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hall0

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  1. Upvote
    hall0 got a reaction from sohojacques in Supertest: CHIMERA (Tier VIII British Medium! with 490 alpha!)!   
    Don't worry. Many of us already said that. But we all came back like the Crack addicted we are. 
  2. Upvote
    hall0 got a reaction from kariverson in Supertest: CHIMERA (Tier VIII British Medium! with 490 alpha!)!   
    Don't worry. Many of us already said that. But we all came back like the Crack addicted we are. 
  3. Upvote
    hall0 got a reaction from TAdoo87 in Supertest: Obj. 277 (Tier X after T-10)   
    This pen is just so unjustified. I could understand it if the gun handling would be trash with bad accuracy. But it has great gun stats with best in class acc for a heavy. If it has to be good why not just give it 340mm like all the other Heat shooter but APCR. Probably still too good but at least I could understand where the number is coming from. 
    The armor of this beast is also very good. Turret has only one cupola and it is small and well armored. So you will have a hard time penning it. 
    Sides do have the the Russian Blackhole just above the tracks. This stripe of spaced armor eats pretty much everything. Funny tho, there is a small strip of penable armor just above the spaced. 
    Upper front plate does seem to have two armor thicknesses. Next to the connection point between ufp and lfp my pen indicator changes from green to orange. 
    Beside. The ufp angle seems kind of funny. When the enemy 277 is above you just a bit it becomes autobounce for AP and APCR. Not saying this is something special, but I rly noticed this fighting against it. 
    Oh yeah I almost forgot. The mobility is not just comparable to the 5A it is actually better. 
    So far this thing only gets balanced by the 5.5deg gun depression. 
     
  4. Like
    hall0 reacted to MacusFlash in You're not a real world of tanks player until...   
    Then I'm not a real wot player  Instead I say "kurwa mać" 
    https://www.youtube.com/watch?v=i-unV9Ax2eg
     
  5. Like
    hall0 reacted to MagicalFlyingFox in You're not a real world of tanks player until...   
    Quit playing world of tanks
     
    Play world of tanks again
     
    Quit again
  6. Upvote
    hall0 got a reaction from EndlessAgony in Object 268 V4 Supertest Nerfs   
    I feel like WG is heading for the "shitty to play and shitty to play against" direction once again. 
  7. Upvote
    hall0 got a reaction from DHP in "Forward, ye' dogs! Once more, unto the breach!" - Frontline Event   
    You muricans get way too much free stuff 
  8. Upvote
    hall0 got a reaction from tajj7 in "Forward, ye' dogs! Once more, unto the breach!" - Frontline Event   
    You muricans get way too much free stuff 
  9. Upvote
    hall0 got a reaction from tajj7 in "Forward, ye' dogs! Once more, unto the breach!" - Frontline Event   
    The mode is good, but still needs some work and I am not talking about some bugs or frame drops. I am talking about some gameplay mechanics. Spawn camping for example is a thing. 
    If you have to attack and get a team full of potatoes it is possible the defending enemy team will not just camp around the cap but around your spawn. It is just awesome when you spawn in and you lose hp in an instant. NOT. Spawning on a different zone? Well good luck. If some others have the same idea you simply can't. The magic words "Front blocked - Player limit reached" will prevent you from doing so. You are forced to stay on your shitty zone and get farmed. Not cool WG. 
    But it gets even better. When you cap an area the enemy gets forced out of the zone. The enemy has several second to leave the zone or they will die to a bombing strike. Nice idea. So you have some time to reorganize as attacker. But after the bombing strike the enemy can go back in the lost zone. Why WG? Again this can lead to Spawn camping or just frustration. You spawn in and you don´t just get shot from the front aka the zone you should attack next but also from the side or back. 
    Why can red tanks still enter green zones like in A and B in the picture below? Why is this a thing? Attackers have it already way harder than defenders why make it even worse? Once an enemy tank enters a green zone it should get damaged over time. Like you take dmg in zone in PUBG. Don´t care if it is unrealistic it would improve gameplay. 

    Enough rant. I can finally play T8s again
     
  10. Upvote
    hall0 got a reaction from MacusFlash in "Forward, ye' dogs! Once more, unto the breach!" - Frontline Event   
    The mode is good, but still needs some work and I am not talking about some bugs or frame drops. I am talking about some gameplay mechanics. Spawn camping for example is a thing. 
    If you have to attack and get a team full of potatoes it is possible the defending enemy team will not just camp around the cap but around your spawn. It is just awesome when you spawn in and you lose hp in an instant. NOT. Spawning on a different zone? Well good luck. If some others have the same idea you simply can't. The magic words "Front blocked - Player limit reached" will prevent you from doing so. You are forced to stay on your shitty zone and get farmed. Not cool WG. 
    But it gets even better. When you cap an area the enemy gets forced out of the zone. The enemy has several second to leave the zone or they will die to a bombing strike. Nice idea. So you have some time to reorganize as attacker. But after the bombing strike the enemy can go back in the lost zone. Why WG? Again this can lead to Spawn camping or just frustration. You spawn in and you don´t just get shot from the front aka the zone you should attack next but also from the side or back. 
    Why can red tanks still enter green zones like in A and B in the picture below? Why is this a thing? Attackers have it already way harder than defenders why make it even worse? Once an enemy tank enters a green zone it should get damaged over time. Like you take dmg in zone in PUBG. Don´t care if it is unrealistic it would improve gameplay. 

