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hall0

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  1. Upvote
    hall0 got a reaction from sohojacques in Crew 2.0   
    Yesterday I had the chance to play on the Supertest.
    To make it short, I don´t like it. 

    From watching the video already it was cleart to me, that this whole new system is a complicated mess. While the change from the current Skillsystem to this new Skillpointsystem I could at least understand and accept. This system with Ultimateskills, Prestige and Instructiors is giving me goose bumps.
     
    As many I think the transition from one system to the other will not grant you with the same power. Let alone this 0-Perk crew tansition bug, I endet with several crews being worse than before. 
    But the worst thing about this new system for me is the psychological effect it had on me. An example. Currently you grind a marahton tank and you get it with a 0-perk crew. Adding some crew books and you have a 3 skill crew in an instant. And with this 3 skill crew I feel powerfull. Maybe not the best crew but I have the feeling it is a good and powerfull crew. 
    When this crew gets transfered to the new system I end up with 47 Skillpoints (3 complete skills + 50% in the 4th skill).
    Let alone if this new skillpoints net me the same power of skills. Now I know there is 75 skillpoints + this prestige system what comes after it. 
    So 75 is the new good. Everything below is just meh. 
    Therefore I come from a system where I felt powerfull to a new system where I seem to be a looser. I don´t feel as powerfull anymore. 
    I have so many crews sitting in the 4th skill rigth now and I think those are good crews. After playing on the testserver and transfering them to the new system they felt like shit. 
  2. Upvote
    hall0 got a reaction from Jul_Le in Crew 2.0   
    Yesterday I had the chance to play on the Supertest.
    To make it short, I don´t like it. 

    From watching the video already it was cleart to me, that this whole new system is a complicated mess. While the change from the current Skillsystem to this new Skillpointsystem I could at least understand and accept. This system with Ultimateskills, Prestige and Instructiors is giving me goose bumps.
     
    As many I think the transition from one system to the other will not grant you with the same power. Let alone this 0-Perk crew tansition bug, I endet with several crews being worse than before. 
    But the worst thing about this new system for me is the psychological effect it had on me. An example. Currently you grind a marahton tank and you get it with a 0-perk crew. Adding some crew books and you have a 3 skill crew in an instant. And with this 3 skill crew I feel powerfull. Maybe not the best crew but I have the feeling it is a good and powerfull crew. 
    When this crew gets transfered to the new system I end up with 47 Skillpoints (3 complete skills + 50% in the 4th skill).
    Let alone if this new skillpoints net me the same power of skills. Now I know there is 75 skillpoints + this prestige system what comes after it. 
    So 75 is the new good. Everything below is just meh. 
    Therefore I come from a system where I felt powerfull to a new system where I seem to be a looser. I don´t feel as powerfull anymore. 
    I have so many crews sitting in the 4th skill rigth now and I think those are good crews. After playing on the testserver and transfering them to the new system they felt like shit. 
  3. Upvote
    hall0 got a reaction from ProxyCentauri in Your Excluded Maps   
    Mines and Studzianki.
    Mines. I hate it with passion. I have no idea why this map is still available in hightiers. For lower tiers OK. But everything T8 or higher should not see this map.
    Imbalanced sides. Too small. Almost no room for flanking. Yolo hill and you have an huge advantage. 
    Studzianki. Horrbile mapdesign. You wanna push? Well fuck you. You either get killed my stupid camper TDs, or pretty much everything what camps. And if that is not enough. Have fun with the enemy shooting you from the other side.
     
  4. Upvote
    hall0 got a reaction from RealBattousai in New tier X Clan Wars reward Medium   
    it is. 
    The best thing about this tank is, that I finally have reason to play CW Campaign again. After I got all reward tanks the second time there was almost no reason to waste time on this event. 
  5. Upvote
    hall0 got a reaction from kolni in Supertest: Kpz 07 RH   
    Gosh. I thought I´ve seen it all. But damn this thing is ugly. 
     
  6. Triggered
    hall0 got a reaction from Tman450 in Supertest: Kpz 07 RH   
    Gosh. I thought I´ve seen it all. But damn this thing is ugly. 
     
  7. Upvote
    hall0 got a reaction from ZXrage in Supertest: Kpz 07 RH   
    Gosh. I thought I´ve seen it all. But damn this thing is ugly. 
     
  8. Upvote
    hall0 got a reaction from echo9835 in Supertest: Kpz 07 RH   
    Gosh. I thought I´ve seen it all. But damn this thing is ugly. 
     
