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Pechpilz

Verified Tanker [EU]
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About Pechpilz

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    Awakened Noob

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  1. Oh dear Hopefully some other heavys can be used in Tier 6 TCs now :3 Afaik its gonna get the 100mm gun which get buffed alpha/ nerfed ROF. Hopefully its below 270 alpha, so i will never get oneshotted again by "turning hull+ turret and snapshot from 300 meters" KV1S in my T49
  2. Just a EU player passing trough... I really wonder if EU-Highlevel-Clan-Wars is anything like this ._. While the NA-RDDT Clans are kinda successfull at CW, our EU Main Clan only kicks some baddies out of africa :/ (Even though some 4chan clan with moar purples failed to map us) So far as i have been able to see, the european (main map, like america on the NA server ) CW mainly consists of clans throwing Tier 10s at each other until one runs out of them (tank locking) and takes another province. Might be its because i don't read EU CD/R (wish i could read the NA though, looks like its e-drama 24/7) but we never get any intresting storys to tell
  3. I have to say i'm not so sure about those first lights. Apart from some obvious maps (Malinovka) they usualy put me at a high risk of getting spotted and taking return fire, while my team is not even in position to fire at the enemys. Also it feels bad to be not of much use in the middle of the game, since (atleast on EU) 70% of all matches turn into a pure roflstomp after the first 2-5 tanks got shot down. (-> ruthless math of world of tanks etc.) Sidenote: I upgraded to WZ-132 and got my first set of skills (6th+camo) done, taking both vision skills+ snap shot and off-road-driving. Dumped the binocs for opctics and will replace the net with vert stab soon. I don't really feel comfortable with aiming long at the enemy - i'm really paranoid about that because i get snapshotted by enemys from ridicolous ranges so often >.< (My T49 propably dies 50% of the games i don't survive because some KV1S snapshotted my turret from 300 meters out of the turret rotation) Also, i really love those heat shells - since the accuracy changes, i almost allways pen (JP)E100 and other Tier 10s LFP at 300+ meters. I think my main problem with scouts (and also some other tanks on certain maps) is that i don't really know what to actually do. Its just like allmost all tanks camp in a position that is kinda useless, but hard to scout and not shot-able by other tanks. So even if i manage to get some tanks lit (while putting my precious tank at high risk) no one can shoot at them. And on some other maps i feel like i would rather play a medium or even a heavy in the same spot and be more effective... Maps i have a lot of problems with (I get good games on the sometimes, but i don't really have a plan how i could even attempt to carry the game): Abbey Airfield (<- Seriously, i suck at this map to no end with all my tanks. I feel like all my enemys are just sitting in some spot where they don't actually do anything until someone pokes out to get shot. Because both teams sit on oposite sides of two big rocks, they can't even shoot the enemys if they are lit.) Highway Redshire (<- Sometimes enemys go full yolo and i get a lot of scouting damage + regular damage. But usualy they just camp, and if i advance over the middle ridge i run into either a medium, spotting me for all his team or a high-camo Tier 10 TD that oneshots me...) Allmost all town maps. I would still appreciate any hints or tips on how to improve any part of my gameplay, and also replays/ links to videos/streams of good light tank gameplay (Anything but malinovka, seriously this map is totaly broken if you are in a light tank) For now, i will try to do more damage myself and survive longer (+ Mounting Vert Stabs) (Even though i'm totaly spoiled by playing the Type 59 which is basicly a pocket heavy that can be deployed at medium positions lol) Thanks for the posts so far! P.S. if any EU unicorns with advanced scout expercience would care to platoon with me or such, i would be so gratefull
  4. If you are still doing this, i would love some replays of the WZ-132. Would love replays of good matches on abbey/ sacred valley/ erlenberg/ highway
  5. I usualy play on evenings. Tier 5: Clubbing seals with T49 Tier 6+7: farming various mediums and the SU-152 Tier 8: IS3, Tiger II, KV4, Type 59 Tier 9: Wz-132 (Its a tier 8, but has the same MM as a regular tier 9) [<- god damnit wargaming get your shit done and balance light tanks properly] Tier 10: E-100 Need people to either compensate for random pubbyness or to actually help me improve (-> If you are verygood@lights and feel like helping out, i would appreciate it <3) If you are still not sure, take this picture of a cat: P.S: yes i assume that everyone who is gud@tonks also likes cats
