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hall0

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  1. Upvote
    hall0 got a reaction from xRightygamer in Anime Thread   
    Didn´t know where to post it
     
    https://www.youtube.com/watch?v=_NXrTujMP50
  2. Upvote
    hall0 got a reaction from GTD in Centurion Mk. 7/1 Appreciation Thread   
    Even though it is tempting to research the engine first I still go for the L7. And I should get it hopefully with tomorrow's 5x.
    This low alpha pea shooter 20pdr makes me mad in hightier battles. To shoot an enemy and seeing just around 180 dmg pop up is frustrating. The penetration, accuracy and aim time are very good, but the low alpha kills it for me.
  3. Upvote
    hall0 got a reaction from MajorStewie in Checking facts - Artillery Guide by Tyraforce (FTR) – Part 3   
    I still waiting for a guide "how to breath"
  4. Upvote
    hall0 got a reaction from kariverson in Checking facts - Artillery Guide by Tyraforce (FTR) – Part 3   
    I still waiting for a guide "how to breath"
  5. Upvote
    hall0 got a reaction from Gling24 in World of Heavy Tanks inevitable?   
    We had the Heavy Game in the old days. Heavys were the only T10 and it was good.
    T10 TDs were a stupid idea because every TD was designed that he could easily fight a one tier higher tank. For T10 tanks you would have needed T11 Heavys. Gigantic Alpha or autoloader madness aren't good for the game. Noone wants to push and everyone camped. Even TDs got nerfed they still don't add anything useful to a good gameplay.
    T10 Mediums are very nice to play. You don't even have a Penetration disadvantages like you have on lower tier anymore. And after the goldamo for credits they didn't lose the armor advantage, because they hadn't one in the first place. Even the alpha is pretty much the same. 390 for the 105 guns and just 400 for the 120mm guns. Why you even should take the heavy gun over the medium gun and therefore the heavy over the medium?

    I started as a heavy player and enjoyed it. You could lead a push and dominate the battlefield. If a TD hit you, it hurt but didn't cripple you totally and you could still continue. Mediums needed to flank you and shot your side and not just rely on APCR. Other Heavys weren't such a big deal either. Max Penetration was the IS7s 260mm pen or the 128mm 246mm pen. You could bounce them. But then they started to add high pen coldwar guns. First the French than the US and the peak the UdSSR 122mm IS4 gun with the, for the old standard, unbelievable 400 HEAT pen. Even though the use of gold was very limited because not many people bought them it showed were the journey is going. The game became faster and fast driving and aiming tanks like the T110E5 dominated the game. Slow tanks became obsolete as they are till today.
    Later T10 TDs and Mediums joined which outclassed many Heavys. And even later the the gold amo for credits patch has been released. The coffin nail to the old school Heavys. Even WG realized they fucked up this time as they nerfed most of the hightier shells no matter if premium or regular shells. They reduced normalization of APCR and added the spaced armor HEAT feature.
    Many the changes in the past made the game become faster. It became very hectic. And now they want remove some of this hecticness again.
    WG maybe tries to bring back the breakthrough heavy. Soak up dmg for your team. What is kind of hypocrite, because WG only released support tanks lately. Can't think of one new heavy who can actually take a lot of beating. Many are just jacked mediums.
    And do not forget the new trenchy map design they came up lately. Maybe this was already the first step to promote Heavys.
  6. Upvote
    hall0 got a reaction from MacusFlash in World of Heavy Tanks inevitable?   
    We had the Heavy Game in the old days. Heavys were the only T10 and it was good.
    T10 TDs were a stupid idea because every TD was designed that he could easily fight a one tier higher tank. For T10 tanks you would have needed T11 Heavys. Gigantic Alpha or autoloader madness aren't good for the game. Noone wants to push and everyone camped. Even TDs got nerfed they still don't add anything useful to a good gameplay.
    T10 Mediums are very nice to play. You don't even have a Penetration disadvantages like you have on lower tier anymore. And after the goldamo for credits they didn't lose the armor advantage, because they hadn't one in the first place. Even the alpha is pretty much the same. 390 for the 105 guns and just 400 for the 120mm guns. Why you even should take the heavy gun over the medium gun and therefore the heavy over the medium?

