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Everything posted by Archaic_One

  1. I think I played 3k games before I played a tier 6 game, partially on purpose, but also because of how grindy the game used to be
  2. My purely 'green shitter who has not played all year' opinion 110E3 - really fun on about 1/3 of maps, functional on 1/3 of maps, RIP life on 1/3 of maps. Much more of an upgrade from the tier 9 than the E4 Maus - Probably the best tank on your list, can carry definitely a keeper STRV 103B - The purest form of Wargaming meme, it is both cancer to play with AND cancer to play against. If it suits your style by all means get it Object 268 - utterly pointless, line now peaks at tier 6 Object 268V4 - I have no idea since it got nerfed I don't see it as much, its dropped way off of the replay channels on Youtube AMX M4 54 - get to the tier 9 and quit while you are ahead EBR 105 - This seems inferior to the AMX 13-105 in every way, wheeled tanks seem to lose effectiveness in higher tiers when faced with high velocity ammo and huge bore guns Object 705A - A niche tank for collectors, but seems decently balanced but kind of boring to play, the proposed alpha/HP buffs will probably favor it a lot
  3. The gold spam really started after the sigma nerf to accuracy. We don't spam gold for the pen, we spam gold to compensate for RNG. If we could reliably hit fully aimed shots on weak spots we'd go back to using AP again. Instead, after missing the micro weak spot on a Type 5 with an entire clip of AP from my 50B - and then getting blapped for 1K with an HE round, I didn't just switch the next clip to APCR - I quit carrying AP in it altogether. Make aiming great again.
  4. They apparently replaced Murazor with Rube Goldberg as their head of balance. Just what the game needs - even higher alpha for TDs like the JPZ and 4005 to nuke tier 8s with.
  5. And now news comes out that they are thinking of 'fixing' prem ammo by buffing the alpha of standard ammo, ergo all of these low tier HP buffs are going to get erased by the alpha buffs to AP and HE . . . Oh WG, never change
  6. So, I guess I need to enjoy my KV-2 memes while I can huh? In all truth, the OP brokeness of derp gus at low tiers has been pure cancer forever.
  7. I have several 3+ skill crew members playing cards in my garage that I will probably never use from all of the 8-bit, Chaffee racing, etc. What WG should be doing is making the 75% of crew skills and equipment that are useless and irrelevant worth actually acquiring. Maybe if WG made Signal Boosting and Mentor not shit I'd be more interested in crew XP
  8. How WG thinks their dev team works vs how it actually works:
  9. Well hopefully they will at least be tracking the meta-data (which I am sure is the real point of this) so they can give some of the least popular maps some attention.
  10. Its so tank dependent that the only way it would matter is if I could be bothered to change it before every game - which I certainly won't
  11. Meanwhile the Object 430 and 430U:
  12. This all started when they decided to give everything gun depression. Now its reached its logical absurd extreme and we have a -13 degree depression tank that shows less skin than prom night in mormon country when its in siege mode. How hard would it be for WG to just shave 30mm off of the 430U cupolas and watch the stats for a month. The whole problem with WG is that the notion of incremental balance is unheard of to them. Hell, they are releasing big patches every few weeks lately, adding/subtracting a few mm at a time would not only give them better data - it would also arouse a lot less outrage from their customers. Hell, I don't even play anymore - I just like fanning the flames a bit. WG still provides me with plenty of fuel.
  13. Perhaps. If they still intend to nerf the alpha of prem ammo the Japanese heavies will still rampage like godzilla in the suburbs. 183mm HESH needs its alpha lowered just like the Type 5 HESH is getting its alpha lowered. Alpha in this game ought to be capped at around 1K. Honestly 1k is even too much but uts better than getting high roll one-shot in my Kranvagn 40 seconds into the game the other day . . . SMH Well done WG, it only took you a year to listen to your community
  14. The simple fact is that its not a heavy tank, it cannot fight against heavy tanks because it lacks the ability to hit weak spots or pen heavy tanks. You have to go with meds and try to bully lower tiers and soft tanks that dont have armor. More DPM just means you're going to miss/bounce faster. I actually wish they would give the Kran the option of the historical 150mm gun instead of the autoloader, that would fit in way better with the current meta.
  15. I have this premonition that I'm going to keep getting blueprints for arty and french TDs and all of the low tier German PZ VK IV H etc and never get prints of lines I'm actually grinding
  16. Who notices how bad the pen is when you can't ever hit anything to begin with because of the bloom. The only real upside is the clip reload is nice, even losing a shell. The gun is so shit I rarely ever get to use 4 shots anyway, so getting 3 in 21 seconds is nice.
  17. Is it just me or do you guys notice the terrain is kind of wonky - especially when doing hull down ridge poking? I've had good luck playing the Patriot in the middle zones, especially with my very good E5 crew that can max vision. Vision and shit accuracy are the reason I don't like the defender so far. So many shots are taken at long range and the defender is just a slot machine at range and is always outspotted. The Skorp has been a bread and butter cash farmer so far. I must confess, although Ihave not owned or played arty in years, I bought back the 40/43 for frontline. Giving arty 3 consumables is broken as fuck - pure cancer broken. Does it seem like you don't get blind damage counted towards making ranks?
  18. I don't have one of these, but I've bounced a hell of a lot of shots off of one this weekend. Yet another tank with an IS-7 turret AND -10 deg of gun depression. Gun is on par with 110E5 handling and DPM with great base pen of 270. Also has russian spaced armor sides and good mobility. Tanks.gg also shows that most of the LFP is not a hitbox? I assume this is the new CW reward tank, it seems very good and so far the ones I've seen have pretty much facerolled pubbies in blue+ hands.
  19. So this peach literally farms losses. He hides in the back and refuses to play while complaining about the game, his team mates, etc. My encounter with him ended in a 1 v 1 with him at full health refusing to hunt down the remaining lone bottom tier clicker. He complained that his tank was too shit to even try (which to be honest he was in a 45t) and bother. It was like playing with Marvin from Hitchhikers Guide. He ended up hiding near the red spawn saying "I guess we'll lose this one too" He has tier Xs, and he's apparently been doing this for almost 64k games . . . FFS
  20. Am I the only one that keeps taking huge amounts of damage when I land jumps? It feels like I'm driving a really fast egg over sharp rocks
  21. I think being a diversion is about the only role they are any good at. They can turn turrets, they just can't pen them
  22. I bought 25 for myself and 25 for my son. I got a Defender and 14k gold, he got an E25 and 11k gold. Combined with the 4 free girls, tank discount coupons, and ~ month of premium time it is still the best value in WoT if you wanted to spend real $$.
  23. 30 days of prime time grinding was bad enough, but I did it when you also had to spam the fuck out of stronks to earn enough influence points to even have the 'privilege' of dropping into CW. Once was enough, I earned my snorkel and swore never again.
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