  6. The WZ-131 (and the 59-16 before it, grinded them when we had the community-choosen event on the EU server) is my first serious attempt to re-learn vision control and scouting since i started playing again this year. While my understanding of the ingame mechanics has improved a lot, i still feel like i'm very useless on many maps and in a lot of situations, and therefore are unable to even attempt to carry the game - i simply do not have a idea what i could do to improve our odds of winning. While for example malinovka is very easy to carry (this map is propably the only reason for my 55%WR @200 games), i'm absolutly lost on maps like Abbey, generally town maps and the new maps (Sacred Valley/ Severogorsk). Sometimes i can still deal a lot of damage even on those maps, but thats usualy in games that we would have won even without me. To give you some idea of how i play, i uploaded my 10 latest WZ-131 games+ "commentary" on what i think i did good or wrong. It would be very nice if some of you could watch one or multiple replays and give me some feedback, to be more specific: i) general map tactics - bushes and firinglanes i obviously didn't use, bad positioning etc etc ii) more general things like situational awareness and tactical thinking, especially where its lacking iii) really anything that comes in your mind to improve my gameplay (Warning: I have currently neither sixth sense (5% missing, rest of the crew is 95% camo) nor premium, so all XP values are raw) Equipment is rammer, camo net and optics. Replay 1) Cliff, Victory, 900XP, Survived One of those games where i didn't do particulary good or anything special - we would have won without me, and i don't think i could have done anything if they had overrun either flank. Cliff is one of those maps where i don't really know how to be helpfull - in the middle area i get turned into scrap very fast, both flanks are slugfests for heavys and TDs and the lighthouse is not very usefull in my opinion. I never felt like i had any great influence on a battle on this map in a light tank. Replay 2) Ruinberg, Loss, 450XP, Dead Another map where i don't really have a clue what to do. Since my chances in the city are really low, i went to the little village and tried to spot some people and get a few shots off. Works out fine until i yolo straigth in front of a SU152 and get a away very close. After my retreat i get cornered by a T71 and can't do much until i get killed and we loose. Even if the SU would not have been there, i doubt i could have had much influence on the city anymore... (Notice how much damage my team did in the afterbattle report, lol) Replay 3) Lakeville, Loss, 250XP, Dead Yet again: Apart from the initial spots on the people going town, i have no clue how a scout can be any helpfull on this map. Since i ALLWAYS (can't remember a single time it was not so) get spotted after spotting 1 or 2 of their people i immedietly pull back but still get damaged. Then i tried to make their T21 shoot me to scout him (he is a blue player) which works like a charm - but no one shoots him, so it was all useless again >___> I try to help some in city, but they get wrecked just when i arrive. Decided to take the bush outside the city to maybe spot someone for our TDs in the middle - nope. While our team in their base gets wrecked, i decide to push with the TDs - all their people left the town to defend the base and there was not much to be done. Since i couldn't help there at all i pulled back to look out for enemys and got killed by their T71 in our base... i have really no clue what i could have done, from the beginning on. Replay 4) Ensk, Win, 700XP, Survived Yes i had a very long streak of maps i don't like to play in lights, and this is another of them: Apart from some very carefull supportfire at the east side, i have *again* no clue how to be effective. Luckily both our flanks stomp the enemys very fast, there was not much to be done. Replay 5) Fishermans Bay, Win, 900XP, Survived At last a map that doesn't leave me totaly clueless... I get some initial spots and flex around in the middle for a few minutes, getting some (unimportant?) sideshots in until i decide its safe to go for arty. After i killed the arty, its nothing more than cleaning up. (Notice that apart from their green Platoons the complete enemy team was red/orange) Replay 6) Murovanka, Win, 800XP, Survived On this map in a scout on south team i would almost allways slow-mo-active-scout the forest (works like a charm, thank you camo crew <3) and from the north try to get into the little sink at the 1 line. If the enemy has no fast mediums or high-view-range tanks, i would try to knock over the tree and spot way more effective. Doesn't work out in this game, so i just poke out and accumulate some very little spotting damage. Luckily our team cleans up very fast and there was not much to be done again... Didn't feel very usefull though Replay 7) Sacred Valley, Loss, 400XP, Dead lol, no clue what to do on this map as a scout. Somtimes i manage to passivescout for minimal damage, but this time i went full balls and did some damage at the temple. Decided badly to rush the IS3 and got consequently killed. Team did very little damage though, don't know what i could have done... Replay Redshire, Win, 800XP, Dead I know this map is really great for vision-tanks, but i allways loose the vision game on redshire Got some lucky spots for some spotting damage and got killed because i tunnel visioned on the ISU. I don't really know how to spot enemys on this map in a spot where your allies can shoot them without suffering enourmous return fire... Replay 9) Sand River, Loss, 400XP, Survived Yaaa this map... i can active scout enemys for hours without any support fire to actually DAMAGE them After some useless spotting i decided to shoot the southern part of the map from the ridge, overextend twice and take a lot of damage. Then try to defend our base with my platoonmate but can't do much and run away as last player till we loose Replay 10) Here i wanted to insert some replay of me terribly failing on abbey (left path? all heavy and mediums, getting crushed. Middle? lots of Mediums and lights, get crushed. Right flank? i decided to spot some guys there and maybe flank over the little island later - get some spotting damage and then reverse to much fall into the water lol) Instead, have one replay of me actually playing good (for my standarts atleast). Its from yesterday, while the others are all from today and played in a row. Malinovka, Win, 1150XP, Survived (Scout+Patrol Duty) I hope some of you find some time to give me some helpfull tips and hints Thanks in advance!
