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Everything posted by Archaic_One

  1. Archaic_One

    Wheeled Tank Mechanics

    Am I the only one that keeps taking huge amounts of damage when I land jumps? It feels like I'm driving a really fast egg over sharp rocks
  2. I think being a diversion is about the only role they are any good at. They can turn turrets, they just can't pen them
  3. Archaic_One

    Facepalm - winter edition

    I bought 25 for myself and 25 for my son. I got a Defender and 14k gold, he got an E25 and 11k gold. Combined with the 4 free girls, tank discount coupons, and ~ month of premium time it is still the best value in WoT if you wanted to spend real $$.
  4. 30 days of prime time grinding was bad enough, but I did it when you also had to spam the fuck out of stronks to earn enough influence points to even have the 'privilege' of dropping into CW. Once was enough, I earned my snorkel and swore never again.
  5. They need to fix the amount of damage these things take when they jump. I ramped a sand dune on sand river in the tier X one on the test server - landed on my wheels on sand and lost 1200 HP. It was a jump that would have done zero damage to my T-100LT. I wish they would do away with the two mode thing and just split the difference, its too fragile to be doinking around with the X key trying to zoom zoom pew pew. They are just not very competitive IMHO, even less so than the gimped LTs. No durability, no view range, no fire power. They are basically skeet targets for derp guns.
  6. Archaic_One

    Get Ready for the BIG Fist....Lube Up!

    That was actually my thought exactly. Unless they turn its lower plate into the IS-6 LFP that it should be - nerfing prem ammo will make all of the Bylatmobiles like the Defender even more broken. I think I actually have a higher armor use efficiency in my Defender than I do in my E-75 or Conq . . . . The defender was basically released as a Tier 9 prem that sees tier 6s. Yeah, nerf that sucker please.
  7. Archaic_One

    My impressions of the Polish line (Wotlabs edition)

    Well, I have unassigned girls so I guess I might try this line after all . . . hopefully I can get the Tier 8 in time to catch frontline's reappearance
  8. Archaic_One

    WoTLabs now shows your Marks of Excellence

    Whats gotten into you man? Did Gandalf finally cast out Suraman? Its good to have the old Never back. Next you'll be streaming again
  9. Archaic_One

    Hidden tech tree jewels?

    Will definitely second the tier 5 Leopard. Its clip dumps so mach alpha so fast that you feel like you are in a baby T49. I still play the T20 and somehow it still works pretty well.
  10. Thanks again Never and happy new year!
  11. Archaic_One

    December 2018 Map Elimination

    Abbey - 12 Airfield - 12 Cliff - 15 El Halluf - 16 Ensk - 12 Erlenberg - 10 Fjords - 12 Glacier - 13 Himmelsdorf - 15 Karelia -16 Lakeville - 15 Live Oaks - 9 Malinovka - 16 Mannerheim Line - 12 Mines - 6 - 3 = 3 Every game ends up either being a 15-3 route or a TD campfest that threatens to draw. This map is why I turned off encounter mode. Minsk - 15 Murovanka - 21 Overlord - 13 Pilsen - 6 - 3 = Nobody that was involved in the redesign of this map had any playing experience. They greatly improved part of the map, but the made 1/2 of the map completely unplayable. Now you get one good corridor to play with a huge abyss of death on the other side. Prokhorovka - 21 Province - 13 Redshire - 17 Ruinberg - 15 Sand River - 16 Serene Coast - 15 Steppes - 18 +1 = 19 The best map in the game before and after the redesigns. A role for every tank, flexing matters, arty and TDs can't dominate play. Few maps rewards aggression as much as Steppes. Tundra - 15 Westfield - 16 Widepark - 15
  12. Archaic_One

    December 2018 Map Elimination

    Abbey - 12 Airfield - 12 Cliff - 15 El Halluf - 16 Empire's Border - 9 Ensk - 12. Erlenberg - 10 Fisherman's Bay - 9 - 3 = 6 This map is not terrible, but its so much worse than it used to be. Every game ends up being lots of early bloodletting followed by an 8 v 8 TD campfest with a ton of draws. The TD perch's on this map are broken Fjords - 12 Glacier - 12 Highway - 3 Himmelsdorf - 15 Karelia - 15 + 1 = 16 If any map could be considered improved after 1.0 I think its this one. They made TDs and arty a bit less powerful and made the middle much more playable for LTs and stealthy meds Lakeville - 15 Live Oaks - 9 Malinovka - 16 Mannerheim Line - 12 Mines - 6 Minsk - 15 Mountain Pass - 7 Murovanka - 19 Overlord - 16 Pilsen - 9 Prokhorovka - 19 Province - 13. Redshire - 16 Ruinberg - 15 Sand River - 16 Serene Coast - 15 Siegfried Line - 6 Steppes - 18 Studzianki - 6 - 3 = 3 Another map that has way too OP TD campgrounds. The entire theme after 1.0 seems like its been to make TD camping great again, and this map certainly encourages roasting marshmallows. Tundra - 15 Westfield - 15 Widepark - 15
  13. Archaic_One

