Wewum got a reaction from M4A3E8sherman in Elimination: Tier 7 Premiums
Type 62 (China LT) 20
AMX 13 57 GF (France LT) 20
Vk 45.03 (Germany HT) 20
E25 (Germany TD) 14-3=11: Damn this tank.
Krupp-Steyr (Germany TD) 20
Panther / M10 (Germany MT) 21: Fantastic tank after buffs.
AT 15A ( UK TD) 20
FV201 (A45) (UK HT) 20
M56 Scorpion (USA TD) 20
T28 Concept (USA TD) 17
T23E3 (USA MT) 20
ISU-122S (USSR TD) 20
KV-122 (USSR HT) 20
IS-2 (Berlin) (USSR HT) 20
Wewum reacted to Canoodian in I got my first tier 10 3 mark.
Just wanted to say it somewhere and this seems like the place to say it. Im officially not a terrible player now.
My typical loadout
I tried to average above 4k, basically only played while in a platoon (I only really play this game in a platoon). Took a long while, many arty one shots right beside 95. I gave up for a bit, when I dropped from 94.7 to 92 after one bad mishap with arty, but I got it in one game after more than a month of not playing. Go figure (Im assuming its due to the e5 being less competitive in the face of new tier 10s).
I think the m48 is next on my list as Im liking it a lot.
Wewum reacted to woobycat in Its been a long climb, but I finally made it! 2500 wn8
Thanks for all of the support on here!
Wewum reacted to lordawesome7 in opinions on sirfoch being censored?
if you guys don't know tl;dr SirFoch spoke negatively about WG premium tank policy and got threaten (and thus censored) by EU branch of WG and in turn removed his community contributor status (his video afterwards here: https://youtu.be/VT36zcdnAKM )
as a result, people got pissed and you can see the end result yourself on the release video or look down here
i really don't want WG to go down the route that gajin did with censorship, but this is the first step to just that, i am even less inclined to spend money then i already am, even if its just EU, i am not happy with what is happening put simply
all we can do as a community is let them know we don't condone this and they will greatly damage both EU and NA communities if they continue such actions
PS: feel free to move this to another sub forum if it doesn't fit here, wasn't 100% on that
Edit: found the video that was taken down if you want to see what was taken down https://www.facebook.com/WorldofTanksPolskaFanPage/videos/1071566622943302/?hc_location=ufi
Edit: staff response to community backlash; which its one thing to remove his CC status but pulling his video down is actively censoring him, no way to downplay that (more here : http://forum.worldoftanks.eu/index.php?/topic/629174-wg-going-batshit-over-ccs/page__p__14293729#entry14293729 )
Wewum reacted to otacon237 in finally making a wotlabs account
I've been into WOT for a while and always like to learn and improve my gameplay, getting close to hitting unicum recent but i'm not as consistent as I would like to be, and there's still a lot of stuff I feel I don't know very well. i'm a big tank collector with over 140 tanks, collecting is a goal of mine but now that i'm getting closer to having all the tanks I wanted, I want to be super mega awesome unicum and have more fun in the game! i'm mostly a solopubber, never been in a clan or anything like that.
I've heard of this place mentioned a lot, so I decided to make an account to learn more! hoping to take my game to next level now.
oh and I've been getting into AW and WOWS lately too, so hope to learn more about those games as well!
Wewum reacted to kolni in EU scrub needs help with WR.
If you actually don't know how to win, start with slow ass heavies. Winning in them is about as easy as it'll get. They can easily pull 70% solo and the fact is that they're slow enough to limit your positioning decisionmaking down to a minimum. Positioning and deployment is everything, I'd argue that in the long run they're more important than mechanical skills and micromanagement (even though the latter can help you through some rough spots).
Just think real hard going into a battle, you have 30 seconds to decide where to go and this is where you should have decided. Never go anywhere on routine, always double check it. Otherwise you'll end up being overrun because a normal play that usually works doesn't because things didn't play out like normal = consistency gets thrown out the window. Read your teams lineup and compare it to the enemy team. Easiest way to do it is just to press TAB and you get them lined up by eachother for a better comparison. This is where you decide what areas of the map might be weak/strong and what to capitalize on. You obviously can't predict what every tank will do, but you do have vision on your own team and that information combined with the enemy lineup should give you a decent hint of what areas you can win, and what areas to avoid. Almost all maps have flanks that don't really relate to eachother more than that they lead to enemy bases. So playing one side being scared of losing the other is not really a problem until they start closing in. The one problem with heavies and where the real top players stand out is that they see it early enough to catch it in action, while the good ones might see it too late most of the time and only get there once they've already dug themselves in and there's much less to capitalize on. Slow tanks prey on attrition lanes, it might be bigger guns on average, and less damage farms but I'd argue that fighting anything is better than being outrunned by your team and fighting nothing in the faster lanes. (In some maps this obviously doesn't apply, Stalingrad and Windstorm lanes are all slow so it's all about team deployments/lineups and making good decisions rather than being forced into a play you don't want simply because it's the only viable option). A tank that's not able to catch up to current fights is worth about as much as a dead tank until he can get into the engagement, and the later he arrives the less impact he'll have. The biggest reason for slow armoured HTs being the easiest is as I said, the fact that your positioning needs to be good from the get go, and being forced into that black and white type of play is much easier to grasp than the much more fluid grey of lights and mediums. Once you start positioning well earlier, with every break from taking fire/firing you get you should think of what to do next, and what's happening around you. If you see 2 enemy tanks fighting 7 allies on the other side of the map, it's pretty safe to assume that they're going to take it. But it also means there are 5 tanks from the enemy team are somewhere else, and you need to take that into consideration when deciding what to do next. Cutting corners. Everybody does it, whether it's crossing a little too much to the left and take an extra shot for it, or a trade you obviously wouldn't win. Good thing with heavies is that they get punished the absolute minimum for this out of all classes. Armour is a real thing, even in gold spam meta. Cutting corners is necessary to be able to catch up, and the difference is that you're now doing it on purpose and most importantly with reason. An example would perhaps to skip out on the two shots of damage in the 8 line of Himmels at the endgame and driving straight through the middle square to make it in time for the last cleanup on the rails if you think there's more there. In an endgame this won't change outcomes of games, but once you start seeing these situations in early and mid game, they most certainly will. The earlier you get to an engagement the more power you have to influence it, and by doing good in this, you'll not only end up with better games, your winrate can go up like 5% on this alone. The earlier you start seeing things happening and react to them, the better you'll perform. Fighting dead flanks. This is something the damagewhore in me can't really give up on yet. If I'm losing my flank, or about to win it but losing literally everywhere else. The damage I do on this flank is pretty much useless. The tanks there aren't doing anything useful but the enemy tanks on the other side are. The productive enemy tanks need to die, while the ones stuck being useless can be dealt with later. In slow heavies this can be tricky and you have to see it really early to be able to counter it right and it's probably one of the hardest things to get right when your mobility allows for very little wiggleroom in your deployments. Good thing is as I said, little wiggleroom means having to make right decisions or they don't work.