  7. Is this map actually playable in anything that is not know for its ridicolous turret armour and gun depression? Has anyone scouted succesfully scouted on the map? My experience from the WZ-131 so far: Middle is absolute certain death/uselessness. Tanks on left and right ridge are either in hard cover or allready spotted because they shoot the red guys. Either flank is near enough to spot you if you are unlucky. From the Sides there is also not a lot to spot, since 90% of all tanks are on the ridges... Would appreciate some tips on how to play this map...
  8. Hi guys. Some days i ago i saw this replay from the NA-Server: http://wotreplays.com/site/241870#malinovka-garbad_the_weak-t-44 Now i have some questions about that: a) How does he manage not to get spotted? I know he shoots the most enemys when they are double-bushed and has camo painting+ camo crew skill, but driving over the open field at the start of the match and firing all the times should reveal him. Atleast the Superpershing in their base should spot him if he is firing all the time from <400 meters oO b) was this some high-risk-high-reward gameplay because he could not know if any of the enemys scouts actualy scout the field or take the spot at F7, or do the people on the NA server don't do such things >_>? Asking because whenever i try something like this with any of my scouts its 50/50 if i get spotted, and i'm talking about getting to the bush trough the swamp, and not over the open field. And even with my WZ-131 (Camocrew+camonet+painting), if i shoot from this position, someone at the hill or in the base will spot me... So it is either a) total luck b) americans play crazy and all have 50% crews (apart from unicums) c) there is something that i'm missing? Thanks in advance P.S: I'm also really surprised how many tanks he can spot there. In my WZ-131 (no view-range skills or optics, but binocs which should give more range than optics+skills) i don't even manage to spot half as much tanks leaving the base >_>
  9. Hmm i will try that (its kinda similar to what i usualy do with light TDs/ T49) and will report back if it works (or not )
  10. So yeah. Heavys/TDs/many mediums go north. Mediums/ light TDs/ retarded heavys go south or to the village in the middle. Scouts? I have no clue. So far i haven't found a single good bush or route, all flanking routes to help your mediums in the south can be shot at from the middle. Since most tanks are at the gud fite spot in the north and you can't really spot there, only a very few tanks are in the southern area with high amounts of cover and bushes. Any of you guys here has advice of how to play the map as a scout? Map for reference: P.S: As a light TD/Medium i usualy try to defend the base when the north looses but struggle to because i have no spotters. Since i usualy play solo and scouts have shit MM for platoons anyways i COULD spot the base if our team looses the north, but i then i lack firepower to kill them myself. (And obviously a strategy that only works if 2/3 of your team die early ain't a really good strategy)
  11. I'm here to look for some advice about scout tanks/ spotting in general and maybe contribute a bit myself. Even though i do really well in TDs for some weeks now (Jagdpanzer 4, Jagdpanther and since i've read about it here, also the T49) and okaish in most mediums and heavys, i just can't get any good results in scout tanks. I played the Vk2801 a lot after the release and stopped playing before Wargaming added the frenchies - back then i did really well with the VK and had a good WR, generally spotting lots and lots of enemys. But now i just fail to a) spot enemys and b) stay hidden at the same time. I also tried active scouting (T50) but apart from TCs with fellow redditors (Where its more about knowing where the enemys are instead of spotting them long enough to take damage) i can't wield any positive results at all - even 500+ spotted damage games for me are very rare. Greetings Pechilz P.S: Somehow i am good at staying hidden with TDs and at spotting with mediums/heavys, but not both at the same time P.P.S: Since the signature doesn't work properly, here are my stats: http://noobmeter.com/player/eu/Pechpilz (Pushed the WN/Eff ratings to 2000+ with TDs and back down to 1000 with the stock IS3 grind)
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