  9. Triggered
    hall0 got a reaction from SchnitzelTruck in Supertest: Kpz 07 RH   
    Gosh. I thought I´ve seen it all. But damn this thing is ugly. 
     
  10. Upvote
    hall0 reacted to Deus__Ex__Machina in Supertest: Kpz 07 RH   
    "ay bro you up there talking shit? " 

  11. Upvote
    hall0 got a reaction from ZXrage in Supertest: Charlemagne (Tier 8 British HT) and K-91 Version II   
    Most surprising thing for me. WG did not make this vehicle up
     
  12. Like
  13. Upvote
    hall0 got a reaction from Ezz in They f****ng did it - "New" T8 Prem, the Awfulpanther   
    Bringing this thread back to life.
    IT IS BACK!
    http://forum.worldoftanks.eu/index.php?/topic/756470-aufklaerungspanzer-panther-a-german-light-tank-goes-to-the-supertest/page__pid__18174899#entry18174899

    https://thearmoredpatrol.com/2020/11/06/supertest-aufklarungspanzer-panther-initial-stats/
    The usual QB Video
     
    tl;dw: One Tier lower. Much less dpm. Less power to weight. 

    In the video QB states the old camo was 11,69 and it probably wont change. But here I have to give you guys additional information. According to the german Community Manger the base camo is 20,5 which is almost double the old amount. People even asked if it is the base or full camo crew stat. And according to him WG Russia said to him 20,5 is the base. Which makes him one of the best camo scouts at T7. Stupid? Yes. But this is the world we are living in now
     
    Not to forget the other hidden stats
    Bodenwiderstände  Terrain resistance: 0.8 0.9 1.8
    Dispersion Wannendrehung/fahrt Dispersion while moving and tank traverse:  0.15
    Dispersion Turmdrehung Dispersion turret traverse: 0.08
     
    And I like it. It could be a nice meme tank. Probably as useless as it was back in the days. But hey. Memes ^^
  14. Upvote
    hall0 got a reaction from sohojacques in They f****ng did it - "New" T8 Prem, the Awfulpanther   
    Bringing this thread back to life.
    IT IS BACK!
    http://forum.worldoftanks.eu/index.php?/topic/756470-aufklaerungspanzer-panther-a-german-light-tank-goes-to-the-supertest/page__pid__18174899#entry18174899

    https://thearmoredpatrol.com/2020/11/06/supertest-aufklarungspanzer-panther-initial-stats/
    The usual QB Video
     
    tl;dw: One Tier lower. Much less dpm. Less power to weight. 

    In the video QB states the old camo was 11,69 and it probably wont change. But here I have to give you guys additional information. According to the german Community Manger the base camo is 20,5 which is almost double the old amount. People even asked if it is the base or full camo crew stat. And according to him WG Russia said to him 20,5 is the base. Which makes him one of the best camo scouts at T7. Stupid? Yes. But this is the world we are living in now
     
    Not to forget the other hidden stats
    Bodenwiderstände  Terrain resistance: 0.8 0.9 1.8
    Dispersion Wannendrehung/fahrt Dispersion while moving and tank traverse:  0.15
    Dispersion Turmdrehung Dispersion turret traverse: 0.08
     
    And I like it. It could be a nice meme tank. Probably as useless as it was back in the days. But hey. Memes ^^
  15. Upvote
    hall0 got a reaction from ZXrage in das MoE ist ein useful metric   
    Wotgarage values are not correct.
    Here a website with values which are much closer to reality (markmod)
    https://gunmarks.poliroid.ru/
    Hardest T8:
     
    Hardest T10:


  16. Upvote
    hall0 got a reaction from sohojacques in das MoE ist ein useful metric   
    Wotgarage values are not correct.
    Here a website with values which are much closer to reality (markmod)
    https://gunmarks.poliroid.ru/
    Hardest T8:
     
    Hardest T10:


  17. Upvote
    hall0 got a reaction from Snoregasm2 in das MoE ist ein useful metric   
    Wotgarage values are not correct.
    Here a website with values which are much closer to reality (markmod)
    https://gunmarks.poliroid.ru/
    Hardest T8:
     
    Hardest T10:


  18. Upvote
    hall0 reacted to ZXrage in Equipment 2.0 Builds   
    Update: Overlord_Prime did an in-depth analysis on Equipment 2.0 setups, some big finds here is that eGLD + Vstab edges over IRM + VStab in terms of time to aim, but overall IRM + VStab still edges it out in terms of bloom size. Other tidbits are how camo directly affects VR and how camo equipment affects this
    Link
  19. Upvote
    hall0 got a reaction from RedwoodOriginal in New Tech Tree Tank Rebalance (140/E50M/121 ect.)   
    Even after the buffs noone will play it. Compared to Progetto or Bourasque it still sucks. Sure Wehraboos will play it more often. 
    Even compared to the other 280 alpha med TL1LPC it gets the short end of the stick. Panther has dpm but everything else is worse. 
    The Panther was designed and balanced for a game 5-6 years ago. And it was already weak back then. 
    But I don´t think they will increase the price for the shell on the live server. 400 credits more for 40dmg? Nah people will start crying and WG will keep it as it is or only increase the shell costs by the amount of dmg. 
  20. Upvote
    hall0 got a reaction from ZXrage in Unconventional WoT Opinions 3   
    Making Gold Rounds available for credits was a mistake. 

    This change alone created probably the biggest balance issue the game has. 
    Before tanks could be balanced around normal rounds. Be it weakspots or good (high pen) standard rounds etc. Very few people actually used gold rounds, so no balance issues there. 
    Once they made it available for everyone is were the problem started. Balancing gold rounds with credits does not work at all for the good/rich players. I can shoot gold all day long. I wont run out of credits. Therefore I can pen enemies much easier.
    Others don´t have this luxury and still shoot normal rounds. Because of the "special" round spam certain tank types became obsolete and WG started the armor buffing. This made the gap between gold and normal round users even wider. 
    If you have toptier tanks not willing or able to shoot gold it will drag your whole team down. 
  21. Like
    hall0 got a reaction from GehakteMolen in Unconventional WoT Opinions 3   
    Making Gold Rounds available for credits was a mistake. 

    This change alone created probably the biggest balance issue the game has. 
    Before tanks could be balanced around normal rounds. Be it weakspots or good (high pen) standard rounds etc. Very few people actually used gold rounds, so no balance issues there. 
    Once they made it available for everyone is were the problem started. Balancing gold rounds with credits does not work at all for the good/rich players. I can shoot gold all day long. I wont run out of credits. Therefore I can pen enemies much easier.
    Others don´t have this luxury and still shoot normal rounds. Because of the "special" round spam certain tank types became obsolete and WG started the armor buffing. This made the gap between gold and normal round users even wider. 
    If you have toptier tanks not willing or able to shoot gold it will drag your whole team down. 
  22. Upvote
    hall0 got a reaction from echo9835 in Unconventional WoT Opinions 3   
    Making Gold Rounds available for credits was a mistake. 

    This change alone created probably the biggest balance issue the game has. 
    Before tanks could be balanced around normal rounds. Be it weakspots or good (high pen) standard rounds etc. Very few people actually used gold rounds, so no balance issues there. 
    Once they made it available for everyone is were the problem started. Balancing gold rounds with credits does not work at all for the good/rich players. I can shoot gold all day long. I wont run out of credits. Therefore I can pen enemies much easier.
    Others don´t have this luxury and still shoot normal rounds. Because of the "special" round spam certain tank types became obsolete and WG started the armor buffing. This made the gap between gold and normal round users even wider. 
    If you have toptier tanks not willing or able to shoot gold it will drag your whole team down. 
  23. Upvote
    hall0 got a reaction from Snoregasm2 in New Tech Tree Tank Rebalance (140/E50M/121 ect.)   
    if you play the 88/100 over the L7 you are playing the tank wrong. 
  24. Upvote
    hall0 got a reaction from RedwoodOriginal in New Tech Tree Tank Rebalance (140/E50M/121 ect.)   
    tl;dr
    Chinese tanks will still be a much worse version of the russian counterparts
    Panthers will stay shit.
    E50M is weak

    They had such a good opportunity to make the E50 line something special. Just give them the new turbo feature the polish have and call it a day. A boosted E50 full ramming power wouldn´t hurt the game but surely would make it fun.
    And people who are concerned about realism. Not like anyone actually cares after all the fake polish tanks. German Meds with gas turbines were actually considered/planned. 
  25. Upvote
    hall0 got a reaction from TheMadDragon in New Tech Tree Tank Rebalance (140/E50M/121 ect.)   
    if you play the 88/100 over the L7 you are playing the tank wrong. 
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