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Verified Tanker [NA]
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About DrJ_Zoidberg

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    hurray i'm helping
  • Birthday 01/05/1987

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  1. Why would you want someone else to 3 mark tanks for you....completely meaningless. Can't trust anyone with marks who doesn't maintain over 90% moe anymore.

    1. Show previous comments  8 more
    2. DrJ_Zoidberg


      Or they just pay carbon to do it for them :^

      Obviously you know who you are, if it doesn't apply to you then don't worry about it, stat shills should be shamed.

    3. SchnitzelTruck


      I've never accepted money or gifts for it. Feels like taking advantage of people with shit money skills. Something about being payed to play games doesn't sit well in my stomach

    4. Assassin7


      huh, I lied actually. my E5 is at 90.72 atm, and my T-54 is at 93.93, which are the only two relevant tanks I've 3 marked. go figure.

  2. Anyone with a large garage has probably built up a collection of equipment over the years, which will basically be obsolete, that's pretty dumb. This whole thing is pretty dumb, guarantee all the new equipment will be purchasable with real money, yet another cash grab.
  3. starting to realize average damage/tier is a way better metric than wn8 at the top end of players, so many 4k+ players seem to just be padding easy tiers, need a big asterisk next to their stats :^

    1. Show previous comments  1 more
    2. sohojacques


      Just saw a reroll with 69.7%WR after 9k battles. Was impressed until I checked out vehicles stats: 3000+ battles in Cromwell for 67%WR and 2000+ battles in the Cruiser III for 78%WR.

    3. SkittlesOfSteeI


      This is old news :MingLee: 

    4. HemanathanRX7


      9 hours ago, sohojacques said:

      Just saw a reroll with 69.7%WR after 9k battles. Was impressed until I checked out vehicles stats: 3000+ battles in Cromwell for 67%WR and 2000+ battles in the Cruiser III for 78%WR.

      not only a reroll, but a seal clubbing sub t8 reroll :doge: 

  4. Emil II is a straight upgrade from Emil I, much better tier for tier. The turret is much closer to invincible, the clip damage is enough to kill most T8s, increased alpha makes shots of opportunity better early game, the pen is mostly adequate, sure you don't want to fight a Maus frontally but what T9 does? The trick is to not hide between reloads like most auto loaders, you can do so much work for your team by constantly peeking your invulnerable turret and keeping pubbies interested. I've fended off tanks 4v1 while on reload because I keep peeking and they just stop dead to shoot at me, what other autoloader can defend itself between clips? Only 22 games deep but running 77% wr solo so far with ~3300 dpg.
  5. sell the tank, and delete this thread you are embarrassing yourself
  6. Emil II is just :doge2:

    Best part is keeping pubbies guessing when you're clipping by constantly peaking your turret, literally carries so hard by baiting bounces all game :D


  7. There's always been this disconnect in peoples heads about single battle/short term variance and the 1000 game averages, this is sort of a nice example as to why having a bad team in a few games means nothing in the long run, effectively 29 people are random noise evenly distributed and the only influencing factor in your solo game WR and DPG iis your input. Everyone gets the same random variance, bad teams, bad rng, lucky shots against them, so none of that actually matters and is not an excuse to hide behind.
  8. You're the guy who caps because 4v1 against a 350hp T95 is "asking for a loss"? Or is that another Dr_J?

    1. DrJ_Zoidberg


      I've never capped a pub game in my life

  9. Emil 1 pretty enjoyable, spammed a lot of gold and had to get used to not over committing because it's relatively slow to retreat. Would recommend. (Stats in image)


  10. 99% of wot players suffering from delusions of grandeur, nobody is "focusing" you...you're just the easiest target to shoot. :bigdoge:

    1. Show previous comments  1 more
    2. SaintLaurentius


      Your statement is correct, since the top 1% are the most commonly focused.

    3. DirtyACE7


      I always thought people were exaggerating about being arty focused. Then I got to teal/blue overall and it's like I crossed an invisible boundary. I've rewatched my replays where I thought I was being focused and a vast majority of the time my feelings were correct. When you have one arty on enemy team and he never fires unless you are spotted, then there you go. Also look in their match stats. In the replay you can see he fires 5 times at you, then you check the post-match stats and he only has 5 shots total the entire game.

    4. DrJ_Zoidberg


      Not saying it doesn't happen, it's just far too prevalent an excuse for poor positioning/overexposing. Yes some people get focused because of who they are, no not every shot of damage you take is because of that, the idea that you wouldn't take damage in the same situation/position if you were some anonymous shitter is....pointless?

  11. Always thought Garbad brought more to the table than he took away with his baity trolling/fight picking, but I knew him from EVE/Goonswarm and people seemed to have thicker skins in that game.. That said, he was a champion of maximizing WR over dpg, so why are we even talking about damage/wn8 values? I'd like to see any of the top dpg whores play as many games as he did SOLO with as high a WR....it's a lost art. The WR > DPG camp lost it's head when he was banned, unfortunate people couldn't help but get baited into the fights.
  12. The arty re-balance shifts from a high variance, all or nothing mechanic...to a more consistent but lower top end damage mechanic. Anyone who thought it would make them useless misunderstood the changes. In the hands of a talented player, they will be much more consistent. You also get time to react/change what you're doing if you get focused. Class is more balanced AND more powerful (on average).

    Good change!

  13. Look at the tanks that are on your and the enemy team. Try to make a guess as to how the match will play out. A lot of people who are starting to gitgud will tend to play cookie cutter opening moves/positions regardless of match comp, which is an improvement over doing nothing, but will not give you consistent results (just when the stars align) Example: You're in a medium, on Ruinberg, typically you'd contest delta village/field and hope for the best Situation: They have a huge medium overmatch, your team is heavier -> you should probably go with your heavies in city and help them push fast and then flex back to defend base. If you go field you probably die very fast. This is just for the start of the game, as things start to play out you need to be watching the map and adjusting where you expect you need to be in the next 30s/60s/90s ect to be most effective. If you're in a stalemate on one flank, and you see the other one getting rolled fast, go setup to farm their inevitable push towards your base, or maybe apply cap pressure to split them up (half go back to defend, half push on blindly towards your base) Recognize when your flank is overmatched and bail out 30-60s before you think it will fail, being aggressive is great but dying early is the opposite of great.
  14. DrJ_Zoidberg

    JT Hype train

    Finished the grind around here, tank was a joy to play. Did about 15-20 platoon games before I realized this tanks prefers a nice, slow grindy brawl. Good platoon mates will end the game too fast, and steal all the cleanup damage if they're faster than you.Typically just go to the heavy brawling areas and look to outplay/out-trade/out dpm enough heavies to where I can start spending HP to push. Biggest weakness is mobility, sometimes the enemy team will do something unexpected like go to the "wrong" flank, or shove 10 mediums and overrun you, but typically the ideal situation was having 2-3 pubbies around and being slightly outnumbered by passive heavy pubbies. Pretty sure I could three mark it but I was too hot to get into the JPE and moved the crew up, but def. holding onto this tank. Fantastic t9.
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