    I started as a heavy player and enjoyed it. You could lead a push and dominate the battlefield. If a TD hit you, it hurt but didn't cripple you totally and you could still continue. Mediums needed to flank you and shot your side and not just rely on APCR. Other Heavys weren't such a big deal either. Max Penetration was the IS7s 260mm pen or the 128mm 246mm pen. You could bounce them. But then they started to add high pen coldwar guns. First the French than the US and the peak the UdSSR 122mm IS4 gun with the, for the old standard, unbelievable 400 HEAT pen. Even though the use of gold was very limited because not many people bought them it showed were the journey is going. The game became faster and fast driving and aiming tanks like the T110E5 dominated the game. Slow tanks became obsolete as they are till today.
    Later T10 TDs and Mediums joined which outclassed many Heavys. And even later the the gold amo for credits patch has been released. The coffin nail to the old school Heavys. Even WG realized they fucked up this time as they nerfed most of the hightier shells no matter if premium or regular shells. They reduced normalization of APCR and added the spaced armor HEAT feature.
    Many the changes in the past made the game become faster. It became very hectic. And now they want remove some of this hecticness again.
    WG maybe tries to bring back the breakthrough heavy. Soak up dmg for your team. What is kind of hypocrite, because WG only released support tanks lately. Can't think of one new heavy who can actually take a lot of beating. Many are just jacked mediums.
    And do not forget the new trenchy map design they came up lately. Maybe this was already the first step to promote Heavys.
  7. Upvote
    hall0 reacted to Garbad in Artillery Rebalance - Suggested by SS   
    And that's why greens shouldn't write balance articles -- he doesn't even make a pretense at understanding or fixing the problem, or even to consider the effects of his change.  Its just a random change, with no goal, method, or clue.
     
    He really should stick to translating.
  8. Upvote
    hall0 got a reaction from Prosqtor in World of Heavy Tanks inevitable?   
    We had the Heavy Game in the old days. Heavys were the only T10 and it was good.
    T10 TDs were a stupid idea because every TD was designed that he could easily fight a one tier higher tank. For T10 tanks you would have needed T11 Heavys. Gigantic Alpha or autoloader madness aren't good for the game. Noone wants to push and everyone camped. Even TDs got nerfed they still don't add anything useful to a good gameplay.
    T10 Mediums are very nice to play. You don't even have a Penetration disadvantages like you have on lower tier anymore. And after the goldamo for credits they didn't lose the armor advantage, because they hadn't one in the first place. Even the alpha is pretty much the same. 390 for the 105 guns and just 400 for the 120mm guns. Why you even should take the heavy gun over the medium gun and therefore the heavy over the medium?

    I started as a heavy player and enjoyed it. You could lead a push and dominate the battlefield. If a TD hit you, it hurt but didn't cripple you totally and you could still continue. Mediums needed to flank you and shot your side and not just rely on APCR. Other Heavys weren't such a big deal either. Max Penetration was the IS7s 260mm pen or the 128mm 246mm pen. You could bounce them. But then they started to add high pen coldwar guns. First the French than the US and the peak the UdSSR 122mm IS4 gun with the, for the old standard, unbelievable 400 HEAT pen. Even though the use of gold was very limited because not many people bought them it showed were the journey is going. The game became faster and fast driving and aiming tanks like the T110E5 dominated the game. Slow tanks became obsolete as they are till today.
    Later T10 TDs and Mediums joined which outclassed many Heavys. And even later the the gold amo for credits patch has been released. The coffin nail to the old school Heavys. Even WG realized they fucked up this time as they nerfed most of the hightier shells no matter if premium or regular shells. They reduced normalization of APCR and added the spaced armor HEAT feature.
    Many the changes in the past made the game become faster. It became very hectic. And now they want remove some of this hecticness again.
    WG maybe tries to bring back the breakthrough heavy. Soak up dmg for your team. What is kind of hypocrite, because WG only released support tanks lately. Can't think of one new heavy who can actually take a lot of beating. Many are just jacked mediums.
    And do not forget the new trenchy map design they came up lately. Maybe this was already the first step to promote Heavys.
  9. Upvote
    hall0 got a reaction from TheEmptyLord in When a player is banned   
    Easy. Here is the last one.
     
