balance problems. 
    Now you are screwed if your Toptier is stock and the enemy is not. This Rank system can screw you even more now. Your tank is stock? Well have fun with the OP premium with every future unlocked, we have put as your counterpart in the enemy team. Hope you will like this gaming experience. 
    Grinding tanks will feel even more shittier. Not only you are stock you even lack gameplay features now.
    WTF is WG even thinking? 

    Maybe add this loadout systems. Maybe even this stupid dual modifications. But hell no. Don´t hide it behind this XP wall. 
    And for fuck sake don´t add vehicle buffs this retarded ranked system gives you. 
  10. Upvote
    hall0 got a reaction from GreatPenetrator in Czech Heavy tanks + New T8 premium   
  11. Upvote
    hall0 got a reaction from PlanetaryGenocide in ASTRON Rex 105mm   
    http://wotexpress.ru/wp-content/uploads/2021/05/JduqugtudZE.jpg
    This thing is tiny. 
    Make it a light and it would be something spezial. Shitty intraclip and long reload wouldn´t matter so much. Would still run it APCR only though. 
  12. Like
    hall0 got a reaction from CandyVanMan in Sandobox, HE 3.0, what people think?   
    So yesterday WG released two articels regarding the Arty and HE change.
    https://worldoftanks.eu/en/news/general-news/sandbox-he-shells-spg-rebalancing-results/
    https://worldoftanks.eu/en/news/general-news/he-spg-supertest-may-2021/
     
    And as expected these changes are coming to the the game. Starting with the Common Test for Update 1.13 (soon)
    But before there seem to be another Supertest where they nerf/buff certain tanks like Type or EBR.
    I still dislike the change. So much time and effort wasted in such a little problem. Changing a whole game mechanic, while similar resulst could have been achieved by simply nerfing alpha  or pen of certain HE spam tanks. 
    60TP HE spam is a problem? Cut HE Alpha in half.
    EBRs HE spam is a problem? Cut its pen to level where I can´t easily pen everything. 
    FV HESH is problem? Fuck this tank all along. It has been a shitty game design for years. 
  13. Upvote
    hall0 reacted to Bobi_Kreeg in Sandobox, HE 3.0, what people think?   
    And who is asking for a stupid HE rework? Who will be satisfied with this? Almost nobody.
    Ppl are asking for fixes in MatchMaker, premium ammo, SPGs, wheeled vehicles, map design, clan wars, marathons, reward tanks, premium tanks... You know: the real issues.
    If WG didn't start this HE topic, nobody would be talking about it. It's irrelevant in the grand scheme.
  14. Upvote
    hall0 got a reaction from sohojacques in Czech Heavy tanks + New T8 premium   
  15. Upvote
    hall0 got a reaction from ZXrage in Supertest: Bond Shop Tank Buffs   
    my bet they are somewhat copy and pasting the M48 turret to the M60. More armor, maybe same tumor rework and they call it a day.
    And I still don´t know, even after all this years, why they wont just give it the A3 turret.
    It would make the tank look so much cooler. And it would finally be a bit different to the M48.
    And please don´t give me this "it is too modern. Realism yada yada" This ship has long sailed. 

     
  16. Upvote
    hall0 got a reaction from Ezz in Supertest: Bond Shop Tank Buffs   
    my bet they are somewhat copy and pasting the M48 turret to the M60. More armor, maybe same tumor rework and they call it a day.
    And I still don´t know, even after all this years, why they wont just give it the A3 turret.
    It would make the tank look so much cooler. And it would finally be a bit different to the M48.
    And please don´t give me this "it is too modern. Realism yada yada" This ship has long sailed. 

     
  17. Triggered
    hall0 got a reaction from Madner Kami in Crew 2.0   
    This is their plan. 
    Mark my words. This is how I predict what´s going to happen.
    1. They will fix at least two of the five mentioned Main Discussion Topics. 
    My guess: 0-Skill XP and Randomnes of the instructior skills.
    2. 75 Skillpoints and Ultimateskills will stay.
    But lvl 75 will be much easier to reach. 

    3. Presitgebonus will stay but will be capped after two levels or so. After those you will get different bonuses like less repair cost, more crew xp. 
    4. Instructior bonuses will be nerfed. 
    5. Everything will be much cheaper.