    Enough rant. I can finally play T8s again
     
  11. Upvote
    hall0 got a reaction from Archaic_One in "Forward, ye' dogs! Once more, unto the breach!" - Frontline Event   
    You muricans get way too much free stuff 
  12. Upvote
    hall0 got a reaction from Deus__Ex__Machina in SU-101 Wow!   
    Using this in Frontline now and it works really good. Finally matches where you can count on your armor. The combination of speed, armor and good alpha allows you to defend or push a cap. 
  13. Like
    hall0 reacted to kolni in The return of Province   
    I saw Stanlock play Province. He almost managed to drive out of base in his Super Conq before he died  
  14. Upvote
    hall0 got a reaction from MacusFlash in Polish Tier 8 Premium (Project 51)   
    Softstats guys. Cause I know you guys get hard on softstats

     
  15. Upvote
    hall0 got a reaction from ZXrage in Polish Tier 8 Premium (Project 51)   
    Finally the Defender is looking balanced. 
    Btw. How can you achieve 8° gun depression with such a flat turret? 
  16. Upvote
    hall0 got a reaction from Madner Kami in Polish Tier 8 Premium (Project 51)   
    Finally the Defender is looking balanced. 
    Btw. How can you achieve 8° gun depression with such a flat turret? 
  17. Upvote
    hall0 got a reaction from TAdoo87 in Polish Tier 8 Premium (Project 51)   
    Softstats guys. Cause I know you guys get hard on softstats

     
  18. Upvote
    hall0 got a reaction from Tarski in Polish Tier 8 Premium (Project 51)   
    Softstats guys. Cause I know you guys get hard on softstats

     
  19. Upvote
    hall0 got a reaction from WaterWar in 9.20.1 Personal Missions   
    If you did every 15th mission with honors inkl. Arty for the first three tanks you should have 15. If you haven't done any arty missions at all, like most of us did, your orders/skips have been used automatically to unlock the arty missions for the Stug, T28 Proto and T55a. For every unlock/skip you need 4 orders, therefore all of your 12 have been used and you should have 0 orders for use. Maybe you have one order because WG gave one order for free as compensation for fucking up the missions last year. 
  20. Like
    hall0 reacted to MagicalFlyingFox in Fjords 1.0   
    I updated it

     
     
    Completely overlooked the stupid spot at E7 because really the others were enough to win. 
  21. Upvote
    hall0 got a reaction from Sidus_Preclarum in Polish vehicles thread?   
    Bringing this thread back to live. (Yes call me Necromancer but I like this more than creating new threads over and over again)
    WG EU just released a new Video with some new information. 
    KSUST tank will be in it. 3:32 Don´t know about you but I never rly heard about this tank before. But it seems the polish community likes it as it is even in this community made tank tree. "At the end of the line, there are gonna be completely made up things" 3:38. Who would have thought  Bla bla ideas from University. Thought through. Engineering groups . bla bla  Combined Tree. Starts with LT, then MT ends with HT. 3:58 Guess the Play Doh Heavy Tank we discussed in this thread it is for the T10. They scrapped the idea of using Sowjet modifications in the polish tank tree, as they would be of interest to the wide EU (and I guess worldwide) community. 4:30  
     
  22. Upvote
    hall0 got a reaction from kariverson in Polish vehicles thread?   
    Bringing this thread back to live. (Yes call me Necromancer but I like this more than creating new threads over and over again)
    WG EU just released a new Video with some new information. 
    KSUST tank will be in it. 3:32 Don´t know about you but I never rly heard about this tank before. But it seems the polish community likes it as it is even in this community made tank tree. "At the end of the line, there are gonna be completely made up things" 3:38. Who would have thought  Bla bla ideas from University. Thought through. Engineering groups . bla bla  Combined Tree. Starts with LT, then MT ends with HT. 3:58 Guess the Play Doh Heavy Tank we discussed in this thread it is for the T10. They scrapped the idea of using Sowjet modifications in the polish tank tree, as they would be of interest to the wide EU (and I guess worldwide) community. 4:30  
     
  23. Upvote
    hall0 got a reaction from Machiav in Polish vehicles thread?   
    Bringing this thread back to live. (Yes call me Necromancer but I like this more than creating new threads over and over again)
    WG EU just released a new Video with some new information. 
    KSUST tank will be in it. 3:32 Don´t know about you but I never rly heard about this tank before. But it seems the polish community likes it as it is even in this community made tank tree. "At the end of the line, there are gonna be completely made up things" 3:38. Who would have thought  Bla bla ideas from University. Thought through. Engineering groups . bla bla  Combined Tree. Starts with LT, then MT ends with HT. 3:58 Guess the Play Doh Heavy Tank we discussed in this thread it is for the T10. They scrapped the idea of using Sowjet modifications in the polish tank tree, as they would be of interest to the wide EU (and I guess worldwide) community. 4:30  
     
  24. Upvote
    hall0 got a reaction from Gr1nch_1 in How do I play t8 prems without fucking up my wn8?   
    stop playing publics and start looking for strongholds. 
  25. Triggered
    hall0 got a reaction from DHP in Patch 1.0 - HD Maps and other things   
    What should I do then in my scouts? Field is f.. useless. 
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