    December 2018 Map Elimination

    Abbey - 12 Cliff - 15 Empire's Border - 9 Ensk - 15 Fisherman's Bay - 9 Fjords - 15 Highway - 9 Himmelsdorf - 15 Karelia - 15 Lakeville - 15 Live Oaks - 12 Malinovka - 16 Mines - 12 -3 = 9 Still unbalanced, still too small for high tiers, hellish with 3 arty Minsk - 15 Mountain Pass - 6 +1 = 7 I know its doomed, but the entire map is playable and the main brawl area is fairly arty safe Murovanka - 17 Overlord - 16 Pilsen - 12 Prokhorovka - 18 Province - 12 Redshire - 15 Ruinberg - 15 Serene Coast - 15 Siegfried Line - 12 Steppes - 17 Studzianki - 9 Tundra - 15 Westfield - 15 Widepark - 15 Erlenberg - 13 Mannerheim Line - 15 Glacier - 15-3 = 12 Heavies bleed to death crossing, TD campfest, the ships look retarded and are OP if won Airfield - 12 El Halluf - 16 Sand River - 16
  14. I am about to speak sacrilege. I don't really think prem rounds are all that much of a problem. The real reason they have become over used has as much to do with the great accuracy nerf. Today in my E75, I aimed standard ammo at a stationary Super Pershing's weak spots and missed aimed shots from ~100-150 meters 4-5 times. Gave up and started auto aiming with APCR. My 50B is a similar story, I run 40+ APCR because I just cannot sit in the open for long periods of time carefully aiming at the weak spots of a defender and an O-Ho while eating 1K damage from them in return - APCR is the only way I can see to solve that problem. A perusal of 50B 10k damage games on Youtube correlates that theory. First they took away the ability to hit weakspots, then they took away the weakspots, now they are taking away the ability to pen anything. If you think games are campy now, wait til everybody is still alive and low on ammo after 10 minutes.
  15. The ammo changes are currently in supertest. FFS the Panther II and T-69 just became a huge free-XP sinks if this goes through. Was anybody complaining about the prem round on the T-100LT? The answer given above about the Type 5 along with this retarded spreadsheet = further proof that nobody in the WG Dev department has actually played this game in years.
  16. Just looking back to how long it took them to fix the E5, Maus, and V4 we could be looking at nerfed prem rounds and no frontal weak spots for 4-12 months. I cannot think of a single time they ever rebalanced a fuck up in under 4 months. Hell, for that matter you can legitimately say that the broken-as-fuck Type 5 prem round has needed to be rebalanced since April of 2017. Now, the fact the Murazor got fired gives me some hope that they will be less inclined to shit on meds for months. The Russian CCs saved the BC 25t, so there are at least some sane voices in Cyka Land that do get listened to. If evil granny, Amway and Straik start throwing a hissy fit when their beloved E50s are suddenly trash - WG is going to be inclined to listen to guys with 1M+ subscribers. Or, this could just be another version of Havok . . . SOONTM
  17. I used it as a chance to make the IS-6 relevant, grind out the Panther II and Caern, and make crazy amounts of cash. It was actually pretty competitive although arty players having arty strike and air strike was fucking awful sometimes.
  18. Thanks man, you are doing the lords work here. Arty finally has a use
  19. I have no idea what game you are playing, maybe its an NA thing, but FVs and Deathstars are in every game 2-3 sometimes and they frequently carry hard. I see more in the hands of unicums than baddies every game.
  20. I used Frontline last year to grind through the Panther II and Caernaervaernaern. It was glorious, the best way to get through uncomfortable tier 8s. I would not have a super conq or E50 without frontline - its literally WHY I ground them out.
  21. So, a 30% reduction in Alpha means that a 50B will have 280 alpha APCR, which means that if a Type 5 driver knows where to aim he can trade 1:4 with a 50B. The 50B still has to fully aim every shot to break even on a whole clip. To put it another way, the base DPM of an E50 using APCR would be less than 1800. So it will take almost 2 minutes of sustained fire to kill an AFK Maus. Rammer and food will bring that up to a speedy 90 seconds or so. Well, at least Frontline will be back so I can grind out an O Ho ho ho I wonder what they will do with 183mm HESH which is the single most broken prem round in the game
  22. This is the only part I needed to see. Now I can play my tier 8 prems again and have fun doing it.
  23. Am I the only one that thinks lowering the damage of prem ammo without massively reworking the Type 4-5, V4, Maus, Defender, VK 100.01, etc is going to be a huge mistake. When WG have created a bunch of tanks that cannot hope be penned even with perfectly aimed shots at 'weak spots' by same tier vehicles, THEY are the ones responsible for the prem-ammo boom. Now tanks like the 50B, E50, M46, etc will be essentially unplayable.