     
  18. Upvote
    hall0 got a reaction from echo9835 in Crew 2.0   
    This is their plan. 
    Mark my words. This is how I predict what´s going to happen.
    1. They will fix at least two of the five mentioned Main Discussion Topics. 
    My guess: 0-Skill XP and Randomnes of the instructior skills.
    2. 75 Skillpoints and Ultimateskills will stay.
    But lvl 75 will be much easier to reach. 

    3. Presitgebonus will stay but will be capped after two levels or so. After those you will get different bonuses like less repair cost, more crew xp. 
    4. Instructior bonuses will be nerfed. 
    5. Everything will be much cheaper.

     
  19. Upvote
    hall0 got a reaction from ZXrage in Crew 2.0   
    Found this graphic on the official forum. It fits my opionion quite well

  20. Upvote
    hall0 got a reaction from MagicalFlyingFox in Crew 2.0   
    Found this graphic on the official forum. It fits my opionion quite well

  21. Upvote
    hall0 got a reaction from Panzergraf in Crew 2.0   
    Found this graphic on the official forum. It fits my opionion quite well

  22. Upvote
    hall0 got a reaction from Totenstanz in Crew 2.0   
    Found this graphic on the official forum. It fits my opionion quite well

  23. Upvote
    hall0 got a reaction from sohojacques in Crew 2.0   
    Found this graphic on the official forum. It fits my opionion quite well

  24. Upvote
    hall0 got a reaction from sohojacques in Crew 2.0   
    Yesterday I had the chance to play on the Supertest.
    To make it short, I don´t like it. 

    From watching the video already it was cleart to me, that this whole new system is a complicated mess. While the change from the current Skillsystem to this new Skillpointsystem I could at least understand and accept. This system with Ultimateskills, Prestige and Instructiors is giving me goose bumps.
     
    As many I think the transition from one system to the other will not grant you with the same power. Let alone this 0-Perk crew tansition bug, I endet with several crews being worse than before. 
    But the worst thing about this new system for me is the psychological effect it had on me. An example. Currently you grind a marahton tank and you get it with a 0-perk crew. Adding some crew books and you have a 3 skill crew in an instant. And with this 3 skill crew I feel powerfull. Maybe not the best crew but I have the feeling it is a good and powerfull crew. 
    When this crew gets transfered to the new system I end up with 47 Skillpoints (3 complete skills + 50% in the 4th skill).
    Let alone if this new skillpoints net me the same power of skills. Now I know there is 75 skillpoints + this prestige system what comes after it. 
    So 75 is the new good. Everything below is just meh. 
    Therefore I come from a system where I felt powerfull to a new system where I seem to be a looser. I don´t feel as powerfull anymore. 
    I have so many crews sitting in the 4th skill rigth now and I think those are good crews. After playing on the testserver and transfering them to the new system they felt like shit. 
  25. Upvote
    hall0 got a reaction from Jul_Le in Crew 2.0   
    Yesterday I had the chance to play on the Supertest.
    To make it short, I don´t like it. 

    From watching the video already it was cleart to me, that this whole new system is a complicated mess. While the change from the current Skillsystem to this new Skillpointsystem I could at least understand and accept. This system with Ultimateskills, Prestige and Instructiors is giving me goose bumps.
     
    As many I think the transition from one system to the other will not grant you with the same power. Let alone this 0-Perk crew tansition bug, I endet with several crews being worse than before. 
    But the worst thing about this new system for me is the psychological effect it had on me. An example. Currently you grind a marahton tank and you get it with a 0-perk crew. Adding some crew books and you have a 3 skill crew in an instant. And with this 3 skill crew I feel powerfull. Maybe not the best crew but I have the feeling it is a good and powerfull crew. 
    When this crew gets transfered to the new system I end up with 47 Skillpoints (3 complete skills + 50% in the 4th skill).
    Let alone if this new skillpoints net me the same power of skills. Now I know there is 75 skillpoints + this prestige system what comes after it. 
    So 75 is the new good. Everything below is just meh. 
    Therefore I come from a system where I felt powerfull to a new system where I seem to be a looser. I don´t feel as powerfull anymore. 
    I have so many crews sitting in the 4th skill rigth now and I think those are good crews. After playing on the testserver and transfering them to the new system they felt like shit. 
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