In mediums and lights this becomes alot more abstract, because you play on mobility and much less on lanepushing and more on enemy mistakes such as pokes, overcommitments and bad deployments (catching a tank for free pretty much). But they also rely much more on vision and constant targets, meaning you have to keep moving to do what you need to. And while you can push a side aggressively in russian mediums etc, most people have no idea what to do next. They won this side, what next? Any good enemy player would have seen it coming and gone elsewhere, sure the side was an even easier win but everything else will be a harder one. Map control is also pointless if you can't make use of it. It's good for reassurance though, but you can't really capitalize on it in blitzes, you need to keep moving constantly until you hit a point where your impact will be good enough, and that's much harder to keep doing without armour or a big gun. Smaller guns means more exposure and more exposure without armour means your HP is much more valuable, so you can't really start trading until it will start affecting a game outcome.
If you want I can go on with this subject forever but I think this should be enough to get the hang of the basic metagame that you might have overlooked.
Wewum reacted to Canadian_Reaper in Uhm isn't damage supposed to be +/- 25%
Haha, so actually turns out I'm beyond stupid, and it wasn't a PZ VII, it was a VK 72.01 K
Somehow I just saw the 7 and my brain went to shit.
Watched the replay 4 times to make sure I didn't miss anything, and I missed the name of the tank that did the damage.
So, yeah, this is a complete /fail post.
Wewum reacted to SoliDeoGloria in stupid mechanic question: roads
It's not that roads have a speed increase. Different terrain has different resistances, so say, valley on lakeville has a poor coefficient, the spawn area has average, and the city roads are high. Although it might not be noticeable, your effective top speed changes based on the terrain. You will notice that on bad terrain, you are slower, and good terrain, you'll be faster.
Wewum reacted to xWulffx in View range and binocs
Yes they do.
I you're in a vehicle with a base 400 m VR and have BIA 100%, Vents, Food, and active Binocs ... that would be an extra 40% VR which would be a gross VR of 560 m. If your enemy has 30% camo rating you would spot him at ~ 392 m because the camo deduction comes off the gross VR of 560 m not the max VR of 445 m.
Wewum reacted to Enroh in Something you have never seen before. ( 10 000 ' High Calibers ' )
Banned and locked. April Fools!
Wewum reacted to Gasai__Yuno in Something you have never seen before. ( 10 000 ' High Calibers ' )
I do not have the ' chance ' to share this in the ' main forums ' anymore,
So I think that I will share this here for you.
Not too long ago, I did ' cross another number ' during my ' World of Tanks career '.
What I mean with this, is my ' 10 000 High Caliber awards goal ' .
I will show this here now, I think that this is rather impressive.
( Also the ' only in this world ' No other player of this ' product ' has reached this. )
( There will also show my ' other awards ' if you are interested )
Let's take in consideration, that the ' number of these awards ' has reduced,
due of the fact of IGNORANT users at times ' running ' in to my shots.
You cannot do much about this, as it turns out.
Yet, I have broken in to the 10 000 High Calibers awards.
So, tell me, what do you think about this?
USUALLY, you see ' users ' to post about only one medal,
I think that it is reasonable to show you, this kind of number here instead.
The only kind of in this World.
ALSO, if you are interested, I will show you excellent site, where you can gain some information
about the ' award count ' in general.
Here, you will see the values, and how impressive it is to have this many medals,
compared to the typical players.
Here is the Link to this ' Information Hub ' ( WoT News ) :
( note, the site thinks that it is ' Impossible ' to have over 9999 High Calibers,
so it shows value under of what I do in reality have. )
Wewum reacted to zapyoug in Maus appreciation thread
Well after playing a few games today, I'm just short of 4k dpg in the maus (starting at 3750) and that is with an incredibly unstable connection on my end with constant packet loss.
I think the changes to the gun really make the biggest difference. The armor is nice and adds some extra flexibility to your movement but the sub 10 second reload and minimal dispersion really shoves the things damage output through the roof.