Archaic_One

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Archaic_One last won the day on December 22 2018

Archaic_One had the most liked content!

About Archaic_One

  • Rank
    be water my friend
  • Birthday 08/16/1971

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  • Gender
    Male
  • Location
    Mordor, Texas
  • Interests
    Hitting people in the face with words.
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  1. I think being a diversion is about the only role they are any good at. They can turn turrets, they just can't pen them
  2. Archaic_One

    Facepalm - winter edition

    I bought 25 for myself and 25 for my son. I got a Defender and 14k gold, he got an E25 and 11k gold. Combined with the 4 free girls, tank discount coupons, and ~ month of premium time it is still the best value in WoT if you wanted to spend real $$.
  3. 30 days of prime time grinding was bad enough, but I did it when you also had to spam the fuck out of stronks to earn enough influence points to even have the 'privilege' of dropping into CW. Once was enough, I earned my snorkel and swore never again.
  4. They need to fix the amount of damage these things take when they jump. I ramped a sand dune on sand river in the tier X one on the test server - landed on my wheels on sand and lost 1200 HP. It was a jump that would have done zero damage to my T-100LT. I wish they would do away with the two mode thing and just split the difference, its too fragile to be doinking around with the X key trying to zoom zoom pew pew. They are just not very competitive IMHO, even less so than the gimped LTs. No durability, no view range, no fire power. They are basically skeet targets for derp guns.
  5. Archaic_One

    Get Ready for the BIG Fist....Lube Up!

    That was actually my thought exactly. Unless they turn its lower plate into the IS-6 LFP that it should be - nerfing prem ammo will make all of the Bylatmobiles like the Defender even more broken. I think I actually have a higher armor use efficiency in my Defender than I do in my E-75 or Conq . . . . The defender was basically released as a Tier 9 prem that sees tier 6s. Yeah, nerf that sucker please.
  6. Archaic_One

    My impressions of the Polish line (Wotlabs edition)

    Well, I have unassigned girls so I guess I might try this line after all . . . hopefully I can get the Tier 8 in time to catch frontline's reappearance
  7. Archaic_One

    WoTLabs now shows your Marks of Excellence

    Whats gotten into you man? Did Gandalf finally cast out Suraman? Its good to have the old Never back. Next you'll be streaming again
  8. Archaic_One

    Hidden tech tree jewels?

    Will definitely second the tier 5 Leopard. Its clip dumps so mach alpha so fast that you feel like you are in a baby T49. I still play the T20 and somehow it still works pretty well.
  9. Thanks again Never and happy new year!
  10. Archaic_One

    December 2018 Map Elimination

    Abbey - 12 Airfield - 12 Cliff - 15 El Halluf - 16 Ensk - 12 Erlenberg - 10 Fjords - 12 Glacier - 13 Himmelsdorf - 15 Karelia -16 Lakeville - 15 Live Oaks - 9 Malinovka - 16 Mannerheim Line - 12 Mines - 6 - 3 = 3 Every game ends up either being a 15-3 route or a TD campfest that threatens to draw. This map is why I turned off encounter mode. Minsk - 15 Murovanka - 21 Overlord - 13 Pilsen - 6 - 3 = Nobody that was involved in the redesign of this map had any playing experience. They greatly improved part of the map, but the made 1/2 of the map completely unplayable. Now you get one good corridor to play with a huge abyss of death on the other side. Prokhorovka - 21 Province - 13 Redshire - 17 Ruinberg - 15 Sand River - 16 Serene Coast - 15 Steppes - 18 +1 = 19 The best map in the game before and after the redesigns. A role for every tank, flexing matters, arty and TDs can't dominate play. Few maps rewards aggression as much as Steppes. Tundra - 15 Westfield - 16 Widepark - 15
  11. Archaic_One

    December 2018 Map Elimination

    Abbey - 12 Airfield - 12 Cliff - 15 El Halluf - 16 Empire's Border - 9 Ensk - 12. Erlenberg - 10 Fisherman's Bay - 9 - 3 = 6 This map is not terrible, but its so much worse than it used to be. Every game ends up being lots of early bloodletting followed by an 8 v 8 TD campfest with a ton of draws. The TD perch's on this map are broken Fjords - 12 Glacier - 12 Highway - 3 Himmelsdorf - 15 Karelia - 15 + 1 = 16 If any map could be considered improved after 1.0 I think its this one. They made TDs and arty a bit less powerful and made the middle much more playable for LTs and stealthy meds Lakeville - 15 Live Oaks - 9 Malinovka - 16 Mannerheim Line - 12 Mines - 6 Minsk - 15 Mountain Pass - 7 Murovanka - 19 Overlord - 16 Pilsen - 9 Prokhorovka - 19 Province - 13. Redshire - 16 Ruinberg - 15 Sand River - 16 Serene Coast - 15 Siegfried Line - 6 Steppes - 18 Studzianki - 6 - 3 = 3 Another map that has way too OP TD campgrounds. The entire theme after 1.0 seems like its been to make TD camping great again, and this map certainly encourages roasting marshmallows. Tundra - 15 Westfield - 15 Widepark - 15
  12. Archaic_One

    December 2018 Map Elimination

    Abbey - 12 Cliff - 15 Empire's Border - 9 Ensk - 15 Fisherman's Bay - 9 Fjords - 15 Highway - 9 Himmelsdorf - 15 Karelia - 15 Lakeville - 15 Live Oaks - 12 Malinovka - 16 Mines - 12 -3 = 9 Still unbalanced, still too small for high tiers, hellish with 3 arty Minsk - 15 Mountain Pass - 6 +1 = 7 I know its doomed, but the entire map is playable and the main brawl area is fairly arty safe Murovanka - 17 Overlord - 16 Pilsen - 12 Prokhorovka - 18 Province - 12 Redshire - 15 Ruinberg - 15 Serene Coast - 15 Siegfried Line - 12 Steppes - 17 Studzianki - 9 Tundra - 15 Westfield - 15 Widepark - 15 Erlenberg - 13 Mannerheim Line - 15 Glacier - 15-3 = 12 Heavies bleed to death crossing, TD campfest, the ships look retarded and are OP if won Airfield - 12 El Halluf - 16 Sand River - 16
  13. I am about to speak sacrilege. I don't really think prem rounds are all that much of a problem. The real reason they have become over used has as much to do with the great accuracy nerf. Today in my E75, I aimed standard ammo at a stationary Super Pershing's weak spots and missed aimed shots from ~100-150 meters 4-5 times. Gave up and started auto aiming with APCR. My 50B is a similar story, I run 40+ APCR because I just cannot sit in the open for long periods of time carefully aiming at the weak spots of a defender and an O-Ho while eating 1K damage from them in return - APCR is the only way I can see to solve that problem. A perusal of 50B 10k damage games on Youtube correlates that theory. First they took away the ability to hit weakspots, then they took away the weakspots, now they are taking away the ability to pen anything. If you think games are campy now, wait til everybody is still alive and low on ammo after 10 minutes.
  14. The ammo changes are currently in supertest. FFS the Panther II and T-69 just became a huge free-XP sinks if this goes through. Was anybody complaining about the prem round on the T-100LT? The answer given above about the Type 5 along with this retarded spreadsheet = further proof that nobody in the WG Dev department has actually played this game in years.