    I just like to call the red orange baboons what they are. And the chatban is actually pretty nasty, you cant even use the normal ingame commands nor can you ping on the map. This combined in a team with the map awareness of a goldfish just sucks.
  10. Upvote
    hall0 got a reaction from Mekata in When a player is banned   
    Even if you are not playing at the moment you can notice it. With all my last bans, regardles wether it was ingame or forum, I recieved an email from WG. Telling me my account got suspended for X days reason bla bla bla". As I always check my mails I noticed it every time, even from my forumaccounts ^^
  11. Upvote
    hall0 got a reaction from Mekata in When a player is banned   
    Easy. Here is the last one.
     
    I just like to call the red orange baboons what they are. And the chatban is actually pretty nasty, you cant even use the normal ingame commands nor can you ping on the map. This combined in a team with the map awareness of a goldfish just sucks.
  12. Upvote
    hall0 got a reaction from NotchbackFiero in Holiday marathon - WZ-111 (T8 Prem)   
    I just stopped actively playing the nation where I already have the dmg but still need some kills. Dailies should be enough here to get the missing kills. I focus more on other nations.
    Germans: dmg done and need still ~ 20 kills. This shouldn't be a problem at all.
    China: both 1/4 is done
    France: both 60-70% done. Kills aren't such a problem. Batchat is much better in kill stealing ^^
  13. Upvote
    hall0 got a reaction from Jammore in more marks=more exp   
    XP are thinkable but the hell will freeze over before they give you any credit bonus.
    Free extra credits would hurt the game economy and WG would lose money.
  14. Upvote
    hall0 reacted to Kramburglar in Supertest Accuracy Nerfs Incoming (No values yet)   
    I'd prefer they make the sigma value a per tank balance characteristic rather than a uniform value for all tanks
     
    This would essentially be implementing what people used to think was the "impulse" value and would allow how derpy a gun is to be set per tank, rather than having to set accuracy to ridiculously bad levels to force the gun to be derpy
     
    Would be simple enough to show in game.  Simply have the current dispersion values be listed as 'max dispersion', with the tank's 'average dispersion' also listed
  15. Upvote
    hall0 reacted to SFC_Storm in 9.5 Individual Missions rewards.   
    Uhh this isnt true. At least not for us guys who arent "Just play for fun"
     
    I have put in years to this game...."No harm no foul" just gives them an excuse to take there huge jackpot and somehow be covered. Some of us put in a huge shitty amount of time for the future fun we were promised [beta guys]
     
    Trusting anyone you invest in, is a "Must". 
     
    WOT isnt just about signing in and having fun. Maybe if it was a FPS like counterstrike where your character didnt get anything but more fights you would be right. But a game with CW and deeper fighting, mixxed with buying tanks for real money and grinding forever is totally diff.
     
    So your argument holds water for games like Online tetris, not WOT IMO. Esp since your a guy posting in a 3rd party forum about the game where you learn etc. If it was just about the fun now, then why did you try so hard for your account? Just give me your account and start over since its about "Fun". I`ll trade you a 500 Wn8 account with more t10`s than you have now since the huge investment doesnt matter much.
  16. Upvote
    hall0 got a reaction from SWG112 in 9.5 Individual Missions rewards.   
    It is just stupid that you have to activate missions one by one by one. I am Ok that only the missions in the current stage are activated but this current sytem make the mission unnecessary long.
    Funny thing now. After the first leak everyone was kind of shocked by the last mission you had to do. But now after all missions are leaked I am more worried about some missions in the middle.
     
    And I am also worried that we see some very strage battles where some guys only play to get one mission achieved. This is also one downside to this one by one mission activation. If I have all missions available right from the start I can play normal and the results normally come after some battles. But if you have to play one mission after another and are stuck on one mission you start to adapt your playstile just to achieve the mission. And this is not a good thing.
  17. Upvote
    hall0 got a reaction from kunjuro in Pz. KV-1   
    Would be the first lowtier german heavy which is actuall usefull for something.
  18. Upvote
    hall0 got a reaction from Joebob73 in View range revoke   
    Maybe that's why there was a rumor some days ago they going to remove it like they did with the Type.
  19. Upvote
    hall0 got a reaction from Shifty_101st in T-62A vs 140 vs 430 vs 121   
    What i like on the 121 is the crew layout which is different to the russians. Instead of the Commander the Loader has the Radiooperator role. I can use Situational Awareness and Recon at the same time. This combined with BIA made me drop the optics, and I can focuse more on the gun handling without having a bad consience.
    And don´t forgett you can use your moneygrinding Type crew
  20. Upvote
    hall0 got a reaction from NoobestNoob in I am scared of the future (FTR post)   
    BF like suppresion? Pls no
     

  21. Upvote
    hall0 got a reaction from ocknon in SportChaffee   
    With this Chaffee Sport mode i feel like i am in a Michael Bay movie
    https://www.youtube.com/watch?v=qn_HFEDNZ_Q
  22. Upvote
    hall0 reacted to Ruestir in 9.4 will bring new awards!   
  23. Upvote
    hall0 got a reaction from Rexxie in Ooops he did it again - Silentstalker's expert opinion on corridor maps   
    With this sentence he got me. Rly. Prefect comedy. 

