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Verified Tanker [EU]
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About erickHV

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    Arty Protector

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  1. Just wanted to thank the OP for his efforts to keep the metric going. A question - how hard would it be to automate the whole process of updating WN8 values? It would have to automatically figure out when a new tank is added (I assume if tanks are moved between tiers the moved tank gets a new key value in WG system, no?), then collect data on it, then calculate the expected values. For example, a tier 8 AMX 13 90 it would show up as AMX 13 90 v1 in expected values table, the current tier 9 one as AMX 13 90 v2. Both would have separate expected values. To be honest I think with the dawn of the official WG mod portal the developers have better chances than ever to make WG help you automate this process by structuring their data better and automatically notify 3rd parties of new tanks via API. PS - haven't seen the game as healthy for years as it is at the moment, at least on EU server.
  2. I'd really, really like to see this same method applied to some absolute top players. If not for else, then for figuring out how many tomatoes can they compensate for in their teams
  3. That, my friend, is a 2.7kg 15,7" laptop that has noise issues, build quality that is described as "creaky" "with uneven gaps" "protruding edges", and a "very glossy" screen on top of that. It doesn't sound like a suitable travel laptrop at all. It's hard to carry along due to its weight, it takes up a lot of space, it gets noisy when you are trying to play on a bus or an airplane, it has such build quality that you can actually twist the frame by hand, it has large enough gaps that sand, dirt etc can get between the keyboard and the screen while in your travel bag, and on top of it very glossy screen means you have to use it in low light conditions to see anything at all. I would get it if you were only after stationary performance and had strictly limited budget for WoT, but like OP I too already have an epic desktop rig. I would say for a good travel laptop, something like 2,1kg is the maximum and you should think twice if you plan on buying a 15,7" machine.
  4. It may not fit your needs, but what the hey, at least you have the info: I recently picked up an Alienware 13" from a Dell outlet in UK. With shipping to Estonia, it cost me only 1375 EUR. What did I get? 13,3" Full HD IPS matte screen which has great viewing angles even in medium light. It is a bit smallish for longer gaming sessions, but workable. i5 6500U 2c/4t 2,5GHz with 3,1GHz Turbo (which it sits at all the time when gaming) 16GB RAM 250GB SSD and a GTX 960M 2GB (runs WoT at near maximum detail @ 45-65 fps) Win 10 Home was installed Other things of note: the batterylife is godlike (62WHr battery). I tried it out and could not believe my eyes. After tuning the power settings, I could watch Youtube for 10,5h straight. Twitch seems to be a bit more power hungry, but even then it lasted about 8 hrs. It comes with RGB LEDs all over the place (keyboard, logo on the front, logo on the back, etc), which you can configure to your liking or turn off. It weighs in at 2kg and it also comes with THE BEST cooling I've ever seen on a laptop this size. Both CPU and GPU get their own separate heatpipes, with their own radiator and fan. The air intakes have mesh filters. And for some games, the thing is barely audible. I mean, I played Borderlands on it over the weekend and you had to put year ear to the laptop to hear the fans working. During WoT sessions, especially after say 30 minutes or so, you can definitely hear the fans, but its a soothing hiss, not some ungodly high-pitched roar. I bought it as a WoT-capable travel laptop, and it has lived up to almost all my expectations (60 fps constant in WoT would have been nice).
  5. Don't buy a GTX 970. At the same price, GTX 1060 not only beats that, it also beats GTX 980. Other than that, I think you are good.
  6. I would actually recommend IS-6 with full AP loadout (I did have some HE too) I tried it out recently, here are the results (WR was not held back by lack of APCR but rather summer meta):
  7. I have to say 15 calls per second (we are talking one account per call, correct?) seems completely insufficient. Maybe somebody should raise this topic with community contributors who have better access to WGs dev's and community people? It's not that hard to set up a stats DB mirror in a cloud server that's synced once per day or smth, this simple move would boost the call throughput enormously. If the WG API server limits calls to 15 per connection (as opposed to global limit), you could even think about setting up a cluster of tens of cloud-based servers that would each stream API calls and forward them to a unified mirror server that ALL 3rd party stats tracker sites could access much quicker than now. Other than that, if the game is going to go through a full rebalance, and we still want historical performance to have its place, I don't think there's any other way to achieve this but to create separate rating calculations for pre-global-rebalance and post-global-rebalance, at the very least.
  8. Technically, how hard would it be to take a snapshot of all tracked player's stats at the end of the patch, analyze them and only store the final values of per tank WNx for that patch? Let's say roughly 500 tanks, and a single WNx value per each, stored in plaintext. I tried it out and it should take no more than 8KB per player, making the total file something like only 9GB for all 11M+ tracked players on the EU server. Since only updating the file is required at the end of each patch, it should be quite doable. For all players in the world, assuming there's about 70M active accounts maybe, it would be a <65GB file. This is rather small by today's standards. For updating, it would help if the server had modern, fast flash storage with nice IO. Intel 750 series NVMe SSDs can do 500MB/s+ speeds when randomly writing 4K files, in theory, if not bottlenecked by anything else, you could update that whole 65GB file in 2 minutes and 10 seconds. EDIT: this is not directly relevant, but just to give you a perspective - here are the logging stats for the industry-leading software company I work for: In the average busy site about a 100 million games are played per day. Every game generates around 250 lines of log on average because of details needed to capture. This means more than a million lines of log per second. This translates to about 7TB of plain text log per day. The daily log is zipped to 700GB for permanent storage. About 20% of application server CPU is consumed by logging. About 50% of the storage cost is related to logging, which is about 10% of the whole site’s cost in the current solution.