     
    I mean wtf was he smoking again? All this criticism is now made by illuminati/good players? Not like many people dont like to play trench maps. Not being able to flank the enemy and to play peekaboo all the time. Sure a lot of critism is made by good player, because they are the only guys who find the way into the forum regularly. The average tomatoe doesnt even know there is something like a forum. 
     
    Severgorsk dynamic? Is this donkey playing the same map as I do? The map was crap before but now we have two trenches on either side. Sooo dynamic. The middle is completely useless cause u cant even get flank shot in the trench and after u crossed the middle there is a huge open killzone and u get killed by the campers who are camping at the end of the trench. 
    This is my last favorite map, and this by far. 
     
    And this bla bla about the village on Hidden village. The biggest problem on this map are not the flank shots from the middle into the village. It is the huge killzone what comes after the village. Ok you can win the village, but what after it? You have to cross several hundret meters of open field. If the enemy is a bit intelligent you will get raped. 
    This map is so fail in so many ways.
    1. 1/3 of this map is unusable because WG decided to put mount fuji in
    2. Trench with no way to flank
    3. Tactical totaly useless village
  24. Upvote
    hall0 got a reaction from MajorStewie in Ooops he did it again - Silentstalker's expert opinion on corridor maps   
    With this sentence he got me. Rly. Prefect comedy. 

     
    I mean wtf was he smoking again? All this criticism is now made by illuminati/good players? Not like many people dont like to play trench maps. Not being able to flank the enemy and to play peekaboo all the time. Sure a lot of critism is made by good player, because they are the only guys who find the way into the forum regularly. The average tomatoe doesnt even know there is something like a forum. 
     
    Severgorsk dynamic? Is this donkey playing the same map as I do? The map was crap before but now we have two trenches on either side. Sooo dynamic. The middle is completely useless cause u cant even get flank shot in the trench and after u crossed the middle there is a huge open killzone and u get killed by the campers who are camping at the end of the trench. 
    This is my last favorite map, and this by far. 
     
    And this bla bla about the village on Hidden village. The biggest problem on this map are not the flank shots from the middle into the village. It is the huge killzone what comes after the village. Ok you can win the village, but what after it? You have to cross several hundret meters of open field. If the enemy is a bit intelligent you will get raped. 
    This map is so fail in so many ways.
    1. 1/3 of this map is unusable because WG decided to put mount fuji in
    2. Trench with no way to flank
    3. Tactical totaly useless village
  25. Upvote
    hall0 got a reaction from Cunicularius in Ooops he did it again - Silentstalker's expert opinion on corridor maps   
    With this sentence he got me. Rly. Prefect comedy. 

     
    I mean wtf was he smoking again? All this criticism is now made by illuminati/good players? Not like many people dont like to play trench maps. Not being able to flank the enemy and to play peekaboo all the time. Sure a lot of critism is made by good player, because they are the only guys who find the way into the forum regularly. The average tomatoe doesnt even know there is something like a forum. 
     
    Severgorsk dynamic? Is this donkey playing the same map as I do? The map was crap before but now we have two trenches on either side. Sooo dynamic. The middle is completely useless cause u cant even get flank shot in the trench and after u crossed the middle there is a huge open killzone and u get killed by the campers who are camping at the end of the trench. 
    This is my last favorite map, and this by far. 
     
    And this bla bla about the village on Hidden village. The biggest problem on this map are not the flank shots from the middle into the village. It is the huge killzone what comes after the village. Ok you can win the village, but what after it? You have to cross several hundret meters of open field. If the enemy is a bit intelligent you will get raped. 
    This map is so fail in so many ways.
    1. 1/3 of this map is unusable because WG decided to put mount fuji in
    2. Trench with no way to flank
    3. Tactical totaly useless village
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