  9. But is it possible to create a rating system that is completely impervious to various rebalances? Meaning it would assign players within a given percentile or rank or rating value based on their performance compared to their peers in a given patch, and then carry it forward "as-is"? EXAMPLE: A hypothetical player playing Leopard 1 (I'm not so good at math so I leave out weighing by battles played, for the sake of simplicity) Current system: 9.14: WNx 3000 (player picks up Leopard 1 for 100 games and no longer plays it) overall: 3000 9.15: WNx 3100 (Leo 1 gets slightly nerfed so player gets a +100 boost to WNx compared to the suckers playing it post-nerf) overall: 3100 9.16: WNx 3250 (Leo 1 gets nerfed again, this time a bit harder, so another +150 boost to WNx compared to the suckers who play it in nerfed state) overall: 3250 ... 10.0: WNx 2250 (Leo 1 gets buffed so hard it can now kick Chuck Norris's ass, but the player cannot play the game for some months due to personal matters. All suckers who played it before this epic buff get their WNx score nerfed to hell, -1000 WNx in this case) overall: 2250 A few months forward, nobody believes that he once played like a superunicum in this tank as his WNx rating no longer reflects that. Proposed system: 9.14: WNx 3000 (player picks up Leopard 1, and plays during each following patch) overall: 3000 9.15: WNx 3250 (Leo 1 receives slight nerf which affects average player's results more than his due to his unique playstyle, making him perform better) overall: (3000+3250)/2 = 3125 9.16: WNx 2900 (Leo 1 receives another nerf, which this time makes is more difficult to play for this player than others) overall: (3125+2900)/2= 3012.5 Player drops Leopard 1. The 10.0 patch sees it hugely buffed the playerbase can now greatly inflate the expected results. For some reason, the player is unable or doesn't want to play the tank. 10.0: WNx 0 overall: (3012.5 + NA)=3012.5 Player's overall rating results still show that he has historically played Leo 1 at a very high level, and he retains his superunicum ranking.
  10. Hi, I just wanted to see what brighter minds than mine make of the future of any current or planned ratings system when the Great Rebalance hits. Recently there was the infamous Sandbox Server leak: https://thearmoredpatrol.com/2016/06/07/some-stats-of-rebalanced-tanks-on-sandbox/ https://thearmoredpatrol.com/2016/06/08/sandbox-leak/ Many individual tanks and whole classes are rebalanced in a way that makes the infamous arty nerf of 8.6 that screwed up arty WN8 seem like a child's play. It is all naturally subject to change, etc., but nevertheless we can be fairly certain that the changes will be extensive and involve all vehicle classes. 1. Is it even possible to use any sort of overall/historical rating after this rebalance? 2. Do we need to "restart" rating systems such as WN9 to only count results starting from from the rebalance patch? 3. Is it possible or practical to devise a rating system that assigns values on a per patch basis, "locking in" results for each patch separately and comparing those to the average values of the playerbase in a string of per-patch WNx values?
  11. Dude, you can tell by your winrate that this approach doesn't win too many games...
  12. As an owner of an Obj 907 - what did you expect? Did you really think that the tank that was handed only to the 11K best CW players in the EU server out of 1,5M active players would have the same average expected dam/frag values as a normal T10 Russian med that anyone can get, regardless of skill? Fair statistics are fair.
  13. Ok, so I'm getting to this point where my Last 1K swings between 3250 and 3400, but there seems to be a sort of a glass ceiling for me at the moment. I'm just wondering, maybe superunicums have some tips to share that would give me a chance to reach for the next level. About my playstyle: I play mainly meds, mostly Type 59 for making money and training myself to play more tactically (Type 59 is relatively slow moving and slow aiming, you have to be calm and make good decisions to play it effectively), + some T10 meds (STB-1 is a recent favourite). I play solo a lot as I feel it helps me become a stronger player with more carry power. I'm quite aggressive, in many maps I try to rush to the position where I can spot at least that flank's enemy tanks so I know what I'm dealing with. Often I'm the first one to initiate pushes. This can and does backfire at times. My relatively low survival % reflects this (44% for the Last 1K games). My WN8 is already a bit higher than my WR, proportionally. I'm feel there's not much leeway left without intentionally sacrificing WR% for WN8. As many unica, my WN8 is much higher with light tanks, but I often don't like to play them because of the decrease in carry power compared to meds. Basically, my WR% suffers. I use prem rounds as much as the next guy, meaning only when they are called for or at the end of the game where it might come down to 1-2 penetrations. If necessary, I can upload some replays later. The best can be seen here, but they're hardly representative: http://wotreplays.com/uploader/erickHV/id/290255 Thanks a lot for your input and taking the time!
  14. I had one of those sessions last week. After like 12 games, WR was below 40% and WN8 was ~1600 (compared to recent average of ~3400). I was on tilt like the tower of Pisa. I raged in chat, I cursed out aloud etc. I knew I didn't want to see those horrid numbers on Wotlabs the next day. So I did what any responsible adult with a day job and a gf waiting to go to sleep would do at 23:00 - grabbed my pillow and my blanket, brought them to my gaming room, told my gf that sorry but I have to fix this shit and then pounded out an extra 36 matches until 03:30 AM. In the end, my WR was 56% and WN8 stood at 2620 - not good for me, but at least more than my overall.
  15. OP, pls explain how not not to rage at this. Sorry for the big screengrab (are there Spoiler tags available? Couldn't find them).
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